Skill Tree (Assassin's Creed: Mirage): Difference between revisions
imported>Darman36 m Whoops, Appearances is for Achievements, not skill trees |
imported>Darman36 Can add an Upgrade column if it ever appears. Realized having troubles with pics, though... |
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{{For|skill trees in other Assassin's Creed games|Skill tree}} | {{For|skill trees in other Assassin's Creed games|Skill tree}} | ||
{{Prerelease}} | {{Prerelease}} | ||
The '''skill tree''' is an in-game user interface that will allow the player to upgrade [[Basim Ibn Ishaq]]'s weapons and | {{Imageneed|[[Assassin's Creed: Mirage]]}} | ||
The '''skill tree''' is an in-game user interface that will allow the player to upgrade [[Basim Ibn Ishaq]]'s weapons and abilities during his time training to become a [[Master Assassin]] in 9th century [[Baghdad]]. The skills will be assigned to one of 3 trees, ''Phantom'', ''Trickster'', and ''Predator''.<ref>{{Cite web|url=https://geekculture.co/assassins-creed-mirage-interview-stephane-boudon-ubisoft-bordeaux/|title='Assassin's Creed Mirage' Goes Back To Basics With Stealth, Parkour & Assassinations Gameplay Pillars|archiveurl=https://web.archive.org/web/20220910223306/https://geekculture.co/assassins-creed-mirage-interview-stephane-boudon-ubisoft-bordeaux/|archivedate=10 September 2022|author=Su, Jake|publisher=''GeekCulture''|date=11 September 2011|accessdate=14 September 2022}}</ref> Unlike the trees used in previous installments of the [[Assassin's Creed (series)|''Assassin's Creed'' series]], progression was linear and story-based rather than dependent on accumulating experience points.<ref>{{Youtube|video=Rh-3zAcJu4o|text=Assassin's Creed Mirage: Basim - The Master Assassin|channel=Ubisoft|channelname=Ubisoft}}</ref><ref>''[[Assassin's Creed: Mirage]]''</ref> | |||
==Skills== | ==Skills== | ||
===Phantom=== | ===Phantom=== | ||
[[File:ACMir Skill Tree Phantom Icon Scorpion.png|thumb|250px|Icon for the ''Phantom'' skill class]] | |||
{| class="wikitable sortable" style="text-align:center;" width="100%" cellspacing="0" cellpadding="2" border="1" | |||
|- | |||
!Ability | |||
!Description | |||
!Point cost | |||
|- | |||
!<br>Breakfall | |||
|Basim automatically performs a roll when landing from a dangerous height, reducing the amount of damage taken. | |||
|1 | |||
|- | |||
!<br>Air Strike | |||
|Slows down time while aiming with [[Throwing knife|Throwing Knives]] in mid-air. | |||
|2 | |||
|- | |||
!<br>Kick Back | |||
|After a successful Parry, press Y / △ to strike the parried enemy. Use left-stick to strike in another direction. | |||
|3 | |||
|- | |||
!<br> | |||
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|- | |||
!<br> | |||
| | |||
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|- | |||
!<br> | |||
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|} | |||
===Trickster=== | |||
[[File:ACMir Skill Tree Trickster Icon Spider.png|thumb|250px|Icon for the ''Trickster'' skill class]] | |||
{| class="wikitable sortable" style="text-align:center;" width="100%" cellspacing="0" cellpadding="2" border="1" | |||
|- | |||
!Ability | |||
!Description | |||
!Cost | |||
|- | |||
!<br> | |||
| | |||
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|- | |||
!<br> | |||
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!<br> | |||
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!<br> | |||
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!<br> | |||
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|} | |||
===Predator=== | ===Predator=== | ||
<!--[[File:ACMir Skill Tree Predator Icon Eagle.png|thumb|250px|Icon for the ''Predator'' skill class]]--> | |||
{| class="wikitable sortable" style="text-align:center;" width="100%" cellspacing="0" cellpadding="2" border="1" | |||
|- | |||
!Ability | |||
!Description | |||
!Cost | |||
|- | |||
!<br> | |||
| | |||
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|- | |||
!<br> | |||
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!<br> | |||
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!<br> | |||
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!<br> | |||
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|} | |||
== | ==Behind the scenes== | ||
Each of the images for the skill categories utilize the anachronistic {{Wiki|Diwani}} style of {{Wiki|Islamic calligraphy}} developed in the 16th century [[Ottoman Empire]] during the reign of Sultan [[Suleiman I]]. | |||
==References== | ==References== | ||
Revision as of 02:00, 8 July 2023
- For skill trees in other Assassin's Creed games, see Skill tree.
|
Where are the paintings? This article is in need of more images and/or better quality pictures from Assassin's Creed: Mirage in order to achieve a higher status. You can help the Assassin's Creed Wiki by uploading better images on this page. |
The skill tree is an in-game user interface that will allow the player to upgrade Basim Ibn Ishaq's weapons and abilities during his time training to become a Master Assassin in 9th century Baghdad. The skills will be assigned to one of 3 trees, Phantom, Trickster, and Predator.[1] Unlike the trees used in previous installments of the Assassin's Creed series, progression was linear and story-based rather than dependent on accumulating experience points.[2][3]
Skills
Phantom

| Ability | Description | Point cost |
|---|---|---|
Breakfall |
Basim automatically performs a roll when landing from a dangerous height, reducing the amount of damage taken. | 1 |
Air Strike |
Slows down time while aiming with Throwing Knives in mid-air. | 2 |
Kick Back |
After a successful Parry, press Y / △ to strike the parried enemy. Use left-stick to strike in another direction. | 3 |
Trickster

| Ability | Description | Cost |
|---|---|---|
Predator
| Ability | Description | Cost |
|---|---|---|
Behind the scenes
Each of the images for the skill categories utilize the anachronistic Diwani style of Islamic calligraphy developed in the 16th century Ottoman Empire during the reign of Sultan Suleiman I.
References
- ↑ Su, Jake (11 September 2011). 'Assassin's Creed Mirage' Goes Back To Basics With Stealth, Parkour & Assassinations Gameplay Pillars. GeekCulture. Archived from the original on 10 September 2022. Retrieved on 14 September 2022.
- ↑
Assassin's Creed Mirage: Basim - The Master Assassin on the Ubisoft YouTube channel
- ↑ Assassin's Creed: Mirage

