User:Sol Pacificus/Multiplayer
Brotherhood
Abilities
| Disguise | ||||||
|---|---|---|---|---|---|---|
| Ability variant | Description | Prerequisite | Animus effect | Duration | Cooldown | |
| Disguise | Change appearance temporarily to surprise your opponents. | Reach level 2 | Visible | 15 seconds | 60 seconds | |
| Strong Disguise | The Animus effect on your persona will not be visible when you use this ability. | Complete step 3 of the challenge Cloak and Dagger. | Invisible | 15 seconds | 60 seconds | |
| Long Lasting Disguise | The duration of this ability will be enhanced. | Reach level 32 | Visible | 20 seconds | 60 seconds | |
| Rapid Reload Disguise | The cooldown of this ability will be reduced. | Complete step 3 of the challenge Clairvoyant. | Visible | 15 seconds | 50 seconds | |
| Sprint Boost | ||||||
| Ability variant | Description | Prerequisite | Boost | Duration | Cooldown | |
| Sprint Boost | Increase your speed while jogging or sprinting. | Reach level 3 | 20% | 5 seconds | 60 seconds | |
| Strong Sprint Boost | Complete step 3 of the challenge Run for Your Life. | 5 seconds | 60 seconds | |||
| Long Lasting Sprint Boost | The duration of this ability will be enhanced. | Reach level 34 | 20% | 6.5 seconds | 60 seconds | |
| Rapid Reload Sprint Boost | The cooldown of this ability will be reduced. | Complete step 3 of the challenge Power Through. | 20% | 5 seconds | 50 seconds | |
| Smoke Bomb | ||||||
| Ability variant | Description | Prerequisite | Range | Duration | Cooldown | |
| Smoke Bomb | Drop a smoke bomb to stun your opponents. | Reach level 6 | 3.2 meters | 3 seconds | 60 seconds | |
| Strong Smoke Bomb | The range of this ability will be enhanced. | Reach level 36 | 4 meters | 3 seconds | 60 seconds | |
| Long Lasting Smoke Bomb | The duration of this ability will be enhanced. | Complete step 3 of the challenge Smoke Screen. | 3.2 meters | 4 seconds | 60 seconds | |
| Rapid Reload Smoke Bomb | The cooldown of this ability will be reduced. | Complete step 3 of the challenge Cut Through the Fog. | 3.2 meters | 3 seconds | 50 seconds | |
| Hidden Gun | ||||||
| Ability variant | Description | Prerequisite | Hit | Focus time | Cooldown | |
| Hidden Gun | After aiming, shoot down the targeted persona. | Reach level 8 | 10% to 100% (depends on focus time) | 1.5 seconds | 90 seconds | |
| Deadly Gun | Hit Chance has been enhanced. | Reach level 37 | 30% to 100% (depends on focus time) | 1.5 seconds | 90 seconds | |
| Quick Firing Gun | Complete step 3 of the challenge On the Fly. | 10% to 100% (depends on focus time) | 90 seconds | |||
| Rapid Reload Gun | The cooldown of this ability will be reduced. | Complete step 3 of Lucky Shot. | 10% to 100% (depends on focus time) | 1.5 seconds | 80 seconds | |
| Firecrackers | ||||||
| Ability variant | Description | Prerequisite | Range | Duration | Cooldown | |
| Firecrackers | Drop firecrackers on the ground to blind opponents and scare the crowd, revealing the presence of your target. | Reach level 11 | 6 meters | 6 seconds | 45 seconds | |
| Strong Firecrackers | The range of this ability will be enhanced. | Reach level 39 | 7.5 meters | 6 seconds | 45 seconds | |
| Long Lasting Firecrackers | The duration of this ability will be enhanced. | Complete step 3 of the challenge Pyrotechnician. | 6 meters | 45 seconds | ||
| Rapid Reload Firecrackers | The cooldown of this ability will be reduced. | Complete step 3 of the challenge Out of Sight. | 6 meters | 6 seconds | 35 seconds | |
| Morph | ||||||
| Ability variant | Description | Prerequisite | Max civilians | Range | Cooldown | |
| Morph | Transform civilians from the crowd into your duplicates, hiding you from pursuers. | Reach level 14 | 4 | 3.2 meters | 60 seconds | |
| Power Morph | The number of civilians transformed will be enhanced. | Reach level 41 | 6 | 3.2 meters | 60 seconds | |
| Strong Morph | The range of this ability will be enhanced. | Complete step 3 of the challenge Seeing Double. | 4 | 4.5 meters | 60 seconds | |
| Rapid Reload Morph | The cooldown of this ability will be reduced. | Complete step 3 of the challenge Expose. | 4 | 3.2 meters | 50 seconds | |
| Throwing Knives | ||||||
| Ability variant | Description | Prerequisite | Slow | Duration | Cooldown | |
| Throwing Knives | Throw knives to injure your opponents, slowing them down, stopping them from climbing or causing them to fall off walls. | Reach level 16 | 10% | 3.5 seconds | 60 seconds | |
| Sharp Knives | Complete step 3 of the challenge Timber. | 20% | 3.5 seconds | 60 seconds | ||
