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{{DISPLAYTITLE:Skill Tree (''Assassin's Creed: Mirage'')}}
{{DISPLAYTITLE:Skill Tree (''Assassin's Creed: Mirage'')}}{{Era|ACMir}}
{{Era|ACMir}}
{{For|skill trees in other Assassin's Creed games|Skill tree}}
{{For|skill trees in other Assassin's Creed games|Skill tree}}
{{Prerelease}}
{{Spoilerhd|5 January 2024|[[Assassin's Creed: Mirage]]}}
{{Imageneed|[[Assassin's Creed: Mirage]]}}
The '''skill tree''' is an in-game user interface that allows the player to upgrade [[Basim Ibn Ishaq]]'s weapons and abilities during his time training to become a [[Master Assassin]] in 9th century [[Baghdad]]. The skills are assigned to one of 3 trees, ''Phantom'', ''Trickster'', and ''Predator'',<ref>{{Cite web|url=https://geekculture.co/assassins-creed-mirage-interview-stephane-boudon-ubisoft-bordeaux/|title='Assassin's Creed Mirage' Goes Back To Basics With Stealth, Parkour & Assassinations Gameplay Pillars|archiveurl=https://web.archive.org/web/20220910223306/https://geekculture.co/assassins-creed-mirage-interview-stephane-boudon-ubisoft-bordeaux/|archivedate=10 September 2022|author=Su, Jake|publisher=''GeekCulture''|date=11 September 2011|accessdate=14 September 2022}}</ref> represented by a [[scorpion]], a spider, and an [[eagle]], respectively. Unlike the trees used in previous installments of the [[Assassin's Creed (series)|''Assassin's Creed'' series]], progression was linear and story-based rather than dependent on accumulating experience points.<ref>{{Youtube|video=Rh-3zAcJu4o|text=Assassin's Creed Mirage: Basim - The Master Assassin|channel=Ubisoft|channelname=Ubisoft}}</ref><ref>''[[Assassin's Creed: Mirage]]''</ref>
The '''skill tree''' is an in-game user interface that allows the player to upgrade [[Basim Ibn Ishaq]]'s weapons and abilities during his time training to become a [[Master Assassin]] in 9th century [[Baghdad]]. The skills are assigned to one of 3 trees, ''Phantom'', ''Trickster'', and ''Predator'',<ref>{{Cite web|url=https://geekculture.co/assassins-creed-mirage-interview-stephane-boudon-ubisoft-bordeaux/|title='Assassin's Creed Mirage' Goes Back To Basics With Stealth, Parkour & Assassinations Gameplay Pillars|archiveurl=https://web.archive.org/web/20220910223306/https://geekculture.co/assassins-creed-mirage-interview-stephane-boudon-ubisoft-bordeaux/|archivedate=10 September 2022|author=Su, Jake|publisher=''GeekCulture''|date=11 September 2011|accessdate=14 September 2022}}</ref> represented by a [[scorpion]], a spider, and an [[eagle]], respectively. Unlike the trees used in previous installments of the [[Assassin's Creed (series)|''Assassin's Creed'' series]], progression was linear and story-based rather than dependent on accumulating experience points.<ref>{{Youtube|video=Rh-3zAcJu4o|text=Assassin's Creed Mirage: Basim - The Master Assassin|channel=Ubisoft|channelname=Ubisoft}}</ref><ref>''[[Assassin's Creed: Mirage]]''</ref>


