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imported>Sol Pacificus →Revelations: Saving progress halfway just in case |
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===Abilities=== | ===Abilities=== | ||
{|class="wikitable" width="100%" | {|class="wikitable" width="100%" | ||
!Ability | !style="background: #008080" | Ability | ||
!Description | !style="background: #008080" | Description | ||
!Parameters | !style="background: #008080" | Parameters | ||
!Base stats | !style="background: #008080" | Base stats | ||
!Crafting: 1 point | !style="background: #008080" | Crafting: 1 point | ||
!Crafting: 2 points | !style="background: #008080" | Crafting: 2 points | ||
|- | |||
!rowspan="3" | Decoy | |||
|rowspan="3" align="center" | Create a lookalike to draw other Templars away from you. | |||
|align="center" | Cooldown | |||
|align="center" | 50 seconds | |||
|align="center" | 45 seconds | |||
|align="center" | 40 seconds | |||
|- | |||
|align="center" | Duration | |||
|align="center" | 5 seconds | |||
|align="center" | 10 seconds | |||
|align="center" | 15 seconds | |||
|- | |||
|align="center" | Behavior | |||
|align="center" | Normal | |||
|align="center" | Discreet | |||
|align="center" | Disguised | |||
|- | |||
!rowspan="3" | Disguise | |||
|rowspan="3" align="center" | Temporarily change your appearance to surprise other Templars. | |||
|align="center" | Cooldown | |||
|align="center" | 55 seconds | |||
|align="center" | 45 seconds | |||
|- | |||
|align="center" | Duration | |||
|align="center" | 15 seconds | |||
|align="center" | 18 seconds | |||
|align="center" | 20 seconds | |||
|- | |||
|align="center" | Effect visibility | |||
|align="center" | Strong | |||
|align="center" | Medium | |||
|align="center" | Light | |||
|- | |||
!rowspan="3" | Tripwire bomb | |||
|rowspan="3" align="center" | Once armed, the Tripwire Bomb explodes when a Target or a Pursuer steps on it. | |||
|align="center" | Cooldown | |||
|align="center" | 90 seconds | |||
|align="center" | 80 seconds | |||
|align="center" | 75 seconds | |||
|- | |||
|align="center" | Range | |||
|align="center" | 2 meters | |||
|align="center" | 2.1 meters | |||
|align="center" | 2.3 meters | |||
|- | |||
|align="center" | Activation time | |||
|align="center" | 5 seconds | |||
|align="center" | 4.2 seconds | |||
|align="center" | 3.5 seconds | |||
|- | |||
!rowspan="3" | Closure | |||
|rowspan="3" align="center" | Trigger all the Chase Breakers around you. | |||
|align="center" | Cooldown | |||
|align="center" | 50 seconds | |||
|align="center" | 45 seconds | |||
|align="center" | 40 seconnds | |||
|- | |||
|align="center" | Range | |||
|align="center" | 25 meters | |||
|align="center" | 30 meters | |||
|align="center" | 35 meters | |||
|- | |||
|align="center" | Duration | |||
|align="center" | 5 seconds | |||
|align="center" | 5.8 seconds | |||
|align="center" | 6.5 seconds | |||
|- | |||
!rowspan="3" | Templar Vision | |||
|rowspan="3" align="center" | Reveal the presence of other Templars in your line of sight. Your Targets will be highlighted in blue and your Pursuers in red. | |||
|align="center" | Cooldown | |||
|align="center" | 75 seconds | |||
|align="center" | 70 seconds | |||
|align="center" | 60 seconds | |||
|- | |||
|align="center" | Duration | |||
|align="center" | 3 seconds | |||
|align="center" | 4 seconds | |||
|align="center" | 5 seconds | |||
|- | |||
|align="center" | Range | |||
|align="center" | 25 meters | |||
|align="center" | 30 meters | |||
|align="center" | 40 meters | |||
|- | |||
!rowspan="3" | Firecrackers | |||
|rowspan="3" align="center" | Blind everyone, scare the Crowd and reveal the presence of other Templars. | |||
|align="center" | Cooldown | |||
