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{{Quote|We're in the guts of the Animus, the original test program. No memories here, just basic physics, weather simulations. Hello world!|Clay Kaczmarek in the Black Room.|Assassin's Creed: Revelations}}
{{Quote|We're in the guts of the Animus, the original test program. No memories here, just basic physics, weather simulations. Hello world!|Clay Kaczmarek in the Black Room.|Assassin's Creed: Revelations}}
[[File:ACR BRMiles.png|thumb|250px|Desmond in the Black Room]]
[[File:ACR BRMiles.png|thumb|250px|Desmond in the Black Room]]
The '''Black Room''', also known as the '''Animus Island''', was a safe mode inside the [[Animus]] virtual machine, which could be accessed through a back door in its programming. The room was located below its polar opposite, the [[Memory Corridor|White Room]].
The '''Black Room''', also known as the '''Animus Island''', was a safe mode created inside the [[Animus]] virtual machine. The Black Room was the original test program, which consisted of only basic physics and weather simulation, rather than reliving the [[Genetic memory|memory]] data. Not intended for direct human interface, the Black Room formed the backbone of the Animus' higher levels of programming.
 
The Black Room was the original test program, which consisted of only basic physics and weather simulation. Not intended for direct human interface, the Black Room formed the backbone of the Animus' higher levels of programming.


==History==
==History==
[[File:ACR_Clay_Nexus_Explanation.png|thumb|250px|left|Clay explaining the Nexus portal to Desmond]]
[[File:ACR_Clay_Nexus_Explanation.png|thumb|250px|left|Clay explaining the Nexus portal to Desmond]]
A little before his death at [[Abstergo Industries]], [[Clay Kaczmarek]] inserted an AI recreation of himself into the Animus, which allowed him to continue to exist in the Black Room, even after the death of his physical body.
A little before his death at the [[Abstergo Industries]] [[Animus Project laboratory|laboratory]] in [[Rome]], [[Clay Kaczmarek]] managed to insert an AI recreation of his consciousness into the Animus' programming, which existed in the Black Room, even after the death of his physical body.


In [[Modern times|2012]], when [[William Miles]] placed his son [[Desmond Miles|Desmond]] back inside the Animus while he was in an unstable mental state, the Animus was unable to support him, and he was allocated instead into the Black Room.
In [[Modern times|2012]], when [[William Miles]] placed his son [[Desmond Miles|Desmond]] inside the Animus, following the events inside the [[Temple of Juno]] beneath the [[Colosseum]], which caused Desmond to enter a coma. However, the Animus was unable to support Desmond's crippled mental state, and the decision was made to place him inside the Black Room to stabilize his condition.


There, Desmond looked through his own personal memories. By accessing them, he hoped to reintegrate the splintered layers of his subconscious in order to wake up from his coma. However, Desmond was unable to wander out of the Black Room, since it would result in him being "deleted, like a little virus," according to Clay.
in the Black Room, Desmond met Clay's construct, who explained the situation to him, and revealed that Desmond had to relive the remaining memories of [[Ezio Auditore da Firenze]] and [[Altaïr Ibn-La'Ahad]] at the point at which their lives converged, to allow the Animus to successfully separating the genetic memories of Desmond's ancestors from his own, and allow him to awake from the coma. Desmond also explored some of his own past memories, from the moment of his escape from [[the Farm]], up to his capture by Abstergo and being used as a subject for the [[Animus Project]].  


Somewhere in the Black Room, the key to Desmond's recovery from his coma was located at a point in time where the paths of [[Altaïr Ibn-La'Ahad]], [[Ezio Auditore da Firenze]], and Desmond all coincided, similar to a hub. This created a [[Synch Nexus]], which allowed the Animus to separate the lives of Desmond's ancestors from his own and ultimately repair his fractured mind.
As Desmond explored the memories of Ezio and Altaïr, he was sporadically returned to the island. Clay explained that the Animus was partitioned to keep Desmond's mind from collapsing, and that leaving his assigned partition could cause the Animus to delete Desmond similar to a virus. Clay attempted to occupy the system and allow Desmond to finish reliving the memories, which would then allow him to access the [[Synch Nexus]] and awake.
 
