This article contains content from pre-release sources that may or may not be reflective of canon upon release. This article therefore likely contains spoilers.
Abstergo Raid! was an Assassin mission that took place in 2016.[1]
As the PCs finally discover the sword's whereabouts, Anthony is revealed to be a traitor, and makes off with the pommel. Worse yet, he has revealed the PCs' location to a force of Abstergo agents, who now descend upon the hideout. The clock is ticking, and the PCs must swiftly escape to catch up with Anthony before he can find the rest of the sword.
As you emerge from the Animus, Ziggy's voice snaps you back to reality, filled with concern and urgency. Ziggy lets out a stream of invectives. "I have bad news... Anthony double-crossed us, and he took the bloody pommel. Abstergo agents are on their way right now, lots of them." Ziggy's eyes are glued to the surveillance screens, which show a swarm of Abstergo operatives converging on the theater.
The PCs have to find a way to buy Ziggy some more time, slowing down the arrival of the Abstergo agents.
Ziggy starts tapping away at his workstation, shouting, "Buy me at least 5 minutes, I have to transfer and cancel everything before they arrive!"
Challenges
Set traps at the entrances: The PCs can use what they can find in the theater to build a rudimentary trap. Whether it is effective or not, it doesn't really matter, so long as it delays the agents.
Face the agents: There are too many agents to overwhelm, but a well-executed attack might force them into a tactical retreat to await reinforcements.
Weaknesses
Flammable (major): Fire is no joke, and no one wants to rush into a building engulfed by flames, not even the Abstergo agents. Setting the theater on fire will slow the assault significantly, but it will also put the PCs in great danger. Such an action triggers the Smoked Out Setback automatically.
The Abstergo agents burst in, fully loaded and ready to open fire. The PCs have to run to a vehicle to escape.
A wave of Abstergo agents storm in with guns blazing, unleashing a hail of bullets. Clearly, their primary objective is not to capture you alive.
Challenges
Run for your life: The PCs must find their way to the nearest exit, dodging the agents' bullets.
Flashbang: As they flee, the PCs see an agent preparing to throw a flashbang grenade. If they manage to deflect the grenade, the Descendants can gain a great advantage, especially if the explosive device ends up in the vicinity of the pursuing agents instead! If the PCs fail their Approach, they must make a Reaction check.
Weaknesses
Communication Disruption (major): The PCs might find a way to jam communications between the approaching Abstergo agents. If they do so they can gain a significant tactical advantage, forcing them into a slower and uncoordinated attack.
As you start running, Ziggy pulls some freshly printed tickets out of his pocket: "Let's get out of here, dammit. You have to find that bastard. I do have one last magic trick for ya, lads. I just got you some passes to Glastonbury Festival. Go to the pyramid stage. Bloody hell! I played on that stage something like 16 years ago. I had longer hair, then..."