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What Happens in the Tower Stays in the Tower

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Speak sense, Templar, or not at all!

This article, or article section, is non-canon. Although licensed by Ubisoft or their affiliates, the information that follows is not considered a part of the Assassin's Creed timeline.

What Happens in the Tower Stays in the Tower was an altered representation of a fragmented genetic memory.

Intro[edit | edit source]

The influence of the Crows in the region continues to grow. This is undoubtedly thanks to their heinous methods, such as blackmail and their constant threats of plunder and violence.

Documents detailing some of these methods have been identified by the Assassins. If they get their hands on them and reveal them to the Templars' allies, some might reconsider their alliance with the Crows.

Objectives[edit | edit source]

  • Assassins: Complete the Objectives before the Crows to expose their questionable methods.
  • Crows: Collect the documents before the Assassins can grab them.

Reminder: You also win the game if you destroy the opposing Tower or if you manage to eliminate all your Opponents.

Cards[edit | edit source]

At the end of the game, both your Characters have a total of 5+[health cubes].

At the end of the game, gain 1 XP for each of your Automatons that have exploded.

The Alert State was not triggered by your faction. Reveal this card as soon as it is triggered. Discard it if it was because of your faction.

At the end of the game, gain 1 XP for each set of 3 Equipment cards on your Character boards.

Eliminate 3+ Guards with only 1 Automaton, then reveal this card.

Eliminate 2 Seekers during the same turn, then reveal this card.

Gain 1 more XP for each Chest token you have.

None of your Characters have been eliminated during the first 3 game turns. Reveal this card at the end of 3rd turn. If 1+ of your Characters have been eliminated, discard it.

At the end of the game, the opposing Tower only has 4 [health cubes] or less remaining.

1 of your Characters eliminated 3+ Guards during the same turn with [melee]/[ranged]/[Hidden Blade]. If so, reveal this card.

You have eliminated 1+ Opponents with 1+ of your Characters/Automatons. If so, reveal this card.

Climb the opposing Tower, then reveal this card.
Reminder: If you are exposed, you must eliminate any Enemy or Opponent on your square before climbing.

Behind the scenes[edit | edit source]

The name of the memory is a slight twist on the popular saying, "What What Happens in Vegas, Stays in Vegas", the tourist slogan for Las Vegas.

References[edit | edit source]

Assassin's Creed: Brotherhood of Venice memories
Core Campaign
Sequence 0
Prisoners - A Precious Pistol - Poor Little Templars - Forgotten Headquarters
Sequence 1
The Mask - Hidden Secrets - The Three Little Traitors...
Sequence 2
The Little Devil - Endangered Genius - Clash of the Titans - Stealing from a Thief is not Theft
Sequence 3
Tanto va la Brocca alla Fontana... - Backlash - Antidote - Plain as Day - Synchronicity
Sequence 4
Defense by the Book - Second Chance - Resistance - Iago - Back to the Future - Cronos
Additional Memories
She Spears, She Scores - Stand Clear of the Closing Doors - Gentle Benedetto - A Cumbersome Legacy
Roma
Sequence 1
All Roads Lead to Rome - Vacation - Just Visiting - Turn of Events
Sequence 2
Doctor Leonardo & Mister da Vinci - The Temple of Doom - In Memory of the Curtains - (The True) Backlash
Tokyo XXI
Sequence 1
Mission: Infiltration - Abstergo Mystery - Venice Trip - The Human Planet
Sequence 2
Close Protection - Extraction - The Cleaners - Old Scoundrel
Creed vs Crows
What Happens in the Tower Stays in the Tower - Brothers in Arms - Families Reunion - Chest Wars - The Borgias in Danger - Hate in the Time of War - Bring out Your Doctors! - Between a Rock and a Traitor
Apocalypse
Sequence 1
Bitter Conduct - Ghost Stories - Shadowing - Time Bombs
Sequence 2
Mission - How Green Was... - Hold the Fort! - Another World
Sequence 3
Who'll Meet Those Snakes? - In the Dark - The Beginning of the End - The Fall

fr:Ce qui se passe dans la tour reste dans la tour