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===Animus Project===
===Animus Project===
====Animus 1.0====
====Animus 1.0====
[[File:Goodbye-william-assassins-creed.png|thumb|right]]
The [[Abstergo Industries]] Animus 1.28 originally had an icy-blue background, that included fog and parts of computer code existent.<ref name="AC"/>
The [[Abstergo Industries]] Animus 1.28 originally had an icy-blue background, that included fog and parts of computer code existent.<ref name="AC"/>


{{-}}
====Animus 2.0====
====Animus 2.0====
[[File:JJE 4 v.png|thumb|left]]
The Animus 2.03's background was light gray with white lines, and was the main corridor used within the Animus 2.03, coming to be known as the "White Room".<ref name="AC2"/>
The Animus 2.03's background was light gray with white lines, and was the main corridor used within the Animus 2.03, coming to be known as the "White Room".<ref name="AC2"/>


{{-}}
====Bleeding effect====
====Bleeding effect====
[[File:AC2 Maria Bleeding effect.png|thumb|right]]
This corridor, while being viewed using the [[Bleeding effect]], was mostly black with white lines.<ref name="AC2"/>
This corridor, while being viewed using the [[Bleeding effect]], was mostly black with white lines.<ref name="AC2"/>


{{-}}
====Repressed memories====
====Repressed memories====
[[File:BH-CristinaMemoryload.png|thumb|left]]
Present in the [[Cristina Memories|Cristina memories]], a ghost-like [[Ezio Auditore]] chased another phantom figure – [[Cristina Vespucci]] – through a dark, red-hued corridor with floating binary code.<ref name="Brotherhood"/>
Present in the [[Cristina Memories|Cristina memories]], a ghost-like [[Ezio Auditore]] chased another phantom figure – [[Cristina Vespucci]] – through a dark, red-hued corridor with floating binary code.<ref name="Brotherhood"/>


{{-}}
====Traumatic memories====
====Traumatic memories====
[[File:CesareThrown.jpg|thumb|right]]
Seen during [[Pax Romana]], the corridor took on an orange coloration with broken fragments of data. This occurred when Desmond first tried accessing the memory and after the death of [[Cesare Borgia]], once Ezio threw Cesare off of the [[Viana Castle|Viana castle]] wall.<ref name="Brotherhood"/>
Seen during [[Pax Romana]], the corridor took on an orange coloration with broken fragments of data. This occurred when Desmond first tried accessing the memory and after the death of [[Cesare Borgia]], once Ezio threw Cesare off of the [[Viana Castle|Viana castle]] wall.<ref name="Brotherhood"/>


{{-}}
====Safe mode====
====Safe mode====
[[File:41720-animus,-black-room.jpg|thumb|left]]
The safe mode program built into the Animus, known as the "[[Black Room]]", had a varying dark and bright blue background with black lines, the polar opposite of the appearance of Animus 2.03 in its stable condition.<ref name="Revelations">''[[Assassin's Creed: Revelations]]''</ref>
The safe mode program built into the Animus, known as the "[[Black Room]]", had a varying dark and bright blue background with black lines, the polar opposite of the appearance of Animus 2.03 in its stable condition.<ref name="Revelations">''[[Assassin's Creed: Revelations]]''</ref>


{{-}}
====First Civilization====
====First Civilization====
[[File:Masyaf Keys Memory Corridor.jpg|thumb|right]]
While viewing the memories of [[Altaïr Ibn-La'Ahad]] that were stored on [[Memory Seals|memory seals]], the corridor developed golden symbols similar to those embedded on the [[Masyaf Keys]].<ref name="Revelations"/>
While viewing the memories of [[Altaïr Ibn-La'Ahad]] that were stored on [[Memory Seals|memory seals]], the corridor developed golden symbols similar to those embedded on the [[Masyaf Keys]].<ref name="Revelations"/>
{{-}}


====Animus 3.0====
====Animus 3.0====
The Animus 3.0's background was similar to that of the Animus 1.28, in that it was icy-blue, but without the fog. It also to be composed of triangular fragments.<ref name="AC3">''[[Assassin's Creed III]]''</ref>
The Animus 3.0's background was similar to that of the Animus 1.28, in that it was icy-blue, but without the fog. It also to be composed of triangular fragments.<ref name="AC3">''[[Assassin's Creed III]]''</ref>


