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Note the DNA effect, symbolizing that the meter is full.]]
Note the DNA effect, symbolizing that the meter is full.]]


Synchronization is measured by a bar in the top left corner of the HUD, dubbed the "Synch meter" or "Synch bar". This bar will display the current level of synchronization.
Synchronization is measured by a bar in the top left corner of the HUD. It displays Desmond's current level of synchronization with his ancestor.


The Synch meter can be turned off in the Options menu, as well as all other HUD elements.
The Synch meter can be turned off in the Options menu, as well as all other HUD elements.
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[[File:Synchronization Bar.png|thumb|300px|This Synch Meter has a capacity of 13, but there is only one bar available.]]
[[File:Synchronization Bar.png|thumb|300px|This Synch Meter has a capacity of 13, but there is only one bar available.]]


If Synchronization reaches a critically low level, the screen will begin to flash blue and red to warn the player, as the current memory being played becomes unstable. If all Synchronization is lost, then the simulation will restart from an earlier point.
If Synchronization is critically low, the screen will begin to flash blue and red to warn the player as the current memory begins to becomes unstable. If all Synchronization is lost, then the simulation will restart from an earlier point.


Synchronization can be lost for several reasons:
Synchronization can be lost for several reasons:
*killing of innocent civilians (breaks the First [[Tenets|Tenet]] of the [[Assassins|Assassins' Order]])
*Killing a civilian, breaking the [[Tenets|First Tenet]] of the [[Creed]].
*being hurt in battle
*Taking damage in battle.
*drowning (always instant death)
*Drowning, resulting in immediate desynchronization.
*jumping or falling from a great height (an extremely long fall may prove fatal, less extreme falls may hurt Altaïr, but not kill him)
*Falling from a great height. The higher the height, the more synchronization will be lost.


At the beginning of ''Assassin's Creed'', Desmond's very first use of the Animus causes almost immediate loss of Synchronization, because his subconscious couldn't handle the stress and trauma of the memory he was in.
At the beginning of ''Assassin's Creed'', Desmond's very first use of the Animus causes almost immediate loss of Synchronization, because his subconscious couldn't handle the stress and trauma of the memory he was in.


Any lost Synchronization will recover over time.
Any Synchronization lost will recover over time.


===Achievement===
===Achievement===
On the Xbox 360 version of ''Assassin's Creed'', you can get an achievement by having a complete synchronization meter.
On the Xbox 360 version of ''Assassin's Creed'', you can unlock the Absolute Symbiosis achievement by obtaining all twenty bars of Synchronization.


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==Synchronization in Assassin's Creed II==
==Synchronization in Assassin's Creed II==
The Synchronization bar in the first Assassin's Creed game has been replaced by a health bar, while synchronization itself has become a status which is increased by completing missions, recovering objects (Codex Pages, feathers, statues, etc.), as well as unlocking Altaïr's Armor. Maximum health is increased by buying and equipping armor, and deciphering Codex Pages. Lost health can be restored by visiting a doctor and by using medicine. The greatest maximum health is achieved by wearing the Missaglias Armor or Altaïr's Armor and deciphering all 30 pages of the Codex.
The Synchronization bar in the first Assassin's Creed game has been replaced by a health bar, while synchronization itself has become a status which is increased by completing missions, recovering objects (Codex Pages, feathers, statues, etc.), as well as unlocking Altaïr's Armor. Maximum health is increased by buying and equipping armor, and deciphering Codex Pages. Lost health can be restored by visiting a doctor and by using medicine. Maximum health can be achieved when wearing [[Altaïr's Armor]] and having all 30 Codex Pages deciphered.


==Synch Meter Capacity==
==Synch Meter Capacity==
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===Base Synchronization===
===Base Synchronization===
Altaïr's Base Synchronization is determined by his [[rank]] in the [[Assassins|Assassins' Order]]. At the beginning of the game, his base Synchronization is 13. Once he is demoted to [[Novice]], it falls to 4.
Altaïr's Base Synchronization is determined by his [[rank]] in the [[Assassins|Assassins' Order]]. At the beginning of the game when he is a [[Master Assassin]] , his base Synchronization is 13. Once he is demoted to [[Novice]], it falls to 4.


