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Replaced content with "UPDATE FOR AC3!!!!!!!!!!!!!!!!!!!!!! Category:Assassin's Creed: Brotherhood multiplayer Category:Assassin's Creed: Revelations multiplayer [[Category:Assassin's Cr..." |
imported>Vatsa1708 m Reverted edits by 31.222.208.187 (talk | block) to last version by VatsaAWB |
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{{Era|ACB|ACR|AC3|Realworld}} | |||
The '''multiplayer''' aspect of the [[Assassin's Creed (series)|''Assassin's Creed'' franchise]] is an [[Animus]]-based training program used by [[Abstergo Industries]], in order to prepare new [[Templar]] agents for the fight against the [[Assassins]] in 2012. Introduced in ''[[Assassin's Creed: Brotherhood]]'' and featured in ''[[Assassin's Creed: Revelations]]'' and ''[[Assassin's Creed III]]'', the multiplayer is composed of several game modes comprised mainly of hunting and killing an assigned target, while evading pursuers at the same time. | |||
{|border="0" cellspacing="3" cellpadding="0" align="center" style="font-size:90%" | |||
|[[File:ACBMWall.png|150px|link=Multiplayer/ACBH#Characters]] | |||
|[[File:ACRMWall.png|150px|link=Multiplayer/ACR#Characters]] | |||
|[[File:ACIIIMWallBorder.png|150px|link=Multiplayer/ACIII#Characters]] | |||
|- | |||
![[Multiplayer/ACBH#Characters|ACBH Characters]] | |||
![[Multiplayer/ACR#Characters|ACR Characters]] | |||
![[Multiplayer/ACIII#Characters|ACIII Characters]] | |||
|} | |||
{|border="0" cellspacing="3" cellpadding="0" align="center" style="font-size:90%" | |||
|[[File:AlhambraWall.png|150px|link=Multiplayer/ACBH#Locations]] | |||
|[[File:HospitalWall.png|150px|link=Multiplayer/ACR#Locations]] | |||
|[[File:NorthwestPassageWallBorder.png|150px|link=Multiplayer/ACIII#Locations]] | |||
|- | |||
![[Multiplayer/ACBH#Locations|ACBH Locations]] | |||
![[Multiplayer/ACR#Locations|ACR Locations]] | |||
![[Multiplayer/ACIII#Locations|ACIII Locations]] | |||
|} | |||
{|border="0" cellspacing="3" cellpadding="0" align="center" style="font-size:90%" | |||
|[[File:AbilitiesWall.png|150px|link=Multiplayer Abilities]] | |||
|[[File:Wiki noimage.jpg|150px|link=Multiplayer Scoring System]] | |||
|[[File:ChaseWall.png|150px|link=Multiplayer Game Modes]] | |||
|- | |||
![[Multiplayer Abilities]] | |||
![[Multiplayer Scoring System]] | |||
![[Multiplayer Game Modes]] | |||
|} | |||
{{ACBH}} | |||
{{ACR}} | |||
{{ACIII}} | |||
[[Category:Assassin's Creed: Brotherhood multiplayer]] | [[Category:Assassin's Creed: Brotherhood multiplayer]] | ||
[[Category:Assassin's Creed: Revelations multiplayer]] | [[Category:Assassin's Creed: Revelations multiplayer]] | ||
[[Category:Assassin's Creed III multiplayer]] | [[Category:Assassin's Creed III multiplayer]] | ||
Revision as of 17:25, 6 November 2012
The multiplayer aspect of the Assassin's Creed franchise is an Animus-based training program used by Abstergo Industries, in order to prepare new Templar agents for the fight against the Assassins in 2012. Introduced in Assassin's Creed: Brotherhood and featured in Assassin's Creed: Revelations and Assassin's Creed III, the multiplayer is composed of several game modes comprised mainly of hunting and killing an assigned target, while evading pursuers at the same time.
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