| Long Lasting Knives | The duration of this ability will be enhanced. | Reach level 43 | 10% | 5 seconds | 60 seconds | |
| Rapid Reload Knives | The cooldown of this ability will be reduced. | Complete step 3 of the challenge Take Down. | 10% | 3.5 seconds | 50 seconds | |
| Templar Vision | ||||||
| Ability variant | Description | Prerequisite | Max distance | Duration | Cooldown | |
| Templar Vision | Reveal the nature of all personas in sight. Your target will appear in blue and your pursuers in red. | Reach level 19 | 30 meters | 3.5 seconds | 60 seconds | |
| Strong Templar Vision | The range of this ability will be enhanced. | Reach level 44 | 40 meters | 3.5 seconds | 60 seconds | |
| Long Lasting Templar Vision | The duration of this ability will be enhanced. | Complete step 3 of the challenge In Plain Sight. | 30 meters | 5 seconds | 60 seconds | |
| Rapid Reload Templar Vision | The cooldown of this ability will be reduced. | Complete step 3 of the challenge Stunning. | 30 meters | 3.5 seconds | 50 seconds | |
| Charge | ||||||
| Ability variant | Description | Prerequisite | Range | Duration | Cooldown | |
| Charge | Rush straight ahead, scattering the crowd and killing your target or humiliating your pursuers. | Reach level 21 | 2.5 meters | 2.5 seconds | 90 seconds | |
| Strong Charge | The range of this ability will be enhanced. | Reach level 46 | 2.7 meters | 2.5 seconds | 90 seconds | |
| Long Lasting Charge | The duration of this ability will be enhanced. | Complete step 3 of the challenge Headbutt. | 2.5 meters | 4 seconds | 90 seconds | |
| Rapid Reload Charge | The cooldown of this ability will be reduced. | Complete step 3 of the challenge Ready or Not.... | 2.5 meters | 2.5 seconds | 80 seconds | |
| Decoy | ||||||
| Ability variant | Description | Prerequisite | Target | Duration | Cooldown | |
| Decoy | Create a decoy of yourself to lure pursuers away from you. | Reach level 24 | Highlighted persona | 10 seconds | 45 seconds | |
| Disguised Decoy | Complete step 3 of the challenge Made You Look. | Highlighted persona | 10 seconds | 45 seconds | ||
| Long Lasting Decoy | The duration of this ability will be enhanced. | Reach level 47 | Highlighted persona | 15 seconds | 45 seconds | |
| Rapid Reload Decoy | The cooldown of this ability will be reduced. | Complete step 3 of the challenge Unstoppable. | Highlighted persona | 15 seconds | 35 seconds | |
| Mute | ||||||
| Ability variant | Description | Prerequisite | Range | Duration | Cooldown | |
| Mute | Mute all personas around you, preventing them from attacking you and using their abilities. | Reach level 26 | 6 meters | 1.5 seconds | 90 seconds | |
| Strong Mute | The range of this ability will be enhanced. | Reach level 48 | 7 meters | 1.5 seconds | 90 seconds | |
| Long Lasting Mute | Complete step 3 of the challenge Powerless. | 6 meters | 90 seconds | |||
| Rapid Reload Mute | The cooldown of this ability will be reduced. | Complete step 3 of the challenge Hit and Run | 6 meters | 1.5 seconds | 80 seconds | |
| Poison | ||||||
| Ability variant | Description | Prerequisite | Range | Delay | Bonus | Cooldown |
| Poison | Perform an invisible move to administer poison to your target, who will then die slowly. | Reach level 29 | 1.5 meters | 5 seconds before effect | 200 points | 90 seconds |
| Fast Acting Poison | Poison has been enhanced to kill more rapidly, but its use grants you fewer bonus points. | Reach level 49 | 1.5 meters | 3.5 seconds before effect | 150 points | 90 seconds |
| Slow Acting Poison | The effect of poison has been slowed, but more bonus points will be received for its use. | Complete step 3 of the challenge Pharmacist. | 1.5 meters | 6.5 seconds before effect | 300 points | 90 seconds |
| Rapid Reload Poison | The cooldown of this ability will be reduced. | Complete step 3 of the challenge Unhealthy Lifestyle. | 1.5 meters | 5 seconds before effect | 200 points | 80 seconds |
- Notes
- In Templar Vision, the order of parameters is listed duration, max distance, and cooldown instead, which is inconsistent with the order that the parameters are given in the other abilities.
- The game guide incorrectly says that Templar Vision is unlocked at level 11, Firecrackers are unlocked at level 16, and Throwing Knives are unlocked at level 19.
- The game does not list the Animus effect for Disguise as a parameter. It is only mentioned in the description under Strong Disguise. The parameter has been laid out in its own column here for visual clarity.
