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#REDIRECT [[Assassin's_Creed:_Brotherhood_Multiplayer]]
{{Era|ACB|ACR|AC3|AC4|Realworld}}
[[Category:Assassin's_Creed:_Brotherhood_Multiplayer]]
{{OOU}}
The '''multiplayer''' aspect of the [[Assassin's Creed (series)|''Assassin's Creed'' franchise]] is presented as an [[Animus]]-based training program used by [[Abstergo Industries]] in order to prepare new [[Templars|Templar]] agents for the [[Assassin-Templar War|fight]] against the [[Assassins]]. Introduced in ''[[Assassin's Creed: Brotherhood]]'' and featured in ''[[Assassin's Creed: Revelations]]'', ''[[Assassin's Creed III]]'' and ''[[Assassin's Creed IV: Black Flag]]'', the multiplayer is composed of several game modes comprised mainly of hunting and killing an assigned target, while evading pursuers at the same time.
 
{|border="0" cellspacing="3" cellpadding="0" align="center" style="font-size:90%"
|[[File:ACBMWall.png|150px|link=Multiplayer/ACBH#Characters]]
|[[File:ACRMWall.png|150px|link=Multiplayer/ACR#Characters]]
|[[File:ACIIIMWallBorder.png|150px|link=Multiplayer/ACIII#Characters]]
|[[File:AC4MPImageWall.png|150px|link=Multiplayer/ACIV#Characters]]
|-
![[Multiplayer/ACBH#Characters|ACBH Characters]]
![[Multiplayer/ACR#Characters|ACR Characters]]
![[Multiplayer/ACIII#Characters|ACIII Characters]]
![[Multiplayer/ACIV#Characters|ACIV Characters]]
|}
{| border="0" cellspacing="3" cellpadding="0" align="center" style="font-size:90%"
|[[File:AlhambraWall.png|150px|link=Multiplayer/ACBH#Locations]]
|[[File:HospitalWall.png|150px|link=Multiplayer/ACR#Locations]]
|[[File:NorthwestPassageWallBorder.png|150px|link=Multiplayer/ACIII#Locations]]
|[[File:ACMP4SantaLuciaWall.png|150px|link=Multiplayer/ACIV#Locations]]
|-
![[Multiplayer/ACBH#Locations|ACBH Locations]]
![[Multiplayer/ACR#Locations|ACR Locations]]
![[Multiplayer/ACIII#Locations|ACIII Locations]]
![[Multiplayer/ACIV#Locations|ACIV Locations]]
|}
{| border="0" cellspacing="3" cellpadding="0" align="center" style="font-size:90%"
|[[File:Wiki noimage.jpg|150px|link=Multiplayer Scoring System]]
|[[File:ChaseWall.png|150px|link=:Category:Animi_modes]]
|-
![[Multiplayer Scoring System]]
![[:Category:Animi modes|Multiplayer Game Modes]]
|}
{{ACBH}}
{{ACR}}
{{ACIII}}
{{AC4}}
[[Category:Assassin's Creed: Brotherhood multiplayer]]
[[Category:Assassin's Creed: Revelations multiplayer]]
[[Category:Assassin's Creed III multiplayer]]
[[Category:Assassin's Creed IV: Black Flag multiplayer]]
[[fr:Animus avatars]]

Latest revision as of 02:31, 21 September 2025

What if this was all a construction? A masterfully crafted simulation?
This article references the Assassin's Creed series in a real-world context, is written in the present tense, or is partly written in terms of gameplay. To maintain clear perspectives, revise the relevant section(s) so that out-of-universe content is in a "Behind the scenes" and the body adopts an in-universe past tense.

The multiplayer aspect of the Assassin's Creed franchise is presented as an Animus-based training program used by Abstergo Industries in order to prepare new Templar agents for the fight against the Assassins. Introduced in Assassin's Creed: Brotherhood and featured in Assassin's Creed: Revelations, Assassin's Creed III and Assassin's Creed IV: Black Flag, the multiplayer is composed of several game modes comprised mainly of hunting and killing an assigned target, while evading pursuers at the same time.

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ACBH Characters ACR Characters ACIII Characters ACIV Characters
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ACBH Locations ACR Locations ACIII Locations ACIV Locations
Error creating thumbnail: Unable to save thumbnail to destination
Multiplayer Scoring System Multiplayer Game Modes

fr:Animus avatars