|align="center" | 75 seconds | |||
|align="center" | 70 seconds | |||
|align="center" | 60 seconds | |||
|- | |||
|align="center" | Range | |||
|align="center" | 5 meters | |||
|align="center" | 5.5 meters | |||
|align="center" | 6 meters | |||
|- | |||
|align="center" | Duration | |||
|align="center" | 4 seconds | |||
|align="center" | 4.5 seconds | |||
|align="center" | 5 seconds | |||
|- | |||
!rowspan="3" | Morph | |||
|rowspan="3" align="center" | Transform Civilians from the crowd into your lookalikes. | |||
|align="center" | Cooldown | |||
|align="center" | 60 seconds | |||
|align="center" | 55 seconds | |||
|align="center" | 45 seconds | |||
|- | |||
|align="center" | Duplicates | |||
|align="center" | 4 | |||
|align="center" | 5 | |||
|align="center" | 6 | |||
|- | |||
|align="center" | Range | |||
|align="center" | 3.2 meters | |||
|align="center" | 4 meters | |||
|align="center" | 5 meters | |||
|- | |||
!rowspan="3" | Bodyguard | |||
|rowspan="3" align="center" | Create a lookalike who will protect you from your Pursuers. | |||
|align="center" | Cooldown | |||
|align="center" | 50 seconds | |||
|align="center" | 45 seconds | |||
|align="center" | 40 seconds | |||
|- | |||
|align="center" | Range | |||
|align="center" | 8 meters | |||
|align="center" | 10 meters | |||
|align="center" | 12 meters | |||
|- | |||
|align="center" | Duration | |||
|align="center" | 8 seconds | |||
|align="center" | 10 seconds | |||
|align="center" | 12 seconds | |||
|- | |||
!rowspan="3" | Hidden Gun | |||
|rowspan="3" align="center" | Gun down your Target with this wrist-mounted firearm. | |||
|align="center" | Cooldown | |||
|align="center" | 90 seconds | |||
|align="center" | 80 seconds | |||
|align="center" | 75 seconds | |||
|- | |||
|align="center" | Aiming time | |||
|align="center" | 2 seconds | |||
|align="center" | 1.5 seconds | |||
|align="center" | 1 second | |||
|- | |||
|align="center" | Accuracy | |||
|align="center" | 30% | |||
|align="center" | 45% | |||
|align="center" | 60% | |||
|- | |- | ||
!rowspan="3" | Teleport | !rowspan="3" | Teleport | ||
Revision as of 23:47, 17 August 2022
Brotherhood
Abilities
| Disguise | ||||||
|---|---|---|---|---|---|---|
| Ability variant | Description | Prerequisite | Animus effect | Duration | Cooldown | |
| Disguise | Change appearance temporarily to surprise your opponents. | Reach level 2 | Visible | 15 seconds | 60 seconds | |
| Strong Disguise | The Animus effect on your persona will not be visible when you use this ability. | Complete step 3 of the challenge Cloak and Dagger. | Invisible | 15 seconds | 60 seconds | |
| Long Lasting Disguise | The duration of this ability will be enhanced. | Reach level 32 | Visible | 20 seconds | 60 seconds | |
| Rapid Reload Disguise | The cooldown of this ability will be reduced. | Complete step 3 of the challenge Clairvoyant. | Visible | 15 seconds | 50 seconds | |
| Sprint Boost | ||||||
| Ability variant | Description | Prerequisite | Boost | Duration | Cooldown | |
| Sprint Boost | Increase your speed while jogging or sprinting. | Reach level 3 | 20% | 5 seconds | 60 seconds | |
| Strong Sprint Boost | Complete step 3 of the challenge Run for Your Life. | 5 seconds | 60 seconds | |||
| Long Lasting Sprint Boost | The duration of this ability will be enhanced. | Reach level 34 | 20% | 6.5 seconds | 60 seconds | |
| Rapid Reload Sprint Boost | The cooldown of this ability will be reduced. | Complete step 3 of the challenge Power Through. | 20% | 5 seconds | 50 seconds | |
| Smoke Bomb | ||||||
| Ability variant | Description | Prerequisite | Range | Duration | Cooldown | |
| Smoke Bomb | Drop a smoke bomb to stun your opponents. | Reach level 6 | 3.2 meters | 3 seconds | 60 seconds | |
