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FINALLY UP! Still a stub. More info, cover TBA. Via Billboard: http://blbrd.cm/HWqHTK
 
 
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{{DISPLAYTITLE:''Assassin's Creed: Origins'' soundtrack}}
{{DISPLAYTITLE:''Assassin's Creed: Origins'' soundtrack}}{{Era|ACO|RW}}
{{Era|ACO|RW}}
{{Stub}}
{{Soundtrack Infobox
{{Soundtrack Infobox
|name = Assassin's Creed: Origins (Original Game Soundtrack)
|name = ''Assassin's Creed: Origins'' (Original Game Soundtrack)
|image = AC Origins soundtrack.jpg
|image = AC Origins OST coverart.jpg
|composer = [[Sarah Schachner]]
|composer = [[Sarah Schachner]]
|arranger =
|arranger =
Line 10: Line 8:
|no discs = 1
|no discs = 1
|no tracks = 27
|no tracks = 27
|length = TBA
|length = 1:11:45
|release = Oct 27, 2017
|release = October 27, 2017 (CD)<br>TBA (vinyl)
|link= iTunes <br>Amazon}}
|link= [https://itunes.apple.com/us/album/assassins-creed-origins-original-game-soundtrack/id1298694737 iTunes]<br>[https://play.google.com/store/music/album/Sarah_Schachner_Assassin_s_Creed_Origins_Original?id=Bpszeano3hxijzdxifx7jtp76om Google Play]<br>[https://www.amazon.com/dp/B076P99FW6/ Amazon]}}
The '''''Assassin's Creed: Origins'' soundtrack''' is a collection of music tracks written by [[United States|American]] composer [[Sarah Schachner]] that were used as background music in ''[[Assassin's Creed: Origins]]''. It was released online on October 27, 2017.
The '''''Assassin's Creed: Origins'' soundtrack''' is a collection of music tracks written by [[United States|American]] composer [[Sarah Schachner]] that were used as background music in ''[[Assassin's Creed: Origins]]''. It was released digitally on October 27, 2017. A vinyl edition is expected, though there are no known plans to make a physical CD.<ref>{{Twitter|SarahSchachner|status/923659782283653120|Sarah Schachner|quote=@H4RR7H @VulakAerr Not that I know of, but there will be a vinyl edition.|image=|backup=}}</ref> Players who pre-ordered ''Collectors'' or ''Special Editions'' of ''Origins'' received a CD with 15 bonus gameplay cues<ref>{{Twitter|H4RR7H|status/923731219434545152|Harry @ MoTR|quote=[https://pbs.twimg.com/media/DNHAo0IUEAAMrs5.jpg pic.twitter.com/5YdFNIRulp]|image=|noimage=|backup=}}</ref> also by Schachner.<ref>{{Twitter|SarahSchachner|status/923595742031233024|Sarah Schachnew|quote=[https://pbs.twimg.com/media/DNFFathVAAExHzi.jpg pic.twitter.com/OCBiBNpcdi]|image=|noimage=|backup=}}</ref>
 
==Background==
Because historians do not know what contemporary [[Ptolemaic Kingdom|Ptolemaic]] [[Egypt]] music could have sounded like and can only make assumptions, Schachner decided to merge old and new styles. In her view, this not only reflected a culture deeply tied to its mythology, but also was in keeping with [[Assassin's Creed (series)|the series]]' themes of secretive organizations and the near-supernatural.<ref name="Billboard">{{Cite web| url=https://www.billboard.com/articles/news/8005935/sarah-schachner-ancient-egypt-assassins-creed-origins |title= Stalk like an Egyptian: Sarah Schachner Sojourns to Ancient Egypt For 'Assassin's Creed Origins' Score | archiveurl=| archivedate=| author=Parisi, Paula| date=19 October, 2017| publisher=''{{Wiki|Billboard (magazine)|Billboard}}''| accessdate= 19 April 2019}}</ref><ref name="Ubisoft">{{Cite web| url=https://blog.ubi.com/assassins-creed-origins-creating-soundtrack-ancient-egypt/ |title= ''Assassin's Creed Origins'' – Creating the Soundtrack for Ancient Egypt | archiveurl=http://web.archive.org/web/20171103133900/blog.ubi.com/assassins-creed-origins-creating-soundtrack-ancient-egypt/| archivedate=3 November 2017| author= Reparaz, Mikel| date=20 October, 2014| publisher=''Ubisoft''| accessdate= 20 October 2017}}</ref> Another theme she hoped to convey was the perceived dual nature of the Egyptian deserts as lands home to both nature's exotic beauty and its unforgiving power, as heard in the rough sounds made by an undisclosed string instrument.<ref name="Ubisoft" />
 