Perks
| Perk | Description | Unlock level |
|---|---|---|
| Enhanced Autobash | While in high profile, increase the number of civilians you can bash before becoming unbalanced. | 20 |
| Wall Runner | Run slightly higher up a wall when starting a climb. | 22 |
| Resistance | Reduce the time you are stunned. | 27 |
| Blender | When blending with a group, automatically morph one member of the crowd into your duplicate. | 30 |
| Fast Getaway | Decrease the time needed to escape pursuers. | 33 |
| Chase Expert | Increase your speed while chasing your target. | 38 |
| Overall Cooldowns | Reduce the recharge time for each ability. | 40 |
| Silent Hunt | Slow the rate at which your detection meter decreases. | 42 |
Kill streaks
| Name | Kill streak | Description | Unlock level |
|---|---|---|---|
| Streak Bonus +100 | 3 kill streak | Get an additional score of +100 points for your streak. Occurs after 3 kills are executed in a row. | 7 |
| Streak Bonus +300 | 3 silent kill streak | Get an additional score of +300 points for your streak. Occurs after 3 silent kills are executed without dying. | 13 |
| Streak Bonus +250 | 5 kill streak | Get an additional score of +250 points for streaks. Occurs after 5 kills are executed in a row. | 18 |
| Streak Bonus +750 | 5 silent kill streak | Get an additional score of +750 points for streaks. Occurs after 5 silent kills are executed without dying. | 31 |
Loss streaks
| Name | Loss streak | Description | Unlock level |
|---|---|---|---|
| Extra Precision | 3 loss streak | Compass precision is upgraded. Occurs after 3 contracts are lost in a row. | 4 |
| Reset Cooldowns | 3 loss streak | Resets ability cooldowns after every loss or death. Occurs after 3 contracts are lost in a row. | 9 |
| Score x2 | 5 loss streak | Double the points on your next contract score. Occurs after 5 contracts are lost in a row. | 17 |
| Boost Cooldowns | 5 loss streak | Divide by 3 all ability cooldowns until your next kill is performed. Occurs after 5 contracts are lost in a row. | 28 |
Maps
| Name | Description |
|---|---|
| Rome | The Pantheon stands in Rome, commissioned by Marcus Agrippa as a temple to all the gods of the Ancients. Religious processions frequently march past it, and the bustling marketplace in front welcomes traders from across Europe. |
| San Donato | San Donato is a peaceful village in the Milanese countryside. |
| Florence | The marketplace of Florence is at the heart of the city. Traders, citizens and travelers from every walk of life mingle there. |
| Castel Gandolfo | Resting in the Alban Hills, Castel Gandolfo is the summer palace of the Pope. |
| Venice | San Marco is one of the six districts of Venice, lying in the heart of the city. |
| Siena | Siena is one of Italy's architectural treasures. Its distinctive central square and Duomo draw visitors from around the world. |
| Forlì | Forlì is a fortified city crossed and circled by a canal. It was ruled during the Renaissance by the wild Caterina Sforza before the Pope finally restored order in 1499. |
| Monteriggioni | The Auditore Villa was built by its namesake family as a fortress to protect the town of Monteriggioni. Terrorist acts were later perpetrated by the family in the name of the radical Assassins Order. |
| Rome – Dusk | The Pantheon stands in Rome, commissioned by Marcus Agrippa as a temple to all the gods of the Ancients. Religious processions frequently march past it, and the bustling marketplace in front welcomes traders from across Europe. |
| San Donato Night | San Donato is a peaceful village in the Milanese countryside. |
| Florence Night | The marketplace of Florence is at the heart of the city. Traders, citizens and travelers from every walk of life mingle there. |
| Venice Night | San Marco is one of the six districts in Venice, lying in the heart of the city. |
| Alhambra | A serene palace complex housing a fortress built by the Moors of Granada in the 14th century, the Alhambra's gardens and complex geometry are famous around the world. |
| Alhambra Night | A serene palace complex housing a fortress built by the Moors of Granada in the 14th century, the Alhambra's gardens and complex geometry are famous around the world. |
| Pienza | Built as a retreat from Rome for the popes, Pienza is the ideal Renaissance town. |
| Pienza Night | Built as a retreat from Rome for the popes, Pienza is the ideal Renaissance town. |
| Mont St-Michel | Mont St-Michel is a commune that resides on a rocky tidal island in Normandy, France. Construction of the elaborate church and abbey was begun in the 11th century. |
Revelations
Characters
Character selection
| Name | Bio |
|---|---|
| The Sentinel | A Wallachian noble by birth and a former Assassin, Vali cel Tradat seeks satisfaction through vengeance. |
| The Vanguard | Oksana Razin worked for the Templars as a spy before joining their Order, exchanging loyalty for wealth. |
| The Guardian | The estranged cousin of a Sultan, Odai Dunqas embraces the Templar ideology of peace through order and stability. |
| The Vizier | Damat Ali Pasha joined the Templars in hopes of bringing order and glory to a world ruled by chaos. |
