- A retail copy of Assassin's Creed: Unity.
- A jumbo steel case.
- A copy of the official soundtrack.
- A copy of the official artbook.
- Two litographs.
- Two exclusive single player missions: Chemical Revolution and American Prisoner.
imported>Stormbeast |
imported>Alientraveller added info from an Amancio Q&A |
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The game's creative director is [[Alexandre Amancio]], who also served as creative director on 2011's ''[[Assassin's Creed: Revelations]]'', while the lead writer is ''{{Wiki|Fallout: New Vegas}}'' contributor [[Travis Stout]].<ref>[http://www.youtube.com/watch?v=Lqm2eHq9opU Loomer979: Do you have a question for the AC Unity developers?]</ref> | The game's creative director is [[Alexandre Amancio]], who also served as creative director on 2011's ''[[Assassin's Creed: Revelations]]'', while the lead writer is ''{{Wiki|Fallout: New Vegas}}'' contributor [[Travis Stout]].<ref>[http://www.youtube.com/watch?v=Lqm2eHq9opU Loomer979: Do you have a question for the AC Unity developers?]</ref> | ||
The game uses a rebuilt [[Anvil (game engine)|Anvil]] game engine utilizing the Theatre, Zen and City Lights, which respectively improve animation, asset management and volumetric lighting.<ref name="Dualshockers">[http://www.dualshockers.com/2014/06/10/assassins-creed-unity-faq-answers-all-your-questions-about-story-co-op-next-gen-graphics-and-more/ DualShockers: ''Assassin’s Creed Unity FAQ Answers All Your Questions about Story, Co-op, Next-Gen Graphics and More'']</ref> | |||
==Gameplay== | ==Gameplay== | ||
As the game is exclusive to next-generation consoles and PC, it will enable renderings of [[Paris]] to 1:1 scale and [[Civilians|crowds]] numbering in the thousands. Players will able to explore the city's entirety, including | As the game is exclusive to next-generation consoles and PC, it will enable renderings of [[Paris]] to 1:1 scale and [[Civilians|crowds]] numbering in the thousands. Players will able to explore the city's entirety, including seamless interiors and the [[catacombs]]. Even empty buildings may have [[Lockpicking|unlockable]] rooms with treasures inside.<ref name="Dualshockers"/><ref name="Ubiblog E3">[http://blog.ubi.com/assassins-creed-unity-9-things-need-know/ Ubi Blog: ''Assassin’s Creed Unity – 9 Things You Need to Know'']</ref> Map icons will be visible when standing on rooftops.<ref name="Alex E3 single player demo"/> | ||
[[Hiding spots|Haystacks]] have been largely removed in favor of allowing players to control their descent from rooftops, while [[Social Stealth]] has received a special crouching mode activated by button, and combat has been made more tactical to feel more realistic. | [[Hiding spots|Haystacks]] have been largely removed in favor of allowing players to control their descent from rooftops, while [[Social Stealth]] has received a special crouching mode activated by button, and combat has been made more tactical to feel more realistic: counter kills are now gone.<ref name="Dualshockers"/> | ||
For memories, instead of the player being given a series of objectives, Ubisoft have developed the Adaptive Mission Mechanic giving players several potential paths to complete a mission eg. choosing to stalk a target will lead to a chase if they detect you, as opposed to causing [[Synchronization|desynchronization]].<ref name="Ubiblog E3"/> | For memories, instead of the player being given a series of objectives, Ubisoft have developed the Adaptive Mission Mechanic giving players several potential paths to complete a mission eg. choosing to stalk a target will lead to a chase if they detect you, as opposed to causing [[Synchronization|desynchronization]].<ref name="Ubiblog E3"/> | ||
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===Cooperative play=== | ===Cooperative play=== | ||