| Strong Smoke Bomb | The range of this ability will be enhanced. | Reach level 36 | 4 meters | 3 seconds | 60 seconds | |
| Long Lasting Smoke Bomb | The duration of this ability will be enhanced. | Complete step 3 of the challenge Smoke Screen. | 3.2 meters | 4 seconds | 60 seconds | |
| Rapid Reload Smoke Bomb | The cooldown of this ability will be reduced. | Complete step 3 of the challenge Cut Through the Fog. | 3.2 meters | 3 seconds | 50 seconds | |
| Hidden Gun | ||||||
| Ability variant | Description | Prerequisite | Hit | Focus time | Cooldown | |
| Hidden Gun | After aiming, shoot down the targeted persona. | Reach level 8 | 10% to 100% (depends on focus time) | 1.5 seconds | 90 seconds | |
| Deadly Gun | Hit Chance has been enhanced. | Reach level 37 | 30% to 100% (depends on focus time) | 1.5 seconds | 90 seconds | |
| Quick Firing Gun | Complete step 3 of the challenge On the Fly. | 10% to 100% (depends on focus time) | 90 seconds | |||
| Rapid Reload Gun | The cooldown of this ability will be reduced. | Complete step 3 of Lucky Shot. | 10% to 100% (depends on focus time) | 1.5 seconds | 80 seconds | |
| Firecrackers | ||||||
| Ability variant | Description | Prerequisite | Range | Duration | Cooldown | |
| Firecrackers | Drop firecrackers on the ground to blind opponents and scare the crowd, revealing the presence of your target. | Reach level 11 | 6 meters | 6 seconds | 45 seconds | |
| Strong Firecrackers | The range of this ability will be enhanced. | Reach level 39 | 7.5 meters | 6 seconds | 45 seconds | |
| Long Lasting Firecrackers | The duration of this ability will be enhanced. | Complete step 3 of the challenge Pyrotechnician. | 6 meters | 45 seconds | ||
| Rapid Reload Firecrackers | The cooldown of this ability will be reduced. | Complete step 3 of the challenge Out of Sight. | 6 meters | 6 seconds | 35 seconds | |
| Morph | ||||||
| Ability variant | Description | Prerequisite | Max civilians | Range | Cooldown | |
| Morph | Transform civilians from the crowd into your duplicates, hiding you from pursuers. | Reach level 14 | 4 | 3.2 meters | 60 seconds | |
| Power Morph | The number of civilians transformed will be enhanced. | Reach level 41 | 6 | 3.2 meters | 60 seconds | |
| Strong Morph | The range of this ability will be enhanced. | Complete step 3 of the challenge Seeing Double. | 4 | 4.5 meters | 60 seconds | |
| Rapid Reload Morph | The cooldown of this ability will be reduced. | Complete step 3 of the challenge Expose. | 4 | 3.2 meters | 50 seconds | |
| Throwing Knives | ||||||
| Ability variant | Description | Prerequisite | Slow | Duration | Cooldown | |
| Throwing Knives | Throw knives to injure your opponents, slowing them down, stopping them from climbing or causing them to fall off walls. | Reach level 16 | 10% | 3.5 seconds | 60 seconds | |
| Sharp Knives | Complete step 3 of the challenge Timber. | 20% | 3.5 seconds | 60 seconds | ||
| Long Lasting Knives | The duration of this ability will be enhanced. | Reach level 43 | 10% | 5 seconds | 60 seconds | |
| Rapid Reload Knives | The cooldown of this ability will be reduced. | Complete step 3 of the challenge Take Down. | 10% | 3.5 seconds | 50 seconds | |
| Templar Vision | ||||||
| Ability variant | Description | Prerequisite | Max distance | Duration | Cooldown | |
| Templar Vision | Reveal the nature of all personas in sight. Your target will appear in blue and your pursuers in red. | Reach level 19 | 30 meters | 3.5 seconds | 60 seconds | |
| Strong Templar Vision | The range of this ability will be enhanced. | Reach level 44 | 40 meters | 3.5 seconds | 60 seconds | |
| Long Lasting Templar Vision | The duration of this ability will be enhanced. | Complete step 3 of the challenge In Plain Sight. | 30 meters | 5 seconds | 60 seconds | |
