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|voice = [[Cam Clarke]]}}
|voice = [[Cam Clarke]]}}


'''Clay Kaczmarek'''<ref name="Encyclopedia">''[[Assassin's Creed Encyclopedia]]''</ref> (1982 - 2012), most commonly known as '''Subject 16''',  was an individual who was kidnapped by [[Abstergo Industries]] and forced into the [[Animus]] before [[Desmond Miles]]. A descendant of [[Ezio Auditore da Firenze]], he was born into the [[Assassins|Assassin]] bloodline.
'''Clay Kaczmarek'''<ref name="Encyclopedia">''[[Assassin's Creed Encyclopedia]]''</ref> (1982 - 2012), more commonly known as '''Subject 16''',  was an individual who had been kidnapped by [[Abstergo Industries]] and forced to relive his ancestors' memories in the [[Animus]]. A descendant of [[Ezio Auditore da Firenze]], he was born into the [[Assassins|Assassin]] bloodline.


After his alleged suicide, Clay continued to exist as an AI recreation of his personality within the Animus. As such, he was able to manipulate much of the Animus' programing from within to aid Desmond.
After his alleged suicide, Clay continued to exist as an AI recreation of his personality within the Animus. As such, he was able to manipulate much of the Animus' programing from within to aid another [[Animus Subjects|Animus subject]], [[Desmond Miles]].


While at Abstergo, Sixteen relived the lives of his ancestors in the Far East and ancient Africa, as well as one at the [[wikipedia:Battle of Gettysburg|Battle of Gettysburg]], one in the [[Rome|Roman]] forum, and one who was connected with [[wikipedia:Queen Isabella|Queen Isabella]].
While at Abstergo, Clay relived the lives of his ancestors in the Far East and ancient Africa, as well as one at the [[wikipedia:Battle of Gettysburg|Battle of Gettysburg]], one in the [[Rome|Roman]] forum, and one who was connected with [[wikipedia:Queen Isabella|Queen Isabella]].


==Biography==
==Biography==
===Life at Abstergo===
===Life at Abstergo===
Clay was captured by the [[Templars|Templar]]-backed organization Abstergo Industries for use in the [[genetic memory]] recall program. Held within the [[Abstergo laboratory]] at all times by Dr. [[Warren Vidic]], Clay was kept connected to the Animus for dangerously long periods, sometimes even days at a time. This led to him suffering from a severe condition known as the "[[bleeding effect]]."<ref name="Assassin's Creed">''[[Assassin's Creed]]''</ref>
Clay was captured by the [[Templars|Templar]]-backed organization Abstergo Industries for use in the [[genetic memory]] recall program. Held within the [[Abstergo laboratory]] at all times by Dr. [[Warren Vidic]], Clay was kept connected to the Animus for dangerously long periods, sometimes even days at a time. This led to him suffering from a severe condition known as the "[[Bleeding effect]]."<ref name="Assassin's Creed">''[[Assassin's Creed]]''</ref>


Through this bleeding effect, Clay began to explore the memories of his ancestors without the use of the Animus; but his inability to control these visions forced him into a downward spiral of insanity, eventually culminating in his evident suicide.<ref name="Assassin's Creed II">''[[Assassin's Creed II]]''</ref>
Through this Bleeding effect, Clay began to explore the memories of his ancestors without the use of the Animus; but his inability to control these visions forced him into a downward spiral of insanity, eventually culminating in his evident suicide.<ref name="Assassin's Creed II">''[[Assassin's Creed II]]''</ref>


Before this event, Clay was forced to explore the memories of his ancestor Ezio Auditore, who the Templars knew had located [[Vatican Vault|the Vault]] during his lifetime. However, he was never able to relive the desired memory. By draining his body of blood to paint several [[cryptic messages]] upon the floor and walls of the rooms he was being kept in, Sixteen killed himself to prevent the Templars from reaching their goals.<ref name="Assassin's Creed II" />
Before this event, Clay was forced to explore the memories of his ancestor Ezio Auditore, who the Templars knew had located [[Vatican Vault|the Vault]] during his lifetime. However, he was never able to relive the desired memory. By draining his body of blood to paint several [[cryptic messages]] upon the floor and walls of the rooms he was being kept in, Clay killed himself to prevent the Templars from reaching their goals.<ref name="Assassin's Creed II" />


