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{{Era|AC3|Realworld}}
{{Era|AC3|Realworld}}
{{Spoilerhd}}
{{Spoilerhd}}
{{Quote|''Assassin's Creed'' is the story of one man reliving the lives of his ancestors. [[Altaïr Ibn-La'Ahad|Altaïr]] was the middle of a very very long time-line. There are still many places to explore.<br>''Assassin's Creed'' has always been planned to be a trilogy, and [[Desmond Miles|Desmond]] is going back in time, using the [[Animus]] to eventually become the ultimate [[Assassin]].|[[Patrice Désilets]], Creative Director of ''Assassin's Creed''.}}
{{Quote|''Assassin's Creed'' is the story of one man reliving the lives of his ancestors. [[Altaïr Ibn-La'Ahad|Altaïr]] was the middle of a very very long time-line. There are still many places to explore.<br>''Assassin's Creed'' has always been planned to be a trilogy, and [[Desmond Miles|Desmond]] is going back in time, using the [[Animus]] to eventually become the ultimate [[Assassins|Assassin]].|[[Patrice Désilets]], Creative Director of ''Assassin's Creed''.}}
{{Game Infobox
{{Game Infobox
|name = Assassin's Creed III
|name = Assassin's Creed III
Line 17: Line 17:
|Website = http://www.assassinscreed.com}}
|Website = http://www.assassinscreed.com}}


'''''Assassin's Creed III''''' is an upcoming game developed by [[Ubisoft]] and set for release on October 30th, 2012.<ref>[http://www.xboxgamezone.co.uk/2012/02/15/assassins-creed-3-confirmed-for-october-30th-release/ XboxGameZone: ''Assassin's Creed 3 confirmed for October 30th release'']</ref> Ubisoft has claimed that the game will be bigger than its previous console installments and <ref>[http://www.computerandvideogames.com/333495/assassins-creed-3-will-be-series-biggest-yet-ubisoft/?cid=OTC-RSS&attr=CVG-General-RSS ComputerAndVideoGames.com: ''Assassin's Creed 3 will be series' 'biggest yet' - Ubisoft'']</ref> will complete the story of [[Desmond Miles]]. It will focus on a new ancestor, [[Connor]], who fought during the [[American Revolutionary War|American Revolution]]. The game will be set between 1753 and 1783.
'''''Assassin's Creed III''''' is an upcoming game developed by [[Ubisoft]] and set for release on October 30th, 2012.<ref>[http://www.xboxgamezone.co.uk/2012/02/15/assassins-creed-3-confirmed-for-october-30th-release/ XboxGameZone: ''Assassin's Creed 3 confirmed for October 30th release'']</ref> Ubisoft has claimed that the game will be bigger than its previous console installments,<ref>[http://www.computerandvideogames.com/333495/assassins-creed-3-will-be-series-biggest-yet-ubisoft/?cid=OTC-RSS&attr=CVG-General-RSS ComputerAndVideoGames.com: ''Assassin's Creed 3 will be series' 'biggest yet' - Ubisoft'']</ref> and will complete the story of [[Desmond Miles]].
 
The game will be set between 1753 and 1783, and will focus on a new ancestor, [[Connor]], who fought during the [[American Revolutionary War|American Revolution]].


==Development==
==Development==
As of February 15th 2012, Ubisoft has worked on the title for three years. In a statement made by [[Yves Guillemot]], he shared that "what we have seen is just fabulous."<ref>[http://www.gameinformer.com/b/news/archive/2012/02/15/assassin-39-s-creed-3-release-date.aspx GameInformer: ''Assassin's Creed III Coming In October'']</ref>
As of February 15th 2012, Ubisoft has worked on the title for three years. In a statement made by [[Yves Guillemot]], he shared that "what we have seen is just fabulous."<ref>[http://www.gameinformer.com/b/news/archive/2012/02/15/assassin-39-s-creed-3-release-date.aspx GameInformer: ''Assassin's Creed III Coming In October'']</ref>


The game has been made on a completely new Anvil Engine. There will be seasonal changes, meaning that the sun will shine during summer and the landscape will be covered in snow during winter. An example of the seasons is during winter soldiers will move more slowly and stumble about in the snow, and lakes and rivers will freeze over allowing Connor to access new areas. This gives Connor a vital advantage as he can still traverse fluidly during that time of the year. Another technical aspect of the engine is that it can depict up to "a thousand" troops engaged in a battle and apparently detailed close-ups.
The game has been made on a completely new Anvil Engine. There will be seasonal changes, meaning that the sun will shine during summer and the landscape will be covered in snow during winter, subsequently affecting gameplay.
 