| The Trickster | A canny thief, the fortune-teller Mirela Djuric is the Templars' link to a vast underworld of criminal activity. |
| The Champion | The professional fighter Georgios Kostas has earned the Templars' esteem and the right to fight for the red cross. |
| The Corsair | Eveline Guerra is the terror of the seas, "redirecting" purloined treasures into Templar coffers. |
| The Thespian | The Templars often rely on Lysistrata's seductive charisma to influence Ottoman officials and visiting monarchs. |
| The Deacon | Cyril of Rhodes uses his position in the Church to destroy it from within and further Templar dominance. |
| The Brigand | Samila Khadim trades in relics and secrets, earning her wealth by serving the Templar cause. |
| The Bombardier | Kadir is a strong asset to the Templars. He trades weapons and information for money and power. |
| The Count | "Vlad the Impaler" is a Wallachian lord who was rallied under the Templar banner by his hatred of the Ottomans. |
| The Privateer | Blaise Legros has no master but money, sailing Templars and Assassins alike wherever they pay him to go. |
| The Gladiator | Ideology means little to Anacletos. The Templars only offer him a justification to shed blood in their name. |
| The Renegade | The hatred Shahkulu feels for the Ottomans is only outmatched by his drive to crush all opposition to the Templars. |
| The Crusader | Posing as an apprentice, Haras gathered enough intelligence to sabotage the Assassins from within. |
| The Jester | Dulcamara took refuge among the Templars after his antics caused the ruin of a Sultan's beloved vizier. |
| The Doctor | Once a Venetian expatriate sworn to the Hippocratic oath, Seraffo now conducts merciless Templar missions. |
| The Courtesan | Born into Templar intrigues, Fabiola Cavazza moves like a whisper among the sultry shadows of Constantinople. |
| The Knight | Scevola Spina blindly follows the Templars' orders and remakes the world in his patrons' image. |
User manual
| Name | Description |
|---|---|
| The Guardian | The estranged cousin of a Sultan, Odai Dunqas embraces the Templar ideology of peace through order and stability. |
| The Vizier | Damat Ali Pasha joined the Templars in hopes of bringing order and glory to a world where chaos is the norm. |
| The Vanguard | Oksana Razin joined the Templars after being their spy, accepting an offer of wealth in exchange for glory. |
| The Deacon | Cyril of Rhodes uses his nominal position in the Church to erode it from within and further Templar ideology. |
| The Thespian | The Templars often employ Lysistrata's seductive charisma to influence Ottoman officials and visiting royalty. |
| The Trickster | A canny thief, the fortune-teller Mirela Djuric is the Templars' link to a vast underworld of criminal activity. |
| The Champion | As a professional fighter, Georgios Kostas earned the Templars' esteem and now fights for the red cross. |
| The Bombardier | The Templars often trade with Kadir: weapons and information for money and access to powerful people. |
| The Count | "Vlad the Impaler" is a Wallachian lord famed for his opposition to the Ottomans and his support of the Templars. |
| The Sentinel | A Wallachian noble by birth and former Assassin, Vali cel Tradat seeks his satisfaction through vengeance. |
| The Jester | Dulcamara took refuge among the Templars after his antics caused the ruin of a Sultan's beloved vizir [sic]. |
| The Doctor | Once a Venetian expatriate sworn to the Hippocratic oath, Seraffo now conducts merciless Templar missions. |
| The Renegade | The hatred Shahkulu has for the Ottomans is outmatched only by his drive to crush all opposition to the Templars.
The Renegade is unlocked after achieving a specific mission in Assassin's Creed® Revelations single-player mode. |
| The Crusader | Posing as an apprentice, Haras gathered enough intelligence to sabotage the Assassin Order from within.
The Crusader is only available through exclusive offers. |
| The Knight | Scevola Spina blindly follows the Templars' orders and remakes the world in his patrons' image.
The Knight can be unlocked by connecting to UPLAY from the Main Menu. |
| The Courtesan | Born into Templar intrigues, Fabiola Cavazza moves like a whisper among the sultry shadows of Constantinople.
The Courtesan is only available for Assassin's Creed® Brotherhood players. |
Abilities
| Ability | Description | Parameters | Base stats | Crafting: 1 point | Crafting: 2 points |
|---|---|---|---|---|---|
| Decoy | Create a lookalike to draw other Templars away from you. | Cooldown | 50 seconds | 45 seconds | 40 seconds |
| Duration | 5 seconds | 10 seconds | 15 seconds | ||
| Behavior | Normal | Discreet | Disguised | ||
| Disguise | Temporarily change your appearance to surprise other Templars. | Cooldown | 60 seconds | 55 seconds | 45 seconds |
| Duration | 15 seconds | 18 seconds | 20 seconds | ||
| Effect visibility | Strong | Medium | Light | ||
| Tripwire bomb | Once armed, the Tripwire Bomb explodes when a Target or a Pursuer steps on it. | Cooldown | 90 seconds | 80 seconds | 75 seconds |
