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Memory Glitch

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You cannot know anything. Only suspect.

This article contains content from pre-release sources that may or may not be reflective of canon upon release. This article therefore likely contains spoilers.

Memory Glitch was a glitched genetic memory.[1]

Description[edit | edit source]

The Witnesses are walking along the streets of ancient Rome, when suddenly they all hear the field tech's alarmed voice in their ears: "Assassins! The Roman Kingdom Simulation is collapsing, You are inside a mess of broken code, if you don't get out quickly I don't know what time period you'll end in!"

As the field tech finishes speaking, the Witnesses see a red waveline starting to flow through the simulation, changing the landscape dramatically as it traverses it.

Key objectives[edit | edit source]

Suddenly everything around the Witnesses changes, as screams and chaos violently overwrite the quiet city of Rome from 716 BCE. In an instant, the PCs find themselves in one of the darkest moments of Roman history, the sack of 1527, when imperial troops in the pay of Charles V of Habsburg entered the city and started looting it. The Witnesses get out as soon as possible. The portal they must reach in order to escape this memory rift is situated on top of the Pantheon, one of the tallest buildings in the area.

Challenges
  • Running mob: Terrified citizens are running through the area, making it extremely difficult, if not downright dangerous, to move about the city.
  • Landsknechts: Soldiers are pillaging the Eternal City, making it difficult for the PCs to reach the Pantheon. They are many and well-armed, and defeating them requires at least 3 separate Approach checks with 1 Raise. Also, since they are looting, they are very focused on their surroundings. For this reason, any Stealth check made to overcome this Challenge requires 2 Raises.
Weaknesses
  • I'm not paid enough! (minor): The landsknechts are here to sack and pillage, as they haven't been paid in a while, meaning they have no interest in facing strong and deadly opponents. Witnesses can easily overcome the Landsknechts Challenge if they take a forceful and convincing stand.

When the Witnesses reach the Pantheon, they encounter many pillagers piling up their loot in the piazza. Above the Pantheon's imposing structure, the time rift is swirling high. the Witnesses must jump through it as soon as possible, as it may vanish at any moment and trap them here.

Challenges
  • Climb: To reach the time rift, the Witnesses must make a tough climb.
  • Jump: The rift is suspended a few feet over the roof of the Pantheon. To reach it, the Witnesses need to make a perfect jump. Therefore, any Approach check made to reach the rift requires 1 Raise.
Weaknesses
  • Scaffolding (minor): If the Witnesses go to the back of the Pantheon, they can find scaffolding used for some renovation work, which allows them to overcome the Climb Challenge. As the Witnesses jump across the rift, they feel a tingling sensation traveling through their bodies, and everything goes white. For a long moment they remain suspended in the void. But then, the buzz of chatter fills their ears, and as the Animus reloads the Simulation, the Witnesses realize they're back in the correct Time Frame.

References[edit | edit source]

Assassin's Creed Roleplaying Game sequences
Animus Handbook
The Nanban Trade - Two Friends in Need! - Sabotaging the Abstergo Research Lab - Face the Writhing Dread - Memory Glitch
Legacy of the Brotherhood
The Forge of Fate - Echoes of Betrayal - The House of Folly - The Cursed Treasure - The "Bearing Heaven" Temple - Templar Raid at Ginestra Florita - The Lost Box - The Boarding of the Black Ivory - The Battle of the Wabash - The Lost Jewel - Alice's Return
Forging History
The Sword of Mars
Chapter 1. The Lost Key
Lugers & Ballerinas - Warfare at the Abbey - The First Conspiracy - Of Wolves and Men
Chapter 2. Science and History
For the Benefit of All - Houston City Shuffle - A Game of Cat and Mouse - Big Trouble in Glastonbury Abbey
Chapter 3. The Sword of Kings
A Knight's Quest - The Round Table - Abstergo Raid! - Glastonbury Festival
The Champions of Eden
Chapter 1. Blood Prints
The Mansion Massacre - From Dusk Till Dawn - The Wolf Among Us
Chapter 2. Painted in History
Howling at the Fire - Hackney Diamonds
Chapter 3. Rest in Pieces
The Great Egyptian Discovery - Fulfill your Destiny
Lost in Time
Chapter 1. Regina in Wonderland
Save Regina - Sands of War
Chapter 2. Down the Rabbit Hole
Down the Rabbit Hole
Chapter 3. The Mother of Wisdom's Playground
Of Isu and Men - Mother of Wisdom