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User:Sol Pacificus/Multiplayer

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Revision as of 20:00, 14 August 2022 by imported>Sol Pacificus
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Brotherhood

Abilities

Disguise
Ability variant Description Prerequisite Effect Duration Cooldown
Disguise Change appearance temporarily to surprise your opponents. Reach level 2 15 seconds 60 seconds
Strong Disguise Complete step 3 of the challenge Cloak and Dagger. 15 seconds 60 seconds
Long Lasting Disguise The duration of this ability will be enhanced. Reach level 32 20 seconds 60 seconds
Rapid Reload Disguise The cooldown of this ability will be reduced. Complete step 3 of the challenge Clairvoyant. 15 seconds
Sprint Boost
Ability variant Description Prerequisite Boost Duration Cooldown
Sprint Boost Increase your speed while jogging or sprinting. Reach level 3 20% 5 seconds 60 seconds
Strong Sprint Boost Complete step 3 of the challenge Run for Your Life. 5 seconds 60 seconds
Long Lasting Sprint Boost The duration of this ability will be enhanced. Reach level 34 20% 6.5 seconds 60 seconds
Rapid Reload Sprint Boost The cooldown of this ability will be reduced. Complete step 3 of the challenge Power Through. 20% 5 seconds
Smoke Bomb
Ability variant Description Prerequisite Range Duration Cooldown
Smoke Bomb Drop a smoke bomb to stun your opponents. Reach level 6 3.2 meters 3 seconds 60 seconds
Strong Smoke Bomb The range of this ability will be enhanced. Reach level 36 4 meters 3 seconds 60 seconds
Long Lasting Smoke Bomb The duration of this ability will be enhanced. Complete step 3 of the challenge Smoke Screen. 3.2 meters 4 seconds 60 seconds
Rapid Reload Smoke Bomb The cooldown of this ability will be reduced. Complete step 3 of the challenge Cut Through the Fog. 3.2 meters 3 seconds 50 seconds
Hidden Gun
Ability variant Description Prerequisite Hit Focus time Cooldown
Hidden Gun After aiming, shoot down the targeted persona. Reach level 8 10% to 100% (depends on focus time) 1.5 seconds 90 seconds
Deadly Gun Hit Chance has been enhanced. Reach level 37 30% to 100% (depends on focus time) 1.5 seconds 90 seconds
Quick Firing Gun Complete step 3 of the challenge On the Fly. 10% to 100% (depends on focus time) 90 seconds
Rapid Reload Gun Complete step 3 of Lucky Shot. 10% to 100% (depends on focus time) 1.5 seconds
Firecrackers
Ability variant Description Prerequisite Range Duration Cooldown
Firecrackers Drop firecrackers on the ground to blind opponents and scare the crowd, revealing the presence of your target. Reach level 11 6 meters 6 seconds 45 seconds
Strong Firecrackers The range of this ability will be enhanced. Reach level 39 7.5 meters 6 seconds 45 seconds
Long Lasting Firecrackers The duration of this ability will be enhanced. Complete step 3 of the challenge Pyrotechnician. 6 meters 45 seconds
Rapid Reload Firecrackers The cooldown of this ability will be reduced. Complete step 3 of the challenge Out of Sight. 6 meters 6 seconds
Morph
Ability variant Description Prerequisite Max civilians Range Cooldown
Morph Transform civilians from the crowd into your duplicates, hiding you from pursuers. Reach level 14 4 3.2 meters 60 seconds
Power Morph The number of civilians transformed will be enhanced. Reach level 41 6 3.2 meters 60 seconds
Strong Morph Complete step 3 of the challenge Seeing Double. 4 60 seconds
Rapid Reload Morph Complete step 3 of the challenge Expose. 4 3.2 meters
Throwing Knives
Ability variant Description Prerequisite Slow Duration Cooldown
