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{{Era|Real}}
{{Revamp}}
{{Revamp}}
{{Template:Game Infobox
{{Game Infobox
|name = Assassin's Creed: Multiplayer Rearmed
|name = Assassin's Creed: Multiplayer Rearmed
|Developer = Ubisoft
|Developer = Ubisoft
Line 7: Line 8:
|ESRB = Mature (M)|Platform = iPad, iPhone and iPod touch
|ESRB = Mature (M)|Platform = iPad, iPhone and iPod touch
|Website = http://www.ubi.com/AU/Games/Info.aspx?pId=10216|Media = Apple Download|image = Rearmed1.png|imageSize = 250|US Date Released = October 21, 2011
|Website = http://www.ubi.com/AU/Games/Info.aspx?pId=10216|Media = Apple Download|image = Rearmed1.png|imageSize = 250|US Date Released = October 21, 2011
|UK Date Released = October 21, 2011|Genre = Action-Adventure}}
|UK Date Released = October 21, 2011
|Genre = Action-Adventure}}


'''Assassin's Creed: Multiplayer Rearmed''' is a spin-off video game released for the iPad, iPhone and iPod touch. It is developed and published by [[Ubisoft]], and was released in the United States on October 21, 2011.


 
This game replaces ''[[Assassin's Creed II: Multiplayer]]'', the earlier top-down multiplayer based Assassin’s Creed game made for iPhone OS. Presumably, the player is an agent of [[Abstergo Industries]] since the available multiplayer personas are the Animi Avatars from [[Animi Avatars (Brotherhood)|Assassin's Creed: Brotherhood Multiplayer]] and [[Animi Avatars (Revelations)|Assassin's Creed: Revelations Multiplayer]]
'''Assassin's Creed: Multiplayer Rearmed''' is a spin-off video game released for the iPad, iPhone and iPod touch. It is developed and published by [http://assassinscreed.wikia.com/wiki/Ubisoft Ubisoft], and was released in the United States on October 21, 2011.
 
This game replaces [http://assassinscreed.wikia.com/wiki/Assassin%27s_Creed_II:_Multiplayer Assassin's Creed II: Multiplayer], the earlier top-down multiplayer based Assassin’s Creed game made for iPhone OS. Presumably, the player is an agent of [http://assassinscreed.wikia.com/wiki/Abstergo_Industries Abstergo Industries] since the available multiplayer personas are the Animi Avatars from [http://assassinscreed.wikia.com/wiki/Assassin%27s_Creed:_Brotherhood_Multiplayer_characters Assassin's Creed: Brotherhood Multiplayer] and [http://assassinscreed.wikia.com/wiki/Assassin%27s_Creed:_Revelations_Multiplayer_characters Assassin's Creed: Revelations Multiplayer]


==Gameplay==
==Gameplay==
''Assassin's Creed: Multiplayer Rearmed'' is a top-down multiplayer only game which pits up to 4 players against each other to play a five minute competitive match identical to the [http://assassinscreed.wikia.com/wiki/Wanted Wanted] mode found in the [http://assassinscreed.wikia.com/wiki/Multiplayer multiplayer] component of [http://assassinscreed.wikia.com/wiki/Assassin%27s_Creed:_Brotherhood Assassin's Creed: Brotherhood] and [http://assassinscreed.wikia.com/wiki/Assassin%27s_Creed:_Revelations Assassin's Creed: Revelations], if the players are connected via the Game Center with either WiFi or 3G. Alternatively, a 1-on-1 match may be played if two players connect via a BlueTooth connection. There is also an offline practice mode in which the player practices against an A.I. opponent.
''Assassin's Creed: Multiplayer Rearmed'' is a top-down multiplayer only game which pits up to 4 players against each other to play a five minute competitive match identical to the [[Wanted]] mode found in the [[multiplayer]] component of ''[[Assassin's Creed: Brotherhood]]'' and ''[[Assassin's Creed: Revelations]]'', if the players are connected via the Game Center with either WiFi or 3G. Alternatively, a 1-on-1 match may be played if two players connect via a BlueTooth connection. There is also an offline practice mode in which the player practices against an A.I. opponent.


