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The secret to waking up from Desmond's coma is located here, in a point in time where the path of [[Ezio Auditore da Firenze|Ezio]], [[Altaïr Ibn-La'Ahad|Altaïr]] and Desmond cross like a hub.
The secret to waking up from Desmond's coma is located here, in a point in time where the path of [[Ezio Auditore da Firenze|Ezio]], [[Altaïr Ibn-La'Ahad|Altaïr]] and Desmond cross like a hub.


Near the end of Brotherhood, when Desmond encountered the materialization of Subject 16, 16 ended their conversation with "Find me in the darkness". The Darkness may refer to the Black Room, as maybe jsut as Desmond had done, 16 trapped himself within it.
Near the end of Brotherhood, when Desmond encountered the materialization of Subject 16, 16 ended their conversation with "Find me in the darkness". The Darkness may refer to the Black Room, as maybe just as Desmond had done, 16 trapped himself within it.


==Gallery==
==Gallery==

Revision as of 05:07, 11 June 2011

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The Black Room is a safe mode inside the Animus, accessed through a back door in its programming. When Desmond was put back inside the Animus, he used this room to access his own personal lost memories. By accessing these memories, Desmond hoped to reintegrate the splintered layers of his subconscious.

This new Area was introduced to add a puzzle-orienting gameplay for players and to challenge them in a way they haven't done before through the Animus. This mode is used as a stepping stone to your paving of Desmond's path through the Animus' hardware.

The secret to waking up from Desmond's coma is located here, in a point in time where the path of Ezio, Altaïr and Desmond cross like a hub.

Near the end of Brotherhood, when Desmond encountered the materialization of Subject 16, 16 ended their conversation with "Find me in the darkness". The Darkness may refer to the Black Room, as maybe just as Desmond had done, 16 trapped himself within it.

Gallery

Source

  • GameInformer, June 2011 edition