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{{Era|Memories|ACMir}} | {{Era|Memories|ACMir}} | ||
{{Imageneed}} | |||
{{Memory Infobox | {{Memory Infobox | ||
|name = The Fake Message | |name=The Fake Message | ||
|image = | |image=ACMir Merchant Contract Pickpocket.png | ||
|description = ''Steal a message from a Messenger and swap it with a fake one.'' | |description=''Steal a message from a Messenger and swap it with a fake one.'' | ||
|appearance = ''[[Assassin's Creed: Mirage]]'' | |appearance=''[[Assassin's Creed: Mirage]]'' | ||
|type = Contract | |type=Contract | ||
|fullsync = <small>Remain undetected</small> | |reward=2 [[Skill Tree (Assassin's Creed: Mirage)|skill]] points <!--[[File:ACMir Skill Tree Icon.png|30px|link=Skill Tree (Assassin's Creed: Mirage)]]-->2[[File:ACMir - Merchant Favor Token.png|30px|link=Khidmah Tokens]]<br>45[[File:ACMir Components.png|30px|link=Crafting (Assassin's Creed: Mirage)]]<br><br> | ||
|previous = [[The Trade Delegate]] | ----- | ||
|next = [[Orion's Belt]] | Contractor Request:<br>65[[File:ACMir Dirham.png|30px|link=Dirham]]<br>2[[File:ACMir - Power Favor Token.png|30px|link=Khidmah Tokens]] | ||
|concurrent = | |fullsync=<small>Remain [[Social stealth|undetected]]</small> | ||
|source = [[Basim Ibn Ishaq]] | |previous=[[The Trade Delegate]] | ||
|location = [[Baghdad]], [[Abbasid Caliphate]] | |next=[[Orion's Belt]] | ||
|date = 860s | |concurrent= | ||
|source=[[Basim Ibn Ishaq]] | |||
|location=[[Baghdad]], [[Abbasid Caliphate]] | |||
|date=860s | |||
}} | }} | ||
'''The Fake Message''' was a virtual representation of one of [[Basim Ibn Ishaq]]'s [[Genetic memory|genetic memories]]. | '''The Fake Message''' was a virtual representation of one of [[Basim Ibn Ishaq]]'s [[Genetic memory|genetic memories]]. | ||
==Description== | ==Description== | ||
Basim was tasked with substituting a message to the | Basim was tasked with substituting a message to the [[bandit]]s' leader with a fake one. | ||
==Contract== | ==Contract== | ||
{{IUNote|Title=The Fake Message|Text=For Basim's eyes and his alone:<br><br>You will be relieved to hear that I am making a full recovery thanks to your decisive (though belated) intervention.<br><br>I have now devised a shrewd plan to reveal the [[bandit]]s' ringleader, whoever he may be. To achieve this, you must tail a certain messenger who loiters in a small square located between the [[Prince's Palace]] and [[Qasr Salih]].<br><br>I require you to find out where he drops off his message, and then substitute it with a fake one.<br><br> | {{IUNote | ||
|Title=The Fake Message | |||
|Text=For Basim's eyes and his alone:<br><br>You will be relieved to hear that I am making a full recovery thanks to your decisive (though belated) intervention.<br><br>I have now devised a shrewd plan to reveal the [[bandit]]s' ringleader, whoever he may be. To achieve this, you must tail a certain messenger who loiters in a small square located between the [[Prince's Palace]] and [[Qasr Salih]].<br><br>I require you to find out where he drops off his message, and then substitute it with a fake one.<br><br>–The [[Trade Delegate]]}} | |||
==Dialogue== | ==Dialogue== | ||
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[[Category:Memories of Basim Ibn Ishaq]] | [[Category:Memories of Basim Ibn Ishaq]] | ||
[[fr:Le faux message]] | [[fr:Le faux message]] | ||
[[de:Die gefälschte Nachricht]] | |||
Revision as of 23:20, 3 March 2024
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The Fake Message was a virtual representation of one of Basim Ibn Ishaq's genetic memories.
Description
Basim was tasked with substituting a message to the bandits' leader with a fake one.
Contract
The Fake Message
- For Basim's eyes and his alone:
You will be relieved to hear that I am making a full recovery thanks to your decisive (though belated) intervention.
I have now devised a shrewd plan to reveal the bandits' ringleader, whoever he may be. To achieve this, you must tail a certain messenger who loiters in a small square located between the Prince's Palace and Qasr Salih.
I require you to find out where he drops off his message, and then substitute it with a fake one.
–The Trade Delegate
Dialogue
Basim agreed to the contract and waited till night to tail the messenger.
- Basim: There you are. Now lead on.
Basim tracked the messenger to the Prince's Palace, where he spotted the messenger leave it on a table near the entrance.
- Basim: So this is where the messages are sent. I must be discrete when it comes to making the swap.
Undetected, Basim switched the messages.
- Basim: I have swapped the messages and my task is complete.
Basim left the palace and fulfilled the contract.
- Basim: A fine finish.
Outcome
Basim performed the trade and escaped the area unseen.