| Range | 2 meters | 2.1 meters | 2.3 meters | ||
| Activation time | 5 seconds | 4.2 seconds | 3.5 seconds | ||
| Closure | Trigger all the Chase Breakers around you. | Cooldown | 50 seconds | 45 seconds | 40 seconnds |
| Range | 25 meters | 30 meters | 35 meters | ||
| Duration | 5 seconds | 5.8 seconds | 6.5 seconds | ||
| Templar Vision | Reveal the presence of other Templars in your line of sight. Your Targets will be highlighted in blue and your Pursuers in red. | Cooldown | 75 seconds | 70 seconds | 60 seconds |
| Duration | 3 seconds | 4 seconds | 5 seconds | ||
| Range | 25 meters | 30 meters | 40 meters | ||
| Firecrackers | Blind everyone, scare the crowd and reveal the presence of other Templars. | Cooldown | 75 seconds | 70 seconds | 60 seconds |
| Range | 5 meters | 5.5 meters | 6 meters | ||
| Duration | 4 seconds | 4.5 seconds | 5 seconds | ||
| Morph | Transform Civilians from the crowd into your lookalikes. | Cooldown | 60 seconds | 55 seconds | 45 seconds |
| Duplicates | 4 | 5 | 6 | ||
| Range | 3.2 meters | 4 meters | 5 meters | ||
| Bodyguard | Create a lookalike who will protect you from your Pursuers. | Cooldown | 50 seconds | 45 seconds | 40 seconds |
| Range | 8 meters | 10 meters | 12 meters | ||
| Duration | 8 seconds | 10 seconds | 12 seconds | ||
| Hidden Gun | Gun down your Target with this wrist-mounted firearm. | Cooldown | 90 seconds | 80 seconds | 75 seconds |
| Aiming time | 2 seconds | 1.5 seconds | 1 second | ||
| Accuracy | 30% | 45% | 60% | ||
| Throwing knives | Throw Knives to slow down your Target or Pursuer and prevent them from climbing. | Cooldown | 50 seconds | 45 seconds | 40 seconds |
| Duration | 2.8 seconds | 3.2 seconds | 3.5 seconds | ||
| Target speed | 80% | 75% | 70% | ||
| Charge | Dash straight ahead, disperse the crowd and kill your Target or stun your Pursuer. | Cooldown | 90 seconds | 80 seconds | 75 seconds |
| Duration | 2 seconds | 2.5 seconds | 3 seconds | ||
| Accuracy | 25 degrees | 30 degrees | 35 degrees | ||
| Mute | Prevent all the Templars around you from performing Kills and Stuns, or using their Abilities. | Cooldown | 90 seconds | 80 seconds | 75 seconds |
| Range | 6 meters | 6.5 meters | 7 meters | ||
| Duration | 1.5 seconds | 1.8 seconds | 2.1 seconds | ||
| Teleport | Instantly change your location on the map. | Cooldown | 90 seconds | 80 seconds | 75 seconds |
| Activation time | 2.5 seconds | 2.1 seconds | 1.8 seconds | ||
| Range | 35 meters | 40 meters | 45 meters | ||
| Poison | Dispense a stealthy dose of Poison that will slowly kill your Target. | Cooldown | 90 seconds | 80 seconds | 75 seconds |
| Delay | 6.5 seconds | 5 seconds | 3.5 seconds | ||
| Score bonus | 200 points | 250 points | 300 points |
| Teleport | ||||
|---|---|---|---|---|
| Description | Parameters | Base stats | Crafting: 1 point | Crafting: 2 points |
| Instantly change your location on the map. | Cooldown | 90 seconds | 80 seconds | 75 seconds |
| Activation time | 2.5 seconds | 2.1 seconds | 1.8 seconds | |
| Range | 35 meters | 40 meters | 45 meters | |
| Poison | ||||
| Description | Parameters | Base stats | Crafting: 1 point | Crafting: 2 points |
| Dispense a stealthy dose of Poison that will slowly kill your Target. | Cooldown | 90 seconds | 80 seconds | 75 seconds |
| Delay | 6.5 seconds | 5 seconds | 3.5 seconds | |
| Score bonus | 200 points | 250 points | 300 points | |
Perks
| Name | Description |
|---|---|
| Sentry | Increases the out-of-sight duration of your Lock. |
| Enhanced autobash | Increases the number of Civilians you can bash before losing your balance. |
| Fast Getaway | Decreases the time needed to Escape Pursuers during a Chase. |
| Hot Pursuit | Increases your speed when you run after your target and slows down the depletion of your Approach Meter. |
| Resistance | Reduces the time you are Stunned. |
| Overall Cooldowns | Reduces the cooldown time of your Abilities. |
| Kill Buffer | Decreases your Kill Streaks by 1 instead of resetting when you die. |
| Blender | Each time you blend with a Crowd, one Civilian automatically Morphs into your lookalike. |
| Resilience | Decreases the duration of Abilities used against you. |
| Easy Chase Breaker | Automatically opens a recently closed Chase Breaker when you approach. |
Kill streaks
| Name | Description |
|---|---|
| Kills Streak +250 | Earn an additional bonus of +250 points for each 5 Kills or Stuns Streak performed without dying. |
| Silent Kills Streak +250 | Earn an additional bonus of +250 points for each 3 Silent Kills or Stuns Streak performed without dying. |
| Kills Streak +550 | Earns an additional bonus of +550 points for each 7 Kills or Stuns Streak performed without dying. |
| Silent Kills Streak +550 | Earn an additional bonus of +550 points for each 5 Silent Kills or Stuns Streak performed without dying. |
| Animus Hack | When the Streak counter reaches 9, the Animus Hack enables you to kill whomever you want from a distance.
You earn +100 points when you kill a non-Target Templar. |
| Silent Animus Hack | When the Streak counter reaches 7, the Animus Hack enables you to kill whomever you want from a distance.