As such, Schachner used traditional instruments when creating the score, ranging from the {{Wiki|oud}}, lyres, and various bells and winds,<ref name="Billboard" /> to lutes, rattles, and animal-hide drums,<ref name="Ubisoft" /> all of which would "bring [the player] back to the sand."<ref name="Billboard" /> Not wanting to retread the stereotypically "Middle Eastern" sounds that were expected,<ref name="Ubisoft" /> she then ran the recordings through a {{Wiki|Yamaha CS-80|CS-80 synthesizer}} in order to give them the air of mystery that pervades ''Assassin's Creed''.<ref name="Billboard" /> As a result, ''Origins''{{'}} ambient tracks are moodier than music used in previous games, but are perfectly complimentary given ''Origins''<nowiki>'</nowiki> apparent mytho-historical setting and Bayek's more mature outlook on life due to having been a Medjay for many years.<ref name="Ubisoft" /> Schachner not only composed all the music, she also performed it and provided the vocals for the track "Ezio's Family (''Origins'' version)".<ref name="Billboard" />
 
While the final bonus track is named "Great Sea Sand", the region's actual name is "Great Sand Sea".


==Track listing==
==Track listing==
#''Assassin's Creed Origins'' Main Theme - 3:17
#''Assassin's Creed Origins'' Main Theme - 3:15
#Return of the [[Medjay]] - TBA
#Return of the [[Medjay]] - 2:30
#[[Bayek]] of [[Siwa]] - TBA
#[[Bayek]] of [[Siwa]] - 2:35
#The Shimmering Sands - TBA
#The Shimmering Sands - 3:07
#The Battle of [[Krokodilopolis]] - TBA
#The [[The Crocodile's Jaws|Battle]] of [[Krokodilopolis]] - 2:39
#The Tongueless Land - TBA
#The Tongueless Land - 3:29
#Legions of Blood - 2:39
#Legions of Blood - 2:38
#Dead Kings and Living Gods - 3:21
#Dead Kings and Living Gods - 3:20
#Fire in the Duat - TBA
#Fire in the [[Duat]] - 3:17
#Born of the Sun - TBA
#Born of the Sun - 2:38
#Winds Of [[Cyrene]] - TBA
#Winds Of [[Cyrene]] - 4:07
#I Walk on Your Water - 3:10
#I Walk on Your Water - 3:09
#The [[Order of the Ancients]] - TBA
#The [[Order of the Ancients]] - 1:53
#Nomads of the White Desert - 2:56
#Nomads of the [[White Desert]] - 2:54
#Be My Eyes - TBA
#Be My Eyes - 1:48
#The Cracked Wall - TBA
#The Cracked Wall - 1:54
#The [[Alexander the Great|Alexandrian]] {{Wiki|Alexandrian Pleiad|Pleiad}} - TBA
#The [[Alexandrian Pleiad]] - 3:44
#Desert Delirium - TBA
#Desert Delirium - 1:56
#Apep's Vengeance - TBA
#[[Apep]]'s [[The Lizard's Mask|Vengeance]] - 2:40
#Across the Dunes - TBA
#Across the Dunes - 2:34
#The Last [[Medjay]] - TBA
#The Last Medjay - 2:14
#Chthonic Invasion - TBA
#Chthonic Invasion - 1:44
#A Divided Land - TBA
#A Divided Land - 2:17
#Ptolemy's Lament - TBA
#Ptolemy's Lament - 2:41
#[[The Hyena]]'s Fire - TBA
#[[Khaliset|The Hyena]]'s Fire - 2:51
#Moonlight on the Nile - TBA
#Moonlight on the [[Nile]] - 1:39
#[[Ezio Auditore da Firenze|Ezio]]'s [[House of Auditore|Family]] (''Origins'' Version) - TBA
#[[Ezio Auditore da Firenze|Ezio]]'s [[House of Auditore|Family]] (''Origins'' Version) - 2:23


