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| {{era|ACR}} | | {{Era|Gameplay|ACR}} |
| [[File:MediterraneanDefenseGameACR.png|thumb|350px|The Mediterranean Defense game.]] | | [[File:Mediterranean-defense-map.png|thumb|250px|Mediterranean Defense's menu]] |
| | '''Mediterranean Defense''' was a collection of strategic contracts that [[Ezio Auditore da Firenze|Ezio Auditore]] gave to his [[Ottoman Brotherhood of Assassins|Ottoman Brotherhood]] [[Assassin apprentice|apprentices]] in [[Constantinople]] during the [[Renaissance]]. These tasks proved critical not only to the recruits' development but also to expanding the [[Assassins]]' knowledge and influence in the region. |
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| '''Mediterranean Defense''' is a minigame in [[Assassin's Creed: Revelations]], in which [[Ezio Auditore da Firenze]] sends [[apprentices]] to fulfill contracts in cities around [[Constantinople]] during the [[Renaissance]].<ref name="Assassin's Creed: Revelations">''[[Assassin's Creed: Revelations]]''</ref> | | ==History== |
| | Under the direction of the [[Italian Brotherhood of Assassins|Italian Assassins]]' Mentor Ezio Auditore,<ref name="ACRV">''[[Assassin's Creed: Revelations]]''</ref> who was on sabbatical in Constantinople at the time,<ref>''Assassin's Creed: Revelation'' – [[A Warm Welcome (Revelations)|A Warm Welcome]]</ref> the 16th century Ottoman Assassins sought to expand their influence throughout the Mediterranean; considering this, they began sending apprentices and recruits to usurp [[Templars|Templar]]-controlled cities. Their exploits ranged from simple acts, such as protecting allied [[merchant]]s and officials, to greater plots involving [[assassination]]s and freeing jailed allies. Some special requests, specifically [[Piri Reis]]' survey requests, involved the Assassins traveling to certain cities and mapping the area.<ref name="ACRV"/> |
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| ==Gameplay==
| | [[File:On the defense 1.png|thumb|left|250px|Ezio meeting with [[Dogan]]]] |
| The Mediterranean Defense minigame consists of thirteen cities, each having a certain ratio of Templar and Assassin control. Contracts can be fulfilled to decrease Templar control or reclaim the city for the Assassins. Once a city is liberated from Templar control, it will provide regular money, XP, and ingredient rewards. Apprentices can fulfill further contracts to improve daily income, recruit new assassins, and add new bomb ingredients for purchase at [[Piri Reis]]. Templar control will always gradually increase, requiring Ezio to fulfill occasional contracts to maintain control of the city.
| | Many of these cities were eventually freed from Templar rule and came under the Assassins' control. However, a constant danger in the possibility of Templar reprisal remained at hand. As such, the contracts needed to be completed regularly to maintain the Assassins' control of the city, though should their grip on the locations fall too low, the Templars would attempt a reclamation of the city, forcing apprentices to rally a defense.<ref name="ACRV"/> |
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| Apprentices can be permanently stationed in the city. This will decrease the rate at which Templar control grows, increase the maximum ratio of Assassin control in that city (depending on their level), provide regular XP rewards to the stationed assassins, and free slots to recruit new assassins. Stationed assassins are no longer available for other parts of the game, though they can be dispatched to contracts within their own city (except the first) or recalled.
| | The Brotherhood took special care to raise the standard of living in these regions by improving daily income and providing many opportunities for their newly liberated citizens. The apprentices who were sent on these missions gained valuable field experience, and the Assassins gained funds to further their operations, as well as resources for their [[bomb-crafting station]]s. After a local guild was established, certain apprentices from Constantinople could also be assigned to become permanently based in one of the cities. There, they provided protection and solidified the Assassins' goals more directly.<ref name="ACRV"/> |
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| If Assassin control in a reclaimed city falls to low, the Templars will attempt to retake it. Assassin apprentices must fulfill a new ''Defending the City'' contract to regain access to the city.