| Rapid Reload Templar Vision | The cooldown of this ability will be reduced. | Complete step 3 of the challenge Stunning. | 30 meters | 3.5 seconds | 50 seconds | |
| Charge | ||||||
| Ability variant | Description | Prerequisite | Range | Duration | Cooldown | |
| Charge | Rush straight ahead, scattering the crowd and killing your target or humiliating your pursuers. | Reach level 21 | 2.5 meters | 2.5 seconds | 90 seconds | |
| Strong Charge | The range of this ability will be enhanced. | Reach level 46 | 2.7 meters | 2.5 seconds | 90 seconds | |
| Long Lasting Charge | The duration of this ability will be enhanced. | Complete step 3 of the challenge Headbutt. | 2.5 meters | 4 seconds | 90 seconds | |
| Rapid Reload Charge | The cooldown of this ability will be reduced. | Complete step 3 of the challenge Ready or Not.... | 2.5 meters | 2.5 seconds | 80 seconds | |
| Decoy | ||||||
| Ability variant | Description | Prerequisite | Target | Duration | Cooldown | |
| Decoy | Create a decoy of yourself to lure pursuers away from you. | Reach level 24 | Highlighted persona | 10 seconds | 45 seconds | |
| Disguised Decoy | Complete step 3 of the challenge Made You Look. | Highlighted persona | 10 seconds | 45 seconds | ||
| Long Lasting Decoy | The duration of this ability will be enhanced. | Reach level 47 | Highlighted persona | 15 seconds | 45 seconds | |
| Rapid Reload Decoy | The cooldown of this ability will be reduced. | Complete step 3 of the challenge Unstoppable. | Highlighted persona | 15 seconds | 35 seconds | |
| Mute | ||||||
| Ability variant | Description | Prerequisite | Range | Duration | Cooldown | |
| Mute | Mute all personas around you, preventing them from attacking you and using their abilities. | Reach level 26 | 6 meters | 1.5 seconds | 90 seconds | |
| Strong Mute | The range of this ability will be enhanced. | Reach level 48 | 7 meters | 1.5 seconds | 90 seconds | |
| Long Lasting Mute | Complete step 3 of the challenge Powerless. | 6 meters | 90 seconds | |||
| Rapid Reload Mute | The cooldown of this ability will be reduced. | Complete step 3 of the challenge Hit and Run | 6 meters | 1.5 seconds | 80 seconds | |
| Poison | ||||||
| Ability variant | Description | Prerequisite | Range | Delay | Bonus | Cooldown |
| Poison | Perform an invisible move to administer poison to your target, who will then die slowly. | Reach level 29 | 1.5 meters | 5 seconds before effect | 200 points | 90 seconds |
| Fast Acting Poison | Poison has been enhanced to kill more rapidly, but its use grants you fewer bonus points. | Reach level 49 | 1.5 meters | 3.5 seconds before effect | 150 points | 90 seconds |
| Slow Acting Poison | The effect of poison has been slowed, but more bonus points will be received for its use. | Complete step 3 of the challenge Pharmacist. | 1.5 meters | 6.5 seconds before effect | 300 points | 90 seconds |
| Rapid Reload Poison | The cooldown of this ability will be reduced. | Complete step 3 of the challenge Unhealthy Lifestyle. | 1.5 meters | 5 seconds before effect | 200 points | 80 seconds |
- Notes
- In Templar Vision, the order of parameters is listed duration, max distance, and cooldown instead, which is inconsistent with the order that the parameters are given in the other abilities.
- The game guide incorrectly says that Templar Vision is unlocked at level 11, Firecrackers are unlocked at level 16, and Throwing Knives are unlocked at level 19.
- The game does not list the Animus effect for Disguise as a parameter. It is only mentioned in the description under Strong Disguise. The parameter has been laid out in its own column here for visual clarity.