{{-}}
====Abstergo Entertainment====
====Abstergo Entertainment====
The corridor within the portable Animi, available to the public, contained a black background with dark blue floating spheres.<ref name="Liberation">''[[Assassin's Creed III: Liberation]]''</ref>
The corridor within the portable Animi, available to the public, contained a black background with dark blue floating spheres.<ref name="Liberation">''[[Assassin's Creed III: Liberation]]''</ref>
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==Gallery==
==Gallery==
<gallery widths="180" position="center" spacing="small" captionalign="center" captiontextcolor="#ffffff">
<gallery widths="180" position="center" spacing="small" captionalign="center" captiontextcolor="#ffffff">
CesareThrown.jpg
41720-animus,-black-room.jpg
BH-CristinaMemoryload.png
Masyaf Keys Memory Corridor.jpg
AC2 Maria Bleeding effect.png
JJE 4 v.png
Goodbye-william-assassins-creed.png
AnimusAM.jpg
AnimusAM.jpg
Farewell_Francesco_5.png
Farewell_Francesco_5.png

Revision as of 05:03, 26 September 2012

MainTalkSandbox ISandbox II - Sandbox III - Sandbox IV


The Memory Corridor in Assassin's Creed II.

The Memory Corridor was a digital construct that allowed the Animus to recreate accurate images from a subject's genetic memory. It appeared as an empty virtual space located within Animi.

Usage

The corridor was mainly used as a waiting room between memories, where those using the Animus had the possibility to roam around while a memory was being compiled.

Additionally, in it, dying assassination targets shared their last words with the Assassin who had killed them; most likely to place an emphasis on their final moments.[1][2]

It was also used as a location for a tutorial for Desmond Miles' first use of the Animus,[1] and later, as an interface for Rebecca Crane's Animus Virtual Training Program.[3]

Appearance

The corridor had various backgrounds, based on the version of Animus being used and the type of memory being accessed.

Animus Project

Animus 1.0

The Abstergo Industries Animus 1.28 originally had an icy-blue background, that included fog and parts of computer code existent.[1]

Animus 2.0

The Animus 2.03's background was light gray with white lines, and was the main corridor used within the Animus 2.03, coming to be known as the "White Room".[2]

Bleeding effect

This corridor, while being viewed using the Bleeding effect, was mostly black with white lines.[2]

Repressed memories

Present in the Cristina memories, a ghost-like Ezio Auditore chased another phantom figure – Cristina Vespucci – through a dark, red-hued corridor with floating binary code.[3]

Traumatic memories

Seen during Pax Romana, the corridor took on an orange coloration with broken fragments of data. This occurred when Desmond first tried accessing the memory and after the death of Cesare Borgia, once Ezio threw Cesare off of the Viana castle wall.[3]

Safe mode

The safe mode program built into the Animus, known as the "Black Room", had a varying dark and bright blue background with black lines, the polar opposite of the appearance of Animus 2.03 in its stable condition.[4]

First Civilization

While viewing the memories of Altaïr Ibn-La'Ahad that were stored on memory seals, the corridor developed golden symbols similar to those embedded on the Masyaf Keys.[4]

Animus 3.0

The Animus 3.0's background was similar to that of the Animus 1.28, in that it was icy-blue, but without the fog. It also to be composed of triangular fragments.[5]

Abstergo Entertainment

The corridor within the portable Animi, available to the public, contained a black background with dark blue floating spheres.[6]

Animi Training Program

First stage

During the first training stage of the Animi Training Program, the memory corridor appeared to be a combination of the Animus 1.28 and 2.03. It had both a blue, fog-filled background and white lines.[3]

Second stage

The corridor within the Animi that was used for the second stage of Abstergo's training program had a gray background with cubical fragments.[4]

Animus (game console)

The Animus software that was made available to the general public contained a black corridor with a red and blue bokeh pattern.[5]

Trivia

General

  • No matter what position or method the assassination target was killed in, or how far away the Assassin was from the target, upon entering the corridor, the Assassin would always be right next to them.
  • The memory corridor was also used in two failed and two spared assassinations. These included Maria Thorpe, Rodrigo Borgia, Micheletto Corella, and Shahkulu.
  • All weapons used in the corridor did not emit sound.

Assassin's Creed

  • During a sufficiently long loading period, it was possible for Altaïr to run far enough that glitches and other symbols surrounding him were left behind.
  • Glitches appeared frequently in the corridor, prompting Desmond to change the angle of the scene, and allowed an assassinated target to walk around as they spoke, appearing uninjured.

Assassin's Creed II

  • Dante Moro and Silvio Barbarigo appeared in the memory corridor together, even if they were killed separately.
  • Ezio could use only his fists while he was displayed in the corridor.

Assassin's Creed: Brotherhood

  • When the Templar agents situated in Rome were killed and entered the corridor, they did not speak. Ezio simply said "Requiescat in pace," before closing their eyes and walking away.
  • It was possible to run out of ammunition if Ezio used the Hidden Gun, throwing knives or the crossbow.

Assassin's Creed: Revelations

  • The memory corridor allowed for the testing of bombs.
  • Ezio wrote letters to his sister, Claudia Auditore, inside the corridor.

Gallery

References