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The '''Black Room''' | The '''Black Room''' is a safe mode inside the [[Animus]], which can be accessed through a back door in its programming. The room is located below its polar opposite, the White Room loading screen. | ||
When [[Desmond Miles]] was placed back inside the Animus while in an unstable mental state, he used this room to look through his own lost personal memories. By accessing them, Desmond hoped to reintegrate the splintered layers of his subconscious and to wake up from his coma. | When [[Desmond Miles]] was placed back inside the Animus while in an unstable mental state, he used this room to look through his own lost personal memories. By accessing them, Desmond hoped to reintegrate the splintered layers of his subconscious and to wake up from his coma. | ||
Revision as of 00:36, 8 November 2011
The Black Room is a safe mode inside the Animus, which can be accessed through a back door in its programming. The room is located below its polar opposite, the White Room loading screen.
When Desmond Miles was placed back inside the Animus while in an unstable mental state, he used this room to look through his own lost personal memories. By accessing them, Desmond hoped to reintegrate the splintered layers of his subconscious and to wake up from his coma.
Somewhere in the Black Room, the key to Desmond recovering from his coma was located in a point in time where the paths of Altaïr Ibn-La'Ahad, Ezio Auditore da Firenze and Desmond coincided, similar to a hub.
Trivia
- The Black Room involves puzzle-oriented gameplay to represent Desmond piecing together his subconscious, inspired by Roger Penrose's and other's illusions.
Gallery
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Concept art of Desmond's shattered mind.
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Desmond in the Black Room.
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The Black Room memory corridor.
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Desmond trying to escape the Black Room.
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Desmond, as he appears in the Black Room.
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Concept art of the Black Room
Source
- GameInformer, June 2011 edition
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