A full table:
A full table:
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Additional Synchronization is Synchronization that the player earns by completing additional memories, such as [[Save Citizen|saving citizens]] and Synchronizing on [[View Points]]. Once the player completes fifteen of these additional memories, the words "DNA Synchronization Augmented" will be displayed on the screen, and there will be another bar available on the Synch meter.
Additional Synchronization is Synchronization that the player earns by completing additional memories, such as [[Save Citizen|saving citizens]] and Synchronizing on [[View Points]]. Once the player completes fifteen of these additional memories, the words "DNA Synchronization Augmented" will be displayed on the screen, and there will be another bar available on the Synch meter.


There can be from zero to seven bars of additional Synchronization.
Up to seven bars of additional Synchronization can be obtained.





Revision as of 14:33, 27 August 2010

Synchronization (or, for short, Synch) is Assassin's Creed's series' equivalent of a health meter. Since the events of Altaïr Ibn-La'Ahad and Ezio Auditore da Firenze experienced by Desmond in the Animus have already taken place in the past, Synchronization is a measure of how synchronized, or close to, Desmond's actions in the Animus are with the actual events in the past. If all Synchronization is lost, the simulation restarts from an earlier point.

Synchronization itself can be taken as how accurate Desmond's actions are compared to the original memories. The loss of Synchronization would therefore presumably be a sign that Desmond's (or more accurately, the player's) actions are not accurate to the past. Losing Synch by killing civilians and falling from heights would mean that Altaïr or Ezio would not have performed those actions. Furthermore, additional memories, such as rescuing civilians and collecting Flags for Altaïr, and opening Chests and collecting Feathers for Ezio, would mean that Altaïr and Ezio actually did those things. That they are optional is an indication that they aren't essential to the recreation of the events in the Animus.

The Synch meter

File:Synchronization Bar 2.png
This meter from the first game has nine bars, its capacity. Note the DNA effect, symbolizing that the meter is full.

Synchronization is measured by a bar in the top left corner of the HUD. It displays Desmond's current level of synchronization with his ancestor.

The Synch meter can be turned off in the Options menu, as well as all other HUD elements.

Synchronization in Assassin's Creed

File:Synchronization Bar.png
This Synch Meter has a capacity of 13, but there is only one bar available.

If Synchronization is critically low, the screen will begin to flash blue and red to warn the player as the current memory begins to becomes unstable. If all Synchronization is lost, then the simulation will restart from an earlier point.

Synchronization can be lost for several reasons:

  • Killing a civilian, breaking the First Tenet of the Creed.
  • Taking damage in battle.
  • Drowning, resulting in immediate desynchronization.
  • Falling from a great height. The higher the height, the more synchronization will be lost.

At the beginning of Assassin's Creed, Desmond's very first use of the Animus causes almost immediate loss of Synchronization, because his subconscious couldn't handle the stress and trauma of the memory he was in.

Any Synchronization lost will recover over time.

Achievement

On the Xbox 360 version of Assassin's Creed, you can unlock the Absolute Symbiosis achievement by obtaining all twenty bars of Synchronization.

Icon Name Description Points Secret?
Absolute Symbiosis Have a complete Synchronization meter. 45 No

Synchronization in Assassin's Creed II

The Synchronization bar in the first Assassin's Creed game has been replaced by a health bar, while synchronization itself has become a status which is increased by completing missions, recovering objects (Codex Pages, feathers, statues, etc.), as well as unlocking Altaïr's Armor. Maximum health is increased by buying and equipping armor, and deciphering Codex Pages. Lost health can be restored by visiting a doctor and by using medicine. Maximum health can be achieved when wearing Altaïr's Armor and having all 30 Codex Pages deciphered.

Synch Meter Capacity

The capacity of the Synchronization meter is not static. It varies from 4 to 20. Synchronization capacity is determined by two components- base Synchronization (up to 13) and additional Synchronization (up to 7).

Base Synchronization

Altaïr's Base Synchronization is determined by his rank in the Assassins' Order. At the beginning of the game when he is a Master Assassin , his base Synchronization is 13. Once he is demoted to Novice, it falls to 4.

A full table:

Rank Base Synchronization
1 4
2 5
3 6
4 7
5 8
6 9
7 10
8 11
9 12
10 13

Additional Synchronization

Additional Synchronization is Synchronization that the player earns by completing additional memories, such as saving citizens and Synchronizing on View Points. Once the player completes fifteen of these additional memories, the words "DNA Synchronization Augmented" will be displayed on the screen, and there will be another bar available on the Synch meter.

Up to seven bars of additional Synchronization can be obtained.