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Category:9th century weapons

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Revision as of 22:45, 29 November 2021 by imported>Jacob Degitz (Added a table to compare weapons)
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Weapons used during the 9th century.

Melee Weapons
Name Type Class Attack Speed Stun Critical Chance Weight Perks
Fyrd Axe Bearded Axe Bear 138 49 174 96 8 Increase Critical Damage when low Health
Housecarl's Axe Bearded Axe Wolf 133 52 169 96 7 Increase Attack after each hit (up to 10 times)
Raider Axe Bearded Axe Raven 129 56 164 96 6 Increase Heavy Damage after each light hit (up to 6 times)
Varin's Axe Bearded Axe Bear 137 50 174 96 8 Increase Speed after each hit (up to 10 times)
Blacksmith's Hammer Hammer Bear 141 46 187 104 10 Heavy Critical Hits knock enemies on the ground
War Hammer Hammer Raven 132 53 188 107 8 Increase Heavy Damage after a Heavy Finisher (up to 5 times)
Mjolnir Hammer Bear 142 45 188 104 10 Every hit has a chance to do Stun Damage to all enemies around
Ohkwá:ri Club Club Bear 116 45 141 89 12 Increase Attack after a combo finisher (up to 5 times)
Frostruin Flail Raven
Hag's Bite Flail Wolf
Iron-Star Flail Bear 153 40 184 95 9 Increase Attack after a Heavy Finisher
Sinner Skull Flail Raven
Soldier's Flail Flail Wolf 148 44 179 95 8 Increase Speed when close to Full Health
Spinning-Death Flail Raven 143 48 174 95 7 Heavy Finisher Hits have a chance to drop a Fire Bomb
Drengiligr Seax Wolf 117 76 153 113 6 Deploy a Smoke Bomb on Kill when outnumbered
Huldufolk Blade Seax Raven
Hundtoth Seax Bear Increase Critical Chance when low Health
Iberian Seax Seax Raven 113 82 144 114 6 Temporarily increase Critical Chance after a Dodge
Jörd's Blade Seax Raven Increase Poison Damage when weapon is poisoned
Kopis Seax Raven 114 81 150 113 6 Restore a low amount of Health for each Critical Hit
Ljosalfar Blade Seax Bear 124 71 149 113 7
Mōdraniht Ceremonial Seax Seax Bear 124 71 149 113 7 Increase Critical Chance after a Kill
Suttungr's Claw Seax Wolf 117 77 154 113 6 Increase Critical Damage after each hit (up to 10 times)
Yngling Seax Seax Raven 108 83 147 121 4 Increase Melee Damage after a Dodge
Bone Sickle Sword (Sickle-Sword) Raven 124 81 151 114 6 Increase Attack when weapon is poisoned
Carolingian Longsword Sword (Longsword) Bear 155 44 159 96 14 Increase Critical Damage after a finisher (up to 5 times)
Ceremonial Sickle Sword (Sickle-Sword) Bear 126 81 151 114 6 Increase Speed after each hit (up to 10 times)
Doppelhander Sword (Longsword) Raven
Durendal Sword (Short Sword) Bear 137 58 174 104 8 Increase Critical Chance when at 85% Health or higher
Egbert Sword (Short Sword) Bear 135 58 174 103 7 Increase Stun after each hit (up to 10 times)
Egyptian Khopesh Sword (Short Sword) Raven 120 48 180 97 13 Ignite your weapon after critical hits
Excalibur Sword (Longsword) Bear 156 43 160 96 14 Heavy Finishers & Criticals blind all enemies around
Swordfish
Saint George's Holy Sword
Bone-Biter
Sepulcher Axe
Aella'a Bardiche
Battle Sparth
Lagertha's Axe
Hemming's Axe
Vordr's Bite


Pages in category "9th century weapons"

The following 200 pages are in this category, out of 329 total.

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