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The Fake Message was a virtual representation of one of Basim ibn Ishaq's genetic memories.[1]
Description[edit | edit source]
Basim was tasked with substituting a message to the bandits' leader with a fake one.
Contract[edit | edit source]
The Fake Message
- For Basim's eyes and his alone:
You will be relieved to hear that I am making a full recovery thanks to your decisive (though belated) intervention.
I have now devised a shrewd plan to reveal the bandits' ringleader, whoever he may be. To achieve this, you must tail a certain messenger who loiters in a small square located between the Prince's Palace and Qasr Salih.
I require you to find out where he drops off his message, and then substitute it with a fake one.
–The Trade Delegate
Dialogue[edit | edit source]
Basim agreed to the contract and waited till night to tail the messenger.
- Basim: There you are. Now lead on.
Basim tracked the messenger to the Prince's Palace, where he spotted the messenger leave it on a table near the entrance.
- Basim: So this is where the messages are sent. I must be discrete when it comes to making the swap.
Undetected, Basim switched the messages.
- Basim: I have swapped the messages and my task is complete.
Basim left the palace and fulfilled the contract.
- Basim: A fine finish.
Outcome[edit | edit source]
Basim performed the trade and escaped the area unseen.