Perks
| Perk | Description | Unlock level |
|---|---|---|
| Enhanced Autobash | While in high profile, increase the number of civilians you can bash before becoming unbalanced. | 20 |
| Wall Runner | Run slightly higher up a wall when starting a climb. | 22 |
| Resistance | Reduce the time you are stunned. | 27 |
| Blender | When blending with a group, automatically morph one member of the crowd into your duplicate. | 30 |
| Fast Getaway | Decrease the time needed to escape pursuers. | 33 |
| Chase Expert | Increase your speed while chasing your target. | 38 |
| Overall Cooldowns | Reduce the recharge time for each ability. | 40 |
| Silent Hunt | Slow the rate at which your detection meter decreases. | 42 |
Kill streaks
| Name | Kill streak | Description | Unlock level |
|---|---|---|---|
| Streak Bonus +100 | 3 kill streak | Get an additional score of +100 points for your streak. Occurs after 3 kills are executed in a row. | 7 |
| Streak Bonus +300 | 3 silent kill streak | Get an additional score of +300 points for your streak. Occurs after 3 silent kills are executed without dying. | 13 |
| Streak Bonus +250 | 5 kill streak | Get an additional score of +250 points for streaks. Occurs after 5 kills are executed in a row. | 18 |
| Streak Bonus +750 | 5 silent kill streak | Get an additional score of +750 points for streaks. Occurs after 5 silent kills are executed without dying. | 31 |
Loss streaks
| Name | Loss streak | Description | Unlock level |
|---|---|---|---|
| Extra Precision | 3 loss streak | Compass precision is upgraded. Occurs after 3 contracts are lost in a row. | 4 |
| Reset Cooldowns | 3 loss streak | Resets ability cooldowns after every loss or death. Occurs after 3 contracts are lost in a row. | 9 |
| Score x2 | 5 loss streak | Double the points on your next contract score. Occurs after 5 contracts are lost in a row. | 17 |
| Boost Cooldowns | 5 loss streak | Divide by 3 all ability cooldowns until your next kill is performed. Occurs after 5 contracts are lost in a row. | 28 |
Maps
| Name | Description |
|---|---|
| Rome | The Pantheon stands in Rome, commissioned by Marcus Agrippa as a temple to all the gods of the Ancients. Religious processions frequently march past it, and the bustling marketplace in front welcomes traders from across Europe. |
| San Donato | San Donato is a peaceful village in the Milanese countryside. |
| Florence | The marketplace of Florence is at the heart of the city. Traders, citizens and travelers from every walk of life mingle there. |
| Castel Gandolfo | Resting in the Alban Hills, Castel Gandolfo is the summer palace of the Pope. |
| Venice | San Marco is one of the six districts of Venice, lying in the heart of the city. |
| Siena | Siena is one of Italy's architectural treasures. Its distinctive central square and Duomo draw visitors from around the world. |
| Forlì | Forlì is a fortified city crossed and circled by a canal. It was ruled during the Renaissance by the wild Caterina Sforza before the Pope finally restored order in 1499. |
| Monteriggioni | The Auditore Villa was built by its namesake family as a fortress to protect the town of Monteriggioni. Terrorist acts were later perpetrated by the family in the name of the radical Assassins Order. |
| Rome – Dusk | The Pantheon stands in Rome, commissioned by Marcus Agrippa as a temple to all the gods of the Ancients. Religious processions frequently march past it, and the bustling marketplace in front welcomes traders from across Europe. |
| San Donato Night | San Donato is a peaceful village in the Milanese countryside. |
| Florence Night | The marketplace of Florence is at the heart of the city. Traders, citizens and travelers from every walk of life mingle there. |
| Venice Night | San Marco is one of the six districts in Venice, lying in the heart of the city. |
| Alhambra | A serene palace complex housing a fortress built by the Moors of Granada in the 14th century, the Alhambra's gardens and complex geometry are famous around the world. |
| Alhambra Night | A serene palace complex housing a fortress built by the Moors of Granada in the 14th century, the Alhambra's gardens and complex geometry are famous around the world. |
| Pienza | Built as a retreat from Rome for the popes, Pienza is the ideal Renaissance town. |
