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{{Era|Revelations}}
{{Era|ACR}}
{{Quote|We're in the guts of the Animus, the original test program. No memories here, just basic physics, weather simulations. Hello world!|Clay Kaczmarek in the Black Room.|Assassin's Creed: Revelations}}
{{Quote|We're in the guts of the Animus, the original test program. No memories here, just basic physics, weather simulations. Hello world!|Clay Kaczmarek's AI consciousness in the Black Room, 2012.|Assassin's Creed: Revelations}}
[[File:ACR BRMiles.png|thumb|250px|Desmond in the Black Room]]
[[File:ACR BRMiles.png|thumb|250px|Desmond in the Black Room]]
The '''Black Room''', also known as the '''Animus Island''', was a safe mode created inside the [[Animus]] virtual machine. The Black Room was the original test program, which consisted of only basic physics and weather simulation, rather than reliving the [[Genetic memory|memory]] data. Not intended for direct human interface, the Black Room formed the backbone of the Animus' higher levels of programming.
The '''Black Room''', also known as the '''Animus Island''', was a safe mode created inside the [[Animus]] virtual machine; it was the original test program, which consisted of only basic physics and weather simulation, rather than reliving [[Genetic memory|memory]] data. Not intended for direct human interface, the Black Room formed the backbone of the Animus' higher tier of programming.


==History==
==History==
[[File:ACR_Clay_Nexus_Explanation.png|thumb|250px|left|Clay explaining the Nexus portal to Desmond]]
[[File:ACR Clay Nexus Explanation.png|thumb|250px|left|Clay explaining the Nexus portal to Desmond]]
A little before his death at the [[Abstergo Industries]] [[Animus Project laboratory|laboratory]] in [[Rome]], [[Clay Kaczmarek]] managed to insert an AI recreation of his consciousness into the Animus' programming, which existed in the Black Room, even after the death of his physical body.
A little before his death at the [[Abstergo Industries]] [[Animus Project laboratory|laboratory]] in [[Rome]], [[Clay Kaczmarek]] managed to insert an AI recreation of his consciousness into the Animus' programming, which existed in the Black Room, even after the death of his physical body.


In [[Modern times|2012]], when [[William Miles]] placed his son [[Desmond Miles|Desmond]] inside the Animus, following the events inside the [[Temple of Juno]] beneath the [[Colosseum]], which caused Desmond to enter a coma. However, the Animus was unable to support Desmond's crippled mental state, and the decision was made to place him inside the Black Room to stabilize his condition.
In [[Modern times|2012]], [[William Miles]] placed his son [[Desmond Miles|Desmond]] inside the Animus, following the events inside the [[Temple of Juno]] beneath the [[Colosseum]], which caused Desmond to enter a coma. However, the Animus was unable to support Desmond's crippled mental state, and the decision was made to place him inside the Black Room to stabilize him.


in the Black Room, Desmond met Clay's construct, who explained the situation to him, and revealed that Desmond had to relive the remaining memories of [[Ezio Auditore da Firenze]] and [[Altaïr Ibn-La'Ahad]] at the point at which their lives converged, to allow the Animus to successfully separating the genetic memories of Desmond's ancestors from his own, and allow him to awake from the coma. Desmond also explored some of his own past memories, from the moment of his escape from [[the Farm]], up to his capture by Abstergo and being used as a subject for the [[Animus Project]].  
Awakening in the Black Room, Desmond met Clay's construct, who explained the situation to him, and revealed that Desmond had to relive the remaining memories of [[Ezio Auditore da Firenze]] and [[Altaïr Ibn-La'Ahad]] to the point at which their lives converged, in order to allow the Animus to successfully separate the genetic memories of Desmond's ancestors from his own and allow him to awake from his coma. Desmond also explored some of his own past memories, from the moment of his escape from [[the Farm]], up to his capture by Abstergo and experimentation upon as a subject for the [[Animus Project]].


As Desmond explored the memories of Ezio and Altaïr, he was sporadically returned to the island. Clay explained that the Animus was partitioned to keep Desmond's mind from collapsing, and that leaving his assigned partition could cause the Animus to delete Desmond similar to a virus. Clay attempted to occupy the system and allow Desmond to finish reliving the memories, which would then allow him to access the [[Synch Nexus]] and awake.
As Desmond explored the memories of Ezio and Altaïr, he was sporadically returned to the island; Clay explained that the Animus was partitioned to keep Desmond's mind from collapsing, and that leaving his assigned partition could cause the Animus to delete Desmond similar to a virus. In an effort to prevent this, Clay attempted to occupy the system and allow Desmond to finish reliving the memories, which would then allow him to access the [[Synch Nexus]] and wake up.


However, even with Clay's assisstance, the Animus eventually scheduled the Black Room for deletion, due to multiple space violations by Desmond. Fortunately, Desmond was saved by Clay, who passed on his own memories to him, before being deleted along with the Black Room.
However, even with Clay's assisstance, the Animus eventually scheduled the Black Room for deletion, due to multiple space violations by Desmond. Fortunately, Desmond was saved by Clay, who passed on his own memories to Desmond and sent him back into Ezio's rendered memories, before being deleted along with the Black Room.


