Black Room: Difference between revisions
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{{Quote|We're in the guts of the Animus, the original test program. No memories here, just basic physics, weather simulations. Hello world!|Clay Kaczmarek in the Black Room.|Assassin's Creed: Revelations}} | {{Quote|We're in the guts of the Animus, the original test program. No memories here, just basic physics, weather simulations. Hello world!|Clay Kaczmarek in the Black Room.|Assassin's Creed: Revelations}} | ||
[[File:ACR BRMiles.png|thumb|250px|Desmond in the Black Room]] | [[File:ACR BRMiles.png|thumb|250px|Desmond in the Black Room]] | ||
The '''Black Room''', also known as the '''Animus Island''', was a safe mode inside the [[Animus]] virtual machine | The '''Black Room''', also known as the '''Animus Island''', was a safe mode created inside the [[Animus]] virtual machine. The Black Room was the original test program, which consisted of only basic physics and weather simulation, rather than reliving the [[Genetic memory|memory]] data. Not intended for direct human interface, the Black Room formed the backbone of the Animus' higher levels of programming. | ||
The Black Room was the original test program, which consisted of only basic physics and weather simulation. Not intended for direct human interface, the Black Room formed the backbone of the Animus' higher levels of programming. | |||
==History== | ==History== | ||
[[File:ACR_Clay_Nexus_Explanation.png|thumb|250px|left|Clay explaining the Nexus portal to Desmond]] | [[File:ACR_Clay_Nexus_Explanation.png|thumb|250px|left|Clay explaining the Nexus portal to Desmond]] | ||
A little before his death at [[Abstergo Industries]], [[Clay Kaczmarek]] | A little before his death at the [[Abstergo Industries]] [[Animus Project laboratory|laboratory]] in [[Rome]], [[Clay Kaczmarek]] managed to insert an AI recreation of his consciousness into the Animus' programming, which existed in the Black Room, even after the death of his physical body. | ||
In [[Modern times|2012]], when [[William Miles]] placed his son [[Desmond Miles|Desmond]] | In [[Modern times|2012]], when [[William Miles]] placed his son [[Desmond Miles|Desmond]] inside the Animus, following the events inside the [[Temple of Juno]] beneath the [[Colosseum]], which caused Desmond to enter a coma. However, the Animus was unable to support Desmond's crippled mental state, and the decision was made to place him inside the Black Room to stabilize his condition. | ||
in the Black Room, Desmond met Clay's construct, who explained the situation to him, and revealed that Desmond had to relive the remaining memories of [[Ezio Auditore da Firenze]] and [[Altaïr Ibn-La'Ahad]] at the point at which their lives converged, to allow the Animus to successfully separating the genetic memories of Desmond's ancestors from his own, and allow him to awake from the coma. Desmond also explored some of his own past memories, from the moment of his escape from [[the Farm]], up to his capture by Abstergo and being used as a subject for the [[Animus Project]]. | |||
As Desmond explored the memories of Ezio and Altaïr, he was sporadically returned to the island. Clay explained that the Animus was partitioned to keep Desmond's mind from collapsing, and that leaving his assigned partition could cause the Animus to delete Desmond similar to a virus. Clay attempted to occupy the system and allow Desmond to finish reliving the memories, which would then allow him to access the [[Synch Nexus]] and awake. | |||
However, even with Clay's assisstance, the Animus eventually scheduled the Black Room for deletion, due to multiple space violations by Desmond. Fortunately, Desmond was saved by Clay, who passed on his own memories to him, before being deleted along with the Black Room. | |||
==Trivia== | ==Trivia== | ||
*The Black Room involved puzzle-oriented gameplay as a means of representing Desmond piecing together his subconscious mind. According to [[Alexandre Breault]], this gameplay was inspired by the works of {{Wiki|René Magritte}} and {{Wiki|Roger Penrose}}. | *The Black Room involved puzzle-oriented gameplay as a means of representing Desmond piecing together his subconscious mind. According to [[Alexandre Breault]], this gameplay was inspired by the works of {{Wiki|René Magritte}} and {{Wiki|Roger Penrose}}. | ||
**Because of this, the Black Room is nicknamed "Penrose Island" in the internal files of the game. | **Because of this, the Black Room is nicknamed "Penrose Island" in the internal files of the game. | ||
*For gameplay purposes, the Black Room is reconstructed following the completion of the game. | |||
==Gallery== | ==Gallery== | ||
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==Reference== | ==Reference== | ||
* ''[[Assassin's Creed: Revelations]]'' | * ''[[Assassin's Creed: Revelations]]'' | ||
{{ACRevelations}} | {{ACRevelations}} | ||
[[Category:Animus]] | [[Category:Animus]] | ||
Revision as of 18:19, 12 July 2014
- "We're in the guts of the Animus, the original test program. No memories here, just basic physics, weather simulations. Hello world!"
- ―Clay Kaczmarek in the Black Room.[src]

The Black Room, also known as the Animus Island, was a safe mode created inside the Animus virtual machine. The Black Room was the original test program, which consisted of only basic physics and weather simulation, rather than reliving the memory data. Not intended for direct human interface, the Black Room formed the backbone of the Animus' higher levels of programming.
History

A little before his death at the Abstergo Industries laboratory in Rome, Clay Kaczmarek managed to insert an AI recreation of his consciousness into the Animus' programming, which existed in the Black Room, even after the death of his physical body.
In 2012, when William Miles placed his son Desmond inside the Animus, following the events inside the Temple of Juno beneath the Colosseum, which caused Desmond to enter a coma. However, the Animus was unable to support Desmond's crippled mental state, and the decision was made to place him inside the Black Room to stabilize his condition.
in the Black Room, Desmond met Clay's construct, who explained the situation to him, and revealed that Desmond had to relive the remaining memories of Ezio Auditore da Firenze and Altaïr Ibn-La'Ahad at the point at which their lives converged, to allow the Animus to successfully separating the genetic memories of Desmond's ancestors from his own, and allow him to awake from the coma. Desmond also explored some of his own past memories, from the moment of his escape from the Farm, up to his capture by Abstergo and being used as a subject for the Animus Project.
As Desmond explored the memories of Ezio and Altaïr, he was sporadically returned to the island. Clay explained that the Animus was partitioned to keep Desmond's mind from collapsing, and that leaving his assigned partition could cause the Animus to delete Desmond similar to a virus. Clay attempted to occupy the system and allow Desmond to finish reliving the memories, which would then allow him to access the Synch Nexus and awake.
However, even with Clay's assisstance, the Animus eventually scheduled the Black Room for deletion, due to multiple space violations by Desmond. Fortunately, Desmond was saved by Clay, who passed on his own memories to him, before being deleted along with the Black Room.
Trivia
- The Black Room involved puzzle-oriented gameplay as a means of representing Desmond piecing together his subconscious mind. According to Alexandre Breault, this gameplay was inspired by the works of René Magritte and Roger Penrose.
- Because of this, the Black Room is nicknamed "Penrose Island" in the internal files of the game.
- For gameplay purposes, the Black Room is reconstructed following the completion of the game.
Gallery
-
Animus Island Panoramas
-
The Nexus portal on the island
-
Desmond and Clay watching the island's deletion
-
The portals on the island collapsing
Reference
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