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imported>Eggy2504 Removed mention of 16, just speculation and no evidence |
imported>GuardDog rewording, rearranging gallery |
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{{Era|Revelations}} | {{Era|Revelations}} | ||
{{Stub}} | {{Stub}} | ||
The '''Black Room''' | The '''Black Room''' was a safe mode inside the [[Animus]], which could be accessed through a back door in its programming. The room was located below its polar opposite, the White Room loading screen. | ||
When [[Desmond Miles]] was placed back inside the Animus while in an unstable mental state, he used this room to look through his own personal lost memories. By accessing them, Desmond hoped to reintegrate the splintered layers of his subconscious and to wake up from his coma. | |||
Somewhere in the Black Room, the key to Desmond recovering from his coma was located in a point in time where the paths of [[Altair Ibn-La'Ahad]], [[Ezio Auditore da Firenze]] and Desmond coincided, similar to a hub. | |||
==Trivia== | |||
*The Black Room involves puzzle-oriented gameplay to represent Desmond piecing together his subconscious. | |||
==Gallery== | ==Gallery== | ||
<gallery captionalign="left"> | <gallery captionalign="left"> | ||
Black Room.jpg|Concept art of Desmond's shattered mind. | Black Room.jpg|Concept art of Desmond's shattered mind. | ||
Desmond-BR4.png|Desmond trying to | Assassins-creed-revelations-20110607054553352.jpg|Desmond in the Black Room. | ||
Revelations_Corridor.png|The Black Room memory corridor. | |||
Desmond-BR4.png|Desmond trying to escape the Black Room. | |||
ACR BR (2).png| | |||
ACR BR (1).png | ACR BR (1).png | ||
ACR BR (3).png | ACR BR (3).png | ||
ACR BR (4).png | ACR BR (4).png | ||
</gallery> | </gallery> | ||
==Source== | ==Source== | ||
*''GameInformer'', June 2011 edition {{ACRevelations}} | *''GameInformer'', June 2011 edition | ||
{{ACRevelations}} | |||
[[Category:Assassin's Creed: Revelations Gameplay]] | [[Category:Assassin's Creed: Revelations Gameplay]] | ||
Revision as of 15:28, 21 July 2011
The Black Room was a safe mode inside the Animus, which could be accessed through a back door in its programming. The room was located below its polar opposite, the White Room loading screen.
When Desmond Miles was placed back inside the Animus while in an unstable mental state, he used this room to look through his own personal lost memories. By accessing them, Desmond hoped to reintegrate the splintered layers of his subconscious and to wake up from his coma.
Somewhere in the Black Room, the key to Desmond recovering from his coma was located in a point in time where the paths of Altair Ibn-La'Ahad, Ezio Auditore da Firenze and Desmond coincided, similar to a hub.
Trivia
- The Black Room involves puzzle-oriented gameplay to represent Desmond piecing together his subconscious.
Gallery
-
Concept art of Desmond's shattered mind.
-
Desmond in the Black Room.
-
The Black Room memory corridor.
-
Desmond trying to escape the Black Room.
Source
- GameInformer, June 2011 edition
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