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!Ability
!Ability
!Description
!Description
!Upgrade
|-
|-
!<br>Breakfall
![[File:ACMir Breakfall.png|thumb|center]]<br>Breakfall
|Basim automatically performs a roll when landing from a dangerous height, reducing the amount of damage taken.
|Basim automatically performs a roll when landing from a dangerous height, reducing the amount of damage taken.
|
|-
![[File:ACMir AirStrike.png|thumb|center]]<br>Air Strike
|Slows down time while aiming with [[Throwing knife|Throwing Knives]] in mid-air.
|
|-
|-
![[File:ACMir KickBack.png|thumb|center]]<br>Kick Back
![[File:ACMir KickBack.png|thumb|center]]<br>Kick Back
|After a successful Parry, press Y / △ to strike the parried enemy. Use left-stick to strike in another direction.
|After a successful Parry, press Y / △ to strike the parried enemy. Use left-stick to strike in another direction.
|
|-
|-
!<br>
![[File:ACMir ChainAssassination.png|thumb|center]]<br>Chain Assassination
|
|After performing an assassination, assassinate a second nearby enemy or throw a knife at a distant on if Throwing Knives are available.
|
|-
![[File:ACMir CounterRoll.png|thumb|center]]<br>Counter Roll
|Dodge towards an enemy's Unblockable Attack just before it lands to vault directly behind them. A strong strategy against armored opponents.
|-
|-
!Assassin's Focus Capacity 2
![[File:ACMir AirStrike.png|thumb|center]]<br>Air Strike
|Add 2 additional Chunks to the Focus Bar.
|Slows down time while aiming with [[Throwing knife|Throwing Knives]] in mid-air.
|
|-
|-
![[File:ACMir Phantom Skill 6.png|thumb|center]]<br>Counter Roll
![[File:ACMir FocusCapacity1.png|thumb|center]]<br>Assassin's Focus Capacity 1
|Dodge towards an enemy's Unblockable Attack just before it lands to vault directly behind them. A strong strategy against armored opponents.
|Add an additional Chunk to the Focus Bar.
|
|-
|-
![[File:ACMir ChainAssassination.png|thumb|center]]<br>Chain Assassination
![[File:ACMir FocusCapacity2.png|thumb|center]]<br>Assassin's Focus Capacity 2
|
|Add 2 additional Chunks to the Focus Bar.
|After performing an assassination, assassinate a second nearby enemy or throw a knife at a distant on if Throwing Knives are available.
|-
|-
!Focus Boost
![[File:ACMir FocusBoost.png|thumb|center]]<br>Focus Boost
|Focus Bar will refill faster after each stealth kill.
|Focus Bar will refill faster after each stealth kill.
|
|}
|}


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!Ability
!Ability
!Description
!Description
!Upgrade
|-
|-
!Auto-Collect
![[File:ACMir ExtraTool1.png|thumb|center]]<br>Extra Tool Capacity 1
|Loot an enemy automatically after a Stealth kill or assassination.
|You can unlock a new slot for a Tool by visiting the Banu Musa at a Hidden Ones' Bureau. However, once acquired, this skill cannot be reset.
|
|-
|-
!
![[File:ACMir ExtraTool2.png|thumb|center]]<br>Extra Tool Capacity 2
|
|You can unlock a new slot for a Tool by visiting the Banu Musa at a Hidden Ones' Bureau. However, once acquired, this skill cannot be reset.
|
|-
!
|
|
|-
|-
!Extra Tool Capacity
![[File:ACMir ExtraTool3.png|thumb|center]]<br>Extra Tool Capacity 3
|
|You can unlock a new slot for a Tool by visiting the Banu Musa at a Hidden Ones' Bureau. However, once acquired, this skill cannot be reset.
|You can unlock a new slot for a Tool by visiting the Banu Musa at a Hidden Ones' Bureau. However, once acquired, this skill cannot be reset.
|-
|-
![[File:ACMir KnifeRecovery.png|thumb|center]]<br>Knife Recovery
![[File:ACMir KnifeRecovery.png|thumb|center]]<br>Knife Recovery
|All the Throwing Knives that hit an enemy can be retrieved from their corpse.
|All the Throwing Knives that hit an enemy can be retrieved from their corpse.
|
|-
|-
!Elixir Pocket
![[File:ACMir Auto-Collect.png|thumb|center]]<br>Auto-Collect
|Increase the maximum number of Elixers you can carry at the same time by 1.
|Loot an enemy automatically after a Stealth kill or assassination.
|
|-
|-
![[Pickpocketing|Pickpocket]] Master
![[File:ACMir PickpocketMaster.png|thumb|center]]<br>[[Pickpocketing|Pickpocket]] Master
|Basim's skills as a Pickpocket increase, helping him retrieve his target's valuables more efficiently.
|Basim's skills as a Pickpocket increase, helping him retrieve his target's valuables more efficiently.
|
|-
|-
!Engineer
![[File:ACMir ElixirPocket.png|thumb|center]]<br>Elixir Pocket
|Increase the maximum number of Elixers you can carry at the same time by 1.
|-
![[File:ACMir Engineer.png|thumb|center]]<br>Engineer
|You can select a second Tier 1 Tool Upgrade for each available Tool. Warning: Resetting will remove all Tier 1 Perks from the Tool. Visit the Banu Musa to reapply them.
|You can select a second Tier 1 Tool Upgrade for each available Tool. Warning: Resetting will remove all Tier 1 Perks from the Tool. Visit the Banu Musa to reapply them.
|
|}
|}


