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imported>Darman36
Runes from Ultimate Edition were in-game weapon/armor boosts, not physical objects
imported>VilkaIsBack
still need diamond armor runes. getting to it.
Line 8: Line 8:
==History==
==History==
Runes were the favored writing system among the [[Viking]]s, and they used them to record things as well as for decoration. Inscribing a rune upon a weapon was believed to enhance its abilities.<ref name="ACV">''[[Assassin's Creed: Valhalla]]''</ref> Sometimes Vikings also [[tattoo]]ed runes upon themselves, as was the case with [[Valdis]].<ref name="ACV" />
Runes were the favored writing system among the [[Viking]]s, and they used them to record things as well as for decoration. Inscribing a rune upon a weapon was believed to enhance its abilities.<ref name="ACV">''[[Assassin's Creed: Valhalla]]''</ref> Sometimes Vikings also [[tattoo]]ed runes upon themselves, as was the case with [[Valdis]].<ref name="ACV" />
==List of runes==
===Armor runes ===
{| class="wikitable sortable"
! rowspan="2" |Image
! rowspan="2" |Name
! rowspan="2" |Stat Boosted
! colspan="3" |Value
|-
!Minor
!Standard
!Greater
|-
|
|Aegis Rune
|Elite Resistance
|1.4
|1.8
|?
|-
|
|Antidote Rune
|Poison Damage Resistance
|1.0
|1.5
|2.0
|-
|
|Assassin Rune
|Assassination Damage
|2.0
|2.7
|3.3
|-
|
|Bulwark Rune
|Heavy Resistance
|2.0
|2.7
|3.3
|-
|
|Evasion Rune
|Evasion
|1.0
|1.5
|2.0
|-
|
|Feather Rune
|Weight
| -1.0
| -1.3
| -1.5
|-
|
|Hunter Rune
|Ranged Damage
|1.0
|1.5
|2.0
|-
|
|Remedy Rune
|Poison Buildup Resistance
|1.0
|1.5
|2.0
|-
|
|Rune of Life
|Health
|11.0
|14.9
|18.9
|-
|
|Rune of Protection
|Light Resistance
|2.0
|2.7
|3.3
|-
|
|Rune of Rain
|Fire Damage Resistance
|1.0
|1.5
|2.0
|-
|
|Safeguard Rune
|Range Resistance
|1.5
|2.0
|2.5
|-
|
|Shadow Rune
|Stealth
|1.0
|1.5
|2.0
|-
|
|Shell Rune
|Armor
|3.0
|4.0
|5.0
|-
|
|Shield Rune
|Melee Resistance
|2.1
|2.8
|3.5
|-
|
|Warrior Rune
|Melee Damage
|1.0
|1.5
|2.0
|-
|
|Water Rune
|Fire Buildup Resistance
|1.0
|1.5
|2.0
|}
===Weapon runes===
;Round runes
{| class="wikitable sortable"
! rowspan="2" |Image
! rowspan="2" |Name
! rowspan="2" |Stat Boosted
! colspan="3" |Value
|-
!Minor
!Standard
!Greater
|-
|
|Assassin Rune
|Assassination Damage
|2.0
|2.7
|3.3
|-
|
|Blunt Rune
|Stun
|3.0
|4.0
|5.0
|-
|
|Burst Rune
|Fire Buildup
|2.0
|2.7
|3.3
|-
|
|Combustion Rune
|Fire Damage
|2.0
|2.7
|3.3
|-
|
|Drengiligr Rune
|Elite Damage
|3.0
|4.0
|5.0
|-
|
|Flanking Rune
|Back Damage
|6.0
|8.0
|10.0
|-
|
|Headhunter Rune
|Headshot Damage
|1.4
|1.9
|2.3
|-
|
|Light Rune
|Weight
| -1.0
| -1.3
| -1.5
|-
|
|Rune of Agility
|Light Damage
|3.0
|4.0
|5.0
|-
|
|Rune of Finesse
|Critical Chance
|2.0
|2.7
|3.3
|-
|
|Rune of Force
|Heavy Damage
|3.0
|4.0
|5.0
|-
|
|Rune of Haste
|Speed
|1.0
|1.3
|1.7
|-
|
|Rune of Perfection
|Critical Damage
|4.9
|6.5
|8.0
|-
|
|Rune of Rage
|Attack
|2.4
|3.2
|4.0
|-
|
|Rune of Reinforcement
|Block
|3.0
|4.0
|5.0
|-
|
|Rune of Tactics
|Ability Damage
|5.0
|6.0
|7.0
|-
|
|Shadow Rune
|Stealth
|5.0
|6.0
|7.0
|-
|
|Toxin Rune
|Poison Buildup
|2.0
|2.7
|3.3
|-
|
|Venom Rune
|Poison Damage
|2.0
|2.7
|3.3
|}
;Diamond runes
{| class="wikitable sortable"
!Image
!Name
!Perk
|-
|
|Block Fury Rune
|Increase Attack after a Shield Block
|-
|
|Blunt Joint Rune
|Increase Stun when hitting Weak Points
|-
|
|Chain Finisher Fury Rune
|Increase Attack after a combo finisher (up to 5 times)
|-
|
|Chained Deft Rune
|Increase Critical Chance after each hit (up to 10 times)
|-
|
|Chained Fury Rune
|Increase Attack after each hit (up to 10 times)
|-
|
