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[[File: | [[File:AC4MP-LadyBlack.png|thumb|200px|Lucia Márquez]] | ||
'''Lucia Márquez''' (1689 – 1715) fended for herself since the age of twelve, taking to the streets to survive. When she was seventeen, she attempted to steal a horse from a powerful individual and was subsequently apprehended. Rather than punishment, she was offered training, developing a taste for comfort and control. | '''Lucia Márquez''' (1689 – 1715) fended for herself since the age of twelve, taking to the streets to survive. When she was seventeen, she attempted to steal a horse from a powerful individual and was subsequently apprehended. Rather than punishment, she was offered training, developing a taste for comfort and control. | ||
Revision as of 20:09, 5 November 2013

Lucia Márquez (1689 – 1715) fended for herself since the age of twelve, taking to the streets to survive. When she was seventeen, she attempted to steal a horse from a powerful individual and was subsequently apprehended. Rather than punishment, she was offered training, developing a taste for comfort and control.
In 2013, her genetic memories were used as an Animi Avatar by the entertainment branch of the Templar company Abstergo Industries, to influence the general public via the Animus game console, under the title of the Lady Black.
Trivia
- Lucia is a name derived from the Latin word lux, meaning "light". Márquez is a Spanish surname meaning "son of Marcos".
Reference