Assassin's Creed: Revelations: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
The gameplay system from ''Assassin's Creed: Brotherhood'' will be the basis for ''Revelations'', though Ezio's skills, like free-running and combat, will be upgraded with new | The gameplay system from ''Assassin's Creed: Brotherhood'' will be the basis for ''Revelations'', though Ezio's skills, like free-running and combat, will be upgraded with new features.<ref name="Game Informer"/> | ||
A new item is introduced; the hookblade. This will allow Ezio to use ziplines throughout the city, speeding up navigation by 30%. The hookblade can also be used to pull enemies in for a combo. [[Eagle vision]] is now known as eagle sense, which allows to focus on a character and determine the route taken by them. A crafting system allows creation of [[Hand-held bomb|bombs]].<ref name = "Neogaf Game Informer 218 details"/> | A new item is introduced; the hookblade. This will allow Ezio to use ziplines throughout the city, speeding up navigation by 30%. The hookblade can also be used to pull enemies in for a combo. [[Eagle vision|Eagle ision]] is now known as eagle sense, which allows to focus on a character and determine the route taken by them. A crafting system allows creation of nearly 300 different [[Hand-held bomb|bombs]].<ref name = "Neogaf Game Informer 218 details"/> | ||
Meanwhile, the modern day aspect of the game will also be upgraded with a new feature tentatively labeled "revolutionary gameplay", which [[Desmond Miles]] will need to change the construct of his ancestors' memories and in the process, unravel the future. He will re-enter the Animus and find a safe-mode called "The Black Room" where he will reintegrate the splintered layers of his subconscious.<ref name = "Neogaf Game Informer 218 details"/> | Meanwhile, the modern day aspect of the game will also be upgraded with a new feature tentatively labeled "revolutionary gameplay", in which [[Desmond Miles]] will need to change the construct of his ancestors' memories and in the process, unravel the future. He will re-enter the Animus and find a safe-mode called "The Black Room" where he will reintegrate the splintered layers of his subconscious.<ref name = "Neogaf Game Informer 218 details"/> | ||
The concept of [[Borgia Tower|Borgia towers]] has been expanded and in order to neutralize Templar presence, various assault scenarios must be completed. The liberated buildings will be known as "Assassin's Dens." Control over these | The concept of [[Borgia Tower|Borgia towers]] has been expanded and in order to neutralize Templar presence, various assault scenarios must be completed. The liberated buildings will be known as "Assassin's Dens." Control over these dens can be lost as notoriety increases, and if the player fails to neutralize an attack. A Master Assassin can be assigned to protect the building from further Templar attacks. The [[Apprentices|assassin apprentice]] leveling has been raised from 10 to 15.<ref name = "Neogaf Game Informer 218 details"/> | ||
==Multiplayer== | ==Multiplayer== | ||
| Line 34: | Line 34: | ||
==Gallery== | ==Gallery== | ||
<center><gallery captionalign="left"> | <center> </center> | ||
==References== | |||
<gallery captionalign="left"> | |||
Image:Gami_218_cov_a.jpg|Game Informer June 2011 cover. | Image:Gami_218_cov_a.jpg|Game Informer June 2011 cover. | ||
Image:Revelations gameplay.jpg|First screen shot shows [[Ezio]] in [[Constantinople]]. | Image:Revelations gameplay.jpg|First screen shot shows [[Ezio]] in [[Constantinople]]. | ||
</gallery> | </gallery> | ||
{{Reflist}} | {{Reflist}} | ||
{{ACSeries}} | {{ACSeries}} | ||
[[Category:Assassin's Creed Series]] | [[Category:Assassin's Creed Series]] | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Assassin's Creed: Revelations| ]] | [[Category:Assassin's Creed: Revelations| ]] | ||
Revision as of 21:36, 7 May 2011
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He who increaseth knowledge, increaseth sorrow. This article contains spoilers, meaning it has information and facts concerning recent or upcoming releases from the Assassin's Creed series. If you do not want to know about these events, it is recommended to read on with caution, or not at all. |
Assassin's Creed: Revelations is an upcoming game developed by Ubisoft Montreal and published by Ubisoft. A direct sequel to 2010's Assassin's Creed: Brotherhood, Revelations is the fourth main installment in the video game series.[1] It is to be released in November 2011.[2]
Plot
After having freed Italy from the Templar threat, the Mentor of the Assassin Order, Ezio Auditore finds out that there is a new army of Templars being formed in the city of Constantinople - threatening to destabilize the region. Ezio follows in the footsteps of his spiritual mentor and forefather Altaïr Ibn-La'Ahad, which will lead him to discovery and revelation.[1] Ezio is searching for seals containing Altaïr's memories, through which the player can control Altaïr. Constantinople will be divided into four districts: Constantin, Beyazid, Imperial and Galata. [3]
Gameplay
The gameplay system from Assassin's Creed: Brotherhood will be the basis for Revelations, though Ezio's skills, like free-running and combat, will be upgraded with new features.[2]
A new item is introduced; the hookblade. This will allow Ezio to use ziplines throughout the city, speeding up navigation by 30%. The hookblade can also be used to pull enemies in for a combo. Eagle ision is now known as eagle sense, which allows to focus on a character and determine the route taken by them. A crafting system allows creation of nearly 300 different bombs.[3]
Meanwhile, the modern day aspect of the game will also be upgraded with a new feature tentatively labeled "revolutionary gameplay", in which Desmond Miles will need to change the construct of his ancestors' memories and in the process, unravel the future. He will re-enter the Animus and find a safe-mode called "The Black Room" where he will reintegrate the splintered layers of his subconscious.[3]
The concept of Borgia towers has been expanded and in order to neutralize Templar presence, various assault scenarios must be completed. The liberated buildings will be known as "Assassin's Dens." Control over these dens can be lost as notoriety increases, and if the player fails to neutralize an attack. A Master Assassin can be assigned to protect the building from further Templar attacks. The assassin apprentice leveling has been raised from 10 to 15.[3]
Multiplayer
The game will come with a multiplayer mode like its predecessor Assassin's Creed: Brotherhood, though it will be upgraded with new modes, maps and characters to refine the experience. It will now have customization, such as allowing the player to choose their own weapon.[1]
Gallery
References
-
Game Informer June 2011 cover.
-
First screen shot shows Ezio in Constantinople.
