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{{Era|Realworld}}
{{Era|RW}}
[[File:laurent-sauvage.jpg|thumb|Laurent Sauvage.]]
[[File:laurent-sauvage.jpg|thumb|Laurent Sauvage]]
'''Laurent Sauvage''' is a senior character artist working on many of the AAA titles at [[Ubisoft]] Montreal including ''[[Assassin’s Creed III]]''. With over 9 years’ experience, including team leading and management, Sauvage is very passionate about his job and the role of art in the gaming industry.
'''Laurent Sauvage''' is a Senior Character Artist working on many of the AAA titles at [[Ubisoft|Ubisoft Montreal]], including ''[[Assassin's Creed III]]''. With over 9 years of experience, including team leading and management, Sauvage is very passionate about his job and the role of art in the gaming industry.


Sauvage has been noted as being able to pay great attention to details, forms and proportions, and to push the visual quality of his characters, using old school tricks as well as new technologies, to overcome the technical limitations of the media. <ref>[http://ca.linkedin.com/in/mrsauvage?trk=pub-pbmap Linkedin Bio].</ref>
Laurent has been noted as being able to pay great attention to detail, form and proportion, and pushing the visual quality of his characters, using old school tricks as well as new technologies, in order to overcome the technical limitations of the media.


==Game Credits==
==Games credited==
*''Watch Dogs'' (work in progress), Ubisoft
*''ObsCure'' (2004) - MC2-Microïds
*''Assassin's Creed III'' (2012), Ubisoft
*''ObsCure 2: The Aftermath'' (2007) - Playlogic
*''Assassin's Creed: Brotherhood'' (2010) Ubisoft
*''IronMan'' (2008) - Sega
*''Assassin's Creed II'' (2009) Ubisoft
*''Alone in the Dark 5: Near Death Investigation'' (2008) - Atari
*''Alone in the Dark 5: Near Death Investigation'' (2008), Atari
*''[[Assassin's Creed II]]'' (2009) - Ubisoft
*''IronMan'' (2008), Sega
*''[[Assassin's Creed: Brotherhood]]'' (2010) - Ubisoft
*''ObsCure 2: The Aftermath'' (2007), Playlogic
*''Assassin's Creed III'' (2012) - Ubisoft
*''ObsCure'' (2004), MC2-Microïds
*''Watch Dogs'' (2014) - Ubisoft


==Education, Career and Specialities==
==Education and employment==
===Education===
===Education===
*Université des Sciences et Technologies de Lille, France - Anatomy Course (1998 – 1999)
*Université des Sciences et Technologies de Lille, France - Anatomy Course (1998 – 1999)
*SupInfoCom - Master's Degree in Digital Creation (1998 – 2002)
*Potentia - Diploma in Management and Communication, specializing in Team synergy (2005 – 2006)
*Potentia - Diploma in Management and Communication, specializing in Team synergy (2005 – 2006)
*SupInfoCom - Master degree in Digital Creation (1998 – 2002)


===Career===
===Career===
*Senior Character Artist – Ubisoft, (2008 – Present)
*3D Artist - 4X Technologies (2002)
*Senior Character Artist - Behaviour Interactive, (2007 – 2008)
*Lead Character Artist - Hydravision Entertainment (Lille, France) (2002 – 2006)
*Lead Character Artist - Hydravision Entertainment (Lille, France) (2002 – 2006)
*3D Artist - 4X Technologies (2002)
*Senior Character Artist - Behaviour Interactive (2007 – 2008)
*Senior Character Artist – Ubisoft (2008 – present)


===Specialties===
==Specialties==
*Modelling - Texturing on hi poly / in game characters
*Character design
*Character Design / Concept Art
*Character modeling - high poly
*Low poly / Hi poly Character Modelling – Texturing
*Character modeling - low poly
*Texturing


==Gallery==
==Gallery==
The following images are samples of concept art work and 3D model created by Sauvage for the ''Assassin's Creed'' series.
The following images are samples of concept artwork and 3D models created by Sauvage for the ''Assassin's Creed'' series.
 