|Chained Perfection Rune
|Increase Critical Damage after each hit (up to 10 times)
|-
|
|Chained Swiftness Rune
|Increase Speed after each hit (up to 10 times)
|-
|
|Critical Knockdown Rune
|Heavy Critical Hits knock enemies on the ground
|-
|
|Critical Spark Rune
|Ignite your weapon after critical hits
|-
|
|Curative Block Rune
|Restore some Health after blocking 5 times
|-
|
|Curative Guard Rune
|Restore some Health on parry
|-
|
|Curative Joint Rune
|Weak Point hits restore some Health
|-
|
|Curative Perfection Rune
|Restore a low amount of Health for each Critical Hit
|-
|
|Dash Fury Rune
|Increase Melee Damage after a Dodge
|-
|
|Damaged Fury Rune
|Increase Attack after taking a hit
|-
|
|Death Smoke Rune
|Deploy a Smoke Bomb on Kill when outnumbered
|-
|
|Deft Joint Rune
|Increase Critical Chance when hitting Weak Points
|-
|
|Desperate Deft Rune
|Increase Critical Chance when low Health
|-
|
|Desperate Perfection Rune
|Increase Critical Damage when low Health
|-
|
|Desperate Swiftness Rune
|Increase Speed when low Health
|-
|
|Desperate Tactics Rune
|Increase Ability Damage when low Health
|-
|
|Emergency Smoke Rune
|Throw a Smoke Bomb after a Close Range Shot
|-
|
|Expert Range Rune
|Increase Attack the further you are from your enemy
|-
|
|Fire Execution Rune
|Heavy hits set fallen enemies on fire
|-
|
|Fire Guard Rune
|Parrying has a chance to create a small fire around you
|-
|
|Flanking Dash Rune
|Increase Back Damage when dodging
|-
|
|Forceful Block Rune
|Increase Heavy Damage when blocking
|-
|
|Forceful Dash Rune
|Increase Heavy Damage when dodging
|-
|
|Heavy Fury Rune
|Increase Ranged Damage the heavier you are
|-
|
|Light Deft Rune
|Increase Critical Chance the lighter you are
|-
|
|Light Momentum Rune
|Increase Light Damage after a Heavy Finisher
|-
|
|Melee Block Rune
|Increase Melee Damage when blocking
|-
|
|Momentum Rune
|Increase Heavy Damage after each ligh hit (up to 6 times)
|-
|
|Momentum Fury Rune
|Increase Attack after a Heavy Finisher
|-
|
|Overwhelmed Deft Rune
|Increase Critical Chance when surrounded by more than 3 enemies
|-
|
|Overwhelmed Fury Rune
|Increase Attack when surrounded by more than 3 enemies
|-
|
|Overwhelmed Perfection Rune
|Increase Critical Damage when surrounded by more than 3 enemies
|-
|
|Poison Guard Rune
|Chance of Poison Cloud on parry
|-
|
|Ranged Block Rune
|Increase Ranged Damage when blocking a ranged attack
|-
|
|Sleep Block Rune
|Detonate a Sleep Bomb after blocking 5 times
|-
|
|Spark Guard Rune
|Chance to ignite your weapon on parry
|-
|
|Stalwart Flanking Rune
|Increase Ranged Damage when close to full Health
|-
|
|Stalwart Fury Rune
|Increase Attack when close to full Health
|-
|
|Stalwart Perfection Rune
|Increase Critical Damage when close to full Health
|-
|
|Stalwart Swiftness Rune
|Increase Speed when close to full Health
|-
|
|Stealth Sleep Rune
|Stealth Headshot creates a Sleep Cloud around the body
|-
|
|Strong Chain Finisher Rune
|Increase Heavy Damage after a Heavy Finisher (up to 5 times)
|-
|
|Strong Guard Rune
|Increase Heavy Damage when parrying
|-
|
|Swift Block Rune
|Increase Speed when blocking (up to 5 times)
|-
|
|Swift Dash Rune
|Increase Speed when dodging
|-
|
|Swift Joint Rune
|Increase Speed when hitting Weak Points
|-
|
|Tactical Block Rune
|Increase Heavy Damage based on how long you maintain the block stance
|-
|
|Trap Shot Rune
|Stealth Headshot Kill automatically spawn a trap
|-
|
|Venom Guard Rune
|Chance to poison your enemy on parry
|-
|
|Venom Momentum Rune
|Heavy Combo Finisher Hits have a chance to drop a Poison Cloud
|}


