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With his [[Mario Auditore|uncle]] dead, and his Villa in ruins, Ezio must now travel to [[Rome]], center of corruption, power, and home of the Templar Order in [[Italy]]; in order to regain the Apple, and bring the Templar Order to its knees once and for all.
With his [[Mario Auditore|uncle]] dead, and his Villa in ruins, Ezio must now travel to [[Rome]], center of corruption, power, and home of the Templar Order in [[Italy]]; in order to regain the Apple, and bring the Templar Order to its knees once and for all.
As Cesare Borgia died in 1507 the game may cover the spand of 9 years as it starts in 1499, though nothing is certain at this time.


==Features==
==Features==

Revision as of 20:42, 26 July 2010

He who increaseth knowledge, increaseth sorrow.

This article contains spoilers, meaning it has information and facts concerning recent or upcoming releases from the Assassin's Creed series. If you do not want to know about these events, it is recommended to read on with caution, or not at all.

This template should be removed from the article three months after release.

Assassin's Creed: Brotherhood is an upcoming direct sequel of 2009's Assassin's Creed II. Featuring Ezio once again, the game pictures him, now a legendary master assassin, leading his newly found brotherhood in a hunt for Templars. This is also the first game of the series to include a multiplayer mode of any kind.

Desmond Miles will make an appearance in Brotherhood, as his voice actor Nolan North has admitted to be working on a new Assassin's Creed game and game developers announced that his story would "take an interesting turn".[1]

Story

Following the events of Assassin's Creed II, Ezio Auditore da Firenze is now a legendary master assassin. However, following a surprise Templar attack on the town of Monteriggioni, led by Cesare Borgia, the Assassins are brought to the verge of extinction, and the Apple lost.

With his uncle dead, and his Villa in ruins, Ezio must now travel to Rome, center of corruption, power, and home of the Templar Order in Italy; in order to regain the Apple, and bring the Templar Order to its knees once and for all.

Features

Characters

Below is a list of known characters to appear in-game;

Assassins

Knights Templar

Allies

Multiplayer characters

Three new characters appear between the Banker and the Hunter

In addition, there are various other characters that appear in the pictures, but have not yet been confirmed to be playable;

Weapons

Singleplayer

Assassin's Creed: Brotherhood will be featuring many familiar weapons in addition

to an array of never before used weapons including the long-awaited crossbow.

Multiplayer

Multiplayer Abilities

Other Tools

Other than the weapons, Assassin's Creed: Brotherhood will include some old and new tools avaliable to Ezio.

Enemies

Singleplayer

Ubisoft claims (through conferences, videos and announces) that Assassin's Creed: Brotherhood will include new features, especially small gameplay add-on (i.e.: the flying Sequence in Assassin's Creed II, different from the rest of the gameplay). New weapons such as the crossbow will be introduced, and new combat elements will also be introduced, rewarding those who attack first, for example. Additionally enemies will more likely attack together instead of just one at a time as seen in previous instalments.

It is also likely that the player (through Ezio) will have to train apprentices, help other assassins, and confront enemies along with them.

Ezio's ability to train and send other assassins on jobs and missions may have a key gameplay element in such that their success may have a small impact of the storyline, much like the progression of the game through upgrading Rome. This success will depend on abilities of the assassins sent, where younger, less experienced assassins will have a higher failure rate than older, more experienced ones also once your assassin dies you can not have it back. Ezio may also have the ability to select and bring along a group of assassins to assist in his missions, Ubisoft has said that in Brotherhood leadership is as vital a skill as the ability to use a sword. Also mentioned was the ability to select an assassin as Ezio's "personal assassin", no further information about this was given.

Multiplayer

Assassin's Creed: Brotherhood is the first Assassin's Creed game to feature a multiplayer mode. The players are Templars in training at the Abstergo facility. They use the Animi and the Bleeding Effect to train in combat, stealth and free running. The simulation consists of stalking and killing one another. The area in which the Templar assassins train is selected manually, as pre-set maps.

One of the multiplayer game modes has been announced in the July edition of Playstation magazine. This mode is called "Wanted". Six to eight players are dropped on a map where they find and kill each other. Each player is given a target, which is another player. Your goal is to find and kill your target without being seen or killed by your own predator. If you break your cover and your target sees you, a chase sequence will commence. They will try to catch and kill you and you will have to hide from them.

In Hunter mode, one player will take the role of an assassin while other players play as guards. Before the beginning of the mission the player will have to choose his class - there is no information how many classes will be available, but each class will have different animations and weapons. After the player has chosen his class, the radar will show him the area where his target is located and the number of enemy players that are searching for him. After the player has found the location where the victim is hiding they must then locate their target. There aren’t many skins for the NPCs so the player might find several identical people on the same location. That will make his job a lot harder because he should kill only one person, and if the player accidentally kills an innocent person he will lose his contract. Therefore, observation is the key to success in this mode. Ubisoft hints that each multiplayer character will appear in some form in the single-player mode too.

No further specifics about game modes are known.

The Beta comes out in early Autumn.

Physics and Effects

Ubisoft has stated that the graphics will be improved upon, as well as several physics in the game. Ragdolls will fall much more realistic due to the new, edited "Havok" engine. In the other games, ragdolls sometimes would convulse when hitting the floor after being thrown off a building.

In Assassin’s Creed II, some PC players have stated that ragdolls such as a Messenger are more likely to fall unrealistic, due to their cape that 'clips' through their body. In some instances, ragdolls would have fallen with their arms clipping through their backs and legs. These certain instances mostly happen when Ezio picks up a body and throws it back on the ground, however it could happen any time.

Controlling the Assassins

During the game you will have the option of sending Assassins to different areas to complete tasks. You will have the ability to send new assassins to other European countries and complete missions to gain status. Once they have proven themselves effectively, they can accompany you on missions in Rome. The new assassins are recruited when Ezio rescues them from harassing guards, which leads them to join the Assassins. You can have the ability to train young Assassins and have them do jobs for you.

If an Assassin fails to pass a mission, he can't be used again. You can also customize the assassins' armor and weaponry, and each one has a different personality. Later on you can use experience points they've gained to upgrade their fighting and free-running abilities.

  • So far it's known that you will be able to train at least twelve assassins, male or female, at a time and possibly bring up to five, including the "personal assassin", on missions.
  • It is also known so far that you can't play as the apprentinces, you can only play as Ezio.

Trivia

  • In the E3 2010 Single Player Walkthrough, the "Press Start/Enter" menu background changes from the original Animus in Assassin's Creed to the Animus 2.0 in Assassin's Creed II, hinting that the Animus Desmond uses might change, like if he was captured by Abstergo, or indicating that the Abstergo Animus is used for the Multiplayer.

Gallery

Videos

Trailers

thumb|right|330px|Début Teaser Trailer thumb|right|330px|E3 2010 Cinematic Trailer
thumb|right|330px|E3 2010 Multiplayer Trailer thumb|330px|right|Comic-Con Multiplayer Trailer

Walkthroughs

thumb|right|330px|E3 2010 Story Walkthrough

thumb|right|330px|E3 2010 Multiplayer Walkthrough

Notes and references