==Creation of the score==
==''Collector's Edition''==
Because historians do not know what contemporary ancient Egyptian music could have sounded like and can only make assumptions, Schachner merged old an new styles. In her view, this not only reflected a culture deeply tied to its mythology, but also was in keeping with the series' themes of secretive organizations and the near-supernatural. As such, Schachner used traditional [[Egypt]]ian instruments when creating the score, including the {{Wiki|oud}}, lyres, and various bells and winds that "always bring [the listener] back to the sand." She then ran the recordings through a {{Wiki|Yamaha CS-80|CS-80 synthesizer}} in order to give them the air of mystery that pervades the series.<ref name= "Billboard">[https://www.billboard.com/articles/news/8005935/sarah-schachner-ancient-egypt-assassins-creed-origins Billboard - ''Stalk like an Egyptian: Sarah Schachner Sojourns to Ancient Egypt For <nowiki>'</nowiki>Assassin's Creed Origins<nowiki>'</nowiki> Score '']</ref>
{{Soundtrack Infobox
|name = ''Assassin's Creed Origins - The Soundtrack''
|image = ACO Collector.jpg
|composer = Sarah Schachner
|arranger =
|producer =
|no discs = 1
|no tracks = 15
|length = 0:15:28
|release = Oct 27, 2017
|link= [https://www.discogs.com/Sarah-Schachner-Assassins-Creed-Origins-The-Soundtrack/release/11056857 Discogs]}}
#Eagle Mode Desert - 0:40
#Enter Biome [[Black Desert|Black Mountain]] - 0:47
#Enter Biome Nile Valley - 0:46
#Land Vehicle - 0:41
#Last NPC Remaining Variation 02 - 1:15
#Normal Fight Variation 02 - 2:26
#Outnumbered Fight Variation 01 - 2:23
#Overheat - 1:08
#Reach [[Viewpoints|High Point]] Cyrene - 0:42
#Reach High Point [[Faiyum]] - 0:44
#Sandstorm - 1:16
#Sea Vehicle - 0:39
#Stealth Variation 05 - 2:27
#Time Without Conflict White Desert - 0:56
#Time Without Conflict Great Sea Sand - 0:59


==Trivia==
{{-}}
*Schachner not only composed all the music, she also performed it and also provided the vocals for the track "Ezio's Family (Origins version).<ref name="Billboard"/>


==Reference==
==References==
{{Reflist}}
{{Reflist}}
{{Soundtracks}}
{{Soundtracks}}
<!--[ru:Assassin's Creed: Origins Soundtrack]
[fr:Bande originale d'Assassin's Creed: Origins]-->
[[Category:Soundtracks]]
[[Category:Assassin's Creed: Origins]]

Latest revision as of 23:47, 10 May 2026

The Assassin's Creed: Origins soundtrack is a collection of music tracks written by American composer Sarah Schachner that were used as background music in Assassin's Creed: Origins. It was released digitally on October 27, 2017. A vinyl edition is expected, though there are no known plans to make a physical CD.[1] Players who pre-ordered Collectors or Special Editions of Origins received a CD with 15 bonus gameplay cues[2] also by Schachner.[3]

Background[edit | edit source]

Because historians do not know what contemporary Ptolemaic Egypt music could have sounded like and can only make assumptions, Schachner decided to merge old and new styles. In her view, this not only reflected a culture deeply tied to its mythology, but also was in keeping with the series' themes of secretive organizations and the near-supernatural.[4][5] Another theme she hoped to convey was the perceived dual nature of the Egyptian deserts as lands home to both nature's exotic beauty and its unforgiving power, as heard in the rough sounds made by an undisclosed string instrument.[5]

