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Some mission eras not implemented in the game are nevertheless announced by the developers.
Some mission eras not implemented in the game are nevertheless announced by the developers.
Mongol Empire - Unknown Assassin
Mongol Empire - Unknown Assassin



Revision as of 00:19, 15 October 2014

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Assassin's Creed: Memories is a role-playing trading card game, developed exclusively for the iOS App Store.

Official synopsis

"Assassin's Creed: Memories blends card battle, RPG, and strategy gameplay. Chase down your targets throughout history and assert your dominance over rival guilds. Equip your character with the most powerful gear and recruit history's deadliest Assassins and Templars to be your allies!"

Missions

In Memories, the player can explore five historical periods in the form of one or two Assassin protagonists – these being Altaïr Ibn-La'Ahad, Ezio Auditore da Firenze, Hattori Hanzō, Yamauchi Taka, Edward Kenway and Ratonhnhaké:ton – who each track five targets. The exception to this rule being the Sengoku Period, with Yamauchi killing two targets, Oda and Shima, while Hattori killed the three others.

Third Crusade

Renaissance Italy

Sengoku Period

Golden Age of Piracy

Colonial America

Some mission eras not implemented in the game are nevertheless announced by the developers.

Mongol Empire - Unknown Assassin

Raid Events

During one week, Memories propose to the player a mission that combine the solo and multiplayers aspects of the game.

Mongol Empire

Empire of the Great Khan - Qulan Gal (14 October - 23 October 2014)

Card rarity

All cards in Memories follow a hierarchy-based allocation. Common (C) are the most prolific type of cards, followed by Rare (R), Super-Rare (SR), and finally Ultra-Rare (UR) as the hardest to obtain.

Unlike further tiers of cards, Common cards have no mergeability. Rare cards can be merged once, with Super-Rare being mergeable twice, and finally Ultra-Rare with three. Each merge that a card receives improves its combat proficiency and added effect, but a Melee-based card cannot be merged with a Ranged-based card and vice-versa.

In the event of obtaining a card from a memory sequence, the following chance of capture is employed:

  • Common – 80% chance
  • Rare – 20% chance
  • Super-Rare – 10% chance
  • Ultra-Rare – 5% chance

Gallery

Reference