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Fulfill your Destiny

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You cannot know anything. Only suspect.

This article contains content from pre-release sources that may or may not be reflective of canon upon release. This article therefore likely contains spoilers.

Fulfill your Destiny was an Assassin mission that took place in 2016.[1]

Description[edit | edit source]

The PCs now stand at the threshold of the Isu Vault hidden within the Valley of the Kings, armed with all three of Seth's rings. Determined to thwart Dr. Long's schemes and prevent him from reaching Apophis, they prepare to confront the challenges that lie ahead within the ancient sanctuary.

Intro[edit | edit source]

You find yourself standing within a section of the ancient Egyptian tomb, shrouded in darkness untouched by sunlight for centuries. The walls of the corridor are adorned with intricate hieroglyphics reminiscent of those seen in the British Museum, weaving together the rich tapestry of history within this ancient place. Prominently featured throughout these narratives is the recurring role of Seth, bestowing his rings upon various individuals.

At the end of the corridor, a painted arch reveals the culmination of this enigmatic narrative—an astonishing revelation that sends shivers down your spine. Before your eyes, immortalized in vibrant hieroglyphs that have withstood the test of time for millennia, you behold yourselves—portrayed in stunning detail, mirroring the very events you have recently experienced in the Simulation.

Suddenly, a commanding voice resonates from ahead, cutting through the silence with chilling authority. "It took you long enough," it declares, echoing through the ancient chamber. "You may think you have vanquished my creations, but you are mistaken. You have merely assumed their mantle. Your efforts have wrought no change. I command the power of Seth's Staff, and you shall bend to my will, whether you choose to defy me or not!"

A man slowly approaches from the other side of the chamber, a radiant golden light emanating from a Staff of Eden.

Key objectives[edit | edit source]

Dr. Long calls upon Seth's powers to force the PCs into submission. With a powerful Isu artifact in his hands, he is able to manifest powers that are beyond mortal comprehension.

A vortex of crimson sand suddenly engulfs you, obscuring your vision entirely. When the sandstorm relents, you find that you are no longer in the painted halls of the tomb complex. Instead you are in a desert bathed in a crimson hue, ominous black storm clouds threatening from afar.

Dr. Long's form undergoes a startling transformation, mirroring the depictions of the Egyptian god Seth. A shadowy darkness seeps from the pores of his skin, consuming his body with unnatural speed. His eyes morph into malefic crimson orbs. The man's physique distorts, contorting into a more sinister silhouette. His skin takes on an ashen hue, and his face takes on a grotesque, elongated appearance.

As the metamorphosis progresses, tattered, blackened remnants of his clothing cling to his transformed frame.

Distorted by his new form, his voice booms across the desert sands: "You shall serve me!"

Challenges
  • Sandstorm: Summoned by the Staff of Seth, a blood-red sandstorm hits the PCs. Every PCs must make a Reaction check.
  • Shadow Warriors: A group of shadowy figures emerges from the sand, attacking the PCs. Defeating them requires at least 2 separate Approach checks with 1 Raise.
Weaknesses
  • Yes Master (major): If the PCs feign submission to the powers of Seth's Staff, Dr. Long, in his arrogance, will easily fall for their ruse. In this case, the PCs complete the Face the Red Land Key Objective and get close enough to create the opportunity to approach the Killing Blow Objective.

For the length of the confrontation Dr. Long remains safe behind the energy shield of the Staff of Seth. Yet, in time his powers start to weaken. As the battle rages on, your adversary's powers begin to falter. He shouts to be heard over the raging storm, "You must yield to me! You do not comprehend—I am destined to lead you. Together, we shall confront Apophis, sailing through the sky aboard the Boat of Millions of Years!"

Challenges
  • Force Shield: The shield around Dr. Long is a marvel of Isu technology. It is seemingly impenetrable, requiring at least 3 separate Approach checks with 1 Raise.
  • Lethal Blow: The coup de grâce can only be delivered once Dr. Long's defenses have been overcome. This requires at least 2 separate Approach checks.
Weaknesses
  • Exploit Dr. Long's Fears (minor): A PC wearing the Ring of Sand can use its illusionary powers to feign the arrival of Apophis and exploit Long's fears. In this case, any Approach check made to defeat Long has a Free Raise.
  • Fighting Fire with Fire: By harnessing the Ring of Sand's illusionary power, the mind-manipulating powers of the Ring of Blood, the heightened perceptions and the physical prowess gifted by the Ring of Moon, the PCs can craft a convincing avatar of Seth, deceiving their adversary and quickly taking him down. In this case, they complete the Killing Blow Key Objective.

