Assassin's Creed II: Multiplayer
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Assassin's Creed II: Multiplayer was a multiplayer game based on Assassin's Creed II, released for the iPhone and iPod Touch. The game put up to four players in an all-out deathmatch. The game was played from the top-down perspective, and featured three different maps based on Assassin's Creed II. Players were matched with other Assassins online and are given live players as assassination targets. Following this, the player wandered around the map until they found their given target. Attempts to assassinate the wrong target reveal the player, but a successful kill garnered points. The game contained several different power-ups, online leaderboards, a friends system, and other features.
Gameplay
The game required an active Wi-Fi connection, since cellular data was incompatible with the game. It was played from a top-down perspective. To move, the player tapped a single time on a location in the screen; to run, the player double-tapped the area. Running, however, risked exposure to other players in the vicinity. The player had an interaction zone and could only perform actions to other individual within the range of the zone, such as assassinating and stunning. When the player ran, the interaction zone became slightly smaller. All actions in the game were done with a simple tap and performed on ground level, with the sole exception of leaping down from a rooftop to assassinate unaware targets below, which resulted in an aerial kill that could unlock an achievement. The game's objective was to gather as many points as possible within the five-minutes time of the gameplay, while unlocking achievements and climbing up the world ranks along the way.
Maps
The game features three maps based on Assassin's Creed II: Venice Carnival, the Slums of Venice, and Rome Cathedral. Each map was unique: the Carnival offered small tents in the map's upper and lower edges in which players could hide in ambush. Due to its flat topography and the absence of certain map-exclusive mechanics, this was where all entering players were considered equals and battled through skill alone. The Slums of Venice had a tower in the middle of the field that gave a wide view of the arena, but players who used it risked their location being temporarily identified to everyone on the map. Similarly, the Rome Cathedral had a large church in the field that had the inverse effect, instead making players who entered it suddenly become invisible from outside. The Carnival and Slums also featured water canals. Player could cross them to reach the maps' respective buildings, but could only exit the canals through dedicated exits and typically could not move against the currents.
Power-ups
There were several different power-ups featured in the game:
- Gun: Increased the interaction zone. This power-up could stay active while the player could store another power-up. It notably enabled a grounded player to kill someone on a roof and was the only way to kill from a lower elevation.
- Eagle Vision: Revealed other players in the vicinity.
- Swimfin: Let players swim against the canal's current.
- Bomb: Detonated upon an enemy interacting with it, resulting in an assassination.
- Smoke bomb: Disoriented anyone who entered its cloud.
- Cloak: Made the wearer completely invisible to other players.
Gallery
Trivia
- Multiplayer's gameplay resembled the online game mode Wanted in the multiplayer of Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, Assassin's Creed III, and Assassin's Creed IV: Black Flag.
- The spiritual successor to this game was Assassin's Creed: Multiplayer Rearmed, though unlike that entry, players in this game took on the role of Assassins instead of Templar initiates.