==Appearances==
==Appearances==
Line 16: Line 521:
*''[[Discovery Tour: Viking Age]]''
*''[[Discovery Tour: Viking Age]]''
*''[[Echoes of History]]'' {{Mo}}
*''[[Echoes of History]]'' {{Mo}}
*''[[Assassin's Creed: Codename Hexe]]''


==References==
==References==

Revision as of 13:43, 10 October 2022

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Eivor blowing a horn marked with runes

Runes are a collection of early letters commonly used among a number of Germanic languages before being largely replaced by the Latin alphabet.

History

Runes were the favored writing system among the Vikings, and they used them to record things as well as for decoration. Inscribing a rune upon a weapon was believed to enhance its abilities.[1] Sometimes Vikings also tattooed runes upon themselves, as was the case with Valdis.[1]

List of runes

Armor runes

Image Name Stat Boosted Value
Minor Standard Greater
Aegis Rune Elite Resistance 1.4 1.8 ?
Antidote Rune Poison Damage Resistance 1.0 1.5 2.0
Assassin Rune Assassination Damage 2.0 2.7 3.3
Bulwark Rune Heavy Resistance 2.0 2.7 3.3
Evasion Rune Evasion 1.0 1.5 2.0
Feather Rune Weight -1.0 -1.3 -1.5
Hunter Rune Ranged Damage 1.0 1.5 2.0
Remedy Rune Poison Buildup Resistance 1.0 1.5 2.0
Rune of Life Health 11.0 14.9 18.9
Rune of Protection Light Resistance 2.0 2.7 3.3
Rune of Rain Fire Damage Resistance 1.0 1.5 2.0
Safeguard Rune Range Resistance 1.5 2.0 2.5
Shadow Rune Stealth 1.0 1.5 2.0
Shell Rune Armor 3.0 4.0 5.0
Shield Rune Melee Resistance 2.1 2.8 3.5
Warrior Rune Melee Damage 1.0 1.5 2.0
Water Rune Fire Buildup Resistance 1.0 1.5 2.0

