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Created page with "{{Era|ACAC|AC|ACBL|AC2|AC2D|ACB|ACR|AC3|AC3L|PL}} {{Revamp}} thumb|The Memory Corridor in ''Assassin's Creed II''. The '''Memory Corr..."
 
imported>VatsaAWB
m Unlinking "Cristina Memories"
 
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{{Era|ACAC|AC|ACBL|AC2|AC2D|ACB|ACR|AC3|AC3L|PL}}
{{Era|ACAC|AC|ACBL|AC2|AC2D|ACB|ACR|AC3|AC3L|PL}}
{{Revamp}}
{{Revamp}}
[[File:ACBSP 2011-06-05 08-28-02-05.jpg|thumb|The Memory Corridor in ''Assassin's Creed II''.]]
[[File:ACBSP 2011-06-05 08-28-02-05.jpg|thumb|The Memory Corridor in the Animus 2.0.]]
The '''Memory Corridor''' was a digital construct that allowed the [[Animus]] to recreate accurate images from a subject's [[genetic memory]]. It appeared as an empty virtual space located within Animi.
The '''Memory Corridor''' was a digital construct that allowed the [[Animus]] to recreate accurate images from a subject's [[genetic memory]]. It appeared to the user as an empty virtual space located within Animi. When the memory loaded, the virtual environment would be recreated over the memory corridor.<ref name="AC">''[[Assassin's Creed]]''</ref><ref name="AC2">''[[Assassin's Creed II]]''</ref><ref name="Brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref><ref name="Revelations">''[[Assassin's Creed: Revelations]]''</ref>


==Usage==
==Usage==
The corridor was mainly used as a waiting room between memories, where those using the Animus had the possibility to roam around while a memory was being compiled.
The corridor was mainly used as a "loading screen" between memories, where the user could roam around while a memory was being compiled. The memory corridor appeared to be an endless void, having a different appearance in each software version of the Animus. If the user got desynchronised while reliving a memory, his avatar returned back to the corridor, allowing the memory to load again.<ref name="AC"/><ref name="AC2"/><ref name="Brotherhood"/><ref name="Revelations"/>


Additionally, in it, dying [[assassination targets]] shared their last words with the [[Assassins|Assassin]] who had killed them; most likely to place an emphasis on their final moments.<ref name="AC">''[[Assassin's Creed]]''</ref><ref name="AC2">''[[Assassin's Creed II]]''</ref>
Additionally, the final moments of [[Assassination targets]] were displayed in the memory corridor, where the Assassin shared his final words with the target, before performing their last rites.<ref name="AC"/><ref name="AC2"/>


It was also used as a location for a tutorial for [[Desmond Miles]]' first use of the Animus,<ref name="AC" /> and later, as an interface for [[Rebecca Crane]]'s [[Animus Virtual Training Program]].<ref name="Brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref>
It was also used as a location for the tutorial for [[Desmond Miles]], when he first used the Animus at [[Abstergo]]<ref name="AC" /> and later, as an interface for [[Rebecca Crane]]'s [[Animus Virtual Training Program]].<ref name="Brotherhood"/>


==Appearance==
==Appearance==
The corridor had various backgrounds, based on the version of Animus being used and the type of memory being accessed.
The corridor had different appearances, varying with the version of Animus being used and the type of memory being accessed.


===Animus Project===
===Animus 1.28===
====Animus 1.0====
The [[Abstergo Industries]] Animus 1.28 originally had an icy-blue background, that included fog and parts of computer code existent. The user could move the avatar of his ancestor freely around this simulation, and could use all weapons.<ref name="AC"/>
The [[Abstergo Industries]] Animus 1.28 originally had an icy-blue background, that included fog and parts of computer code existent.<ref name="AC"/>


====Animus 2.0====
===Animus 2.0===
The Animus 2.03's background was light gray with white lines, and was the main corridor used within the Animus 2.03, coming to be known as the "White Room".<ref name="AC2"/>
[[File:CesareThrown.jpg|thumb|250px|left|The Memory Corridor at the end of a traumatic memory, Pax Romana.]]
This background was a light grey with white lines, and was the main corridor used within the Animus 2.0, and 2.03, coming to be known as the "White Room".