In winter, soldiers will move more slowly and stumble about in the snow, and lakes and rivers will freeze over, allowing Connor to access new areas. Another technical aspect of the engine is that it can depict up to "a thousand" troops engaged in a battle, and apparently detailed close-ups.


==Gameplay==
==Gameplay==
Exploration will be based around a large countryside area known as the [[Frontier]] which is one and a half times larger than Rome in [[Assassin's Creed: Brotherhood]] and not as empty as the [[Kingdom]] in [[Assassin's Creed]] as one third of the quests and gameplay content are in the Frontier. Urban Exploration returns this time with the cities of [[Boston]] and [[New York]] and the cities will have new details and ambiance. Since there is going to be a lot more travel in the game, [[Fast Travel Booth| fast travel]] is making a return but there is now a whole new system of unlocking fast travel. It will also be integrated into the natural flow of the game you progress.
===Navigation===
[[File:ACIII-GI_(4).jpg|thumb|250px|left|Connor free-running.]]
Exploration will be based around a large countryside area known as the [[Frontier]], which is one and a half times larger than [[Rome]] in ''[[Assassin's Creed: Brotherhood]]'', and not as empty as the [[Kingdom]] in ''[[Assassin's Creed]]'', as one third of the quests and gameplay content are in the Frontier. The cities of [[Boston]] and [[New York]] may also be explored, and will have new details and ambiance.


Players can now [[dual-wielding|dual wield]] weapons and fighting and stealth is completely overhauled with new features being "double-counters" and "multiple take-downs" and chain kills. Connor will go into battle with a wide variety of weapons in his disposal with the constance presence of the [[knife]], [[tomahawk]], [[Firearms|flintlock pistols]], [[Bow|bow and arrow]] and the symbolical [[Hidden Blade]].
Since there is going to be a lot more travel in the game, [[Fast Travel Booth|fast travel]] is making a return, but there is now a whole new system of unlocking it, which is integrated into the natural game progress.


The ability for the player to traverse will be more freely than previous installments, as they can now climb trees and other natural elements in addition to the usual city landscape structures. You can now leap over wagons or slide under obstacles, including navigating over and around moving objects. The [[Free Running]] elements also have you jumping through windows to trees and then on top of church roofs.
More varied methods of movement have been added as well, including climbing trees and other natural elements, leaping over wagons, or sliding under obstacles. Other [[Freerunning]] elements also have you jumping through windows, to trees, then onto rooftops.


Economy in the game will be different as Connor can now hunt animals and later sell the resources found in the animals and depending on how you hunt, like killing a bear with one hit will add more value for selling and a new property system will be implemented as well. There will be puzzles similar to [[The Truth]], but they will not be given by [[Clay Kaczmarek|Subject 16]]. Context sensitive actions, such as using enemies as human shields, will be included. The target locking system is gone, replaced by a automated enemy selection, changing the combat dynamics.
===Combat===
[[File:ACIII-GI_(3).jpg|thumb|250px|right|Connor in a fight with three British soldiers.]]
Players can [[Dual-wielding|dual wield]] weapons, while fighting and stealth have been completely overhauled with new features, such as "double-counters," "multiple take-downs," and chain kills. Connor will go into battle with a wide variety of weapons at his disposal, including the [[knife]], [[tomahawk]], [[Firearms|flintlock pistols]], [[Bow|bow and arrow]], and [[Hidden Blade]].