===Predator===
===Predator===
[[File:ACMir Skill Tree Predator Icon Eagle.png|thumb|250px|Icon for the ''Predator'' skill class]]
[[File:ACMir Skill Tree Predator Icon Eagle.png|thumb|250px|Icon for the ''Predator'' skill class]]
{| class="wikitable sortable" style="text-align:center;" width="100%" cellspacing="0" cellpadding="2" border="1"
{| class="wikitable sortable" style="text-align:center;" width="100%" cellspacing="0" cellpadding="2" border="1"
|-
|-
!Ability
!Ability
!Description
!Description
!Upgrade
|-
|-
!
![[File:ACMir Pathfinder.png|thumb|center]]<br>Pathfinder
|
|Enkidu’s View reveals Keys and highlights opportunities like Chests with a glow. Secret Entrances are also easier to discover.
|
|-
|-
![[File:ACMir Predator Skill 2.png|thumb|center]]<br>
![[File:ACMir EnkiduAcuity1.png|thumb|center]]<br>Enkidu Acuity 1
|
|Enkidu's perception is increased, making tagging enemies easier.
|
|-
|-
!Enkidu Acuity II
![[File:ACMir EnkiduAcuity2.png|thumb|center]]<br>Enkidu Acuity 2
|Enkidu's perception is increased, making tagging enemies easier.
|Enkidu's perception is increased, making tagging enemies easier.
|
|-
|-
![[File:ACMir Predator Skill 4.png|thumb|center]]<br>Eagle Sense
![[File:ACMir EmergencyAim.png|thumb|center]]<br>Emergency Aim
|Enkidu's Eye reveals the Patrol Path of marked enemies.
|Holding LT/L2 will snap your aim to an enemy as they detect you, fiving you an opportunity to kill them and remain undetected.
|
|-
|-
![[File:ACMir Predator Skill 5.png|thumb|center]]<br>Stealth Recon
![[File:ACMir StealthRecon.png|thumb|center]]<br>Stealth Recon
|Automatically highlight enemies when crouched and undetected.
|Automatically highlight enemies when crouched and undetected.
|
|-
|-
![[File:ACMir Predator Skill 6.png|thumb|center]]<br>
![[File:ACMir EagleSense.png|thumb|center]]<br>Eagle Sense
|
|Enkidu's Eye reveals the Patrol Path of marked enemies.
|
|-
|-
!Vision Boost
![[File:ACMir VisionBoost.png|thumb|center]]<br>Vision Boost
|Increase Eagle Vision radius.
|Increase Eagle Vision radius.
|
|-
!Emergency Aim
|Holding LT/L2 will snap your aim to an enemy as they detect you, fiving you an opportunity to kill them and remain undetected.
|
|}
|}


==Behind the scenes==
==Behind the scenes==

Revision as of 01:21, 4 January 2024

For skill trees in other Assassin's Creed games, see Skill tree.
He who increaseth knowledge, increaseth sorrow.

This article contains spoilers, meaning it has information and facts concerning Assassin's Creed: Mirage. If you do not want to know about these events, it is recommended to read on with caution, or not at all.

This template should be removed from the article 5 January 2024.

The skill tree is an in-game user interface that allows the player to upgrade Basim Ibn Ishaq's weapons and abilities during his time training to become a Master Assassin in 9th century Baghdad. The skills are assigned to one of 3 trees, Phantom, Trickster, and Predator,[1] represented by a scorpion, a spider, and an eagle, respectively. Unlike the trees used in previous installments of the Assassin's Creed series, progression was linear and story-based rather than dependent on accumulating experience points.[2][3]

Skills

Phantom

Icon for the Phantom skill class
Ability Description

Breakfall
Basim automatically performs a roll when landing from a dangerous height, reducing the amount of damage taken.

Kick Back
After a successful Parry, press Y / △ to strike the parried enemy. Use left-stick to strike in another direction.

Chain Assassination
After performing an assassination, assassinate a second nearby enemy or throw a knife at a distant on if Throwing Knives are available.

Counter Roll
Dodge towards an enemy's Unblockable Attack just before it lands to vault directly behind them. A strong strategy against armored opponents.

Air Strike
Slows down time while aiming with Throwing Knives in mid-air.

Assassin's Focus Capacity 1
Add an additional Chunk to the Focus Bar.

Assassin's Focus Capacity 2
Add 2 additional Chunks to the Focus Bar.

