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Two Friends in Need!

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This article contains content from pre-release sources that may or may not be reflective of canon upon release. This article therefore likely contains spoilers.

Two Friends in Need! was an Assassin mission that took place in 2016.[1]

Description[edit | edit source]

Two Assassins from a different cell from that of the Crew are currently camped in an abandoned train station in the suburbs, to spy on an Abstergo storehouse. Their techie informs the PCs' cell that Abstergo agents are suspiciously moving toward the location, and she's not able to communicate with the two to warn them. The PCs are the closest to the station and must intervene quickly.

Key objectives[edit | edit source]

The PCs must reach the railroad station fast, ensuring they reach their companions before the Abstergo agents.

Challenges
  • Fast and Furious: The PCs are driving fast through London's traffic on their van. Given the high speed, any Approach check made to overcome this Challenge requires 1 additional Raise.
  • Brotherhood: The PCs must convince the two Assassins they are members of the Brotherhood too and that they must leave immediately.
Weaknesses
  • Stealing Motorbikes (minor): If the PCs possess or manage to steal motorbikes or other vehicles that can move swiftly through the traffic, they overcome the Fast and Furious Challenge.

The Abstergo agents surrounded the place. The Assassins must escape using their freerunning abilities.

Challenges
  • Climb for your life: The PCs must rapidly climb the steel structure to escape. The metal framework is rusty and wet, and most of the holds are slippery. Any Approach check made to climb requires 1 additional Raise.
  • Leap of Faith: As the chase continues, a chance for the PCs to lose their pursuers presents itself when they reach a riverbank. By reaching an elevated position they can leap into the cold water ending the chase.
Weaknesses
  • Communication disruption (minor): The PCs might find a way to jam communications between the approaching Abstergo agents. If they do so, they can gain a significant tactical advantage. For the rest of the Sequence, when any of the PCs makes a Reaction check in response to encounters with Abstergo agents, they can reroll up to 1 Abstergo results.

References[edit | edit source]

Assassin's Creed Roleplaying Game sequences
Animus Handbook
The Nanban Trade - Two Friends in Need! - Sabotaging the Abstergo Research Lab - Face the Writhing Dread - Memory Glitch
Legacy of the Brotherhood
The Forge of Fate - Echoes of Betrayal - The House of Folly - The Cursed Treasure - The "Bearing Heaven" Temple - Templar Raid at Ginestra Florita - The Lost Box - The Boarding of the Black Ivory - The Battle of the Wabash - The Lost Jewel - Alice's Return
Forging History
The Sword of Mars
Chapter 1. The Lost Key
Lugers & Ballerinas - Warfare at the Abbey - The First Conspiracy - Of Wolves and Men
Chapter 2. Science and History
For the Benefit of All - Houston City Shuffle - A Game of Cat and Mouse - Big Trouble in Glastonbury Abbey
Chapter 3. The Sword of Kings
A Knight's Quest - The Round Table - Abstergo Raid! - Glastonbury Festival
The Champions of Eden
Chapter 1. Blood Prints
The Mansion Massacre - From Dusk Till Dawn - The Wolf Among Us
Chapter 2. Painted in History
Howling at the Fire - Hackney Diamonds
Chapter 3. Rest in Pieces
The Great Egyptian Discovery - Fulfill your Destiny
Lost in Time
Chapter 1. Regina in Wonderland
Save Regina - Sands of War
Chapter 2. Down the Rabbit Hole
Down the Rabbit Hole
Chapter 3. The Mother of Wisdom's Playground
Of Isu and Men - Mother of Wisdom