Desmond will use the new [[Animus|Animus 3.0]] and will find himself reliving “significant events”. 100% [[Synchronization|sync]] in memories returns, though this time you will be rewarded when you complete memories to 100% which will be similar to a levelling system in an RPG except there will be a finite amount of XP that you can get. Activities completed within missions have their own value. The more in-sync you get, the more you fill your sync bar, which can also be increased through replayng missions. Checkpoints will also be introduced to mission replay, meaning you do not have to replay an entire mission to get 100% synch.
Context sensitive actions, such as using enemies as human shields, will be included. The target locking system is gone, replaced by a automated enemy selection, changing the combat dynamics.
 
The combat system has been greatly improved, as there are thousands of new animations, none of which are carried over from previous installments. It is now focused on putting the player on the offensive side and based on speed and momentum.
 
===Memories===
Desmond will use the new [[Animus|Animus 3.0]], and will find himself reliving “significant events”. 100% [[synchronization]] in memories returns, though will be an achievement treated similarly to a levelling system in an RPG, except with a finite amount of XP available.
 
Activities completed within missions have their own value. The more in-synch you get, the more you fill your sync bar, which can also be increased through replaying missions. Checkpoints will also be introduced to mission replay, meaning you do not have to replay an entire mission to get 100% synch.
 
===Others===
[[File:ACIII-GI_(15).jpg|thumb|250px|right|Connor hunting an elk.]]
Economy in the game will be different, as Connor can now hunt animals, and sell the resources found in them. The quality of the kill, such as the number of hits it takes, also increases the value of the resource. A new property system will be implemented as well.
 
There will be puzzles similar to [[The Truth]], but they will not be given by [[Clay Kaczmarek|Subject 16]].


Platforming missions, like the [[Lairs of Romulus]], are making a return, though it is unconfirmed in what way they will be implemented. ''"People like those. It's not something we'd remove,"'' says [[Corey May]].
Platforming missions, like the [[Lairs of Romulus]], are making a return, though it is unconfirmed in what way they will be implemented. ''"People like those. It's not something we'd remove,"'' says [[Corey May]].


Multiplayer is also making a return, though Ubisoft is staying tight-lipped about it and its features.
Multiplayer is also making a return, though Ubisoft is staying tight-lipped about it and its features.
The combat system has been greatly improved as there are thousands of new animations and none of which are carried over from previous installments. It is now focused on putting the player on the offensive side and based on speed and momentum.


==Gallery==
==Gallery==
<gallery widths="180" position="center" spacing="small" captionalign="center" captiontextcolor="#ffffff">
<gallery widths="180" position="center" spacing="small" captionalign="center" captiontextcolor="#ffffff">
ACIII-GI_(1).jpg
ACIII-GI_(1).jpg
ACIII-GI_(2).jpg|Connor surveying a Redcoat patrol.
ACIII-GI_(3).jpg|Connor in a fight with three British soldiers.
ACIII-GI_(4).jpg
ACIII-GI_(5).jpg
ACIII-GI_(6).jpg|Connor surveying an enemy camp.
ACIII-GI_(7).jpg|Connor Interacting with a Redcoat.
ACIII-GI_(8).jpg|Continental and British troops prepare to engage.
ACIII-GI_(8).jpg|Continental and British troops prepare to engage.
ACIII-GI_(9).jpg
ACIII-GI_(9).jpg
ACIII-GI_(10).jpg|Connor and George Washington discussing while on horseback through the Frontier.
ACIII-GI_(11).jpg
ACIII-GI_(11).jpg
ACIII-GI_(12).jpg
ACIII-GI_(13).jpg
ACIII-GI_(13).jpg
ACIII-GI_(14).jpg
ACIII-GI_(14).jpg
ACIII-GI_(15).jpg|Connor preparing to shoot a moose with a bow.
ACIII-GI_(2).jpg|Connor watching a Redcoat patrol.
ACIII-GI_(5).jpg
ACIII-GI_(6).jpg|Connor surveying an enemy camp.
ACIII-GI_(7).jpg|Connor Interacting with a Redcoat.
ACIII-GI_(10).jpg|Connor with [[George Washington]] in the Frontier.
ACIII-GI_(12).jpg
</gallery>
</gallery>


Line 64: Line 80:


==Source==
==Source==
*''Gameinformer'' Issue 228 April 2012
*''Gameinformer'' Issue 228 April 2012



Revision as of 03:16, 5 March 2012

He who increaseth knowledge, increaseth sorrow.