| Pienza Night | Built as a retreat from Rome for the popes, Pienza is the ideal Renaissance town. |
| Mont St-Michel | Mont St-Michel is a commune that resides on a rocky tidal island in Normandy, France. Construction of the elaborate church and abbey was begun in the 11th century. |
Revelations
Abilities
| Ability | Description | Parameters | Base stats | Crafting: 1 point | Crafting: 2 points |
|---|---|---|---|---|---|
| Decoy | Create a lookalike to draw other Templars away from you. | Cooldown | 50 seconds | 45 seconds | 40 seconds |
| Duration | 5 seconds | 10 seconds | 15 seconds | ||
| Behavior | Normal | Discreet | Disguised | ||
| Disguise | Temporarily change your appearance to surprise other Templars. | Cooldown | 55 seconds | 45 seconds | |
| Duration | 15 seconds | 18 seconds | 20 seconds | ||
| Effect visibility | Strong | Medium | Light | ||
| Tripwire bomb | Once armed, the Tripwire Bomb explodes when a Target or a Pursuer steps on it. | Cooldown | 90 seconds | 80 seconds | 75 seconds |
| Range | 2 meters | 2.1 meters | 2.3 meters | ||
| Activation time | 5 seconds | 4.2 seconds | 3.5 seconds | ||
| Closure | Trigger all the Chase Breakers around you. | Cooldown | 50 seconds | 45 seconds | 40 seconnds |
| Range | 25 meters | 30 meters | 35 meters | ||
| Duration | 5 seconds | 5.8 seconds | 6.5 seconds | ||
| Templar Vision | Reveal the presence of other Templars in your line of sight. Your Targets will be highlighted in blue and your Pursuers in red. | Cooldown | 75 seconds | 70 seconds | 60 seconds |
| Duration | 3 seconds | 4 seconds | 5 seconds | ||
| Range | 25 meters | 30 meters | 40 meters | ||
| Firecrackers | Blind everyone, scare the Crowd and reveal the presence of other Templars. | Cooldown | 75 seconds | 70 seconds | 60 seconds |
| Range | 5 meters | 5.5 meters | 6 meters | ||
| Duration | 4 seconds | 4.5 seconds | 5 seconds | ||
| Morph | Transform Civilians from the crowd into your lookalikes. | Cooldown | 60 seconds | 55 seconds | 45 seconds |
| Duplicates | 4 | 5 | 6 | ||
| Range | 3.2 meters | 4 meters | 5 meters | ||
| Bodyguard | Create a lookalike who will protect you from your Pursuers. | Cooldown | 50 seconds | 45 seconds | 40 seconds |
| Range | 8 meters | 10 meters | 12 meters | ||
| Duration | 8 seconds | 10 seconds | 12 seconds | ||
| Hidden Gun | Gun down your Target with this wrist-mounted firearm. | Cooldown | 90 seconds | 80 seconds | 75 seconds |
| Aiming time | 2 seconds | 1.5 seconds | 1 second | ||
| Accuracy | 30% | 45% | 60% | ||
| Teleport | Instantly change your location on the map. | Cooldown | 90 seconds | 80 seconds | 75 seconds |
| Activation time | 2.5 seconds | 2.1 seconds | 1.8 seconds | ||
| Range | 35 meters | 40 meters | 45 meters | ||
| Poison | Dispense a stealthy dose of Poison that will slowly kill your Target. | Cooldown | 90 seconds | 80 seconds | 75 seconds |
| Delay | 6.5 seconds | 5 seconds | 3.5 seconds | ||
| Score bonus | 200 points | 250 points | 300 points |
| Teleport | ||||
|---|---|---|---|---|
| Description | Parameters | Base stats | Crafting: 1 point | Crafting: 2 points |
| Instantly change your location on the map. | Cooldown | 90 seconds | 80 seconds | 75 seconds |
| Activation time | 2.5 seconds | 2.1 seconds | 1.8 seconds | |
| Range | 35 meters | 40 meters | 45 meters | |
| Poison | ||||
| Description | Parameters | Base stats | Crafting: 1 point | Crafting: 2 points |
| Dispense a stealthy dose of Poison that will slowly kill your Target. | Cooldown | 90 seconds | 80 seconds | 75 seconds |
| Delay | 6.5 seconds | 5 seconds | 3.5 seconds | |
| Score bonus | 200 points | 250 points | 300 points | |
Changes between games
Abilities retained from Brotherhood:
- Disguise
- Smoke Bomb
- Hidden Gun
- Firecrackers
- Morph
- Throwing Knives
- Templar Vision
- Charge
- Decoy
- Mute
- Poison
Abilities new to Revelations:
- Tripwire Bomb
- Closure
- Bodyguard
- Teleport
Ability removed from Brotherhood:
- Sprint Boost
Changes:
- Disguise
- Smoke Bomb
- 2 crafting bombs into duration for Smoke Bomb upgrades the ability only to a radius of 3.8m, inferior to that of the Strong Smoke Bomb of Brotherhood with a range of 4m
- Hidden Gun
- Basic Hidden Gun has had its aiming time nerfed from 1.5 seconds to 2 seconds but its accuracy buffed from 10% to 30% when fired without aiming.