===Legacy===
===Legacy===
Following Clay's death, the Templars were left without the location of the Vault; though they had gained the knowledge that another Assassin – [[Altaïr Ibn-La'Ahad]] – had once held [[Sixth Apple|a certain]] [[Pieces of Eden|Piece of Eden]]. Thus, Abstergo kidnapped a descendant of Altaïr, Desmond Miles, who they labelled Subject 17.<ref name="Assassin's Creed"/>
Following Clay's death, the Templars were left without the location of the Vault; though they had gained the knowledge that another Assassin – [[Altaïr Ibn-La'Ahad]] – had once held [[Sixth Apple|a certain]] [[Pieces of Eden|Piece of Eden]] that could help them find it. Thus, Abstergo kidnapped a descendant of Altaïr, Desmond Miles, who they labelled Subject 17.<ref name="Assassin's Creed"/>


====Abstergo====
====Abstergo====
During his incarceration, Desmond spoke often with Dr. Vidic's assistant [[Lucy Stillman]] about many things, including his predecessor, Clay Kaczmarek. Lucy, however, was often uncomfortable with speaking about him, as she blamed herself for his death.<ref name="Assassin's Creed"/>
During his incarceration, Desmond spoke often with Dr. Vidic's assistant [[Lucy Stillman]] about many things, including his predecessor, Clay Kaczmarek. Lucy, however, was often uncomfortable with speaking about him, as she blamed herself for his death. Indeed, she never even referred to him by name, usually only calling him "Sixteen."<ref name="Assassin's Creed"/>


Additionally, by accessing private [[e-mails]] between Animus sessions, Desmond discovered an email Lucy had written to Dr. Vidic, which detailed the bleeding effect, and explained how it was connected to Clay. She expressed her concern in pushing the Animus subjects too hard; however, the email was never replied to, and was evidently deleted shortly after it was received.<ref name="Assassin's Creed"/>
By accessing private [[e-mails]] between Animus sessions, Desmond also discovered an email Lucy had written to Dr. Vidic, which detailed the Bleeding effect, and explained how it was connected to Clay. She expressed her concern in pushing the Animus subjects too hard; however, the email was never replied to, and was evidently deleted shortly after it was received.<ref name="Assassin's Creed"/>


====The Hideout====
====The Hideout====
Line 38: Line 38:


After decrypting all twenty files, the Assassins were rewarded with a genetic memory marked "[[The Truth|date classified BCE]]." The video showed two [[Free Running|free-runners]] (who referred to each other as [[Adam and Eve]]) climbing a large glass structure, with an [[Apples of Eden|Apple of Eden]] in hand.<ref name="Assassin's Creed II"/>
After decrypting all twenty files, the Assassins were rewarded with a genetic memory marked "[[The Truth|date classified BCE]]." The video showed two [[Free Running|free-runners]] (who referred to each other as [[Adam and Eve]]) climbing a large glass structure, with an [[Apples of Eden|Apple of Eden]] in hand.<ref name="Assassin's Creed II"/>
[[File:Subject_16_meets_Desmond.png|thumb|250px|right|Desmond meeting Sixteen inside the Animus.]]
 
====Monteriggioni====
====Monteriggioni====
Within each Glyph, Sixteen also left a set of coordinates, which corresponded with locations in [[Renaissance]] Rome. Upon visiting these indicated landmarks, Desmond discovered several [[Rifts]] in the Animus programming.<ref name="Assassin's Creed: Brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref>
[[File:Subject_16_meets_Desmond.png|thumb|250px|right|Desmond meeting Clay inside the Animus.]]
Within each Glyph, Clay also left a set of coordinates, which corresponded with locations in [[Renaissance]] Rome. Upon visiting these indicated landmarks, Desmond discovered several [[Rifts]] in the Animus programming.<ref name="Assassin's Creed: Brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref>


Within each, Desmond solved one of ten Cluster puzzles, and unlocked a piece of a file. Upon compiling them, they revealed a distorted video with the message ''"The miracle is in the execution,"'' suggesting that (unlike the video hidden in the Glyphs) the Rifts instead concealed an [[The Truth#The Miracle|executable file]].<ref name="Assassin's Creed: Brotherhood"/>
Within each, Desmond solved one of ten Cluster puzzles, and unlocked a piece of a file. Upon compiling them, they revealed a distorted video with the message ''"The miracle is in the execution,"'' suggesting that (unlike the video hidden in the Glyphs) the Rifts instead concealed an [[The Truth#The Miracle|executable file]].<ref name="Assassin's Creed: Brotherhood"/>
Line 46: Line 47:
Upon accessing it, Desmond found himself in an unknown area within the Animus, and was able to run through a somewhat long virtual maze, similar to those within the [[Animus Virtual Training Program]].<ref name="Assassin's Creed: Brotherhood"/>
Upon accessing it, Desmond found himself in an unknown area within the Animus, and was able to run through a somewhat long virtual maze, similar to those within the [[Animus Virtual Training Program]].<ref name="Assassin's Creed: Brotherhood"/>