The player's target is displayed on the top left corner of his screen, and an arrow which acts as a compass points towards them. The arrow fades as the target gets closer, and disappears when the target is close to the player. An overall list of players and their scores are displayed on the top right corner of the screen. On the top of the screen in the center is a timer which counts down from five minutes. The bottom right of the screen shows which perks the player is using, and when they will be available for use. The bottom left corner of the screen is the home button, which forces the player to the main menu, although it cancels any XP or florins which would have been gained from the match.
The player's target is displayed on the top left corner of his screen, and an arrow which acts as a compass points towards them. The arrow fades as the target gets closer, and disappears when the target is close to the player. An overall list of players and their scores are displayed on the top right corner of the screen. On the top of the screen in the center is a timer which counts down from five minutes. The bottom right of the screen shows which perks the player is using, and when they will be available for use. The bottom left corner of the screen is the home button, which forces the player to the main menu, although it cancels any XP or florins which would have been gained from the match.


The game utilizes touch controls to maneuver around the multiplayer map and to kill targets. A single tap on any desired location on the screen will send the player's persona walking there, unless it is an unreachable area (such as off of the map or into a body water). A quick double tap on any desired location on the screen will send the player's persona sprinting there, although this makes the player's persona extremely noticeable. The player may climb buildings by utilizing these methods. The player may target players or civilians by tapping them when they are outside of his or her interaction zone (the blue circle around the player's persona). The player may kill or stun players or civilians by tapping on them when they are inside of his or her interaction zone.
The game utilizes touch controls to maneuver around the multiplayer map and to kill targets. A single tap on any desired location on the screen will send the player's persona walking there, unless it is an unreachable area (such as off of the map or into a body water). A quick double tap on any desired location on the screen will send the player's persona sprinting there, although this makes the player's persona extremely noticeable. The player may climb buildings by utilizing these methods. The player may target players or civilians by tapping them when they are outside of his or her interaction zone (the blue circle around the player's persona). The player may kill or stun players or civilians by tapping on them when they are inside of his or her interaction zone.


===Live Multiplayer Action===
===Live Multiplayer Action===
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==Gallery==
==Gallery==
<gallery captionalign="left">
<gallery widths="180" spacing="small" captionalign="center" captiontextcolor="#ffffff">
acrearmed1.jpg|An in-game screenshot.
acrearmed1.jpg|An in-game screenshot.
acrearmed2.jpg|The animi avatars.
acrearmed2.jpg|The animi avatars.
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==Videos==
==Videos==
<youtube width="480" height="270">erou0yZDScY</youtube>
<gallery widths="300" spacing="small" captionalign="center" captiontextcolor="#ffffff">
 
File:Assassin's Creed Rearmed - Tutorial Multiplayer Match - iPhone - CA - HD Gameplay Trailer|Multiplayer Match Tutorial.
<youtube width="480" height="270">Oy4WKtkShaY</youtube>
File:Assassin's Creed Rearmed - Store IAP Credits - iPhone - US - HD Gameplay Trailer|Store IAP Credits.
</gallery>


{{-}}
==Trivia==
==Trivia==
*It takes 437950 XP points to get to the maximum level, which is level 50.
*It takes 437950 XP points to get to the maximum level, which is level 50.
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==Source==
==Source==
[http://itunes.apple.com/ca/app/assassins-creed-rearmed/id473629046?mt=8 Itunes official post.]
*[http://itunes.apple.com/ca/app/assassins-creed-rearmed/id473629046?mt=8 Itunes official post.]
[http://www.facebook.com/pages/Assassins-Creed-Rearmed/265861010101804 Assassin's Creed Rearmed Facebook Page]
*[http://www.facebook.com/pages/Assassins-Creed-Rearmed/265861010101804 Assassin's Creed Rearmed Facebook Page]


{{Template:ACSeries}}
{{ACSeries}}
[[Category:Games]]
[[Category:Games]]
[[Category:Assassin's Creed Series]]
[[Category:Assassin's Creed Series]]
[[Category:Article stubs]]
[[Category:Articles needing images]]

Revision as of 07:23, 29 June 2012

Ezio, my friend! How may I be of service?

