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Skill Tree (Assassin's Creed: Mirage): Difference between revisions

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imported>Darman36
m Whoops, Appearances is for Achievements, not skill trees
imported>Darman36
Can add an Upgrade column if it ever appears. Realized having troubles with pics, though...
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{{For|skill trees in other Assassin's Creed games|Skill tree}}
{{For|skill trees in other Assassin's Creed games|Skill tree}}
{{Prerelease}}
{{Prerelease}}
The '''skill tree''' is an in-game user interface that will allow the player to upgrade [[Basim Ibn Ishaq]]'s weapons and tools during his time training to become a [[Master Assassin]] in 9th century [[Baghdad]]. The skills will be assigned to one of 3 trees, ''Phantom'', ''Predator'', and ''Trickster''.<ref>{{Cite web|url=https://geekculture.co/assassins-creed-mirage-interview-stephane-boudon-ubisoft-bordeaux/|title='Assassin's Creed Mirage' Goes Back To Basics With Stealth, Parkour & Assassinations Gameplay Pillars|archiveurl=https://web.archive.org/web/20220910223306/https://geekculture.co/assassins-creed-mirage-interview-stephane-boudon-ubisoft-bordeaux/|archivedate=10 September 2022|author=Su, Jake|publisher=''GeekCulture''|date=11 September 2011|accessdate=14 September 2022}}<br>''[[Assassin's Creed: Mirage]]''</ref>
{{Imageneed|[[Assassin's Creed: Mirage]]}}
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The '''skill tree''' is an in-game user interface that will allow the player to upgrade [[Basim Ibn Ishaq]]'s weapons and abilities during his time training to become a [[Master Assassin]] in 9th century [[Baghdad]]. The skills will be assigned to one of 3 trees, ''Phantom'', ''Trickster'', and ''Predator''.<ref>{{Cite web|url=https://geekculture.co/assassins-creed-mirage-interview-stephane-boudon-ubisoft-bordeaux/|title='Assassin's Creed Mirage' Goes Back To Basics With Stealth, Parkour & Assassinations Gameplay Pillars|archiveurl=https://web.archive.org/web/20220910223306/https://geekculture.co/assassins-creed-mirage-interview-stephane-boudon-ubisoft-bordeaux/|archivedate=10 September 2022|author=Su, Jake|publisher=''GeekCulture''|date=11 September 2011|accessdate=14 September 2022}}</ref> Unlike the trees used in previous installments of the [[Assassin's Creed (series)|''Assassin's Creed'' series]], progression was linear and story-based rather than dependent on accumulating experience points.<ref>{{Youtube|video=Rh-3zAcJu4o|text=Assassin's Creed Mirage: Basim - The Master Assassin|channel=Ubisoft|channelname=Ubisoft}}</ref><ref>''[[Assassin's Creed: Mirage]]''</ref>
 
==Skills==
==Skills==
===Phantom===
===Phantom===
[[File:ACMir Skill Tree Phantom Icon Scorpion.png|thumb|250px|Icon for the ''Phantom'' skill class]]
{| class="wikitable sortable" style="text-align:center;" width="100%" cellspacing="0" cellpadding="2" border="1"
|-
!Ability
!Description
!Point cost
|-
!<br>Breakfall
|Basim automatically performs a roll when landing from a dangerous height, reducing the amount of damage taken.
|1
|-
!<br>Air Strike
|Slows down time while aiming with [[Throwing knife|Throwing Knives]] in mid-air.
|2
|-
!<br>Kick Back
|After a successful Parry, press Y / △ to strike the parried enemy. Use left-stick to strike in another direction.
|3
|-
!<br>
|
|
|-
!<br>
|
|
|-
!<br>
|
|
|}
===Trickster===
[[File:ACMir Skill Tree Trickster Icon Spider.png|thumb|250px|Icon for the ''Trickster'' skill class]]
{| class="wikitable sortable" style="text-align:center;" width="100%" cellspacing="0" cellpadding="2" border="1"
|-
!Ability
!Description
!Cost
|-
!<br>
|
|
|-
!<br>
|
|
|-
!<br>
|
|
|-
!<br>
|
|
|-
!<br>
|
|
|}


===Predator===
===Predator===
<!--[[File:ACMir Skill Tree Predator Icon Eagle.png|thumb|250px|Icon for the ''Predator'' skill class]]-->
{| class="wikitable sortable" style="text-align:center;" width="100%" cellspacing="0" cellpadding="2" border="1"
|-
!Ability
!Description
!Cost
|-
!<br>
|
|
|-
!<br>
|
|
|-
!<br>
|
|
|-
!<br>
|
|
|-
!<br>
|
|
|}


===Trickster===
==Behind the scenes==
-->
Each of the images for the skill categories utilize the anachronistic {{Wiki|Diwani}} style of {{Wiki|Islamic calligraphy}} developed in the 16th century [[Ottoman Empire]] during the reign of Sultan [[Suleiman I]].


==References==
==References==

Revision as of 02:00, 8 July 2023

For skill trees in other Assassin's Creed games, see Skill tree.
You cannot know anything. Only suspect.

This article contains content from pre-release sources that may or may not be reflective of canon upon release. This article therefore likely contains spoilers.

Where are the paintings?

This article is in need of more images and/or better quality pictures from Assassin's Creed: Mirage in order to achieve a higher status. You can help the Assassin's Creed Wiki by uploading better images on this page.

The skill tree is an in-game user interface that will allow the player to upgrade Basim Ibn Ishaq's weapons and abilities during his time training to become a Master Assassin in 9th century Baghdad. The skills will be assigned to one of 3 trees, Phantom, Trickster, and Predator.[1] Unlike the trees used in previous installments of the Assassin's Creed series, progression was linear and story-based rather than dependent on accumulating experience points.[2][3]

Skills

Phantom

Icon for the Phantom skill class
Ability Description Point cost

Breakfall
Basim automatically performs a roll when landing from a dangerous height, reducing the amount of damage taken. 1

Air Strike
Slows down time while aiming with Throwing Knives in mid-air. 2

Kick Back
After a successful Parry, press Y / △ to strike the parried enemy. Use left-stick to strike in another direction. 3



Trickster

Icon for the Trickster skill class
Ability Description Cost





Predator

Ability Description Cost





Behind the scenes

Each of the images for the skill categories utilize the anachronistic Diwani style of Islamic calligraphy developed in the 16th century Ottoman Empire during the reign of Sultan Suleiman I.

References