Debrief[edit | edit source]

The final blow strikes Dr. Long, causing him to collapse to the ground. "No! This cannot be! I must prevail! It is my destiny, so it is written!"

As if pulled by a colossal whirlpool, the crimson desert starts to converge on the Staff of Seth. Within moments, the entire landscape is drawn into it. Once more you stand within the chamber. Before you is Dr. Long, still clutching the staff, but something has changed. His posture and expressions now bear the aspect of an entirely different being. As he speaks, you know without a doubt that this is no longer the doctor.

The voice resonates inside your mind, transmitted through the rings that adorn your fingers. The individual standing before you is unmistakably the Isu known as Seth.

"Well met, my champions. I have waited millennia for your arrival. Together, we can avert the Apophis Project!"

Seth raises his staff before you, and a vivid purple aura envelops the chamber, weaving a new illusion around you. London materializes, shrouded in an unending, ominous night. Lifeless bodies litter the streets, buildings stand as ruined shells. The streets are covered with debris, and the Thames lies dry and lifeless.

Seth's voice pierces through this haunting vision: "This is the fate that your world will meet if Project Apophis will be activated, should the Vault be unsealed. You are now tasked with safeguarding this place, and with bearing the weight of this knowledge. Farewell, my champions. Ensure that the eyes of the living never again fall upon these halls."

Behind the scenes[edit | edit source]

What's next?[edit | edit source]

Becoming Seth's champions mark the climax of this Storyline, but there are a multitude of possibilities for a Reader wishing to explore different endings and developments:

  • The Great Dark: Seth intends to activate the Apophis Project, a cataclysmic Isu plan that threatens to destroy humanity. He seeks to use his champions to activate it and ascend to rulership over the remnants of civilization.
  • The Human-Isu War: Apophis was an Isu who underwent gruesome experiments during the Human-Isu war to become an unstoppable weapon. Now, he teeters on the brink of freedom. Who will release him? Could it be the Isu Ra, who has managed to survive throughout the ages?
  • God save the Queen: The Apophis Project takes on the form of a mechanism that allows an Isu's resurrection from the darkness of the Grey. This narrative could be connected to the plot of "Lost in Time," introducing an additional layer to that storyline (see page 134).
  • Nothing is True: The modern day Sequences are nothing more than simulations. The actual date is 2055, in a world where the Apophis Project has transformed most of humanity into abominable creatures. The PCs are descendants of their 2016 counterparts and must embark on a quest to find the Rings of Seth and reverse the change wrought by the Apophis Project.

References[edit | edit source]

Assassin's Creed Roleplaying Game sequences
Animus Handbook
The Nanban Trade - Two Friends in Need! - Sabotaging the Abstergo Research Lab - Face the Writhing Dread - Memory Glitch
Legacy of the Brotherhood
The Forge of Fate - Echoes of Betrayal - The House of Folly - The Cursed Treasure - The "Bearing Heaven" Temple - Templar Raid at Ginestra Florita - The Lost Box - The Boarding of the Black Ivory - The Battle of the Wabash - The Lost Jewel - Alice's Return
Forging History
The Sword of Mars
Chapter 1. The Lost Key
Lugers & Ballerinas - Warfare at the Abbey - The First Conspiracy - Of Wolves and Men
Chapter 2. Science and History
For the Benefit of All - Houston City Shuffle - A Game of Cat and Mouse - Big Trouble in Glastonbury Abbey
Chapter 3. The Sword of Kings
A Knight's Quest - The Round Table - Abstergo Raid! - Glastonbury Festival
The Champions of Eden
Chapter 1. Blood Prints
The Mansion Massacre - From Dusk Till Dawn - The Wolf Among Us
Chapter 2. Painted in History
Howling at the Fire - Hackney Diamonds
Chapter 3. Rest in Pieces
The Great Egyptian Discovery - Fulfill your Destiny
Lost in Time
Chapter 1. Regina in Wonderland
Save Regina - Sands of War
Chapter 2. Down the Rabbit Hole
Down the Rabbit Hole
Chapter 3. The Mother of Wisdom's Playground
Of Isu and Men - Mother of Wisdom