| | ==Mission descriptions== |
| | | <tabber> |
| ==Cities== | | Alexandria= |
| The cities to which Ezio can send his recruits are: | | ;The Memory Seals, Part I |
| * [[Algiers]];
| | During a recent excavation of the destroyed [[library of Alexandria]], the [[Mamluks|Mamluk]] Sultan's soldiers discovered two [[Isu|First Civilization]] [[Memory Seals]] in a [[Treasure chest|chest]] dated 331 BC. Infiltrate the soldiers' barracks and acquire the seals before they are inaccessible. |
| * [[Alexandria]];
| | ;The Memory Seals, Part II |
| * [[Athens]];
| | Templar soldiers have launched an offensive to recover the Memory Seals. Defend [[Egyptian Brotherhood of Assassins|our]] headquarters and keep our blessed [[initiate]] safe as she works to unlock the mysteries of the seals. |
| * [[Bursa]];
| | ;The Memory Seals, Part III |
| * [[Damascus]];
| | We had recovered the First Civilization Memory Seals and were preparing to decode them, when a contingent of Templars ambushed us and stole them away. Organize a search party and recover the seals. Use maximum force if necessary. |
| * [[Genoa]];
| | ;The Mentor Vanishes |
| * [[Jerusalem]];
| | Our [[Mentor]] [[Iskender]], descendant of the great [[Altaïr Ibn-La'Ahad]], has been arrested and detained without explanation. His execution will occur in two day's time. Locate and rescue him. |
| * [[Lisbon]];
| | |-|Algiers= |
| * [[Madrid]];
| | ;All The King's Men, Part I |
| * [[Marseille]];
| | The Spanish King currently ruling occupied [[Algiers]] has taken King [[Samis El Felipe]] hostage. His prison is too well fortified to break him out, but it should be possible to pass messages to and from the jailed King. Establish a line of communication. |
| * [[Tripoli]];
| | ;All The King's Men, Part II |
| * [[Tunis]];
| | Former King Samis El Felipe has authorized the Assassins to employ the aid of the infamous [[Piracy|pirate]], [[Hayreddin Barbarossa]], to chip away at Spanish influence in the area. Provide "Red Beard" Barbarossa with the support he needs. |
| * and [[Rhodes]] (locked until the player plays each multiplayer Rhodes map).
| | ;All The King's Men, Part III |
| | With the Spanish influence on Algiers somewhat weakened, Ottoman Prince [[Korkut]] is eager to make friends with Mamluk Sultan [[Al-Ashraf Qansuh al-Ghawri|Al-Ashraf]], with the hope that he may gain influence over his brothers [[Selim I|Selim]] and [[Ahmet]]. Spy on this meeting and report back to the Assassins in Konstantiniyye. |
| | ;An Eye For A Helping Hand |
| | Amir [[Selim al-Toumi|Selim of Algiers]] has a proposal for the Assassins. He will turn a blind eye to our activities in his region if we will provide protection for a community of [[Moors]] living on the island Penon, now occupied by [[Spain|Spaniards]]. |
| | |-|Athens= |
| | ;For The People, Part I |
| | Our brothers in [[Athens]] are finding it difficult to retain the trust of the people now that Athens is under Ottoman rule. We must work to convince them that the Assassins fight for no nation, but for the people as a whole. |
| | ;For The People, Part II |
| | Ottoman soldiers have been looting the homes of wealthy residents, against the explicit orders of the Sultan himself. Defend the people, but be prepared for an Ottoman backlash. |
| | ;For The People, Part III |
| | We have discovered that Templar agitators have been paying Ottoman soldiers handsomely for looted goods. Find the Templar leaders in Athens and eliminate them. |
| | ;First Civ Problems |
| | Remnants of First Civilization technology have been found in a tomb deep beneath the [[Akropolis Sanctuary|Acropolis]]. Guard the location until our scholars are able to make a full survey of the area. |
| | |-|Bursa= |
| | ;The Little Prince |
| | Sultan [[Bayezid II|Bayezid]]'s third and least capable son, [[Korkut]], has been captured by Templar thugs and is being held hostage in [[Bursa]]. Send in a team of Assassins to eliminate all Templars and rescue the Prince. |
| | ;Follow The Money, Part I |
