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{{Era|ACR}}
{{Era|ACR}}
[[File:Capture the Flag.jpg|thumb|250px|Steal the Artifact in-game.]]
{{Imageneed|[[Assassin's Creed: Brotherhood]] multiplayer, which is no longer available on PC,}}
Steal the Artifact is a free for all game mode in the multiplayer portion of [[Assassin's Creed: Revelations]].
'''Steal the Artifact''' was a virtual training mode in the [[Assassin's Creed: Revelations|second stage]] of the [[Animi Training Program]].


==Description==
==Description==
The objective of the mode was to steal an artifact and hold onto it for as long as possible to achieve the highest score. Sessions were played by 4 to 8 Abstergo recruits, and consisted of a single ten-minute round.


The objective of the game is to steal an artifact and hold onto it for as long as possible to achieve the highest score. The game is played by 4-8 players and consists of one ten minute round. Upon spawning in, there will be one artifact that each player will be aiming to retrieve. Once you steal the artifact, you will become a target until you are killed. Whoever killed the artifact carrier will take possession of the artifact and will be teleported to another location on the map, to avoid being immediately killed by the other Templars who were also chasing after the artifact.<ref>''[[Assassin's Creed: Revelations]]</ref>
Upon initializing into the mode, there was one or two artifacts situated on the selected map, that each recruit would aim to retrieve. Once a recruit stole an artifact, they would become a target until they were killed by another recruit and their artifact stolen, or until they had survived for a portion of time.


Whilst you are carrying the artifact, you will receive a higher score depending on the amount of pursuers who are chasing you. You will also receive an extra bonus if you managed to survive up to two minutes with the artifact. Additionally, if you hide whilst carrying the artifact you will receive a score bonus, especially if your pursuers are near your location. It is also more beneficial if you hide while in possession of the artifact, as running with it causes an icon to appear over the character and the other Templars are able to track your location.<ref>''[[Assassin's Creed: Revelations Official Game Guide]]</ref>
Whenever a recruit killed a carrier of an artifact, they would be teleported to another location on the map, to avoid being immediately killed by any other recruits who were also closing in after the artifact.
 
While a recruit carried an artifact, they would receive a boosted score depending on the amount of pursuers who were in close proximity, as well as another should they manage to survive up to two minutes with the artifact. Additionally, they would receive a score bonus if they hid whilst carrying the artifact, especially if their pursuers were near to their location.
 
Another aspect that was beneficial to hiding while in possession of the artifact was that running with it caused an icon to display over the recruit's head, making it easy for the other recruits to track their location.


==References==
==References==
 
*''[[Assassin's Creed: Revelations]]''
{{Reflist}}
{{ACR}}
[[Category:Assassin's Creed: Revelations Multiplayer]]
[[Category:Secondary stage modes]]
[[Category:Assassin's Creed: Revelations Multiplayer Modes]]

Latest revision as of 22:51, 4 June 2023

Where are the paintings?

This article is in need of more images and/or better quality pictures from Assassin's Creed: Brotherhood multiplayer, which is no longer available on PC, in order to achieve a higher status. You can help the Assassin's Creed Wiki by uploading better images on this page.

Steal the Artifact was a virtual training mode in the second stage of the Animi Training Program.

Description[edit | edit source]

The objective of the mode was to steal an artifact and hold onto it for as long as possible to achieve the highest score. Sessions were played by 4 to 8 Abstergo recruits, and consisted of a single ten-minute round.

Upon initializing into the mode, there was one or two artifacts situated on the selected map, that each recruit would aim to retrieve. Once a recruit stole an artifact, they would become a target until they were killed by another recruit and their artifact stolen, or until they had survived for a portion of time.

Whenever a recruit killed a carrier of an artifact, they would be teleported to another location on the map, to avoid being immediately killed by any other recruits who were also closing in after the artifact.

While a recruit carried an artifact, they would receive a boosted score depending on the amount of pursuers who were in close proximity, as well as another should they manage to survive up to two minutes with the artifact. Additionally, they would receive a score bonus if they hid whilst carrying the artifact, especially if their pursuers were near to their location.

Another aspect that was beneficial to hiding while in possession of the artifact was that running with it caused an icon to display over the recruit's head, making it easy for the other recruits to track their location.

References[edit | edit source]