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imported>Ju Juitsu Redirected page to Assassin's Creed: Brotherhood Multiplayer |
imported>Lacrossedeamon No edit summary |
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# | {{Era|ACB|ACR|AC3|AC4|Realworld}} | ||
[[Category:Assassin' | {{OOU}} | ||
The '''multiplayer''' aspect of the [[Assassin's Creed (series)|''Assassin's Creed'' franchise]] is presented as an [[Animus]]-based training program used by [[Abstergo Industries]] in order to prepare new [[Templars|Templar]] agents for the [[Assassin-Templar War|fight]] against the [[Assassins]]. Introduced in ''[[Assassin's Creed: Brotherhood]]'' and featured in ''[[Assassin's Creed: Revelations]]'', ''[[Assassin's Creed III]]'' and ''[[Assassin's Creed IV: Black Flag]]'', the multiplayer is composed of several game modes comprised mainly of hunting and killing an assigned target, while evading pursuers at the same time. | |||
{|border="0" cellspacing="3" cellpadding="0" align="center" style="font-size:90%" | |||
|[[File:ACBMWall.png|150px|link=Multiplayer/ACBH#Characters]] | |||
|[[File:ACRMWall.png|150px|link=Multiplayer/ACR#Characters]] | |||
|[[File:ACIIIMWallBorder.png|150px|link=Multiplayer/ACIII#Characters]] | |||
|[[File:AC4MPImageWall.png|150px|link=Multiplayer/ACIV#Characters]] | |||
|- | |||
![[Multiplayer/ACBH#Characters|ACBH Characters]] | |||
![[Multiplayer/ACR#Characters|ACR Characters]] | |||
![[Multiplayer/ACIII#Characters|ACIII Characters]] | |||
![[Multiplayer/ACIV#Characters|ACIV Characters]] | |||
|} | |||
{| border="0" cellspacing="3" cellpadding="0" align="center" style="font-size:90%" | |||
|[[File:AlhambraWall.png|150px|link=Multiplayer/ACBH#Locations]] | |||
|[[File:HospitalWall.png|150px|link=Multiplayer/ACR#Locations]] | |||
|[[File:NorthwestPassageWallBorder.png|150px|link=Multiplayer/ACIII#Locations]] | |||
|[[File:ACMP4SantaLuciaWall.png|150px|link=Multiplayer/ACIV#Locations]] | |||
|- | |||
![[Multiplayer/ACBH#Locations|ACBH Locations]] | |||
![[Multiplayer/ACR#Locations|ACR Locations]] | |||
![[Multiplayer/ACIII#Locations|ACIII Locations]] | |||
![[Multiplayer/ACIV#Locations|ACIV Locations]] | |||
|} | |||
{| border="0" cellspacing="3" cellpadding="0" align="center" style="font-size:90%" | |||
|[[File:Wiki noimage.jpg|150px|link=Multiplayer Scoring System]] | |||
|[[File:ChaseWall.png|150px|link=:Category:Animi_modes]] | |||
|- | |||
![[Multiplayer Scoring System]] | |||
![[:Category:Animi modes|Multiplayer Game Modes]] | |||
|} | |||
{{ACBH}} | |||
{{ACR}} | |||
{{ACIII}} | |||
{{AC4}} | |||
[[Category:Assassin's Creed: Brotherhood multiplayer]] | |||
[[Category:Assassin's Creed: Revelations multiplayer]] | |||
[[Category:Assassin's Creed III multiplayer]] | |||
[[Category:Assassin's Creed IV: Black Flag multiplayer]] | |||
[[fr:Animus avatars]] | |||
Latest revision as of 02:31, 21 September 2025
| What if this was all a construction? A masterfully crafted simulation? This article references the Assassin's Creed series in a real-world context, is written in the present tense, or is partly written in terms of gameplay. To maintain clear perspectives, revise the relevant section(s) so that out-of-universe content is in a "Behind the scenes" and the body adopts an in-universe past tense. |
The multiplayer aspect of the Assassin's Creed franchise is presented as an Animus-based training program used by Abstergo Industries in order to prepare new Templar agents for the fight against the Assassins. Introduced in Assassin's Creed: Brotherhood and featured in Assassin's Creed: Revelations, Assassin's Creed III and Assassin's Creed IV: Black Flag, the multiplayer is composed of several game modes comprised mainly of hunting and killing an assigned target, while evading pursuers at the same time.
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| Multiplayer Scoring System | Multiplayer Game Modes |
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