| | An attack on a local Turkmen philanthropist and ally has driven him into hiding. Provide him with protection until he can move his family to Constantinople. |
| | ;Follow The Money, Part II |
| | Despite our best efforts, the Templars have captured the philanthropist's family and are holding them ransom. Organize a rescue party. Use lethal force wherever necessary. |
| | ;Follow The Money, Part III |
| | Our rescue attempt was successful, and what's more: we learned the philanthropist was behind the kidnapping himself. In an attempt to extort money from the Assassins, he endangered his own family. Track him down, and eliminate him. |
| | ;The Best Laws Money Can Buy |
| | Corrupt [[Janissaries]] stationed in Bursa are selling access to viziers visiting from the Sultan's Sublime Porte. We would rather these misers beg for their influence. Take out the corrupt soldiers. |
| | |-|Damascus= |
| | ;The Hydra's Head, Part I |
| | Ottoman troops have blocked the roads north of [[Damascus]], crippling many of the city's northern trade routes. In spite of our truce, we must side with the civilians affected by this blockade. Draw the army away from their position by any means necessary. |
| | ;The Hydra's Head, Part II |
| | A detachment of [[Safavid Empire|Safavid]] soldiers from the East has filled the power vacuum north of the city, and yet are experiencing very little resistance from the Mamluks to the north. We suspect an alliance. Send spies into the Safavid camp and learn the truth. |
| | ;The Hydra's Head, Part III |
| | We have learned that the Safavids and Mamluks are planning a joint attack on Bursa. Currently the Safavid high command is stationed in Damascus as the personal guest of Sultan [[Al-Ashraf Qansuh al-Ghawri]]. Assassinate their generals and cripple their command structure. |
| | ;Level Up |
| | Our training facilities in Damascus are of middling quality and could use an upgrade. Perhaps a few local Templar luminaries would be interested in funding our project. If not, borrow their money without asking. |
| | |-|Genoa= |
| | ;Rebels With A Cause, Part I |
| | The French have occupied [[Genoa]] and are using it as a launch pad for military excursions to the south and east. Naturally the Genoese are unhappy about this. Cripple the French military through clandestine means. |
| | ;Rebels With A Cause, Part II |
| | With the French military now weakened, Genoese Captain [[Andrea Doria]] is orchestrating a citizens' revolt. Aid him with manpower and weapons. |
| | ;Rebels With A Cause, Part III |
| | Captain Doria's revolt was only a mild success, and his name is now known to the French vassals ruling [[Genoa]]. Protect the Captain and escort him out of the city before the French find him. |
| | ;Buying Influence |
| | A corrupt Genoese banker has been funneling money to French interests while claiming to be the victim of numerous robberies. Eliminate this parasite. |
| | |-|Jerusalem= |
| | ;Brokers Of Peace, Part I |
| | There has not been a stable Assassins' Guild in [[Jerusalem]] for over a century. Assess your resources and begin recruiting. |
| | ;Brokers Of Peace, Part II |
| | The ruling Mamluks disapprove of our recruiting efforts. They fear the growing strength of the Assassins and have arrested Grand Master [[Mujir]] as part of a program of intimidation. Rescue Mujir in spectacular fashion, but harm no one. Send a message that the Assassins will not be intimidated. |
| | ;Brokers Of Peace, Part III |
| | A wayward party of Ottoman Sepahis recently clashed with patrolling Mamluk riders. Send your wisest Assassins and negotiate for peace before tensions boil over into more violence. Show both parties the value of peace through diplomacy. |
| | ;Behind The Cross |
| | An Assassin traitor is taking refuge in a domicile adjacent to the Chapel of the Ascension. Take advantage of the large crowds that gather there and wait for him to appear. Apprehend him dead or alive. |
| | |-|Lisbon= |
| | ;The Colonies, Part I |
| | Emboldened by recent Portuguese colonization efforts, the Templars have started sending "missionaries" as far east as [[India]]. Collect intelligence on the activities of these agents and map their movements. |
