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Created page with "{{Era|Locations}} {{Imageneed|Valley of Memory}} '''Ramm Valley''' is a region to the north of Al-Ula Valley, being part of the Abbasid Caliphate in the 9th century. At that time, it bordered the Northern Wilds to the north and was separated from the AlUla Oasis by a small strip of territory belonging to the Southern Wilds. Marked by sandstone canyons and outcrops eroded into various shapes, it's presently known as '''Wadi AlFann''' (English: ''Va..."
 
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{{Era|Locations}}
{{Era|Locations}}
{{Imageneed|[[Valley of Memory]]}}
{{Imageneed|[[Valley of Memory]]}}
'''Ramm Valley''' is a region to the north of [[Al-Ula Valley]], being part of the [[Abbasid Caliphate]] in the 9th century. At that time, it bordered the [[Northern Wilds]] to the north and was separated from the [[AlUla Oasis]] by a small strip of territory belonging to the [[Southern Wilds]]. Marked by sandstone canyons and outcrops eroded into various shapes, it's presently known as '''Wadi AlFann''' (English: ''Valley of Art''), and serves as an open-air exhibition area of contemporary art and installations.<ref name= "DB Ramm Valley">''[[Assassin's Creed: Mirage]] [[Valley of Memory]]'' – [[Database: Ramm Valley]]</ref>
'''Ramm Valley''',<ref name= "DB Ramm Valley">''[[Assassin's Creed: Mirage]] [[Valley of Memory]]'' – [[Database: Ramm Valley]]</ref> presently known as '''Wadi AlFann''' (وادي الفن: "Valley of Art"),<ref>{{Cite web|url=https://www.experiencealula.com/ar/places-to-go/wadi-alfann|title=استكشف العلا <nowiki>|</nowiki> استكشاف الأماكن <nowiki>|</nowiki> وادي الفن|archiveurl=https://web.archive.org/web/20240213220824/https://www.experiencealula.com/ar/places-to-go/wadi-alfann|archivedate=13 February 2024|transtitle=Wadi AlFann <nowiki>|</nowiki> Places to Go <nowiki>|</nowiki> Experience AlUla|language=Arabic|author=Experience AlUla|date=2024|publisher={{Wiki|Royal Commission for AlUla}}|accessdate=21 May 2026}}</ref> is a 65-square-kilometer region<ref>{{Cite web|url=https://www.livingmuseum.com/en/arts/art-in-the-landscape/wadi-al-fann|title=Wadi AlFann|archiveurl=https://web.archive.org/web/20251109073638/https://www.livingmuseum.com/en/arts/art-in-the-landscape/wadi-al-fann|archivedate=9 November 2025|author=The Living Museum|date=2024|publisher=Royal Commission for AlUla|accessdate=21 May 2026}}</ref> of desert in {{Wiki|Saudi Arabia}} marked by {{Wiki|sandstone}} canyons and eroded outcrops that serve as an open-air contemporary art exhibit.<ref name="DC Ramm Valley"/> In the 9th century, it was part of the [[Abbasid Caliphate]] located north of [[al-Ula Valley]], bordered by the [[Northern Wilds]] to the north and separated from the [[AlUla Oasis]] by a small strip of territory belonging to the [[Southern Wilds]].


==History==
==History==
In the 860s, the valley was terrorized by a gang of [[Robbers of Al-Ula|robbers]] led by [[Nimlot]].<ref name= "Tracks in the Desert">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Tracks in the Desert]]</ref> Having a grudge against [[Hidden Ones|Hidden One]] [[Basim ibn Ishaq]], who had murdered his father, [[Mas'ood Al-Ya'qoob]],<ref name= "In the Vulture's Nest">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[In the Vulture's Nest]]</ref> Nimlot ordered his men to kidnap Basim's father, [[Ishaq ibn Khalid]], and had him taken to their outpost in Ramm Valley. Basim travelled to the valley, coming upon a caravan of traders being ambushed. He managed to interrupt the robbers' attack, causing them to flee further into the canyons. Following their tracks, he arrived at the [[Robbers' Water Supply]], where he found both a map to another camp, the [[Robbers' North Outpost]], and a note mentioning that his father had been moved. In this hidden den, Basim located a renegade robber locked in a cage who offered information in exchange for his freedom. The man revealed Nimlot's plot and location, further explaining that in order to gain entry to the [[Roman Fort Ruins]], he would need to use a whistle to signal the others. Basim picked up a bone whistle from a nearby table and set the man free before heading over to the place his father was being kept.<ref name= "Tracks in the Desert"/>
In the 860s, the corrupt [[merchant]] [[Nimlot]] led a gang of [[Robbers of Al-Ula|robbers]] that terrorized the valley.<ref name= "Tracks in the Desert">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Tracks in the Desert]]</ref> Holding a grudge against the [[Hidden Ones of Alamut|Alamut Hidden One]] [[Basim ibn Ishaq]]<ref name= "In the Vulture's Nest">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[In the Vulture's Nest]]</ref> for having publicly murdered his father [[Mas'ood Al-Ya'qoob]] in the main [[Caravanserai, Baghdad|caravanserai]] outside [[Baghdad]],<ref>''[[Assassin's Creed: Mirage]]'' – [[First Order]]</ref> Nimlot ordered his men to kidnap Basim's father [[Ishaq ibn Khalid]] and take him to their outpost in Ramm Valley. Basim travelled to the valley in search of Ishaq and arrived in time to prevent a robber ambush on a new trader caravan, causing them to flee further into the canyons. Following their tracks, he arrived at the [[Robbers' Water Supply]], where he found both a map to the [[Robbers' North Outpost]] and a note mentioning that his father had been moved. In this hidden den, Basim located an imprisoned renegade robber who offered information in exchange for his freedom. The man revealed Nimlot's plot and location, further explaining that Basim would need to signal with a specific whistle tune in order to enter the [[Roman Fort Ruins]]. Basim picked up a bone whistle from a nearby table and set the man free before heading to the outpost.<ref name= "Tracks in the Desert"/>


