Welcome to Assassin's Creed Wiki! Log in and join the community.
Laurent Sauvage
Jump to navigation
Jump to search
Laurent Sauvage is a Senior Character Artist working on many of the AAA titles at Ubisoft Montreal, including Assassin's Creed III. With over 9 years of experience, including team leading and management, Sauvage is very passionate about his job and the role of art in the gaming industry.
Laurent has been noted as being able to pay great attention to detail, form and proportion, and pushing the visual quality of his characters, using old school tricks as well as new technologies, in order to overcome the technical limitations of the media.
Games credited[edit | edit source]
- ObsCure (2004) - MC2-Microïds
- ObsCure 2: The Aftermath (2007) - Playlogic
- IronMan (2008) - Sega
- Alone in the Dark 5: Near Death Investigation (2008) - Atari
- Assassin's Creed II (2009) - Ubisoft
- Assassin's Creed: Brotherhood (2010) - Ubisoft
- Assassin's Creed III (2012) - Ubisoft
- Watch Dogs (2014) - Ubisoft
Education and employment[edit | edit source]
Education[edit | edit source]
- Université des Sciences et Technologies de Lille, France - Anatomy Course (1998 – 1999)
- SupInfoCom - Master's Degree in Digital Creation (1998 – 2002)
- Potentia - Diploma in Management and Communication, specializing in Team synergy (2005 – 2006)
Career[edit | edit source]
- 3D Artist - 4X Technologies (2002)
- Lead Character Artist - Hydravision Entertainment (Lille, France) (2002 – 2006)
- Senior Character Artist - Behaviour Interactive (2007 – 2008)
- Senior Character Artist – Ubisoft (2008 – present)
Specialties[edit | edit source]
- Character design
- Character modeling - high poly
- Character modeling - low poly
- Texturing
Gallery[edit | edit source]
The following images are samples of concept artwork and 3D models created by Sauvage for the Assassin's Creed series.
Assassin's Creed II[edit | edit source]
Assassin's Creed: Brotherhood[edit | edit source]
References[edit | edit source]
- Laurent Sauvage's professional profile on LinkedIn.