You earn +100 points when you kill a non-Target Templar. |
Loss streaks
| Name | Description |
|---|---|
| Vision | Reveals the location of out-of-sight Targets until you perform a Kill. Occurs after 5 deaths or stuns in a row. |
| Tracker | Reveals a Target in your sight until you perform a kill. Occurs after 5 contract losses in a row. |
| Revelation | Reveals all Pursuers in your sight until you perform a Kill. Occurs after 5 deaths or stuns in a row. |
| Boost Cooldowns | Resets and decreases the duration of cooldowns until you perform a Kill. Occurs after 5 contract losses in a row. |
| Score x2 | Doubles your next kill score. Occurs after 5 deaths or stuns in a row. |
| Minor Hack | Allows you to kill your next Target from a distance. Occurs after 5 contract losses in a row. |
Maps
| Default maps | |
|---|---|
| Name | Description |
| Rome | The Pantheon stands in Rome, commissioned by Marcus Agrippa as a temple to all the gods of the Ancients. Religious processions frequently march past it, and the bustling marketplace in front welcomes traders from across Europe. |
| Venice | San Marco is one of the six districts of Venice, lying in the heart of the city. |
| Castel Gandolfo | Resting in the Alban Hills, Castel Gandolfo is the summer palace of the Pope. |
| Mt St-Michel | Mont St-Michel is a commune that resides on a rocky tidal island in Normandy, France. Construction of the elaborate church and abbey was begun in the 11th century. |
| Knights Hospital | The walls of this stronghold of the Hospitaller Knights were not thick enough to keep this place safe and prevent plans of assassination. |
| Ippokratous | At first glance, Ippokratous seems to be a peaceful district, with its bustling market and clean streets. However, hidden beneath the towns-folk gentle guise may rest the thirst of blood and death. Legend speaks of more assassination than business contracts were sealed in this place. |
| Souk | There is no better place than the crowded corridors of the souk of Constantinople for thieves, smugglers and assassins. Do not be lured by he bright slacks and welcoming merchant: this place is a nest of scoundrels. |
| Galata | A strategic point to control the Golden Horn and the entries to the city by the river, this place is always coveted by all the powerful men of the region: with power and lust follows treasons and assassinations. |
| Antioch | Sheltered by small mountains and once a strong and powerful commercial place, Antioch is now a peaceful city in the country. War knows no borders and some say they saw blades shining in the night. |
| Antioch – Dusk | Sheltered by small mountains and once a strong and powerful commercial place, Antioch is now a peaceful city in the country. War knows no borders and some say they saw blades shining in the night. |
| Rome – Dusk | The Pantheon stands in Rome, commissioned by Marcus Agrippa as a temple to all the gods of the Ancients. Religious processions frequently march past it, and the bustling marketplace in front welcomes traders from across Europe. |
| Venice – Night | San Marco is one of the six districts of Venice, lying in the heart of the city. |
| Mt St-Michel Night | Mont St-Michel is a commune that resides on a rocky tidal island in Normandy, France. Construction of the elaborate church and abbey was begun in the 11th century. |
| Souk – Night | There is no better place than the crowded corridors of the souk of Constantinople for thieves, smugglers and assassins. Do not be lured by he bright slacks and welcoming merchant: this place is a nest of scoundrels. |
| Ippokratous – Night | At first glance, Ippokratous seems to be a peaceful district, with its bustling market and clean streets. However, hidden beneath the towns-folk gentle guise may rest the thirst of blood and death. Legend speaks of more assassination than business contracts were sealed in this place. |
| Knights Hospital – Night | The walls of this stronghold of the Hospitaller Knights were not thick enough to keep this place safe and prevent plans of assassination. |
| Galata – Night | A strategic point to control the Golden Horn and the entries to the city by the river, this place is always coveted by all the powerful men of the region: with power and lust follows treasons and assassinations. |
| Extra content maps | |
|---|---|
| Name | Description |
| Jerusalem | Through the ages, the Holy Land has always been a place of conflict and a battleground for all kinds of warriors and conspirators. Since the century of the Crusades to the end of the Renaissance, the streets of Jerusalem were stained with blood. |
| Dyers | Freshly tinted fabrics, flavored olive oils and Hammams make this district essential for business and trading. Money moves hands, contracts are signed and ones' destinies are sealed in blood. |
| Imperial | The Imperial District of Constantinople, a place of splendors and power overlooked by the minaret of the great Hagia Sophia, is like the beating heart of the city. |
| Florence | The marketplace of Florence is at the heart of the city. Traders, citizens and travelers from every walk of life mingle there. |
| San Donato | San Donato is a peaceful village in the Milanese countryside. |
| Siena | Siena is one of Italy's architectural treasures. Its distinctive central square and Duomo draw visitors from around the world. |