This article is in desperate need of a revamp. Please improve it in any way necessary in order for it to achieve a higher standard of quality in accordance with our Manual of Style.

Assassin's Creed: Multiplayer Rearmed is a spin-off video game released for the iPad, iPhone and iPod touch. It is developed and published by Ubisoft, and was released in the United States on October 21, 2011.

This game replaces Assassin's Creed II: Multiplayer, the earlier top-down multiplayer based Assassin’s Creed game made for iPhone OS. Presumably, the player is an agent of Abstergo Industries since the available multiplayer personas are the Animi Avatars from Assassin's Creed: Brotherhood Multiplayer and Assassin's Creed: Revelations Multiplayer

Gameplay

Assassin's Creed: Multiplayer Rearmed is a top-down multiplayer only game which pits up to 4 players against each other to play a five minute competitive match identical to the Wanted mode found in the multiplayer component of Assassin's Creed: Brotherhood and Assassin's Creed: Revelations, if the players are connected via the Game Center with either WiFi or 3G. Alternatively, a 1-on-1 match may be played if two players connect via a BlueTooth connection. There is also an offline practice mode in which the player practices against an A.I. opponent.

The player's target is displayed on the top left corner of his screen, and an arrow which acts as a compass points towards them. The arrow fades as the target gets closer, and disappears when the target is close to the player. An overall list of players and their scores are displayed on the top right corner of the screen. On the top of the screen in the center is a timer which counts down from five minutes. The bottom right of the screen shows which perks the player is using, and when they will be available for use. The bottom left corner of the screen is the home button, which forces the player to the main menu, although it cancels any XP or florins which would have been gained from the match.

The game utilizes touch controls to maneuver around the multiplayer map and to kill targets. A single tap on any desired location on the screen will send the player's persona walking there, unless it is an unreachable area (such as off of the map or into a body water). A quick double tap on any desired location on the screen will send the player's persona sprinting there, although this makes the player's persona extremely noticeable. The player may climb buildings by utilizing these methods. The player may target players or civilians by tapping them when they are outside of his or her interaction zone (the blue circle around the player's persona). The player may kill or stun players or civilians by tapping on them when they are inside of his or her interaction zone.

Live Multiplayer Action

The player can compete with friends and foes from around the globe in 4-player real-time multiplayer mode. He or she can connect via the Game Center with either WiFi or 3G.

Offline Practice

Each player can hone his or her skills in single-player practice and compete with a friend via 1-on-1 BlueTooth.

Innovative Gameplay

The player is both hunter and prey. The objective is to hunt down other players and assassinate them before they do the same. Being as stealthy as a true assassin is central to the game mechanic. The player can escape from other players by taking advantage of both the crowd and the environment.

Gameplay screenshot.

Responsive and Intuitive Touch Controls

Simple finger controls handled, walking, running, kills, and other central game functions. The game represents a technological breakthrough with highly optimized, groundbreaking pathfinding.

Visuals and Environments

From Venice to San Donato, Alhambra to Jerusalem, the player is allowed to play in environments from the Assassin’s Creed Universe. Highly polished graphics and special effects add to the experience. The maps available in the game are Venice, Alhambra, Jerusalem, San Donato, and Antioch.

Deep Character Customization

The player can choose to control personas from both Brotherhood and Revelations. They can be customized with dozens of blades, boots, belts and bracers. Upgradeable abilities to fit individual play styles are also available.

Social Play

The Game Center’s social gaming network allowed the player to create a community. Leaderboard and achievement results can be posted with Facebook, Twitter, e-mail and SMS.

Gallery

Videos

Trivia

  • It takes 437950 XP points to get to the maximum level, which is level 50.
  • In the daily chance lottery, the prizes you receive are based on the amount of numbers you have which correspond with the daily numbers:
    • If you have one matching number, you receive 100 florins.
    • If you have two matching numbers, you receive 1000 florins.
    • If you have three matching numbers, you receive 1 diamond.
    • If you have four matching numbers, you receive 10 diamonds.
    • If you have five (all) matching numbers, you receive 100 diamonds.

Source