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[[File:laurent-sauvage.jpg|thumb|Laurent Sauvage]]
[[File:laurent-sauvage.jpg|thumb|Laurent Sauvage]]
'''Laurent Sauvage''' is a Senior Character Artist working on many of the AAA titles at [[Ubisoft]] {{Wiki|Montreal}}, including ''[[Assassin's Creed III]]''. With over 9 years of experience, including team leading and management, Sauvage is very passionate about his job and the role of art in the gaming industry.
'''Laurent Sauvage''' is a Senior Character Artist working on many of the AAA titles at [[Ubisoft|Ubisoft Montreal]], including ''[[Assassin's Creed III]]''. With over 9 years of experience, including team leading and management, Sauvage is very passionate about his job and the role of art in the gaming industry.


Laurent has been noted as being able to pay great attention to detail, form and proportion, and pushing the visual quality of his characters, using old school tricks as well as new technologies, in order to overcome the technical limitations of the media.
Laurent has been noted as being able to pay great attention to detail, form and proportion, and pushing the visual quality of his characters, using old school tricks as well as new technologies, in order to overcome the technical limitations of the media.
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*''[[Assassin's Creed: Brotherhood]]'' (2010) - Ubisoft
*''[[Assassin's Creed: Brotherhood]]'' (2010) - Ubisoft
*''Assassin's Creed III'' (2012) - Ubisoft
*''Assassin's Creed III'' (2012) - Ubisoft
*''Watch Dogs'' (work in progress) - Ubisoft
*''Watch Dogs'' (2014) - Ubisoft


==Education and employment==
==Education and employment==
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Laurent Sauvage - Roman stage performer models - Assassin's Creed Brotherhood.jpg
Laurent Sauvage - Roman stage performer models - Assassin's Creed Brotherhood.jpg
</gallery>
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==Trivia==
*Sauvage is bilingual, speaking both English and French fluently.


==References==
==References==
*[http://mrsauvage.com/ Laurent Sauvage]'s official website.
*[http://ca.linkedin.com/in/mrsauvage?trk=pub-pbmap Laurent Sauvage]'s professional profile on LinkedIn.
*[http://ca.linkedin.com/in/mrsauvage?trk=pub-pbmap Laurent Sauvage]'s professional profile on LinkedIn.
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[[Category:Assassin's Creed II development team]]
[[Category:Assassin's Creed II development team]]
[[Category:Assassin's Creed: Brotherhood development team]]
[[Category:Assassin's Creed: Brotherhood development team]]
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[[Category:Assassin's Creed III development team]]
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Latest revision as of 04:34, 14 May 2026

Laurent Sauvage

Laurent Sauvage is a Senior Character Artist working on many of the AAA titles at Ubisoft Montreal, including Assassin's Creed III. With over 9 years of experience, including team leading and management, Sauvage is very passionate about his job and the role of art in the gaming industry.

Laurent has been noted as being able to pay great attention to detail, form and proportion, and pushing the visual quality of his characters, using old school tricks as well as new technologies, in order to overcome the technical limitations of the media.

Games credited[edit | edit source]

  • ObsCure (2004) - MC2-Microïds
  • ObsCure 2: The Aftermath (2007) - Playlogic
  • IronMan (2008) - Sega
  • Alone in the Dark 5: Near Death Investigation (2008) - Atari
  • Assassin's Creed II (2009) - Ubisoft
  • Assassin's Creed: Brotherhood (2010) - Ubisoft
  • Assassin's Creed III (2012) - Ubisoft
  • Watch Dogs (2014) - Ubisoft

Education and employment[edit | edit source]

Education[edit | edit source]

  • Université des Sciences et Technologies de Lille, France - Anatomy Course (1998 – 1999)
  • SupInfoCom - Master's Degree in Digital Creation (1998 – 2002)
  • Potentia - Diploma in Management and Communication, specializing in Team synergy (2005 – 2006)

Career[edit | edit source]

  • 3D Artist - 4X Technologies (2002)
  • Lead Character Artist - Hydravision Entertainment (Lille, France) (2002 – 2006)
  • Senior Character Artist - Behaviour Interactive (2007 – 2008)
  • Senior Character Artist – Ubisoft (2008 – present)

Specialties[edit | edit source]

  • Character design
  • Character modeling - high poly
  • Character modeling - low poly
  • Texturing

Gallery[edit | edit source]

The following images are samples of concept artwork and 3D models created by Sauvage for the Assassin's Creed series.

Assassin's Creed II[edit | edit source]

Assassin's Creed: Brotherhood[edit | edit source]

References[edit | edit source]