Throwing Knives Throw knives to injure your opponents, slowing them down, stopping them from climbing or causing them to fall off walls. Reach level 16 10% 3.5 seconds 60 seconds
Sharp Knives Complete step 3 of the challenge Timber. 3.5 seconds 60 seconds
Long Lasting Knives The duration of this ability will be enhanced. Reach level 43 10% 5 seconds 60 seconds
Rapid Reload Knives Complete step 3 of the challenge Take Down. 10% 3.5 seconds
Templar Vision
Ability variant Description Prerequisite Max distance Duration Cooldown
Templar Vision Reveal the nature of all personas in sight. Your target will appear in blue and your pursuers in red. Reach level 19 30 meters 3.5 seconds 60 seconds
Strong Templar Vision The range of this ability will be enhanced. Reach level 44 40 meters 3.5 seconds 60 seconds
Long Lasting Templar Vision The duration of this ability will be enhanced. 30 meters 5 seconds 60 seconds
Rapid Reload Templar Vision Complete step 3 of the challenge Stunning. 30 meters 3.5 seconds
Charge
Ability variant Description Prerequisite Range Duration Cooldown
Charge Rush straight ahead, scattering the crowd and killing your target or humiliating your pursuers. Reach level 21 2.5 meters 2.5 seconds 90 seconds
Strong Charge The range of this ability will be enhanced. Reach level 46 2.7 meters 2.5 seconds 90 seconds
Long Lasting Charge Complete step 3 of the challenge Headbutt. 2.5 meters 90 seconds
Rapid Reload Charge Complete step 3 of the challenge Ready or Not.... 2.5 meters 2.5 seconds
Decoy
Ability variant Description Prerequisite Target Duration Cooldown
Decoy Create a decoy of yourself to lure pursuers away from you. Reach level 24 Highlighted persona 10 seconds 45 seconds
Disguised Decoy Complete step 3 of the challenge Made You Look. 10 seconds 45 seconds
Long Lasting Decoy The duration of this ability will be enhanced. Reach level 47 Highlighted persona 15 seconds 45 seconds
Rapid Reload Decoy Complete step 3 of the challenge Unstoppable. Highlighted persona 15 seconds 45 seconds
Mute
Ability variant Description Prerequisite Range Duration Cooldown
Mute Mute all personas around you, preventing them from attacking you and using their abilities. Reach level 26 6 meters 1.5 seconds 90 seconds
Strong Mute The range of this ability will be enhanced. Reach level 48 7 meters 1.5 seconds 90 seconds
Long Lasting Mute The cooldown of this ability will be reduced. Complete step 3 of the challenge Powerless. 6 meters 1.5 seconds 80 seconds
Poison
Ability variant Description Prerequisite Range Delay Bonus Cooldown
Poison Perform an invisible move to administer poison to your target, who will then die slowly. Reach level 29 1.5 meters 5 seconds before effect 200 points 90 seconds
Fast Acting Poison Poison has been enhanced to kill more rapidly, but its use grants you fewer bonus points. Reach level 49 1.5 meters 3.5 seconds before effect 150 points 90 seconds
Slow Acting Poison The effect of poison has been slowed, but more bonus points will be received for its use. 1.5 meters 6.5 seconds before effect 300 points 90 seconds
Rapid Reload Poison Complete step 3 of the challenge Unhealthy Lifestyle 1.5 meters
Errors
  • In Templar Vision, the order of parameters is listed duration, max distance, and cooldown instead, which is inconsistent with the order that the parameters are given in the other abilities.
  • The game guide incorrectly says that Templar Vision is unlocked at level 11, Firecrackers are unlocked at level 16, and Throwing Knives are unlocked at level 19.