While traversing the valley, Basim also met with an artist drawing on the sand. The artist requested that Basim look at the art piece from up high so that he could be certain it was as grand as he imagined. A group of leopards suddenly attacked them, though Basim managed to eliminate them before they could kill the artist, leaving him with a piece of advice to bring a companion next time to avoid such issues.<ref name= "The Sand Artist">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Sand Artist]]</ref>
While traversing the valley, Basim also met with an artist drawing on the sand. The artist requested that Basim look at the art piece from up high so that he could be certain it was as grand as he imagined. A {{Wiki|List of animal names|leap}} of [[leopard]]s suddenly attacked them, though Basim managed to eliminate them before they could kill the artist, leaving him with a piece of advice to bring a companion next time to avoid such issues.<ref name= "The Sand Artist">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Sand Artist]]</ref>


==Landmarks==
==Landmarks==

Revision as of 19:05, 21 May 2026

Where are the paintings?

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Ramm Valley,[1] presently known as Wadi AlFann (وادي الفن: "Valley of Art"),[2] is a 65-square-kilometer region[3] of desert in Saudi Arabia marked by sandstone canyons and eroded outcrops that serve as an open-air contemporary art exhibit.[4] In the 9th century, it was part of the Abbasid Caliphate located north of al-Ula Valley, bordered by the Northern Wilds to the north and separated from the AlUla Oasis by a small strip of territory belonging to the Southern Wilds.

History

In the 860s, the corrupt merchant Nimlot led a gang of robbers that terrorized the valley.[5] Holding a grudge against the Alamut Hidden One Basim ibn Ishaq[6] for having publicly murdered his father Mas'ood Al-Ya'qoob in the main caravanserai outside Baghdad,[7] Nimlot ordered his men to kidnap Basim's father Ishaq ibn Khalid and take him to their outpost in Ramm Valley. Basim travelled to the valley in search of Ishaq and arrived in time to prevent a robber ambush on a new trader caravan, causing them to flee further into the canyons. Following their tracks, he arrived at the Robbers' Water Supply, where he found both a map to the Robbers' North Outpost and a note mentioning that his father had been moved. In this hidden den, Basim located an imprisoned renegade robber who offered information in exchange for his freedom. The man revealed Nimlot's plot and location, further explaining that Basim would need to signal with a specific whistle tune in order to enter the Roman Fort Ruins. Basim picked up a bone whistle from a nearby table and set the man free before heading to the outpost.[5]

While traversing the valley, Basim also met with an artist drawing on the sand. The artist requested that Basim look at the art piece from up high so that he could be certain it was as grand as he imagined. A leap of leopards suddenly attacked them, though Basim managed to eliminate them before they could kill the artist, leaving him with a piece of advice to bring a companion next time to avoid such issues.[8]

Landmarks

Appearances

References

  1. Assassin's Creed: MirageValley of MemoryDatabase: Ramm Valley
  2. Experience AlUla (2024). استكشف العلا | استكشاف الأماكن | وادي الفن [Wadi AlFann | Places to Go | Experience AlUla] (in Arabic). Royal Commission for AlUla. Archived from the original on 13 February 2024. Retrieved on 21 May 2026.
  3. The Living Museum (2024). Wadi AlFann. Royal Commission for AlUla. Archived from the original on 9 November 2025. Retrieved on 21 May 2026.
  4. Cite error: Invalid <ref> tag; no text was provided for refs named DC Ramm Valley
  5. 5.0 5.1 Assassin's Creed: MirageValley of MemoryTracks in the Desert
  6. Assassin's Creed: MirageValley of MemoryIn the Vulture's Nest
  7. Assassin's Creed: MirageFirst Order
  8. Assassin's Creed: MirageValley of MemoryThe Sand Artist