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{{Template:Era|Revelations}}{{Template:Stub}} The '''Black Room''' is a safe mode inside the [[Animus]], accessed through a back door in the machine's programming. When [[Desmond Miles|Desmond]] was put back inside the Animus, he used this room to access his own personal lost memories. By accessing these memories, Desmond hoped to reintegrate the splintered layers of his subconscious. This new Area was introduced to add a puzzle-orienting gameplay for players and to challenge them in a way they havent done before through the Animus. This mode is used as a stepping stone to your paveing of | {{Template:Era|Revelations}}{{Template:Stub}} | ||
The '''Black Room''' is a safe mode inside the [[Animus]], accessed through a back door in the machine's programming. When [[Desmond Miles|Desmond]] was put back inside the Animus, he used this room to access his own personal lost memories. By accessing these memories, Desmond hoped to reintegrate the splintered layers of his subconscious. | |||
This new Area was introduced to add a puzzle-orienting gameplay for players and to challenge them in a way they havent done before through the Animus. This mode is used as a stepping stone to your paveing of Desmond's path through the Animus Hardware. | |||
The secret to waking up from Desmond's coma is located here, in a point in time where the path of [[Ezio]], [[Altaïr]] and Desmond cross, like a hub. | |||
==Gallery== | |||
<gallery> | |||
Black room gis.jpg|Black Room - Concept art | |||
File:Desmond's mind gis.jpg|Desmond's shattered mind - Concept art | |||
</gallery> | |||
==Source== | ==Source== | ||
*''GameInformer'', June 2011 edition {{ACRevelations}} | *''GameInformer'', June 2011 edition {{ACRevelations}} | ||
[[Category:Assassin's Creed: Revelations Gameplay]] | [[Category:Assassin's Creed: Revelations Gameplay]] | ||
Revision as of 00:54, 17 May 2011
The Black Room is a safe mode inside the Animus, accessed through a back door in the machine's programming. When Desmond was put back inside the Animus, he used this room to access his own personal lost memories. By accessing these memories, Desmond hoped to reintegrate the splintered layers of his subconscious.
This new Area was introduced to add a puzzle-orienting gameplay for players and to challenge them in a way they havent done before through the Animus. This mode is used as a stepping stone to your paveing of Desmond's path through the Animus Hardware.
The secret to waking up from Desmond's coma is located here, in a point in time where the path of Ezio, Altaïr and Desmond cross, like a hub.
Gallery
-
Black Room - Concept art
-
Desmond's shattered mind - Concept art
Source
- GameInformer, June 2011 edition
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