===''Assassin's Creed II''===
===''Assassin's Creed II''===
 
<gallery position="center" widths="180">
<gallery captionalign="left">
Laurent Sauvage Sample work ACII.jpg
Laurent Sauvage Sample work ACII.jpg
Laurent Sauvage Sample character work ACII.jpg
Laurent Sauvage Sample character work ACII.jpg
Line 48: Line 49:


===''Assassin's Creed: Brotherhood''===
===''Assassin's Creed: Brotherhood''===
<gallery captionalign="left">
<gallery position="center" widths="180">
Laurent Sauvage Juno face model- Assassin's Creed Brotherhood.jpg
Laurent Sauvage Juno face model- Assassin's Creed Brotherhood.jpg
Laurent Sauvage NPC models - Assassin's Creed Brotherhood.jpg
Laurent Sauvage NPC models - Assassin's Creed Brotherhood.jpg
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Laurent Sauvage - Roman stage performer models - Assassin's Creed Brotherhood.jpg
Laurent Sauvage - Roman stage performer models - Assassin's Creed Brotherhood.jpg
</gallery>
</gallery>
==Trivia==
*Sauvage speaks both English and French fluently.
==External links==
*[http://mrsauvage.com/ Official Website].
*[http://ca.linkedin.com/in/mrsauvage?trk=pub-pbmap Laurent Sauvage]’s professional profile on Linkedin.


==References==
==References==
{{Reflist}}
*[http://ca.linkedin.com/in/mrsauvage?trk=pub-pbmap Laurent Sauvage]'s professional profile on LinkedIn.
 
{{DEFAULTSORT:Sauvage, Laurent}}
{{DEFAULTSORT:Sauvage, Laurent}}
[[Category:Development Team]]
[[Category:Development team]]
[[Category:Assassin's Creed II Development Team]]
[[Category:Assassin's Creed II development team]]
[[Category:Assassin's Creed: Brotherhood Development Team]]
[[Category:Assassin's Creed: Brotherhood development team]]
[[Category:Assassin's Creed III Development Team]]
[[Category:Assassin's Creed III development team]]
<!--[zh:洛朗·索瓦热]-->

Latest revision as of 04:34, 14 May 2026

Laurent Sauvage

Laurent Sauvage is a Senior Character Artist working on many of the AAA titles at Ubisoft Montreal, including Assassin's Creed III. With over 9 years of experience, including team leading and management, Sauvage is very passionate about his job and the role of art in the gaming industry.

Laurent has been noted as being able to pay great attention to detail, form and proportion, and pushing the visual quality of his characters, using old school tricks as well as new technologies, in order to overcome the technical limitations of the media.

Games credited[edit | edit source]

  • ObsCure (2004) - MC2-Microïds
  • ObsCure 2: The Aftermath (2007) - Playlogic
  • IronMan (2008) - Sega
  • Alone in the Dark 5: Near Death Investigation (2008) - Atari
  • Assassin's Creed II (2009) - Ubisoft
  • Assassin's Creed: Brotherhood (2010) - Ubisoft
  • Assassin's Creed III (2012) - Ubisoft
  • Watch Dogs (2014) - Ubisoft

Education and employment[edit | edit source]

Education[edit | edit source]

  • Université des Sciences et Technologies de Lille, France - Anatomy Course (1998 – 1999)
  • SupInfoCom - Master's Degree in Digital Creation (1998 – 2002)
  • Potentia - Diploma in Management and Communication, specializing in Team synergy (2005 – 2006)

Career[edit | edit source]

  • 3D Artist - 4X Technologies (2002)
  • Lead Character Artist - Hydravision Entertainment (Lille, France) (2002 – 2006)
  • Senior Character Artist - Behaviour Interactive (2007 – 2008)
  • Senior Character Artist – Ubisoft (2008 – present)

Specialties[edit | edit source]

  • Character design
  • Character modeling - high poly
  • Character modeling - low poly
  • Texturing

Gallery[edit | edit source]

The following images are samples of concept artwork and 3D models created by Sauvage for the Assassin's Creed series.

Assassin's Creed II[edit | edit source]

Assassin's Creed: Brotherhood[edit | edit source]

References[edit | edit source]