At the end of the maze, he found a hologram (partially broken and made of computing code) of Clay Kaczmarek, who told Desmond that all hope was lost, and that he needed to go to [[Eden]] to find a woman named Eve. Before vanishing, Clay told Desmond to find him in the darkness.<ref name="Assassin's Creed: Brotherhood"/>
At the end of the maze, he found a hologram (partially broken and made of computing code) of Clay, who told Desmond that all hope was lost, and that he needed to go to [[Eden]] to find a woman named Eve. Before vanishing, Clay told Desmond to find him in the darkness.<ref name="Assassin's Creed: Brotherhood"/>
[[File:Sixteenanddesmond.png|thumb|180px|Sixteen with Desmond in the Black Room.]]
 
This proved to be the first indication of Clay's AI presence in the Animus. Though physically dead, his "essence" had been absorbed into the system, allowing him to interact with the users, and act as a third person spectator; effectively letting him see everything that went on inside the Animus.<ref>[http://www.youtube.com/watch?v=bZfKxske1Mw ''Assassin's Creed: Revelations'' - PAX Panel]</ref>
 
====Black Room====
====Black Room====
After the events of AC: Brotherhood, Desmond goes in a coma and enters the Black Room, a place which the mind and the memories of a subject can be saved into the data base of the Animus.  
[[File:Sixteenanddesmond.png|thumb|250px|left|Clay with Desmond in the Black Room.]]
Here, Clay Kaczmarek explains to Desmond the difficult situation of his life. When the Animus started to delete everything, Clay saved Desmond at the cost of his own life.
Soon after he had fallen into a coma and was returned to the Animus to support his mental state, Desmond woke to meet Clay in the [[Black Room]], a safe mode of the Animus' software. Here, Clay explained where they were, and offered advice on how to escape it.<ref name="Revelations">''[[Assassin's Creed: Revelations]]''</ref>
 
Clay spoke to Desmond about the creation of the Synch Nexus, as well as promised him that he would help prevent the Animus from noticing him "wandering" into the outside partitions of memory.<ref name="Revelations" />
 
At one point, as Desmond worked to return to his body, Clay asked him if he could come with him, perhaps until he could have a body of his own. As Desmond hesitantly declined, Clay admitted that he was not surprised, and that perhaps he had wasted his only chance.<ref name="Revelations" />
 
Desmond completed the nexus just as the Animus began to attempt to rectify the intrusions he had been causing in other memories. As it began to delete the Black Room and all its contents, Clay grabbed onto Desmond and threw him out of the room, saving his life and (again) forfeiting his own.<ref name="Revelations" />


==Personality==
==Personality==
Clay was a sarcastic and witty man, but despite his situation helped Desmond regain his body and repair his subconscious.
Clay was a sarcastic and witty man, usually speaking of his rather dire situation with cynical humor.<ref name="Revelations" /> In the initial stages of the Bleeding effect, he proved to be driven, and sacrificed even his own life to make the Truth known.<ref name="Assassin's Creed II" />


==Rift conclusion dialogue==
Despite his own situation, as well as his occasional lapses of depression of his lost chances, Clay willingly helped Desmond regain his body and repair his subconscious.<ref name="Revelations" />
Desmond completes the virtual maze, and encounters Subject 16.
*'''Desmond''': ''Subject 16?''
*'''Subject 16''': (laughs) ''Yes, yes, Subject 17.''
*'''Desmond''': ''You're dead. I saw your blood!''
*'''Subject 16''': ''No time. It is far later than you know. Too late to save them.''
*'''Desmond''': ''Who?''
*'''Subject 16''': ''She is not who you think she is. Everything you hope to become, everything you hold dear, it's already gone.''
*'''Desmond''': ''Explain. Please.''
*'''Subject 16''': ''Eden. She... in Eden. Find Eve. The Key. Her DNA...''
*'''Desmond''': ''Tell me!''
*'''Subject 16''': ''I cannot... The sun... Your son... Too weak... Must replenish energy...''
*'''Desmond''': ''Don't go!''
*'''Subject 16''': ''I am with you 'til the end. Find me in the darkness.''