This article contains spoilers, meaning it has information and facts concerning recent or upcoming releases from the Assassin's Creed series. If you do not want to know about these events, it is recommended to read on with caution, or not at all.

This template should be removed from the article three months after release.

"Assassin's Creed is the story of one man reliving the lives of his ancestors. Altaïr was the middle of a very very long time-line. There are still many places to explore.
Assassin's Creed has always been planned to be a trilogy, and Desmond is going back in time, using the Animus to eventually become the ultimate Assassin."
Patrice Désilets, Creative Director of Assassin's Creed.

Assassin's Creed III is an upcoming game developed by Ubisoft and set for release on October 30th, 2012.[1] Ubisoft has claimed that the game will be bigger than its previous console installments,[2] and will complete the story of Desmond Miles.

The game will be set between 1753 and 1783, and will focus on a new ancestor, Connor, who fought during the American Revolution.

Development

As of February 15th 2012, Ubisoft has worked on the title for three years. In a statement made by Yves Guillemot, he shared that "what we have seen is just fabulous."[3]

The game has been made on a completely new Anvil Engine. There will be seasonal changes, meaning that the sun will shine during summer and the landscape will be covered in snow during winter, subsequently affecting gameplay.

In winter, soldiers will move more slowly and stumble about in the snow, and lakes and rivers will freeze over, allowing Connor to access new areas. Another technical aspect of the engine is that it can depict up to "a thousand" troops engaged in a battle, and apparently detailed close-ups.

Gameplay

Navigation

Connor free-running.

Exploration will be based around a large countryside area known as the Frontier, which is one and a half times larger than Rome in Assassin's Creed: Brotherhood, and not as empty as the Kingdom in Assassin's Creed, as one third of the quests and gameplay content are in the Frontier. The cities of Boston and New York may also be explored, and will have new details and ambiance.

Since there is going to be a lot more travel in the game, fast travel is making a return, but there is now a whole new system of unlocking it, which is integrated into the natural game progress.

More varied methods of movement have been added as well, including climbing trees and other natural elements, leaping over wagons, or sliding under obstacles. Other Freerunning elements also have you jumping through windows, to trees, then onto rooftops.

Combat

Connor in a fight with three British soldiers.

Players can dual wield weapons, while fighting and stealth have been completely overhauled with new features, such as "double-counters," "multiple take-downs," and chain kills. Connor will go into battle with a wide variety of weapons at his disposal, including the knife, tomahawk, flintlock pistols, bow and arrow, and Hidden Blade.

Context sensitive actions, such as using enemies as human shields, will be included. The target locking system is gone, replaced by a automated enemy selection, changing the combat dynamics.

The combat system has been greatly improved, as there are thousands of new animations, none of which are carried over from previous installments. It is now focused on putting the player on the offensive side and based on speed and momentum.

Memories

Desmond will use the new Animus 3.0, and will find himself reliving “significant events”. 100% synchronization in memories returns, though will be an achievement treated similarly to a levelling system in an RPG, except with a finite amount of XP available.

Activities completed within missions have their own value. The more in-synch you get, the more you fill your sync bar, which can also be increased through replaying missions. Checkpoints will also be introduced to mission replay, meaning you do not have to replay an entire mission to get 100% synch.

Others

Connor hunting an elk.

Economy in the game will be different, as Connor can now hunt animals, and sell the resources found in them. The quality of the kill, such as the number of hits it takes, also increases the value of the resource. A new property system will be implemented as well.

There will be puzzles similar to The Truth, but they will not be given by Subject 16.

Platforming missions, like the Lairs of Romulus, are making a return, though it is unconfirmed in what way they will be implemented. "People like those. It's not something we'd remove," says Corey May.

Multiplayer is also making a return, though Ubisoft is staying tight-lipped about it and its features.

Gallery

References

Source

  • Gameinformer Issue 228 April 2012