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The Hunt

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Revision as of 09:21, 9 December 2023 by imported>Lady Kyashira
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He who increaseth knowledge, increaseth sorrow.

This article contains spoilers, meaning it has information and facts concerning Assassin's Creed: Mirage. If you do not want to know about these events, it is recommended to read on with caution, or not at all.

This template should be removed from the article 5 January 2024.

The Hunt was a virtual representation of one of Basim Ibn Ishaq's genetic memories relived through the Animus.

Description

Basim returned to the bureau after spying on the meeting at the Officers' Club.

Dialogue

Basim returned to the bureau, reporting to Fuladh and Ali ibn Muhammad

  • Fuladh: Good, you are here. You have kicked many nests. Mercenaries are everywhere, like angry ants.
  • Ali: It explains Beshi's absence. He's avoiding the mercenaries.
  • Fuladh: I hope the trouble was all worth it?
  • Basim: I have discovered two of the officers are working with the Order. And there is another, their leader.
Basim revealing three Order members in the district
  • Fuladh: Three! That would explain the Order's reach in Sharqiyah.
  • Basim: The first two go by the names Al-Rukh and Al-A'eshma. The third, they call Al-Mardikhwar.
  • Ali: They hide behind pompous names like prideful children!
  • Fuladh: Do not mistake the Order's vanities for childishness. They are the real power behind the Abbasids. Did you discover anything that would identify them?

  • Basim: The one named Al-Rukh was called Jasoor by his companion. He is hiding from his past, and lives in fear because of it.
  • Fuladh: Jasoor, yes. That must be the Arab General Jasoor ibn Basil.
  • Ali: I know of him ... a coward who stole credit for victories on the battlefield won by others.
  • Fuladh: A past he has gone to great efforts to hide. Jasoor has a villa at Qasr Salih to the west. You could look for him there.

  • Basim: The one called Al-A'eshma, his real name is Nadir. He has command of ships, and is not timid like his companion. Arrogant, in fact.
  • Fuladh: Nadir...
  • Ali: That must be Admiral Nadir ibn Havid. A boastful fool, concerned more with his ships than his own man.
  • Fuladh: Ah yes, the Admiral. Boastful, perhaps, but brilliant. He has created several new warships for the Caliph. The Order's reach has grown if they have recruited Nadir. You should look for him at the Lower Harbor, to the north.

  • Basim: As for their leader, Al-Mardikhwar, I learned only that he is away from Sharqiyah, and expected to return soon.
  • Fuladh: This one I do not know. It is the first time I have heard the name.
  • Ali: If he is their leader, he ordered the death of my men. He's the one you must find.
  • Fuladh: Yes, and for other reasons besides. Our best hope of finding him is through the first two.
  • Ali: Find this Al-Mardikhwar, Basim, as we agreed. I will wait for Beshi.

  • Ali: I am grateful for your help freeing my men. Take this token, with thanks.

Ali took his leave.

  • Basim: I will find Jasoor and Nadir, and unmask their leader.
Fuladh asking Basim to be careful in his hunt

Basim turned around and started to leave as well.

  • Fuladh: They will be wary now, protected within their strongholds. You may have to lure them out. Thread carefully, Basim. These are dangerous men.
  • Basim: So am I.

Outcome

Pooling together their information, the Hidden Ones managed to uncover the identities of two Order members, leading to Fuladh tasking Basim with their elimination.

Gallery

References

Assassin's Creed: Mirage memories
Main Quests
Prologue
The Master Thief of Anbar - A New Beginning - Taking Flight - Baghdad Bound
Harbiyah
Follow Nur's Lead - Contact the Rebels - Zeroing In - Jailbreak - A Delicate Alliance - First Order
Interlude
Old Wounds - Branching Out
Abbasiyah
Fire and Wisdom - House of Wisdom - Find the Missing Brother - Follow the Fiery Trail - Report to the Rafiq - The Great Symposium - A Job Well Done
Karkh
Coins and Daggers - Coin, Corruption and Tea - Of Toil and Taxes - The Toll of Greed - A Faceless Feather - Gilded Butterflies - A Grand End
Sharqiyah
Blood and Shadows - The Hunter (Like Father, Like Son) - The Raptor and the Demon - The Hunt (Bird Trap - To Catch a Demon) - The Chase - Den of the Beast - The Return
Round City
The Head of the Snake (The Fox and the Hunter - Judge and Executioner - The Servant and the Impostor) - One Final Counsel - The Serpent's Nest
Return to Alamut
The Last Journey - In Pursuit of Truth
Side Quests
Dervis' Artifacts - The Calling - Al-Jahiz's Lost Books
Contracts
Rebels
The Concubine - The State Official - The Weapons Dealer - The Slave Merchant - The Informant - The Slave Trapper
Scholars
The Satiric Poet - The Kidnapped Scholar - The Botanist - The Dancer
Dervis
The Boat Heist - The Bronze Mirror Heist - The Carolingian Coin Heist
Merchants
The Marked Coins - The Perfume Trader - The Traitor - The Trade Delegate - The Fake Message - Orion's Belt
Tales of Baghdad
Harbiyah
Holy Mission
Abbasiyah
Blade In The Crowd, Tool In The Shed - A Life's Work
Karkh
Leap of the Faithful
Wilderness
Treasure Hunt - Curse Of The Si'la'
DLC
The Forty Thieves
A Dance with Thieves - Secrets, Spoken and Unspoken - Meet the King
Valley of Memory
Main
Valley of Memory - The Ones Who Remain - Wares and Shadows - The Heart of Corruption - House of Memories - Tracks in the Desert - In the Vulture's Nest
Side
Stolen Goods
Tales of AlUla
Creative Interpretations - Obscure Deeds - The Sand Artist - Wine of the Bean
Contracts
Free the Animals - Managed Misfortunes - My Beautiful Bahja - Player of Games - Precious Bundle - To Save A Wedding