==Trivia==
==Trivia==
[[File:Michael s16.jpg|150px|thumb|Michael.]]
[[File:Michael s16.jpg|150px|thumb|Michael.]]
*In the [[Assassin's Creed - French Graphic Novel|''Assassin's Creed'' - French Graphic Novel]], Subject 16 is shown to be alive, and is referred to as "Michael." However, the graphic novel is not considered canon in this respect, as it directly contradicts the events of the games.
*In the [[Assassin's Creed - French Graphic Novel|''Assassin's Creed'' - French Graphic Novel]], Subject 16 is shown to be alive, and is referred to as "Michael." However, the graphic novel is not considered canon in this respect, as it directly contradicts the events of the games.
*The [[Assassin's Creed: Brotherhood achievements|achievement]] in ''[[Assassin's Creed: Brotherhood]]'' entitled ".. .- -- .- .-.. .. ...- ." ([[wikipedia:Morse Code|Morse code]] for "I AM ALIVE") is earned by solving all of Subject 16's Cluster puzzles. The achievement badge consists of the Morse code ".---- -....", which means "16".
*The [[Assassin's Creed: Brotherhood achievements|achievement]] in ''[[Assassin's Creed: Brotherhood]]'' entitled ".. .- -- .- .-.. .. ...- ." ([[wikipedia:Morse Code|Morse code]] for "I AM ALIVE") is earned by solving all Cluster puzzles. The achievement badge consists of the Morse code ".---- -....", which means "16".
*In the [[Ubiworkshop]] website, the upcoming release of the ''[[Assassin's Creed Encyclopedia]]'' will include a full-body picture of Subject 16 as well as a database about him. In the website, his picture is blurred in the trailer so as to avoid spoilers.
*It has been confirmed by [[Alexandre Amancio]] that Subject 16 is physically dead throughout the games, and that his "essence" has been absorbed into the Animus. This allows him to interact with the users of the Animus, as well as act as a third person spectator; effectively letting him see everything that goes on inside the Animus.<ref>[http://www.youtube.com/watch?v=bZfKxske1Mw ''Assassin's Creed: Revelations'' - PAX Panel]</ref>


==References==
==References==
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[[Category:Assassin's Creed: Revelations Characters]]
[[Category:Assassin's Creed: Revelations Characters]]
[[Category:Assassins]]
[[Category:Assassins]]
[[Category:Articles containing spoilers]]

Revision as of 16:28, 20 November 2011

Template:WPAssassins

He who increaseth knowledge, increaseth sorrow.

This article contains spoilers, meaning it has information and facts concerning recent or upcoming releases from the Assassin's Creed series. If you do not want to know about these events, it is recommended to read on with caution, or not at all.

This template should be removed from the article three months after release.

"Why do we have these gifts, these abilities? Because it's in our blood! [...] The seeds were planted as two worlds became one. Behold the Assassins, the children of two worlds!"
―Subject 16.[src]


Clay Kaczmarek[1] (1982 - 2012), more commonly known as Subject 16, was an individual who had been kidnapped by Abstergo Industries and forced to relive his ancestors' memories in the Animus. A descendant of Ezio Auditore da Firenze, he was born into the Assassin bloodline.

After his alleged suicide, Clay continued to exist as an AI recreation of his personality within the Animus. As such, he was able to manipulate much of the Animus' programing from within to aid another Animus subject, Desmond Miles.

While at Abstergo, Clay relived the lives of his ancestors in the Far East and ancient Africa, as well as one at the Battle of Gettysburg, one in the Roman forum, and one who was connected with Queen Isabella.

Biography

Life at Abstergo

Clay was captured by the Templar-backed organization Abstergo Industries for use in the genetic memory recall program. Held within the Abstergo laboratory at all times by Dr. Warren Vidic, Clay was kept connected to the Animus for dangerously long periods, sometimes even days at a time. This led to him suffering from a severe condition known as the "Bleeding effect."[2]

Through this Bleeding effect, Clay began to explore the memories of his ancestors without the use of the Animus; but his inability to control these visions forced him into a downward spiral of insanity, eventually culminating in his evident suicide.[3]

Before this event, Clay was forced to explore the memories of his ancestor Ezio Auditore, who the Templars knew had located the Vault during his lifetime. However, he was never able to relive the desired memory. By draining his body of blood to paint several cryptic messages upon the floor and walls of the rooms he was being kept in, Clay killed himself to prevent the Templars from reaching their goals.[3]