====Bleeding effect====
In the Animus 2.0, the avatar could only be made to run or walk around, but this restriction was removed in the upgraded versions, allowing the user to use weapons as well.<ref name="AC2"/>
This corridor, while being viewed using the [[Bleeding effect]], was mostly black with white lines.<ref name="AC2"/>


====Repressed memories====
The background changed for certain memories, such as repressed memories, or traumatic parts of the ancestor's life. Examples of repressed memories were Cristina memories, a ghost-like [[Ezio Auditore]] chased another phantom figure – [[Cristina Vespucci]] – through a dark, red-hued corridor with floating binary code. This corridor remained for a much longer time than most other memories, and the memory could take a very long time to compile.<ref name="Brotherhood"/>
Present in the [[Cristina Memories|Cristina memories]], a ghost-like [[Ezio Auditore]] chased another phantom figure – [[Cristina Vespucci]] – through a dark, red-hued corridor with floating binary code.<ref name="Brotherhood"/>


====Traumatic memories====
[[Pax Romana]] was an example of a traumatic memory. The corridor took on an orange colouration with broken fragments of data. This occurred when Desmond first tried accessing the memory and after the death of [[Cesare Borgia]], once Ezio threw Cesare off of the [[Viana Castle|Viana castle]] wall.<ref name="Brotherhood"/>
Seen during [[Pax Romana]], the corridor took on an orange coloration with broken fragments of data. This occurred when Desmond first tried accessing the memory and after the death of [[Cesare Borgia]], once Ezio threw Cesare off of the [[Viana Castle|Viana castle]] wall.<ref name="Brotherhood"/>


====Safe mode====
===Animus 3.0===
The safe mode program built into the Animus, known as the "[[Black Room]]", had a varying dark and bright blue background with black lines, the polar opposite of the appearance of Animus 2.03 in its stable condition.<ref name="Revelations">''[[Assassin's Creed: Revelations]]''</ref>
 
====First Civilization====
While viewing the memories of [[Altaïr Ibn-La'Ahad]] that were stored on [[Memory Seals|memory seals]], the corridor developed golden symbols similar to those embedded on the [[Masyaf Keys]].<ref name="Revelations"/>
 
====Animus 3.0====
The Animus 3.0's background was similar to that of the Animus 1.28, in that it was icy-blue, but without the fog. It also to be composed of triangular fragments.<ref name="AC3">''[[Assassin's Creed III]]''</ref>
The Animus 3.0's background was similar to that of the Animus 1.28, in that it was icy-blue, but without the fog. It also to be composed of triangular fragments.<ref name="AC3">''[[Assassin's Creed III]]''</ref>
====Abstergo Entertainment====
The corridor within the portable Animi, available to the public, contained a black background with dark blue floating spheres.<ref name="Liberation">''[[Assassin's Creed III: Liberation]]''</ref>


===Animi Training Program===
===Animi Training Program===
====First stage====
During the first [[Assassin's Creed: Brotherhood|training stage]] of the [[Animi Training Program]], the memory corridor appeared to be a combination of the Animus 1.28 and 2.03. It had both a blue, fog-filled background and white lines.<ref name="Brotherhood"/>
During the first [[Assassin's Creed: Brotherhood|training stage]] of the [[Animi Training Program]], the memory corridor appeared to be a combination of the Animus 1.28 and 2.03. It had both a blue, fog-filled background and white lines.<ref name="Brotherhood"/>


====Second stage====
The corridor within the Animi that was used for the [[Assassin's Creed: Revelations|second stage]] of Abstergo's training program had a gray background with cubical fragments.<ref name="Revelations"/>
The corridor within the Animi that was used for the [[Assassin's Creed: Revelations|second stage]] of Abstergo's training program had a gray background with cubical fragments.<ref name="Revelations"/>