| | ;The Colonies, Part II |
| | King [[Manuel I of Portugal|Manuel I]] of [[Portugal]]—a pious and credulous man—is paying large sums of money to fund these missionary expeditions, not realizing the Templars are diverting the money to their cause. Liberate this money from its owners and put it to better use. |
| | ;The Colonies, Part III |
| | The man in charge of the Templars' overseas proselytizing is a sea Captain named [[Francisco]]. Board one of his ships in [[Lisbon]] and eliminate him at sea. |
| | ;The Rage Of Exploration |
| | Portugal's extensive wealth and power has created a cottage industry of explorers, many of whom are selling information of their discoveries to the Templars for large sums. We cannot compete with the Templars' wealth, but we have other means of acquiring that information. Use them. |
| | |-|Madrid= |
| | ;Cannon Fodder |
| | The famous [[blacksmith]]s of [[Toledo]] have fled to [[Madrid]] after Templars commandeered their forges. Assemble a band of Assassins and reclaim their property from the Templars. |
| | ;Just Following Orders, Part I |
| | [[Francisco Jiménez de Cisneros|Grand Inquisitor Cisneros]] has continued [[Tomás de Torquemada|his predecessor]]'s bad habit of persecuting Assassins for crimes unrelated to our activities. Recently we have been blamed for a rash of murders of cardinals. Find the true culprits and bring them to justice. |
| | ;Just Following Orders, Part II |
| | From our investigations, we have learned that a small but dedicated band of Templars intend to murder King [[Ferdinand II of Aragon|Ferdinand]] with the hope that will divide the kingdoms of [[Kingdom of Aragon|Aragon]] and [[Kingdom of Castile|Castile]]. Protect him at all costs. |
| | ;Just Following Orders, Part III |
| | King Ferdinand is safe but remains ignorant—or willfully blind—to the dangers brewing in his kingdom. It is time to seek out the leaders of the Templar network in Madrid and eliminate them. |
| | </tabber> |
| | <tabber> |
| | |-|Marseille= |
| | ;Age Old Art |
| | A treasure housed in a wealthy merchant's home is rumored to be of First Civilization origin. Break into the merchant's house and acquire the artifact to assay its true value. |
| | ;By Any Other Name, Part I |
| | King [[Louis XII of France|Louis XII]], tired of [[Marseille]]'s constant threats of secession from [[France]], wants all Assassins banished from the city. Hinder his army's efforts to expel our Order, but do not resort to violence. |
| | ;By Any Other Name, Part II |
| | Our efforts to obscure our presence in the city have been successful. Now we must rebuild. Recruit disgruntled soldiers from King Louis's exhausted army and grow our ranks. |
| | ;By Any Other Name, Part III |
| | Upon further investigation, it has become clear that King Louis XII has Templar advisors poisoning his judgment against the Assassins. Root out the traitors in his court and eliminate them. |
| | |-|Rhodes= |
| | ;The Knights, Part I |
| | The [[Knights Hospitalier|Knights Hospitaller]] have captured some of our Assassins and are holding them prisoner in the Palace of the Grand Master. Organize a rescue and bring our men and women home. |
| | ;The Knights, Part II |
| | Most of our Assassins have been recovered, but Master Assassin [[Castor]] was taken to a secret compound near the peak of Ataviros for further enhanced interrogations. Reconnoiter the area in secret and make maps of this location. |
| | ;The Knights, Part III |
| | Master Assassin Castor has been murdered by the Hospitallers. We have no reason for caution now. Organize an assault on the Ataviros and destroy the Hospitaller compound. |
| | ;Amid The Rubble |
| | Corsairs have made a habit of raiding and sacking churches in villages along the sparser coastlines of [[Rhodes]]. Help the people defend and rebuild their houses of worship. |
| | |-|Tripoli= |
| | ;The Demolition Man, Part I |
| | Find local explosives expert, [[Pedro Navarro]], and offer him money and protection in exchange for knowledge of his renowned weaponry. |
