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Assassin's Creed III: Difference between revisions

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As of 15 February 2012, Ubisoft has worked on the title for three years. In a statement made by [[Yves Guillemot]], he shared that "what we have seen is just fabulous."<ref>[http://www.gameinformer.com/b/news/archive/2012/02/15/assassin-39-s-creed-3-release-date.aspx GameInformer: ''Assassin's Creed III Coming In October'']</ref>
As of 15 February 2012, Ubisoft has worked on the title for three years. In a statement made by [[Yves Guillemot]], he shared that "what we have seen is just fabulous."<ref>[http://www.gameinformer.com/b/news/archive/2012/02/15/assassin-39-s-creed-3-release-date.aspx GameInformer: ''Assassin's Creed III Coming In October'']</ref>


There will be seasons in the game, meaning that the sun will shine during summer and the landscape will be covered in snow during winter. You can also chain kills in the game using the [[tomahawk]] and the knife. Fighting and stealth will be completely re-innovated, with Connor being compared to a “predator”. The player will be able to climb trees and other natural elements, and dual-wielding weapons such as a dagger and a mohawk is now also an option. Animals will be present in the woods, like deer and bears. The player will be able to kill them and pelt their skins, to sell them later with the reformed economic system of the game. There will be puzzles similar to The Truth, only they will not be given by [[Clay Kaczmarek|Subject 16]]. Human shields are in, along with context sensitive actions. The target locking is gone, so the combat dynamics have changed. Desmond will go into the new Animus 3.0 and will find himself going into “significant events”. 100% sync in memories returns, though this time you will be rewarded when you complete memories to 100%. Checkpoints will also be introduced to mission replay, meaning you don’t have to replay an entire mission to get that 100% sync. Settings will include [[Boston]], [[New York City|New York]] and a large countryside. The countryside will be the setting of about 1/3 of the game, and will be the location of many events during the game. The countryside will be about 1.5 times as big as [[Rome]] in ''[[Assassin's Creed: Brotherhood|Brotherhood]]''.
There will be seasons in the game, meaning that the sun will shine during summer and the landscape will be covered in snow during winter. You can also chain kill in the game using the [[tomahawk]] and the knife. Fighting and stealth will be completely re-innovated, with Connor being compared to a “predator”. The player will be able to climb trees and other natural elements, and [[dual-wielding]] weapons such as a dagger and a tomahawk is now also an option. Animals will be present in the woods, like [[deer]] and [[bear|bears]]. The player will be able to kill them and pelt their skins, to sell them later with the reformed economic system of the game. There will be puzzles similar to [[The Truth]], only they will not be given by [[Clay Kaczmarek|Subject 16]]. Human shields are in, along with context sensitive actions. The target locking is gone, so the combat dynamics have changed. Desmond will go into the new Animus 3.0 and will find himself going into “significant events”. 100% sync in memories returns, though this time you will be rewarded when you complete memories to 100%. Checkpoints will also be introduced to mission replay, meaning you don’t have to replay an entire mission to get that 100% sync. Settings will include [[Boston]], [[New York City|New York]] and a large countryside. The countryside will be the setting of about 1/3 of the game, and will be the location of many events during the game. The countryside will be about 1.5 times as big as [[Rome]] in ''[[Assassin's Creed: Brotherhood|Brotherhood]]''.


==Gallery==
==Gallery==

Revision as of 01:40, 3 March 2012

He who increaseth knowledge, increaseth sorrow.

This article contains spoilers, meaning it has information and facts concerning recent or upcoming releases from the Assassin's Creed series. If you do not want to know about these events, it is recommended to read on with caution, or not at all.

This template should be removed from the article three months after release.

"Assassin's Creed is the story of one man reliving the lives of his ancestors. Altaïr was the middle of a very very long time-line. There are still many places to explore.
Assassin's Creed has always been planned to be a trilogy, and Desmond is going back in time, using the Animus to eventually become the ultimate Assassin."
Patrice Désilets, Creative Director of Assassin's Creed.
Cover.

Assassin's Creed III is an upcoming game that is being developed by Ubisoft, and set for release on October 30, 2012.[1] Ubisoft have claimed that the game will be bigger than its previous console installments.[2] The game will complete the story of Desmond Miles, and will focus on a new ancestor, Connor, who fought during the American Revolution.

As of 15 February 2012, Ubisoft has worked on the title for three years. In a statement made by Yves Guillemot, he shared that "what we have seen is just fabulous."[3]

There will be seasons in the game, meaning that the sun will shine during summer and the landscape will be covered in snow during winter. You can also chain kill in the game using the tomahawk and the knife. Fighting and stealth will be completely re-innovated, with Connor being compared to a “predator”. The player will be able to climb trees and other natural elements, and dual-wielding weapons such as a dagger and a tomahawk is now also an option. Animals will be present in the woods, like deer and bears. The player will be able to kill them and pelt their skins, to sell them later with the reformed economic system of the game. There will be puzzles similar to The Truth, only they will not be given by Subject 16. Human shields are in, along with context sensitive actions. The target locking is gone, so the combat dynamics have changed. Desmond will go into the new Animus 3.0 and will find himself going into “significant events”. 100% sync in memories returns, though this time you will be rewarded when you complete memories to 100%. Checkpoints will also be introduced to mission replay, meaning you don’t have to replay an entire mission to get that 100% sync. Settings will include Boston, New York and a large countryside. The countryside will be the setting of about 1/3 of the game, and will be the location of many events during the game. The countryside will be about 1.5 times as big as Rome in Brotherhood.

Gallery

References