Following the success of [[Wolfpack]] in ''[[Assassin's Creed III]]'' and ''Assassin's Creed IV: Black Flag'', ''Assassin's Creed: Unity'' is the first game in the series to introduce campaign co-op. Up to four players can take on story-based missions including sabotaging an execution, protecting an emperor or assassinating a target.<ref name="ACU Co-op demo"/> The Assassins' weapons and appearance are customizable, while experience gained can be spent on combat, navigation or stealth abilities.<ref name="Ubiblog E3"/> | {{Quote|Assassins do not only embark on their own quests (like Ezio avenging his family), they have to pay their dues to the Assassin council. So players will have to complete what we call Brotherhood missions, in shared experience, to fulfil their duties towards the Assassins.|Alex Amancio on the reason behind cooperative gameplay.|http://www.dualshockers.com/2014/06/10/assassins-creed-unity-faq-answers-all-your-questions-about-story-co-op-next-gen-graphics-and-more/}} | ||
Following the success of [[Wolfpack]] in ''[[Assassin's Creed III]]'' and ''Assassin's Creed IV: Black Flag'', ''Assassin's Creed: Unity'' is the first game in the series to introduce campaign co-op. Up to four players can take on story-based missions including sabotaging an execution, protecting an emperor or assassinating a target.<ref name="ACU Co-op demo"/> The Assassins' weapons and appearance are customizable, while experience gained can be spent on combat, navigation or stealth abilities.<ref name="Ubiblog E3"/> Amancio expected players will spend a third of their time in coop mode.<ref name="Dualshockers"/> | |||
==Editions== | ==Editions== | ||
Assassin's Creed: Unity is an upcoming 2014 sandbox action adventure game, and a sequel to 2013's Assassin's Creed IV: Black Flag. Unity follows the story of an Assassin named Arno Dorian during the French Revolution. The game will be exclusive to PlayStation 4, Xbox One, and PC. It is set to be released on 28 October 2014.[1]
Ubisoft's Montreal-based team, in conjunction with nine other studios from Toronto, Kiev, Singapore, Shanghai, Annecy, Montpellier, Bucharest, Quebec and Chengdu are working on the completion of the game.[2]
The game's creative director is Alexandre Amancio, who also served as creative director on 2011's Assassin's Creed: Revelations, while the lead writer is Fallout: New Vegas contributor Travis Stout.[3]
The game uses a rebuilt Anvil game engine utilizing the Theatre, Zen and City Lights, which respectively improve animation, asset management and volumetric lighting.[4]
As the game is exclusive to next-generation consoles and PC, it will enable renderings of Paris to 1:1 scale and crowds numbering in the thousands. Players will able to explore the city's entirety, including seamless interiors and the catacombs. Even empty buildings may have unlockable rooms with treasures inside.[4][5] Map icons will be visible when standing on rooftops.[6]
Haystacks have been largely removed in favor of allowing players to control their descent from rooftops, while Social Stealth has received a special crouching mode activated by button, and combat has been made more tactical to feel more realistic: counter kills are now gone.[4]
For memories, instead of the player being given a series of objectives, Ubisoft have developed the Adaptive Mission Mechanic giving players several potential paths to complete a mission eg. choosing to stalk a target will lead to a chase if they detect you, as opposed to causing desynchronization.[5]
Arno possesses Eagle Pulse, which will evolve over the course of the game. It can allow the Assassin to sense how many guards are in a location he intends to infiltrate.[6]
The modern day portion will return, but will differ from the Abstergo Entertainment setting of Black Flag.[5]
Following the success of Wolfpack in Assassin's Creed III and Assassin's Creed IV: Black Flag, Assassin's Creed: Unity is the first game in the series to introduce campaign co-op. Up to four players can take on story-based missions including sabotaging an execution, protecting an emperor or assassinating a target.[1] The Assassins' weapons and appearance are customizable, while experience gained can be spent on combat, navigation or stealth abilities.[5] Amancio expected players will spend a third of their time in coop mode.[4]
Ubisoft announced several collector's editions of Assassin's Creed: Unity.