Perks

Perk Description Unlock level
Enhanced Autobash While in high profile, increase the number of civilians you can bash before becoming unbalanced. 20
Wall Runner Run slightly higher up a wall when starting a climb. 22
Resistance Reduce the time you are stunned. 27
Blender When blending with a group, automatically morph one member of the crowd into your duplicate. 30
Fast Getaway Decrease the time needed to escape pursuers. 33
Chase Expert Increase your speed while chasing your target. 38
Overall Cooldowns Reduce the recharge time for each ability. 40
Silent Hunt Slow the rate at which your detection meter decreases. 42

Kill streaks

Name Kill streak Description Unlock level
Streak Bonus +100 3 kill streak Get an additional score of +100 points for your streak. Occurs after 3 kills are executed in a row. 7
Streak Bonus +300 3 silent kill streak Get an additional score of +300 points for your streak. Occurs after 3 silent kills are executed without dying. 13
Streak Bonus +250 5 kill streak Get an additional score of +250 points for streaks. Occurs after 5 kills are executed in a row. 18
Streak Bonus +750 5 silent kill streak Get an additional score of +750 points for streaks. Occurs after 5 silent kills are executed without dying. 31

Loss streaks

Name Loss streak Description Unlock level
Extra Precision 3 loss streak Compass precision is upgraded. Occurs after 3 contracts are lost in a row. 4
Reset Cooldowns 3 loss streak Resets ability cooldowns after every loss or death. Occurs after 3 contracts are lost in a row. 9
Score x2 5 loss streak Double the points on your next contract score. Occurs after 5 contracts are lost in a row. 17
Boost Cooldowns 5 loss streak Divide by 3 all ability cooldowns until your next kill is performed. Occurs after 5 contracts are lost in a row. 28

Maps

Name Description
Rome The Pantheon stands in Rome, commissioned by Marcus Agrippa as a temple to all the gods of the Ancients. Religious processions frequently march past it, and the bustling marketplace in front welcomes traders from across Europe.
San Donato San Donato is a peaceful village in the Milanese countryside.
Florence The marketplace of Florence is at the heart of the city. Traders, citizens and travelers from every walk of life mingle there.
Castel Gandolfo Resting in the Alban Hills, Castel Gandolfo is the summer palace of the Pope.
Venice San Marco is one of the six districts of Venice, lying in the heart of the city.
Siena Siena is one of Italy's architectural treasures. Its distinctive central square and Duomo draw visitors from around the world.
Forlì Forlì is a fortified city crossed and circled by a canal. It was ruled during the Renaissance by the wild Caterina Sforza before the Pope finally restored order in 1499.
Monteriggioni The Auditore Villa was built by its namesake family as a fortress to protect the town of Monteriggioni. Terrorist acts were later perpetrated by the family in the name of the radical Assassins Order.
Rome – Dusk The Pantheon stands in Rome, commissioned by Marcus Agrippa as a temple to all the gods of the Ancients. Religious processions frequently march past it, and the bustling marketplace in front welcomes traders from across Europe.
San Donato Night San Donato is a peaceful village in the Milanese countryside.
Florence Night The marketplace of Florence is at the heart of the city. Traders, citizens and travelers from every walk of life mingle there.
Venice Night San Marco is one of the six districts in Venice, lying in the heart of the city.
Alhambra A serene palace complex housing a fortress built by the Moors of Granada in the 14th century, the Alhambra's gardens and complex geometry are famous around the world.
Alhambra Night A serene palace complex housing a fortress built by the Moors of Granada in the 14th century, the Alhambra's gardens and complex geometry are famous around the world.
Pienza Built as a retreat from Rome for the popes, Pienza is the ideal Renaissance town.
Pienza Night Built as a retreat from Rome for the popes, Pienza is the ideal Renaissance town.
Mont St-Michel Mont St-Michel is a commune that resides on a rocky tidal island in Normandy, France. Construction of the elaborate church and abbey was begun in the 11th century.

Changes between games

Abilities retained from Brotherhood:

  1. Disguise
  2. Smoke Bomb
  3. Hidden Gun
  4. Firecrackers
  5. Morph
  6. Throwing Knives
  7. Templar Vision
  8. Charge
  9. Decoy
  10. Mute
  11. Poison

Abilities new to Revelations:

  1. Tripwire Bomb
  2. Closure
  3. Bodyguard
  4. Teleport

Ability removed from Brotherhood:

  1. Sprint Boost

Changes:

  • Disguise
  • Smoke Bomb
  • 2 crafting bombs into duration for Smoke Bomb upgrades the ability only to a radius of 3.8m, inferior to that of the Strong Smoke Bomb of Brotherhood with a range of 4m
  • Hidden Gun
  • Basic Hidden Gun has had its aiming time nerfed from 1.5 seconds to 2 seconds but its accuracy buffed from 10% to 30% when fired without aiming.
  • Firecrackers
  • Firecrackers had its cooldown massively nerfed from 45 seconds to 75 seconds. Even with 2 crafting points into cooldown, it is still at 60 seconds.
  • Its range was also nerfed, from 6 meters to 5 meters. It takes 2 crafting points to bring it back up to the former base range.
  • Its base duration also got hit, dropping from 6 seconds to 4 seconds. Even with 2 crafting points into duration, it lasts only 5 seconds.
  • Morph
  • Throwing Knives
  • Throwing knives got a buff, with its slow effect going up from 10% to 20%.
  • Its base duration dropped from 3.5 seconds to 2.8 seconds but can be brought back to 3.5 seconds with 2 crafting points into duration.
  • Its base cooldown was buffed from 60 seconds to 50 seconds.
  • Templar Vision
  • Nerfs to its cooldown (60 seconds to 70 seconds), duration (3.5 seconds to 3 seconds), and range (30m to 25m)
  • Charge
  • Charge received a minor nerf, its duration dropping from 2.5 seconds to 2.0 seconds.
  • They resolved my confusion in Brotherhood about the difference between duration vs. range for this ability when its range is dependent on its duration; the "range" parameter is instead replaced by "accuracy".
  • Decoy
  • Mute
  • Buff to its base duration from 1.5 seconds to 2.1 seconds
  • Poison
  • Surprisingly no change

Assassin's Creed III

Abilities retained from Revelations:

  1. Disguise
  2. Smoke Bomb
  3. Hidden Gun Pistol
  4. Firecrackers
  5. Morph
  6. Throwing Knives
  7. Decoy
  8. Mute Wipe
  9. Poison
  10. Tripwire Bomb
  11. Closure
  12. Bodyguard
  13. Teleport

Abilities new to Revelations:

  1. Animus Shield
  2. Money Bomb
  3. Glimmer
  4. Disruption
  5. Poison Dart

Abilities removed from Revelations:

  1. Templar Vision
  2. Charge

Assassin's Creed: Black Flag

Abilities retained from III

  1. Disguise
  2. Smoke Bomb
  3. Pistol
  4. Firecrackers
  5. Morph
  6. Throwing Knives
  7. Decoy
  8. Wipe
  9. Poison
  10. Tripwire Bomb
  11. Bodyguard
  12. Teleport
  13. Animus Shield
  14. Money Bomb
  15. Glimmer
  16. Disruption
  17. Poison Dart

Abilities new to Black Flag

  1. Time Phase
  2. Booby Trap
  3. Sabotage

Abilities removed from III

  1. Closure

Multiplayer Perks

Brotherhood

  1. Enhanced Autobash
  2. Wall Runner
  3. Resistance
  4. Blender
  5. Fast Getaway
  6. Chase Expert
  7. Overall Cooldowns
  8. Silent Hunt

Revelations

  1. Enhanced Autobash
  2. Resistance
  3. Blender
  4. Fast Getaway
  5. Overall Cooldowns
  6. Chase Expert + Silent Hunt Hot Pursuit
  7. Sentry
  8. Resilience
  9. Kill Buffer
  10. Easy Chase Breaker

Assassin's Creed III

  1. Resistance
  2. Blender
  3. Fast Getaway Sixth Sense
  4. Overall Cooldowns
  5. Hot Pursuit
  6. Sentry
  7. Resilience
  8. Kill Buffer
  9. Easy Chase Breaker Unstoppable
  10. Copycat

Assassin's Creed: Black Flag

  1. Resistance
  2. Blender
  3. Sixth Sense
  4. Overall Cooldowns
  5. Hot Pursuit
  6. Sentry
  7. Resilience
  8. Kill Buffer
  9. Unstoppable
  10. Copycat
  11. Fast Recovery
  12. Determined
  13. Survival

Templar Ranks

THE PYRAMID

  1. Grand Master
  2. Master
  3. Seneschal
  4. Advisor
  5. Commander
  6. Preceptor
  7. Knight
  8. Warrior
  9. Cleric
  10. Disciple

Abstergo Grade

  1. Novice: you are ranked in the last 20% of the community (0-20%)
  2. Adept: you are ranked in the next 20% of the community (21-40%)
  3. Experienced: you are ranked in the next 20% of the community (41-60%)
  4. Expert: you are ranked in the next 20% of the community (61-80%)
  5. Professional: you are ranked in the next 20% of the community (81-100%)
  6. Legendary: you are ranked in the top 99 of the ladder