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Free the Animals: Difference between revisions
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'''Free the Animals''' was a virtual representation of one of [[Basim Ibn Ishaq]]'s [[Genetic memory|genetic memories]]. | '''Free the Animals''' was a virtual representation of one of [[Basim Ibn Ishaq]]'s [[Genetic memory|genetic memories]] relived through the [[Animus]].<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref> | ||
==Description== | ==Description== | ||
Revision as of 03:53, 25 November 2025
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He who increaseth knowledge, increaseth sorrow. This article contains spoilers, meaning it has information and facts concerning Valley of Memory. If you do not want to know about these events, it is recommended to read on with caution, or not at all. |
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Free the Animals was a virtual representation of one of Basim Ibn Ishaq's genetic memories relived through the Animus.[1]
Description
Basim was tasked with freeing animals from captivity.
Outcome
Basim freed the beasts and escaped from the area.