Weapon runes

Round runes
Image Name Stat Boosted Value
Minor Standard Greater
Assassin Rune Assassination Damage 2.0 2.7 3.3
Blunt Rune Stun 3.0 4.0 5.0
Burst Rune Fire Buildup 2.0 2.7 3.3
Combustion Rune Fire Damage 2.0 2.7 3.3
Drengiligr Rune Elite Damage 3.0 4.0 5.0
Flanking Rune Back Damage 6.0 8.0 10.0
Headhunter Rune Headshot Damage 1.4 1.9 2.3
Light Rune Weight -1.0 -1.3 -1.5
Rune of Agility Light Damage 3.0 4.0 5.0
Rune of Finesse Critical Chance 2.0 2.7 3.3
Rune of Force Heavy Damage 3.0 4.0 5.0
Rune of Haste Speed 1.0 1.3 1.7
Rune of Perfection Critical Damage 4.9 6.5 8.0
Rune of Rage Attack 2.4 3.2 4.0
Rune of Reinforcement Block 3.0 4.0 5.0
Rune of Tactics Ability Damage 5.0 6.0 7.0
Shadow Rune Stealth 5.0 6.0 7.0
Toxin Rune Poison Buildup 2.0 2.7 3.3
Venom Rune Poison Damage 2.0 2.7 3.3
Diamond runes
Image Name Perk
Block Fury Rune Increase Attack after a Shield Block
Blunt Joint Rune Increase Stun when hitting Weak Points
Chain Finisher Fury Rune Increase Attack after a combo finisher (up to 5 times)
Chained Deft Rune Increase Critical Chance after each hit (up to 10 times)
Chained Fury Rune Increase Attack after each hit (up to 10 times)
Chained Perfection Rune Increase Critical Damage after each hit (up to 10 times)
Chained Swiftness Rune Increase Speed after each hit (up to 10 times)
Critical Knockdown Rune Heavy Critical Hits knock enemies on the ground
Critical Spark Rune Ignite your weapon after critical hits
Curative Block Rune Restore some Health after blocking 5 times
Curative Guard Rune Restore some Health on parry
Curative Joint Rune Weak Point hits restore some Health
Curative Perfection Rune Restore a low amount of Health for each Critical Hit
Dash Fury Rune Increase Melee Damage after a Dodge
Damaged Fury Rune Increase Attack after taking a hit
Death Smoke Rune Deploy a Smoke Bomb on Kill when outnumbered
Deft Joint Rune Increase Critical Chance when hitting Weak Points
Desperate Deft Rune Increase Critical Chance when low Health
Desperate Perfection Rune Increase Critical Damage when low Health
Desperate Swiftness Rune Increase Speed when low Health
Desperate Tactics Rune Increase Ability Damage when low Health
Emergency Smoke Rune Throw a Smoke Bomb after a Close Range Shot
Expert Range Rune Increase Attack the further you are from your enemy
Fire Execution Rune Heavy hits set fallen enemies on fire
Fire Guard Rune Parrying has a chance to create a small fire around you
Flanking Dash Rune Increase Back Damage when dodging
Forceful Block Rune Increase Heavy Damage when blocking
Forceful Dash Rune Increase Heavy Damage when dodging
Heavy Fury Rune Increase Ranged Damage the heavier you are
Light Deft Rune Increase Critical Chance the lighter you are
Light Momentum Rune Increase Light Damage after a Heavy Finisher
Melee Block Rune Increase Melee Damage when blocking
Momentum Rune Increase Heavy Damage after each ligh hit (up to 6 times)
Momentum Fury Rune Increase Attack after a Heavy Finisher
Overwhelmed Deft Rune Increase Critical Chance when surrounded by more than 3 enemies
Overwhelmed Fury Rune Increase Attack when surrounded by more than 3 enemies
Overwhelmed Perfection Rune Increase Critical Damage when surrounded by more than 3 enemies
Poison Guard Rune Chance of Poison Cloud on parry
Ranged Block Rune Increase Ranged Damage when blocking a ranged attack
Sleep Block Rune Detonate a Sleep Bomb after blocking 5 times
Spark Guard Rune Chance to ignite your weapon on parry
Stalwart Flanking Rune Increase Ranged Damage when close to full Health
Stalwart Fury Rune Increase Attack when close to full Health
Stalwart Perfection Rune Increase Critical Damage when close to full Health
Stalwart Swiftness Rune Increase Speed when close to full Health
Stealth Sleep Rune Stealth Headshot creates a Sleep Cloud around the body
Strong Chain Finisher Rune Increase Heavy Damage after a Heavy Finisher (up to 5 times)
Strong Guard Rune Increase Heavy Damage when parrying
Swift Block Rune Increase Speed when blocking (up to 5 times)
Swift Dash Rune Increase Speed when dodging
Swift Joint Rune Increase Speed when hitting Weak Points
Tactical Block Rune Increase Heavy Damage based on how long you maintain the block stance
Trap Shot Rune Stealth Headshot Kill automatically spawn a trap
Venom Guard Rune Chance to poison your enemy on parry
Venom Momentum Rune Heavy Combo Finisher Hits have a chance to drop a Poison Cloud

Appearances

References