| Dyers – Dawn | Freshly tinted fabrics, flavored olive oils and Hammams make this district essential for business and trading. Money moves hands, contracts are signed and ones' destinies are sealed in blood. |
| Jerusalem – Dusk | Through the ages, the Holy Land has always been a place of conflict and a battleground for all kinds of warriors and conspirators. Since the century of the Crusades to the end of the Renaissance, the streets of Jerusalem were stained with blood. |
| Imperial – Dusk | The Imperial District of Constantinople, a place of splendors and power overlooked by the minaret of the great Hagia Sophia, is like the beating heart of the city. |
| San Donato – Night | San Donato is a peaceful village in the Milanese countryside. |
| Florence – Night | The marketplace of Florence is at the heart of the city. Traders, citizens and travelers from every walk of life mingle there. |
Assassin's Creed III
Abilities
| Ability | Description | Parameters | Base stat | Crafting: 1 point | Crafting: 2 points | Unlock level | Crafting unlock level |
|---|---|---|---|---|---|---|---|
| Bodyguard | Create a Lookalike who will protect you from your Pursuers. | Duration | 5.0 seconds | 7.5 seconds | 10.0 seconds | 14 | 36 |
| Range | 5.0 meters | 7.5 meters | 10.0 meters | ||||
| Cooldown | 70.0 seconds | 65.0 seconds | 60.0 seconds | ||||
| Teleport | Rapidly change your location on the Map. | Activation time | 3.5 seconds | 3.0 seconds | 2.5 seconds | 22 | 44 |
| Range | 35.0 meters | 40.0 meters | 45.0 meters | ||||
| Cooldown | 100.0 seconds | 90.0 seconds | 80.0 seconds | ||||
| Smoke Bomb | Throw a Smoke Bomb to confuse Civilians and Opponents alike. | Duration | 3.0 seconds | 3.4 seconds | 3.8 seconds | 22 | 46 |
| Range | 3.2 meters | 3.4 meters | 3.6 meters | ||||
| Cooldownn | 100.0 seconds | 90.0 seconds | 80.0 seconds | ||||
| Animus Shield | Become immune to Poison, Bombs and Ranged Weapons. The number of Abilities you can block depends on your number of Charges. | Duration | 4.5 seconds | 6.0 seconds | 7.5 seconds | 20 | 44 |
| Charges | 1.0 | 2.0 | 3.0 | ||||
| Cooldown | 100.0 seconds | 90.0 seconds | 80.0 seconds | ||||
| Poison | Dispense a stealthy dose of Poison that will slowly kill your Target. | Delay | 6.5 seconds | 5.0 seconds | 3.5 second | 24 | 48 |
| Score bonus | 200.0 points | 250.0 points | 300.0 points | ||||
| Cooldown | 100.0 seconds | 90.0 seconds | 80.0 seconds | ||||
| Morph | Transform Civilians from the Crowd into your lookalikes. | Duplicates | 3.0 | 4.0 | 5.0 | 12 | 36 |
| Range | 3.5 meters | 4.0 meters | 5.0 meters | ||||
| Cooldown | 70.0 seconds | 65.0 seconds | 55.0 seconds | ||||
| Money Bomb | Throw a Money Bomb to attract Civilians around. | Attraction | 6.0 civilians | 8.0 civilians | 10.0 civilians | 7 | 32 |
| Range | 5.0 meters | 7.5 meters | 10.0 meters | ||||
| Cooldown | 70.0 seconds | 65.0 seconds | 55. seconds | ||||
| Glimmer | Become almost invisible in order to Hide from other Players and surprise them. The slower you move, the more invisible you get. | Duration | 8.0 seconds | 10.0 seconds | 12.0 seconds | 18 | 42 |
| Exposure time | ✩ | ✩✩ | ✩✩✩ | ||||
| Cooldown | 80.0 seconds | 70.0 seconds | 60.0 seconds | ||||
| Firecrackers | Scare the Crowd, blind other Players and reveal their presence. | Duration | 4.0 seconds | 4.5 seconds | 5.0 seconds | 16 | 38 |
| Range | 5.0 meters | 5.5 meters | 6.0 meters | ||||
| Cooldown | 80.0 seconds | 70.0 seconds | 60.0 seconds | ||||
| Disguise | Temporarily change your appearance to surprise your Opponents. | Duration | 15.0 seconds | 17.5 seconds | 20.0 seconds | 7 | 32 |
| Exposure time | ✩ | ✩✩ | ✩✩✩ | ||||
| Cooldown | 60.0 seconds | 55.0 seconds | 50.0 seconds | ||||
| Decoy | Create a lookalike to fool your Opponents. | Duration | 5.0 seconds | 10.0 seconds | 15.0 seconds | 6 | 28 |
| Behavior | ✩ | ✩✩ | ✩✩✩ | ||||
| Cooldown | 60.0 seconds | 55.0 seconds | 50.0 seconds | ||||
| Closure | Trigger all nearby Chase Breakers to block your Opponents. | Duration | 5.0 seconds | 6.0 seconds | 7.0 seconds | 18 | 42 |
| Range | 20.0 meters | 25.0 meters | 30.0 meters | ||||
| Cooldown | 60.0 seconds | 55.0 seconds | 50.0 seconds | ||||
| Tripwire Bomb | Once armed, the Tripwire Bomb explodes when an Opponent steps on it. | Activation time | 5.0 seconds | 4.0 seconds | 3.0 seconds | 6 | 28 |
| Range | 1.8 meters | 2.1 meters | 2.4 meters | ||||
| Cooldown | 80.0 seconds | 70.0 seconds | 60.0 seconds | ||||
| Wipe | Reveal all Players in the Ability Radius, prevent them from using their Abilities and silence their Whispers or Heartbeats. | Duration | 5.0 seconds | 7.5 seconds | 10.0 seconds | 10 | 34 |
| Range | 8.0 seconds | 10.0 seconds | 12.0 seconds | ||||
| Cooldown | 70.0 seconds | 65.0 seconds | 55.0 seconds |
Changes between games
Abilities retained from Brotherhood:
- Disguise
- Smoke Bomb
- Hidden Gun
- Firecrackers
- Morph
- Throwing Knives
- Templar Vision
- Charge
- Decoy
- Mute
- Poison
Abilities new to Revelations:
- Tripwire Bomb
- Closure
- Bodyguard
- Teleport
Ability removed from Brotherhood:
- Sprint Boost
Changes:
- Disguise
- Smoke Bomb
- 2 crafting bombs into duration for Smoke Bomb upgrades the ability only to a radius of 3.8m, inferior to that of the Strong Smoke Bomb of Brotherhood with a range of 4m
- Hidden Gun
- Basic Hidden Gun has had its aiming time nerfed from 1.5 seconds to 2 seconds but its accuracy buffed from 10% to 30% when fired without aiming.