| | ;The Demolition Man, Part II |
| | Pedro Navarro has been abducted following his involvement with us. We suspect Templar interference. Locate Pedro and rescue him. |
| | ;The Demolition Man, Part III |
| | Newly rescued, Pedro Navarro tells us that the Templars in [[Tripoli]] are being commanded from Rhodes. Cut off their supply and communication lines end expel them from the city. |
| | ;From The Ground Up |
| | The Knights of St. John are fortifying their position in Tripoli by building new fortifications and castles. Infiltrate the workforce and modify the structures to allow Assassins easy access to these buildings in the future. |
| | |-|Tunis= |
| | ;Goods And Services, Part I |
| | Hafsid King [[Muhammad IV]] is receiving bribes from local Templars to keep local goods from coming to market. Only Templar approved merchants have been allowed to peddle their wares openly. Steal these bribes and redistribute them. |
| | ;Goods And Services, Part II |
| | Now the Hafsid King is imposing quotas and mandates on local farmers that serve Templar goals rather than the citizens' needs. Protect the farmers and eliminate the King's extortionists. |
| | ;Goods And Services, Part III |
| | To revive the crippled economy in Tunis, several Tunisian community leaders are going to meet with merchants from Europe to discuss fruitful trade arrangements. Accompany the leaders and ensure their safety. |
| | ;A Blind Eye |
| | Corrupt Hafsid ministers have been taking bribes from Templars in exchange for loosened restrictions on imports and exports. Eliminate the most corrupt ministers and send a message that corruption will be repaid with retribution. |
| | </tabber> |
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| ==Trivia== | | ==Trivia== |
| * There is an [[Assassin's Creed: Revelations Achievements|achievement]] in for controlling all of the cities simultaneously (excluding Rhodes).<ref name="Assassin's Creed: Revelations"/> | | *Rhodes was only unlocked in Mediterranean Defense after playing a multiplayer match on each map in the city, namely, [[Knight's Hospital]], [[Souk]], and [[Ippokratous]]. |
| * Managing Assassin Guilds in reclaimed cities is the easiest method of removing Assassins should you wish to recruit more apprentices. | | *The [[Assassin's Creed: Revelations achievements|achievement]] '''"Armchair General"''' could be earned by controlling all of the Mediterranean cities (except Rhodes) simultaneously. |
| | *Some Mediterranean Defense missions had a reward of automatically recruiting one apprentice into the Order, though this was only valid if Ezio had vacancies in his roster. |
| | *Managing Assassin Guilds increased the percentage-of-control capacity of the city. A city with no Assassins garrisoned had a percentage-of-control capacity of 50%. The maximum amount of Assassins garrisoned permitted was 5, where the percentage-of-control capacity was raised to 100% when a city's garrison was staffed by fully-trained Assassins. Placing 5 low-ranked Assassins in a city yielded a percentage-of-control capacity spanning from 50% to 100%. |
| | *Every 20 minutes, at the same time as Ezio received a revenue deposit at the [[bank]]s from city renovations, all of the cities lost a random percentage of Assassin control or gained the same in Templar control if relevant. If that percentage reduced Assassin control to 0%, the Templars would lay siege to the city. |
| | *Some city missions required a specific fighting style from an Assassin recruit to be assigned as the first Assassin of the operation. There were four types, each signified by a symbol near their rank number: a marksman ([[crossbow]]), an enforcer ([[Heavy weapons|heavy weapon]]), a scout ([[Short blades|short blade]]), or a soldier ([[Hidden Blade]]). |
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| ==References== | | ==References== |
| {{Reflist}} | | {{Reflist}}{{ACR}} |
| [[Category:Assassin's Creed: Revelations Gameplay]] | | [[Category:Assassin Brotherhood]] |
| | <!--[fr:Défense méditerranéenne]--> |