====Animus (game console)====
===Safe mode===
The Animus software that was made available to the general public contained a black corridor with a red and blue {{Wiki|bokeh}} pattern.<ref name="AC3"/>
The safe mode program built into the Animus, known as the "[[Black Room]]", had a varying dark and bright blue background with black lines, the polar opposite of the appearance of Animus 2.03 in its stable condition.<ref name="Revelations">''[[Assassin's Creed: Revelations]]''</ref>
 
===First Civilization===
While viewing the memories of [[Altaïr Ibn-La'Ahad]] that were stored on [[Memory Seals|memory seals]], the corridor developed golden symbols similar to those embedded on the [[Masyaf Keys]].<ref name="Revelations"/>
 
===Bleeding effect===
When a person experienced the bleeding effect, he experienced something similar to the memory corridor, albeit in all black. At first figures and objects in the memory would appear to be white on a black background, though they got gradually more detailed, until a point where the memory corridor disappeared and got replaced with a memory, in a similar manner to an Animus.<ref name="AC2" />


==Trivia==
==Trivia==
Line 75: Line 67:


==Gallery==
==Gallery==
<gallery widths="180" position="center" spacing="small" captionalign="center" captiontextcolor="#ffffff">
<gallery widths="180" position="center" spacing="small" captionalign="center">
CesareThrown.jpg
AC_Sibrand_2.png|Altaïr and [[Sibrand]] in Animus 1.28 memory corridor.
41720-animus,-black-room.jpg
With Friends 16 v.png|Ezio and [[Jacopo de' Pazzi]] in Animus 2.0 memory corridor.
BH-CristinaMemoryload.png
Ezio_Cesare.png|Ezio and [[Cesare Borgia]] in Animus 2.01 memory corridor.
Masyaf Keys Memory Corridor.jpg
BH-CristinaMemoryload.png|Memory corridor of a [[Cristina Vespucci|Cristina]] memory.
AC2 Maria Bleeding effect.png
Masyaf Keys Memory Corridor.jpg|[[Memory Seals|Memory Seal]] corridor.
JJE 4 v.png
Last_Palaiologi_5.png|Ezio and [[Manuel Palaiologos]] in Animus 2.03 memory corridor.
Goodbye-william-assassins-creed.png
AnimusAM.jpg
Farewell_Francesco_5.png
White_Room.jpg
ACBH_Pax_Romana.jpeg
Thief_animi_avatar_within_the_Memory_Corridor.png
Ezio_writing_to_Claudia_-_ACR.jpg
</gallery>
</gallery>
==References==
==References==
{{Reflist}}
{{Reflist}}

Latest revision as of 19:28, 3 February 2013

Ezio, my friend! How may I be of service?

This article is in desperate need of a revamp. Please improve it in any way necessary in order for it to achieve a higher standard of quality in accordance with our Manual of Style.

The Memory Corridor in the Animus 2.0.

The Memory Corridor was a digital construct that allowed the Animus to recreate accurate images from a subject's genetic memory. It appeared to the user as an empty virtual space located within Animi. When the memory loaded, the virtual environment would be recreated over the memory corridor.[1][2][3][4]

Usage[edit | edit source]

The corridor was mainly used as a "loading screen" between memories, where the user could roam around while a memory was being compiled. The memory corridor appeared to be an endless void, having a different appearance in each software version of the Animus. If the user got desynchronised while reliving a memory, his avatar returned back to the corridor, allowing the memory to load again.[1][2][3][4]

Additionally, the final moments of Assassination targets were displayed in the memory corridor, where the Assassin shared his final words with the target, before performing their last rites.[1][2]

It was also used as a location for the tutorial for Desmond Miles, when he first used the Animus at Abstergo[1] and later, as an interface for Rebecca Crane's Animus Virtual Training Program.[3]

Appearance[edit | edit source]

The corridor had different appearances, varying with the version of Animus being used and the type of memory being accessed.

