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imported>IlMualim Created page with "{{Era|ACAC|AC|ACBL|AC2|AC2D|ACB|ACR|AC3|AC3L|PL}} {{Revamp}} thumb|The Memory Corridor in ''Assassin's Creed II''. The '''Memory Corr..." |
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[[File:ACBSP 2011-06-05 08-28-02-05.jpg|thumb|The Memory Corridor in ''Assassin's Creed II''.]] | [[File:ACBSP 2011-06-05 08-28-02-05.jpg|thumb|The Memory Corridor in ''Assassin's Creed II''.]] | ||
The '''Memory Corridor''' was a digital construct that allowed the [[Animus]] to recreate accurate images from a subject's [[genetic memory]]. It appeared as an empty virtual space located within Animi. | The '''Memory Corridor''' was a digital construct that allowed the [[Animus]] to recreate accurate images from a subject's [[genetic memory]]. It appeared to the user as an empty virtual space located within Animi. When the memory loaded, the virtual environment would be recreated over the memory corridor.<ref name="AC">''[[Assassin's Creed]]''</ref><ref name="AC2">''[[Assassin's Creed II]]''</ref><ref name="Brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref><ref name="Revelations">''[[Assassin's Creed: Revelations]]''</ref> | ||
==Usage== | ==Usage== | ||
The corridor was mainly used | The corridor was mainly used between memories, where the user could roam around while a memory was being compiled. The memory corridor appeared to be an endless void, with a different appearance | ||
Additionally, in it, dying [[assassination targets]] shared their last words with the [[Assassins|Assassin]] who had killed them; most likely to place an emphasis on their final moments.<ref name="AC">''[[Assassin's Creed]]''</ref><ref name="AC2">''[[Assassin's Creed II]]''</ref> | Additionally, in it, dying [[assassination targets]] shared their last words with the [[Assassins|Assassin]] who had killed them; most likely to place an emphasis on their final moments.<ref name="AC">''[[Assassin's Creed]]''</ref><ref name="AC2">''[[Assassin's Creed II]]''</ref> | ||
Revision as of 00:51, 7 October 2012
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Ezio, my friend! How may I be of service? This article is in desperate need of a revamp. Please improve it in any way necessary in order for it to achieve a higher standard of quality in accordance with our Manual of Style. |

The Memory Corridor was a digital construct that allowed the Animus to recreate accurate images from a subject's genetic memory. It appeared to the user as an empty virtual space located within Animi. When the memory loaded, the virtual environment would be recreated over the memory corridor.[1][2][3][4]
Usage
The corridor was mainly used between memories, where the user could roam around while a memory was being compiled. The memory corridor appeared to be an endless void, with a different appearance
Additionally, in it, dying assassination targets shared their last words with the Assassin who had killed them; most likely to place an emphasis on their final moments.[1][2]
It was also used as a location for a tutorial for Desmond Miles' first use of the Animus,[1] and later, as an interface for Rebecca Crane's Animus Virtual Training Program.[3]
Appearance
The corridor had various backgrounds, based on the version of Animus being used and the type of memory being accessed.
Animus Project
Animus 1.0
The Abstergo Industries Animus 1.28 originally had an icy-blue background, that included fog and parts of computer code existent.[1]
Animus 2.0
The Animus 2.03's background was light gray with white lines, and was the main corridor used within the Animus 2.03, coming to be known as the "White Room".[2]
Bleeding effect
This corridor, while being viewed using the Bleeding effect, was mostly black with white lines.[2]
Repressed memories
Present in the Cristina memories, a ghost-like Ezio Auditore chased another phantom figure – Cristina Vespucci – through a dark, red-hued corridor with floating binary code.[3]
Traumatic memories
Seen during Pax Romana, the corridor took on an orange coloration with broken fragments of data. This occurred when Desmond first tried accessing the memory and after the death of Cesare Borgia, once Ezio threw Cesare off of the Viana castle wall.[3]
Safe mode
The safe mode program built into the Animus, known as the "Black Room", had a varying dark and bright blue background with black lines, the polar opposite of the appearance of Animus 2.03 in its stable condition.[4]
First Civilization
While viewing the memories of Altaïr Ibn-La'Ahad that were stored on memory seals, the corridor developed golden symbols similar to those embedded on the Masyaf Keys.[4]
Animus 3.0
The Animus 3.0's background was similar to that of the Animus 1.28, in that it was icy-blue, but without the fog. It also to be composed of triangular fragments.[5]
Abstergo Entertainment
The corridor within the portable Animi, available to the public, contained a black background with dark blue floating spheres.[6]
Animi Training Program
First stage
During the first training stage of the Animi Training Program, the memory corridor appeared to be a combination of the Animus 1.28 and 2.03. It had both a blue, fog-filled background and white lines.[3]
Second stage
The corridor within the Animi that was used for the second stage of Abstergo's training program had a gray background with cubical fragments.[4]
Animus (game console)
The Animus software that was made available to the general public contained a black corridor with a red and blue bokeh pattern.[5]
Trivia
General
- No matter what position or method the assassination target was killed in, or how far away the Assassin was from the target, upon entering the corridor, the Assassin would always be right next to them.
- The memory corridor was also used in two failed and two spared assassinations. These included Maria Thorpe, Rodrigo Borgia, Micheletto Corella, and Shahkulu.
- All weapons used in the corridor did not emit sound.
Assassin's Creed
- During a sufficiently long loading period, it was possible for Altaïr to run far enough that glitches and other symbols surrounding him were left behind.
- Glitches appeared frequently in the corridor, prompting Desmond to change the angle of the scene, and allowed an assassinated target to walk around as they spoke, appearing uninjured.
Assassin's Creed II
- Dante Moro and Silvio Barbarigo appeared in the memory corridor together, even if they were killed separately.
- Ezio could use only his fists while he was displayed in the corridor.
Assassin's Creed: Brotherhood
- When the Templar agents situated in Rome were killed and entered the corridor, they did not speak. Ezio simply said "Requiescat in pace," before closing their eyes and walking away.
- It was possible to run out of ammunition if Ezio used the Hidden Gun, throwing knives or the crossbow.
Assassin's Creed: Revelations
- The memory corridor allowed for the testing of bombs.
- Ezio wrote letters to his sister, Claudia Auditore, inside the corridor.
Gallery
References
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