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All Roads Lead to Rome: Difference between revisions

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imported>Darman36
Seems there's a new HQ in Rome, not in La Volpe Addormentata which thieves use, nor on Tiber Island
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| image =  
| image =  
| description =  
| description =  
| appearance = ''[[Assassin's Creed: Brotherhood of Venice]]''
| appearance = ''[[Assassin's Creed: Brotherhood of Venice]] – [[Roma (expansion pack)|Roma]]''
| type = Roma Memory
| type = Main
| fullsync = <small>
| fullsync = <small>
*Lock the 4 Enemy Entrances before the end of the 4th game turn.</small>
*Lock the 4 Enemy Entrances before the end of the 4th game turn.</small>
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'''All Roads Lead to Rome''' was an altered representation of a fragmented [[genetic memory]].
'''All Roads Lead to Rome''' was an altered representation of a fragmented [[genetic memory]].


==''Roma'' Intro==
==Intro==
''After the [[Italian Brotherhood of Assassins|Brotherhood]]'s [[Cronos|victory]] over the [[Templars]] in [[Venice]], [[Ezio Auditore da Firenze|Ezio Auditore]] commissioned four [[Assassins]] to help his sister [[Claudia Auditore da Firenze|Claudia]] prepare for his succession in [[Rome]].<br><br>We are [[Assassins]] [[Alif]], [[Beatrice]], [[Clara (Assassin)|Clara]], and [[Domenico]], and we will be leading this expedition. Our missions will be, first, to make contact with Claudia and help her as she needs. Then we will secure once and for all the [[Staves of Eden|Staff]] of [[Eden]] the team in Venice managed to [[Venetian Staff of Eden|protect]] from the Templars.<br><br>We will first establish [[Roman Brotherhood headquarters|new Headquarters]] in Rome, cleverly concealed within the lair of a band of Roman thieves.''
''After the [[Italian Brotherhood of Assassins|Brotherhood]]'s [[Cronos|victory]] over the [[Templars]] in [[Venice]], [[Ezio Auditore da Firenze|Ezio Auditore]] commissioned four [[Assassins]] to help his sister [[Claudia Auditore da Firenze|Claudia]] prepare for his succession in [[Rome]].<br><br>We are [[Assassins]] [[Alif]], [[Beatrice]], [[Clara (Assassin)|Clara]], and [[Domenico (Assassin)|Domenico]], and we will be leading this expedition. Our missions will be, first, to make contact with Claudia and help her as she needs. Then we will [[Colosseum Vault|secure]] once and for all the [[Staves of Eden|Staff of Eden]] the team in Venice managed to [[Venetian Staff of Eden|protect]] from the Templars.<br><br>We will first establish [[Rome headquarters|new Headquarters]] in Rome, cleverly concealed within the lair of a band of Roman [[Thief|thieves]].''


==Memory Intro==
==Memory Intro==
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==References==
==References==
*''[[Assassin's Creed: Brotherhood of Venice]]''
*''[[Assassin's Creed: Brotherhood of Venice]] – [[Roma (expansion pack)|Roma]]''
{{ACBVMemories}}
{{ACBVMemories}}
[[Category:Memories of Venetian Assassin]]
[[Category:Memories of an Italian Assassin]]
<!--[fr:Tous les chemins mènent à Rome]-->

Latest revision as of 23:49, 11 May 2026

All Roads Lead to Rome was an altered representation of a fragmented genetic memory.

Intro[edit | edit source]

After the Brotherhood's victory over the Templars in Venice, Ezio Auditore commissioned four Assassins to help his sister Claudia prepare for his succession in Rome.

We are Assassins Alif, Beatrice, Clara, and Domenico, and we will be leading this expedition. Our missions will be, first, to make contact with Claudia and help her as she needs. Then we will secure once and for all the Staff of Eden the team in Venice managed to protect from the Templars.

We will first establish new Headquarters in Rome, cleverly concealed within the lair of a band of Roman thieves.

Memory Intro[edit | edit source]

Claudia Auditore, Ezio's sister, is about to become the head of the Brotherhood of Assassins in Italy. On the advice of Ezio, she decided to entrust us with the Headquarters of the Brotherhood in Rome.

On our way to the Roman Headquarters' secret location to meet Claudia, we realize that guards have followed us. They must not discover the Headquarters' location!

Objectives[edit | edit source]

  • During the first 5 turns, at the end of each Assassin Phase, no living Guards may be present on 1+ of the 3 squares with a [special] token. [!] Otherwise, you will fail this memory.
    Then leave the Map as usual.

Optional Objectives

  • You can lock one or more Enemy Entrances in contact with a square containing a [1 Objective token] Objective token by completing the Objective on the square. After having locked an Entrance, remove it from the Map.

Debrief[edit | edit source]

The Headquarters are safe... for now anyway.

Claudia welcomes us and formally entrusts us with the Roman Headquarters for a few weeks. We will not betray her trust!

We must now meet our contact within the Vatican to find the Temple where the Staff of Eden will be kept.

References[edit | edit source]

Assassin's Creed: Brotherhood of Venice memories
Core Campaign
Sequence 0
Prisoners - A Precious Pistol - Poor Little Templars - Forgotten Headquarters
Sequence 1
The Mask - Hidden Secrets - The Three Little Traitors...
Sequence 2
The Little Devil - Endangered Genius - Clash of the Titans - Stealing from a Thief is not Theft
Sequence 3
Tanto va la Brocca alla Fontana... - Backlash - Antidote - Plain as Day - Synchronicity
Sequence 4
Defense by the Book - Second Chance - Resistance - Iago - Back to the Future - Cronos
Additional Memories
She Spears, She Scores - Stand Clear of the Closing Doors - Gentle Benedetto - A Cumbersome Legacy
Roma
Sequence 1
All Roads Lead to Rome - Vacation - Just Visiting - Turn of Events
Sequence 2
Doctor Leonardo & Mister da Vinci - The Temple of Doom - In Memory of the Curtains - (The True) Backlash
Tokyo XXI
Sequence 1
Mission: Infiltration - Abstergo Mystery - Venice Trip - The Human Planet
Sequence 2
Close Protection - Extraction - The Cleaners - Old Scoundrel
Creed vs Crows
What Happens in the Tower Stays in the Tower - Brothers in Arms - Families Reunion - Chest Wars - The Borgias in Danger - Hate in the Time of War - Bring out Your Doctors! - Between a Rock and a Traitor
Apocalypse
Sequence 1
Bitter Conduct - Ghost Stories - Shadowing - Time Bombs
Sequence 2
Mission - How Green Was... - Hold the Fort! - Another World
Sequence 3
Who'll Meet Those Snakes? - In the Dark - The Beginning of the End - The Fall