- Firecrackers
- Firecrackers had its cooldown massively nerfed from 45 seconds to 75 seconds. Even with 2 crafting points into cooldown, it is still at 60 seconds.
- Its range was also nerfed, from 6 meters to 5 meters. It takes 2 crafting points to bring it back up to the former base range.
- Its base duration also got hit, dropping from 6 seconds to 4 seconds. Even with 2 crafting points into duration, it lasts only 5 seconds.
- Morph
- Throwing Knives
- Throwing knives got a buff, with its slow effect going up from 10% to 20%.
- Its base duration dropped from 3.5 seconds to 2.8 seconds but can be brought back to 3.5 seconds with 2 crafting points into duration.
- Its base cooldown was buffed from 60 seconds to 50 seconds.
- Templar Vision
- Nerfs to its cooldown (60 seconds to 70 seconds), duration (3.5 seconds to 3 seconds), and range (30m to 25m)
- Charge
- Charge received a minor nerf, its duration dropping from 2.5 seconds to 2.0 seconds.
- They resolved my confusion in Brotherhood about the difference between duration vs. range for this ability when its range is dependent on its duration; the "range" parameter is instead replaced by "accuracy".
- Decoy
- Mute
- Buff to its base duration from 1.5 seconds to 2.1 seconds
- Poison
- Surprisingly no change
Assassin's Creed III
Abilities retained from Revelations:
- Disguise
- Smoke Bomb
Hidden GunPistol- Firecrackers
- Morph
- Throwing Knives
- Decoy
MuteWipe- Poison
- Tripwire Bomb
- Closure
- Bodyguard
- Teleport
Abilities new to Revelations:
- Animus Shield
- Money Bomb
- Glimmer
- Disruption
- Poison Dart
Abilities removed from Revelations:
- Templar Vision
- Charge
Assassin's Creed: Black Flag
Abilities retained from III
- Disguise
- Smoke Bomb
- Pistol
- Firecrackers
- Morph
- Throwing Knives
- Decoy
- Wipe
- Poison
- Tripwire Bomb
- Bodyguard
- Teleport
- Animus Shield
- Money Bomb
- Glimmer
- Disruption
- Poison Dart
Abilities new to Black Flag
- Time Phase
- Booby Trap
- Sabotage
Abilities removed from III
- Closure
Multiplayer Perks
Brotherhood
- Enhanced Autobash
- Wall Runner
- Resistance
- Blender
- Fast Getaway
- Chase Expert
- Overall Cooldowns
- Silent Hunt
Revelations
- Enhanced Autobash
- Resistance
- Blender
- Fast Getaway
- Overall Cooldowns
Chase Expert + Silent HuntHot Pursuit- Sentry
- Resilience
- Kill Buffer
- Easy Chase Breaker
Assassin's Creed III
- Resistance
- Blender
Fast GetawaySixth Sense- Overall Cooldowns
- Hot Pursuit
- Sentry
- Resilience
- Kill Buffer
Easy Chase BreakerUnstoppable- Copycat
Assassin's Creed: Black Flag
- Resistance
- Blender
- Sixth Sense
- Overall Cooldowns
- Hot Pursuit
- Sentry
- Resilience
- Kill Buffer
- Unstoppable
- Copycat
- Fast Recovery
- Determined
- Survival
Templar Ranks
THE PYRAMID
- Grand Master
- Master
- Seneschal
- Advisor
- Commander
- Preceptor
- Knight
- Warrior
- Cleric
- Disciple
Abstergo Grade
- Novice: you are ranked in the last 20% of the community (0-20%)
- Adept: you are ranked in the next 20% of the community (21-40%)
- Experienced: you are ranked in the next 20% of the community (41-60%)
- Expert: you are ranked in the next 20% of the community (61-80%)
- Professional: you are ranked in the next 20% of the community (81-100%)
- Legendary: you are ranked in the top 99 of the ladder