Welcome to Assassin's Creed Wiki! Log in and join the community.

Glitch: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
mNo edit summary
 
(64 intermediate revisions by 41 users not shown)
Line 1: Line 1:
''[[Assassin's Creed]]'' contains many '''glitches''', both intentional and unintentional.
{{Era|Technology}}
{{Update|''[[Assassin's Creed: Brotherhood of Venice]]''}}
[[File:AC1 Glitch.png|250px|thumb|An example of a glitch]]
A '''glitch''' is a visual anomaly occurring at certain points while using an [[Animus]].


==Intentional glitches==
==History==
[[File:Assassinscreed dna.jpg|250px|thumb|A glitch during a cutscene.]]During some parts of the game, the player will experience intentional glitches, placed there by [[Ubisoft|the developers]].  These glitches serve to allow the player to change the camera view.
===Animus 1.28===
While reliving the [[Levantine Brotherhood of Assassins|Levantine Assassin]] [[Altaïr Ibn-La'Ahad]]'s [[Genetic memory|memories]] via the Animus 1.28, [[Desmond Miles]] observed glitches as representations of {{Wiki|nucleotides}} flashing across the interface.<ref name="AC1">''[[Assassin's Creed]]''</ref> Whenever this occurred, Desmond could shift the camera view from behind his ancestor to a position looking directly at the subjects of the scene. Continuously interacting with the glitches during the scene allowed Desmond to cycle through all of the available views. Similar glitches also occurred while Altaïr was chased by [[Soldier|guards]]; the glitches allowed Desmond to view both Altaïr and the guards chasing him.<ref name="AC1" />


===Cutscenes===
The glitches that occurred when Altaïr spoke to a dying [[assassination]] target were exceptional cases, wherein interacting with the glitches changed the conditions of the scene, and not simply the camera angle. By interacting with the glitch, the scene would change to show the dying target, who appeared to be standing, uninjured, as they talked. Otherwise, they died in Altaïr's arms.<ref name="AC1" />
During cutscenes, the representations of nucleotides (DNA) will occasionally flash across the screen. This is an intentional glitch. Whenever this occurs, the player can press any button and the camera view will shift from behind [[Altaïr]] to a position looking directly at the subjects of the cutscene.


The glitches that occur during the cutscenes in which Altaïr speaks to dying assassination targets are an exceptional case, in that if the player '''does not''' press the button, the dying target is being held in Altaïr's hands, whereas if the player '''DOES''' press the button, the camera focuses on the dying target, who is standing on his own and talking.
===Mobile Animus 4.38===
In 2018, [[Abstergo Industries]]' multimedia subsidiary, [[Abstergo Entertainment]], released the Mobile Animus 4.38 along with the video game ''[[Rebellion]]''. Fashioned after the memories of the [[Spanish Brotherhood of Assassins|Spanish Assassin]] [[Aguilar de Nerha]], the game featured cyclical events, one of which was called ''[[Echoes Through the Animus]]''. However, this event set was plagued by glitches of their own, with the graphics pixelated with black blocks, as well as memories overlapping each other. The [[Player Admin]] advised users to ignore these glitches, and promised that Abstergo would "solve the issue as fast as possible."<ref>''[[Assassin's Creed: Rebellion]] – [[Echoes Through the Animus]]''</ref>


===Chase scenes===
==Behind the scenes==
In addition, when Altaïr is being chased by guards, similar glitches may occur. If the player presses a button (L2 on the Playstation 3 version and RB on 360<!--
When played on Xbox 360, the ''[[Assassin's Creed]]'' [[Assassin's Creed achievements|achievement]] "'''Hungerer of Knowledge'''" was rewarded for viewing 85% of the total glitches in cinematics throughout the game's storyline.


► ► ► Hey you!  If you have the PC version could you edit in what button you press on THOSE versions?  Thank you! ◄ ◄ ◄
In some areas in ''[[Assassin's Creed II: Discovery]]'', glitches flashed across the screen. Shaking the device during these moments made an extra area appear, in which bonus artwork could be found.


-->) while ''these'' glitches occur, something different happens- the camera moves into a chase position.  The camera will move back behind the pursuing guards, allowing the player to view both Altaïr and the guards pursuing him, in essence viewing the entire "chase".
==Appearances==
*''[[Assassin's Creed]]'' {{1st}}
*''[[Assassin's Creed II]]'' {{Mo}}
*''[[Assassin's Creed II: Discovery]]''
*''[[Assassin's Creed: Rebellion]]'' – ''[[Echoes Through the Animus]]''
*''[[Assassin's Creed: Brotherhood of Venice]]''
*''[[Assassin's Creed Roleplaying Game]]''


===Unintentional Glitches===
==References==
In Assassin's Creed II there is a glitch located in Florence which there are city exits that block you, but you can get out through there if you freerun up the wall by the door then jump through the door you will fall under the city where it is full of water.
{{Reflist}}
{{AC}}
{{AC}}
[[Category:Assassin's Creed Gameplay]]
{{ACRebellion}}
[[Category:Gameplay]]
[[Category:Animus]]

Latest revision as of 21:33, 6 June 2026

Patience, brothers. Soon we will reveal the secrets of Assassin's Creed: Brotherhood of Venice.

This article has been identified as being out of date. Please update the article to reflect recent releases and then remove this template once done.

An example of a glitch

A glitch is a visual anomaly occurring at certain points while using an Animus.

History[edit | edit source]

Animus 1.28[edit | edit source]

While reliving the Levantine Assassin Altaïr Ibn-La'Ahad's memories via the Animus 1.28, Desmond Miles observed glitches as representations of nucleotides flashing across the interface.[1] Whenever this occurred, Desmond could shift the camera view from behind his ancestor to a position looking directly at the subjects of the scene. Continuously interacting with the glitches during the scene allowed Desmond to cycle through all of the available views. Similar glitches also occurred while Altaïr was chased by guards; the glitches allowed Desmond to view both Altaïr and the guards chasing him.[1]

The glitches that occurred when Altaïr spoke to a dying assassination target were exceptional cases, wherein interacting with the glitches changed the conditions of the scene, and not simply the camera angle. By interacting with the glitch, the scene would change to show the dying target, who appeared to be standing, uninjured, as they talked. Otherwise, they died in Altaïr's arms.[1]

Mobile Animus 4.38[edit | edit source]

In 2018, Abstergo Industries' multimedia subsidiary, Abstergo Entertainment, released the Mobile Animus 4.38 along with the video game Rebellion. Fashioned after the memories of the Spanish Assassin Aguilar de Nerha, the game featured cyclical events, one of which was called Echoes Through the Animus. However, this event set was plagued by glitches of their own, with the graphics pixelated with black blocks, as well as memories overlapping each other. The Player Admin advised users to ignore these glitches, and promised that Abstergo would "solve the issue as fast as possible."[2]

Behind the scenes[edit | edit source]

When played on Xbox 360, the Assassin's Creed achievement "Hungerer of Knowledge" was rewarded for viewing 85% of the total glitches in cinematics throughout the game's storyline.

In some areas in Assassin's Creed II: Discovery, glitches flashed across the screen. Shaking the device during these moments made an extra area appear, in which bonus artwork could be found.

Appearances[edit | edit source]

References[edit | edit source]