Focus Boost
Focus Bar will refill faster after each stealth kill.

Trickster

Icon for the Trickster skill class
Ability Description

Extra Tool Capacity 1
You can unlock a new slot for a Tool by visiting the Banu Musa at a Hidden Ones' Bureau. However, once acquired, this skill cannot be reset.

Extra Tool Capacity 2
You can unlock a new slot for a Tool by visiting the Banu Musa at a Hidden Ones' Bureau. However, once acquired, this skill cannot be reset.

Extra Tool Capacity 3
You can unlock a new slot for a Tool by visiting the Banu Musa at a Hidden Ones' Bureau. However, once acquired, this skill cannot be reset.

Knife Recovery
All the Throwing Knives that hit an enemy can be retrieved from their corpse.

Auto-Collect
Loot an enemy automatically after a Stealth kill or assassination.

Pickpocket Master
Basim's skills as a Pickpocket increase, helping him retrieve his target's valuables more efficiently.

Elixir Pocket
Increase the maximum number of Elixers you can carry at the same time by 1.

Engineer
You can select a second Tier 1 Tool Upgrade for each available Tool. Warning: Resetting will remove all Tier 1 Perks from the Tool. Visit the Banu Musa to reapply them.

Predator

Icon for the Predator skill class


Ability Description

Pathfinder
Enkidu’s View reveals Keys and highlights opportunities like Chests with a glow. Secret Entrances are also easier to discover.

Enkidu Acuity 1
Enkidu's perception is increased, making tagging enemies easier.

Enkidu Acuity 2
Enkidu's perception is increased, making tagging enemies easier.

Emergency Aim
Holding LT/L2 will snap your aim to an enemy as they detect you, fiving you an opportunity to kill them and remain undetected.

Stealth Recon
Automatically highlight enemies when crouched and undetected.

Eagle Sense
Enkidu's Eye reveals the Patrol Path of marked enemies.

Vision Boost
Increase Eagle Vision radius.

Behind the scenes

Each of the images for the skill categories utilize the anachronistic Diwani style of Islamic calligraphy developed in the later 16th century Ottoman Empire during the reign of Sultan Suleiman I. The scorpion is an excerpt from an old proverb[4] that reads « لدغ العقارب لم يكن لعّلامة », or "Scorpions sting not out of hostility".[5] The spider reads « بنى بيت العنكبوت على وهن », or "The spider built a feeble and frail house",[6] and is based on the forty-first āyah in the Quran's twenty-ninth surah of Al-Ankabut (The Spider), which translated reads in full "The parable of those who take protectors other than Allah is that of a spider spinning a shelter. And the flimsiest of all shelters is certainly that of a spider, if only they knew."[7] In contrast to the previous quotes of Arabic origin, the eagle is a slight change to the phrase "We work in the dark to serve the light" often spoken at an Assassin apprentice's initiation as it reads « ثم من الظلام تخرج نحو النور », or "From the dark, you will come into the light, then from the light, you will return to the dark".[8]

References

  1. Su, Jake (11 September 2011). 'Assassin's Creed Mirage' Goes Back To Basics With Stealth, Parkour & Assassinations Gameplay Pillars. GeekCulture. Archived from the original on 10 September 2022. Retrieved on 14 September 2022.
  2. Assassin's Creed Mirage: Basim - The Master Assassin on the Ubisoft YouTube channel
  3. Assassin's Creed: Mirage
  4. Frembgen, Jürgen Wasim. (2004). "The Scorpion in Muslim Folklore". Asian Folklore Studies. 63 (1). Nagoya, Aichi Prefecture: Nanzan University Press, pp. 95–123. Accessed 11 July 2023
  5. Assassin's Creed (@assassinscreed) on Twitter "The Phantom
    Scorpions sting not out of hostility,
    But their nature necessitates it 🦂 #AssassinsCreed pic.twitter.com/yCvxn3Fq9I"
  6. Assassin's Creed (@assassinscreed) on Twitter "The Trickster
    The spider built a feeble and frail house
    To shelter itself, and I do not have a home like it 🕷#AssassinsCreed pic.twitter.com/T9sD823vip"
  7. Khattab, Dr. Mustafa (translator) (1995). Surah Al-'Ankabut - 1-69. Quran.com. Retrieved on 11 July 2023.
  8. Assassin's Creed (@assassinscreed) on Twitter "The Predator - From the dark, you will come into the light, then from the light, you will return to the dark. pic.twitter.com/Na2hJljgGy"