- Firecrackers
- Firecrackers had its cooldown massively nerfed from 45 seconds to 75 seconds. Even with 2 crafting points into cooldown, it is still at 60 seconds.
- Its range was also nerfed, from 6 meters to 5 meters. It takes 2 crafting points to bring it back up to the former base range.
- Its base duration also got hit, dropping from 6 seconds to 4 seconds. Even with 2 crafting points into duration, it lasts only 5 seconds.
- Morph
- Throwing Knives
- Throwing knives got a buff, with its slow effect going up from 10% to 20%.
- Its base duration dropped from 3.5 seconds to 2.8 seconds but can be brought back to 3.5 seconds with 2 crafting points into duration.
- Its base cooldown was buffed from 60 seconds to 50 seconds.
- Templar Vision
- Nerfs to its cooldown (60 seconds to 70 seconds), duration (3.5 seconds to 3 seconds), and range (30m to 25m)
- Charge
- Charge received a minor nerf, its duration dropping from 2.5 seconds to 2.0 seconds.
- They resolved my confusion in Brotherhood about the difference between duration vs. range for this ability when its range is dependent on its duration; the "range" parameter is instead replaced by "accuracy".
- Decoy
- Mute
- Buff to its base duration from 1.5 seconds to 2.1 seconds
- Poison
- Surprisingly no change
Assassin's Creed III
Abilities retained from Revelations:
- Disguise
- Smoke Bomb
Hidden GunPistol- Firecrackers
- Morph
- Throwing Knives
- Decoy
MuteWipe- Poison
- Tripwire Bomb
- Closure
- Bodyguard
- Teleport
Abilities new to Revelations:
- Animus Shield
- Money Bomb
- Glimmer
- Disruption
- Poison Dart
Abilities removed from Revelations:
- Templar Vision
- Charge
Assassin's Creed: Black Flag
Abilities retained from III
- Disguise
- Smoke Bomb
- Pistol
- Firecrackers
- Morph
- Throwing Knives
- Decoy
- Wipe
- Poison
- Tripwire Bomb
- Bodyguard
- Teleport
- Animus Shield
- Money Bomb
- Glimmer
- Disruption
- Poison Dart
Abilities new to Black Flag
- Time Phase
- Booby Trap
- Sabotage
Abilities removed from III
- Closure
Multiplayer Perks
Brotherhood
- Enhanced Autobash
- Wall Runner
- Resistance
- Blender
- Fast Getaway
- Chase Expert
- Overall Cooldowns
- Silent Hunt
Revelations
- Enhanced Autobash
- Resistance
- Blender
- Fast Getaway
- Overall Cooldowns
Chase Expert + Silent HuntHot Pursuit- Sentry
- Resilience
- Kill Buffer
- Easy Chase Breaker
Assassin's Creed III
- Resistance
- Blender
Fast GetawaySixth Sense- Overall Cooldowns
- Hot Pursuit
- Sentry
- Resilience
- Kill Buffer
Easy Chase BreakerUnstoppable- Copycat
Assassin's Creed: Black Flag
- Resistance
- Blender
- Sixth Sense
- Overall Cooldowns
- Hot Pursuit
- Sentry
- Resilience
- Kill Buffer
- Unstoppable
- Copycat
- Fast Recovery
- Determined
- Survival
Templar Ranks
THE PYRAMID
- Grand Master
- Master
- Seneschal
- Advisor
- Commander
- Preceptor
- Knight
- Warrior
- Cleric
- Disciple
Abstergo Grade
- Novice: you are ranked in the last 20% of the community (0-20%)
- Adept: you are ranked in the next 20% of the community (21-40%)
- Experienced: you are ranked in the next 20% of the community (41-60%)
- Expert: you are ranked in the next 20% of the community (61-80%)
- Professional: you are ranked in the next 20% of the community (81-100%)
- Legendary: you are ranked in the top 99 of the ladder