However, even with Clay's assisstance, the Animus eventually scheduled the Black Room for deletion, due to multiple space violations by Desmond. Fortunately, Desmond was saved by Clay, who passed on his own memories to him, before being deleted along with the Black Room.


==Trivia==
==Trivia==
*The Black Room involved puzzle-oriented gameplay as a means of representing Desmond piecing together his subconscious mind. According to [[Alexandre Breault]], this gameplay was inspired by the works of {{Wiki|René Magritte}} and {{Wiki|Roger Penrose}}.
*The Black Room involved puzzle-oriented gameplay as a means of representing Desmond piecing together his subconscious mind. According to [[Alexandre Breault]], this gameplay was inspired by the works of {{Wiki|René Magritte}} and {{Wiki|Roger Penrose}}.
**Because of this, the Black Room is nicknamed "Penrose Island" in the internal files of the game.
**Because of this, the Black Room is nicknamed "Penrose Island" in the internal files of the game.
*For gameplay purposes, the Black Room is reconstructed following the completion of the game.


==Gallery==
==Gallery==
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==Reference==
==Reference==
* ''[[Assassin's Creed: Revelations]]''
* ''[[Assassin's Creed: Revelations]]''
{{ACRevelations}}
{{ACRevelations}}
[[Category:Animus]]
[[Category:Animus]]

Revision as of 18:19, 12 July 2014

"We're in the guts of the Animus, the original test program. No memories here, just basic physics, weather simulations. Hello world!"
―Clay Kaczmarek in the Black Room.[src]
Desmond in the Black Room

The Black Room, also known as the Animus Island, was a safe mode created inside the Animus virtual machine. The Black Room was the original test program, which consisted of only basic physics and weather simulation, rather than reliving the memory data. Not intended for direct human interface, the Black Room formed the backbone of the Animus' higher levels of programming.

History

Clay explaining the Nexus portal to Desmond

A little before his death at the Abstergo Industries laboratory in Rome, Clay Kaczmarek managed to insert an AI recreation of his consciousness into the Animus' programming, which existed in the Black Room, even after the death of his physical body.

In 2012, when William Miles placed his son Desmond inside the Animus, following the events inside the Temple of Juno beneath the Colosseum, which caused Desmond to enter a coma. However, the Animus was unable to support Desmond's crippled mental state, and the decision was made to place him inside the Black Room to stabilize his condition.

in the Black Room, Desmond met Clay's construct, who explained the situation to him, and revealed that Desmond had to relive the remaining memories of Ezio Auditore da Firenze and Altaïr Ibn-La'Ahad at the point at which their lives converged, to allow the Animus to successfully separating the genetic memories of Desmond's ancestors from his own, and allow him to awake from the coma. Desmond also explored some of his own past memories, from the moment of his escape from the Farm, up to his capture by Abstergo and being used as a subject for the Animus Project.

As Desmond explored the memories of Ezio and Altaïr, he was sporadically returned to the island. Clay explained that the Animus was partitioned to keep Desmond's mind from collapsing, and that leaving his assigned partition could cause the Animus to delete Desmond similar to a virus. Clay attempted to occupy the system and allow Desmond to finish reliving the memories, which would then allow him to access the Synch Nexus and awake.

However, even with Clay's assisstance, the Animus eventually scheduled the Black Room for deletion, due to multiple space violations by Desmond. Fortunately, Desmond was saved by Clay, who passed on his own memories to him, before being deleted along with the Black Room.

Trivia

  • The Black Room involved puzzle-oriented gameplay as a means of representing Desmond piecing together his subconscious mind. According to Alexandre Breault, this gameplay was inspired by the works of René Magritte and Roger Penrose.
    • Because of this, the Black Room is nicknamed "Penrose Island" in the internal files of the game.
  • For gameplay purposes, the Black Room is reconstructed following the completion of the game.

Gallery

Reference