Legacy

Following Clay's death, the Templars were left without the location of the Vault; though they had gained the knowledge that another Assassin – Altaïr Ibn-La'Ahad – had once held a certain Piece of Eden that could help them find it. Thus, Abstergo kidnapped a descendant of Altaïr, Desmond Miles, who they labelled Subject 17.[2]

Abstergo

During his incarceration, Desmond spoke often with Dr. Vidic's assistant Lucy Stillman about many things, including his predecessor, Clay Kaczmarek. Lucy, however, was often uncomfortable with speaking about him, as she blamed herself for his death. Indeed, she never even referred to him by name, usually only calling him "Sixteen."[2]

By accessing private e-mails between Animus sessions, Desmond also discovered an email Lucy had written to Dr. Vidic, which detailed the Bleeding effect, and explained how it was connected to Clay. She expressed her concern in pushing the Animus subjects too hard; however, the email was never replied to, and was evidently deleted shortly after it was received.[2]

The Hideout

Following Desmond's escape from Abstergo and the beginning of his journey through the memories of Ezio, the Assassins learned that Clay had managed to hack the Abstergo Animus before his death, and had placed twenty Glyphs throughout the Animus' rendering of the memories. These encrypted files, which had been saved onto the Abstergo Animus' memory core that Lucy had stolen, were later unknowingly transferred onto Rebecca Crane's Animus 2.0.[3]

After decrypting all twenty files, the Assassins were rewarded with a genetic memory marked "date classified BCE." The video showed two free-runners (who referred to each other as Adam and Eve) climbing a large glass structure, with an Apple of Eden in hand.[3]

Monteriggioni

Desmond meeting Clay inside the Animus.

Within each Glyph, Clay also left a set of coordinates, which corresponded with locations in Renaissance Rome. Upon visiting these indicated landmarks, Desmond discovered several Rifts in the Animus programming.[4]

Within each, Desmond solved one of ten Cluster puzzles, and unlocked a piece of a file. Upon compiling them, they revealed a distorted video with the message "The miracle is in the execution," suggesting that (unlike the video hidden in the Glyphs) the Rifts instead concealed an executable file.[4]

Upon accessing it, Desmond found himself in an unknown area within the Animus, and was able to run through a somewhat long virtual maze, similar to those within the Animus Virtual Training Program.[4]

At the end of the maze, he found a hologram (partially broken and made of computing code) of Clay, who told Desmond that all hope was lost, and that he needed to go to Eden to find a woman named Eve. Before vanishing, Clay told Desmond to find him in the darkness.[4]

This proved to be the first indication of Clay's AI presence in the Animus. Though physically dead, his "essence" had been absorbed into the system, allowing him to interact with the users, and act as a third person spectator; effectively letting him see everything that went on inside the Animus.[5]

Black Room

File:Sixteenanddesmond.png
Clay with Desmond in the Black Room.

Soon after he had fallen into a coma and was returned to the Animus to support his mental state, Desmond woke to meet Clay in the Black Room, a safe mode of the Animus' software. Here, Clay explained where they were, and offered advice on how to escape it.[6]

Clay spoke to Desmond about the creation of the Synch Nexus, as well as promised him that he would help prevent the Animus from noticing him "wandering" into the outside partitions of memory.[6]

At one point, as Desmond worked to return to his body, Clay asked him if he could come with him, perhaps until he could have a body of his own. As Desmond hesitantly declined, Clay admitted that he was not surprised, and that perhaps he had wasted his only chance.[6]

Desmond completed the nexus just as the Animus began to attempt to rectify the intrusions he had been causing in other memories. As it began to delete the Black Room and all its contents, Clay grabbed onto Desmond and threw him out of the room, saving his life and (again) forfeiting his own.[6]

Personality

Clay was a sarcastic and witty man, usually speaking of his rather dire situation with cynical humor.[6] In the initial stages of the Bleeding effect, he proved to be driven, and sacrificed even his own life to make the Truth known.[3]

Despite his own situation, as well as his occasional lapses of depression of his lost chances, Clay willingly helped Desmond regain his body and repair his subconscious.[6]

Trivia

File:Michael s16.jpg
Michael.
  • In the Assassin's Creed - French Graphic Novel, Subject 16 is shown to be alive, and is referred to as "Michael." However, the graphic novel is not considered canon in this respect, as it directly contradicts the events of the games.
  • The achievement in Assassin's Creed: Brotherhood entitled ".. .- -- .- .-.. .. ...- ." (Morse code for "I AM ALIVE") is earned by solving all Cluster puzzles. The achievement badge consists of the Morse code ".---- -....", which means "16".

References