Animus 1.28[edit | edit source]

The Abstergo Industries Animus 1.28 originally had an icy-blue background, that included fog and parts of computer code existent. The user could move the avatar of his ancestor freely around this simulation, and could use all weapons.[1]

Animus 2.0[edit | edit source]

The Memory Corridor at the end of a traumatic memory, Pax Romana.

This background was a light grey with white lines, and was the main corridor used within the Animus 2.0, and 2.03, coming to be known as the "White Room".

In the Animus 2.0, the avatar could only be made to run or walk around, but this restriction was removed in the upgraded versions, allowing the user to use weapons as well.[2]

The background changed for certain memories, such as repressed memories, or traumatic parts of the ancestor's life. Examples of repressed memories were Cristina memories, a ghost-like Ezio Auditore chased another phantom figure – Cristina Vespucci – through a dark, red-hued corridor with floating binary code. This corridor remained for a much longer time than most other memories, and the memory could take a very long time to compile.[3]

Pax Romana was an example of a traumatic memory. The corridor took on an orange colouration with broken fragments of data. This occurred when Desmond first tried accessing the memory and after the death of Cesare Borgia, once Ezio threw Cesare off of the Viana castle wall.[3]

Animus 3.0[edit | edit source]

The Animus 3.0's background was similar to that of the Animus 1.28, in that it was icy-blue, but without the fog. It also to be composed of triangular fragments.[5]

Animi Training Program[edit | edit source]

During the first training stage of the Animi Training Program, the memory corridor appeared to be a combination of the Animus 1.28 and 2.03. It had both a blue, fog-filled background and white lines.[3]

The corridor within the Animi that was used for the second stage of Abstergo's training program had a gray background with cubical fragments.[4]

Safe mode[edit | edit source]

The safe mode program built into the Animus, known as the "Black Room", had a varying dark and bright blue background with black lines, the polar opposite of the appearance of Animus 2.03 in its stable condition.[4]

First Civilization[edit | edit source]

While viewing the memories of Altaïr Ibn-La'Ahad that were stored on memory seals, the corridor developed golden symbols similar to those embedded on the Masyaf Keys.[4]

Bleeding effect[edit | edit source]

When a person experienced the bleeding effect, he experienced something similar to the memory corridor, albeit in all black. At first figures and objects in the memory would appear to be white on a black background, though they got gradually more detailed, until a point where the memory corridor disappeared and got replaced with a memory, in a similar manner to an Animus.[2]

Trivia[edit | edit source]

General

  • No matter what position or method the assassination target was killed in, or how far away the Assassin was from the target, upon entering the corridor, the Assassin would always be right next to them.
  • The memory corridor was also used in two failed and two spared assassinations. These included Maria Thorpe, Rodrigo Borgia, Micheletto Corella, and Shahkulu.
  • All weapons used in the corridor did not emit sound.

Assassin's Creed

  • During a sufficiently long loading period, it was possible for Altaïr to run far enough that glitches and other symbols surrounding him were left behind.
  • Glitches appeared frequently in the corridor, prompting Desmond to change the angle of the scene, and allowed an assassinated target to walk around as they spoke, appearing uninjured.

Assassin's Creed II

  • Dante Moro and Silvio Barbarigo appeared in the memory corridor together, even if they were killed separately.
  • Ezio could use only his fists while he was displayed in the corridor.

Assassin's Creed: Brotherhood

  • When the Templar agents situated in Rome were killed and entered the corridor, they did not speak. Ezio simply said "Requiescat in pace," before closing their eyes and walking away.
  • It was possible to run out of ammunition if Ezio used the Hidden Gun, throwing knives or the crossbow.

Assassin's Creed: Revelations

  • The memory corridor allowed for the testing of bombs.
  • Ezio wrote letters to his sister, Claudia Auditore, inside the corridor.

Gallery[edit | edit source]

References[edit | edit source]