As such, Schachner used traditional instruments when creating the score, ranging from the oud, lyres, and various bells and winds,[4] to lutes, rattles, and animal-hide drums,[5] all of which would "bring [the player] back to the sand."[4] Not wanting to retread the stereotypically "Middle Eastern" sounds that were expected,[5] she then ran the recordings through a CS-80 synthesizer in order to give them the air of mystery that pervades Assassin's Creed.[4] As a result, Origins' ambient tracks are moodier than music used in previous games, but are perfectly complimentary given Origins' apparent mytho-historical setting and Bayek's more mature outlook on life due to having been a Medjay for many years.[5] Schachner not only composed all the music, she also performed it and provided the vocals for the track "Ezio's Family (Origins version)".[4]

While the final bonus track is named "Great Sea Sand", the region's actual name is "Great Sand Sea".

Track listing[edit | edit source]

  1. Assassin's Creed Origins Main Theme - 3:15
  2. Return of the Medjay - 2:30
  3. Bayek of Siwa - 2:35
  4. The Shimmering Sands - 3:07
  5. The Battle of Krokodilopolis - 2:39
  6. The Tongueless Land - 3:29
  7. Legions of Blood - 2:38
  8. Dead Kings and Living Gods - 3:20
  9. Fire in the Duat - 3:17
  10. Born of the Sun - 2:38
  11. Winds Of Cyrene - 4:07
  12. I Walk on Your Water - 3:09
  13. The Order of the Ancients - 1:53
  14. Nomads of the White Desert - 2:54
  15. Be My Eyes - 1:48
  16. The Cracked Wall - 1:54
  17. The Alexandrian Pleiad - 3:44
  18. Desert Delirium - 1:56
  19. Apep's Vengeance - 2:40
  20. Across the Dunes - 2:34
  21. The Last Medjay - 2:14
  22. Chthonic Invasion - 1:44
  23. A Divided Land - 2:17
  24. Ptolemy's Lament - 2:41
  25. The Hyena's Fire - 2:51
  26. Moonlight on the Nile - 1:39
  27. Ezio's Family (Origins Version) - 2:23

Collector's Edition[edit | edit source]

  1. Eagle Mode Desert - 0:40
  2. Enter Biome Black Mountain - 0:47
  3. Enter Biome Nile Valley - 0:46
  4. Land Vehicle - 0:41
  5. Last NPC Remaining Variation 02 - 1:15
  6. Normal Fight Variation 02 - 2:26
  7. Outnumbered Fight Variation 01 - 2:23
  8. Overheat - 1:08
  9. Reach High Point Cyrene - 0:42
  10. Reach High Point Faiyum - 0:44
  11. Sandstorm - 1:16
  12. Sea Vehicle - 0:39
  13. Stealth Variation 05 - 2:27
  14. Time Without Conflict White Desert - 0:56
  15. Time Without Conflict Great Sea Sand - 0:59

References[edit | edit source]

  1. Sarah Schachner (@SarahSchachner) on Twitter "@H4RR7H @VulakAerr Not that I know of, but there will be a vinyl edition."
  2. Harry @ MoTR (@H4RR7H) on Twitter "pic.twitter.com/5YdFNIRulp"
  3. Sarah Schachnew (@SarahSchachner) on Twitter "pic.twitter.com/OCBiBNpcdi"
  4. 4.0 4.1 4.2 4.3 4.4 Parisi, Paula (19 October, 2017). Stalk like an Egyptian: Sarah Schachner Sojourns to Ancient Egypt For 'Assassin's Creed Origins' Score. Billboard. Retrieved on 19 April 2019.
  5. 5.0 5.1 5.2 5.3 5.4 Reparaz, Mikel (20 October, 2014). Assassin's Creed Origins – Creating the Soundtrack for Ancient Egypt. Ubisoft. Archived from the original on 3 November 2017. Retrieved on 20 October 2017.