==Trivia==
==Trivia==
*The Black Room involved puzzle-oriented gameplay as a means of representing Desmond piecing together his subconscious mind. According to [[Alexandre Breault]], this gameplay was inspired by the works of {{Wiki|René Magritte}} and {{Wiki|Roger Penrose}}.
*The Black Room involved puzzle-oriented gameplay as a means of representing Desmond piecing together his subconscious mind. According to [[Alexandre Breault]], this gameplay was inspired by the works of {{Wiki|René Magritte}} and {{Wiki|Roger Penrose}}.
**Because of this, the Black Room is nicknamed "Penrose Island" in the internal files of the game.
**Because of this, the Black Room is nicknamed "Penrose Island" in the internal files of the game.
*For gameplay purposes, the Black Room is reconstructed following the completion of the game.  
*For gameplay purposes, the Black Room is reconstructed following the completion of the game.


==Gallery==
==Gallery==
<tabber>Concept art=
<tabber>Concept art=
<gallery widths="180" position="center" spacing="small" captionalign="center">
<gallery captionalign="center" position="center" spacing="small" widths="180">
Animus Island StoryBoard Concept Art.JPG
Animus Island StoryBoard Concept Art.JPG
Black Room.jpg
Black Room.jpg
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</gallery>
</gallery>
|-|Screenshots=
|-|Screenshots=
<gallery widths="180" position="center" spacing="small" captionalign="center">
<gallery captionalign="center" position="center" spacing="small" widths="180">
Animus Island Panoramas.jpg|Animus Island Panoramas
Animus Island Panoramas.jpg|Animus Island Panoramas
ACR_Nexus_Portal.png|The Nexus portal on the island
ACR Nexus Portal.png|The Nexus portal on the island
ACR Island Deletion.png|Desmond and Clay watching the island's deletion
ACR Island Deletion.png|Desmond and Clay watching the island's deletion
ACR_Island_Collapsing_Portals.png|The portals on the island collapsing
ACR Island Collapsing Portals.png|The portals on the island collapsing
</gallery>
</gallery>
</tabber>
</tabber>


==Reference==
==Reference==
* ''[[Assassin's Creed: Revelations]]''
*''[[Assassin's Creed: Revelations]]''
{{ACRevelations}}
{{ACR}}
[[Category:Animus]]
[[Category:Animus]]

Revision as of 21:30, 12 July 2014

"We're in the guts of the Animus, the original test program. No memories here, just basic physics, weather simulations. Hello world!"
―Clay Kaczmarek's AI consciousness in the Black Room, 2012.[src]
Desmond in the Black Room

The Black Room, also known as the Animus Island, was a safe mode created inside the Animus virtual machine; it was the original test program, which consisted of only basic physics and weather simulation, rather than reliving memory data. Not intended for direct human interface, the Black Room formed the backbone of the Animus' higher tier of programming.

History

Clay explaining the Nexus portal to Desmond

A little before his death at the Abstergo Industries laboratory in Rome, Clay Kaczmarek managed to insert an AI recreation of his consciousness into the Animus' programming, which existed in the Black Room, even after the death of his physical body.

In 2012, William Miles placed his son Desmond inside the Animus, following the events inside the Temple of Juno beneath the Colosseum, which caused Desmond to enter a coma. However, the Animus was unable to support Desmond's crippled mental state, and the decision was made to place him inside the Black Room to stabilize him.

Awakening in the Black Room, Desmond met Clay's construct, who explained the situation to him, and revealed that Desmond had to relive the remaining memories of Ezio Auditore da Firenze and Altaïr Ibn-La'Ahad to the point at which their lives converged, in order to allow the Animus to successfully separate the genetic memories of Desmond's ancestors from his own and allow him to awake from his coma. Desmond also explored some of his own past memories, from the moment of his escape from the Farm, up to his capture by Abstergo and experimentation upon as a subject for the Animus Project.

As Desmond explored the memories of Ezio and Altaïr, he was sporadically returned to the island; Clay explained that the Animus was partitioned to keep Desmond's mind from collapsing, and that leaving his assigned partition could cause the Animus to delete Desmond similar to a virus. In an effort to prevent this, Clay attempted to occupy the system and allow Desmond to finish reliving the memories, which would then allow him to access the Synch Nexus and wake up.

However, even with Clay's assisstance, the Animus eventually scheduled the Black Room for deletion, due to multiple space violations by Desmond. Fortunately, Desmond was saved by Clay, who passed on his own memories to Desmond and sent him back into Ezio's rendered memories, before being deleted along with the Black Room.

Trivia

  • The Black Room involved puzzle-oriented gameplay as a means of representing Desmond piecing together his subconscious mind. According to Alexandre Breault, this gameplay was inspired by the works of René Magritte and Roger Penrose.
    • Because of this, the Black Room is nicknamed "Penrose Island" in the internal files of the game.
  • For gameplay purposes, the Black Room is reconstructed following the completion of the game.

Gallery

Reference