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''[[Assassin's Creed]]'' contains many '''glitches''', both intentional and unintentional.
{{Era|Technology}}
{{Update|''[[Assassin's Creed: Brotherhood of Venice]]''}}
[[File:AC1 Glitch.png|250px|thumb|An example of a glitch]]
A '''glitch''' is a visual anomaly occurring at certain points while using an [[Animus]].


Old  November 18th, 2007, 12:05 AM
==History==
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===Animus 1.28===
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While reliving the [[Levantine Brotherhood of Assassins|Levantine Assassin]] [[Altaïr Ibn-La'Ahad]]'s [[Genetic memory|memories]] via the Animus 1.28, [[Desmond Miles]] observed glitches as representations of {{Wiki|nucleotides}} flashing across the interface.<ref name="AC1">''[[Assassin's Creed]]''</ref> Whenever this occurred, Desmond could shift the camera view from behind his ancestor to a position looking directly at the subjects of the scene. Continuously interacting with the glitches during the scene allowed Desmond to cycle through all of the available views. Similar glitches also occurred while Altaïr was chased by [[Soldier|guards]]; the glitches allowed Desmond to view both Altaïr and the guards chasing him.<ref name="AC1" />


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The glitches that occurred when Altaïr spoke to a dying [[assassination]] target were exceptional cases, wherein interacting with the glitches changed the conditions of the scene, and not simply the camera angle. By interacting with the glitch, the scene would change to show the dying target, who appeared to be standing, uninjured, as they talked. Otherwise, they died in Altaïr's arms.<ref name="AC1" />


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===Mobile Animus 4.38===
 
In 2018, [[Abstergo Industries]]' multimedia subsidiary, [[Abstergo Entertainment]], released the Mobile Animus 4.38 along with the video game ''[[Rebellion]]''. Fashioned after the memories of the [[Spanish Brotherhood of Assassins|Spanish Assassin]] [[Aguilar de Nerha]], the game featured cyclical events, one of which was called ''[[Echoes Through the Animus]]''. However, this event set was plagued by glitches of their own, with the graphics pixelated with black blocks, as well as memories overlapping each other. The [[Player Admin]] advised users to ignore these glitches, and promised that Abstergo would "solve the issue as fast as possible."<ref>''[[Assassin's Creed: Rebellion]] – [[Echoes Through the Animus]]''</ref>
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==Behind the scenes==
When played on Xbox 360, the ''[[Assassin's Creed]]'' [[Assassin's Creed achievements|achievement]] "'''Hungerer of Knowledge'''" was rewarded for viewing 85% of the total glitches in cinematics throughout the game's storyline.


AlexKnoell  AlexKnoell is offline
In some areas in ''[[Assassin's Creed II: Discovery]]'', glitches flashed across the screen. Shaking the device during these moments made an extra area appear, in which bonus artwork could be found.
Default Re: Post any assassins creed glitches, bugs, achievement glitches here
i fell out of the map while i was climbing the castle wall when you have to kill the fat guy...i was climbing behind him and i reached the top and fell through the wall into the white abyss and died....
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*''[[Assassin's Creed: Rebellion]]'' – ''[[Echoes Through the Animus]]''
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*''[[Assassin's Creed: Brotherhood of Venice]]''
Old November 18th, 2007, 02:33 AM
*''[[Assassin's Creed Roleplaying Game]]''
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Default Re: Post any assassins creed glitches, bugs, achievement glitches here
http://www.gametrailers.com/player/u...es/131459.html
 
Looks like they'll have to put him down
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  #5 
Old November 18th, 2007, 04:16 AM
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Default Re: Post any assassins creed glitches, bugs, achievement glitches here
Got hit off my horse and landed on the floor with my legs and upright with my body. So I was sort of sitting sideways with my arms like they're riding the horse and my legs started to roll up in circles then spin. After about a minute he just kinda jumped up and I started to fight.
 
Last one was when I was running from the guards and the frame rate took a dive.
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  #6 
Old November 18th, 2007, 05:53 AM
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Default Re: Post any assassins creed glitches, bugs, achievement glitches here
See my thread:
 
http://www.achieve360points.com/foru...ad.php?t=60572
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  #7 
Old November 18th, 2007, 07:11 AM
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Default Re: Post any assassins creed glitches, bugs, achievement glitches here
You might want to put "SPOILERS" before the link .
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  #8 
Old November 18th, 2007, 12:47 PM
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Default Re: Post any assassins creed glitches, bugs, achievement glitches here
so i just one today, i was in memory block 4 and i assassinated the guy in acre, when i did i got Absolute Symbiosis but no achievement for assassinateing him, later when i DID get full symbiosis, the assassination ach came up.
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  #9 
Old November 18th, 2007, 01:16 PM
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Default Re: Post any assassins creed glitches, bugs, achievement glitches here
this... i posted in another thread
 
basically was riding up to the town on my horse, fell through the ground twice and ended up with 2 characters both under my control!!!! then fell through the ground again and got the achievment for 25 guards in one battle
EDIT: this was on the 9th kill
 
also in jeruselum i fell through a building out fo the game, and got the 100 undefeated battles achievement
Last edited by compound : November 18th, 2007 at 01:18 PM.
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  #10 
Old November 18th, 2007, 03:35 PM
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Default Re: Post any assassins creed glitches, bugs, achievement glitches here
i started playing for like 10 minutes ago, and the first thing i got when i started the game, i didn't even touch the controller, was the Absolute Symbiosis (40) achievement.. freaky stuff
[[Category:Assassin's Creed Gameplay]]
[[Category:Gameplay]]

Latest revision as of 21:33, 6 June 2026

Patience, brothers. Soon we will reveal the secrets of Assassin's Creed: Brotherhood of Venice.

This article has been identified as being out of date. Please update the article to reflect recent releases and then remove this template once done.

An example of a glitch

A glitch is a visual anomaly occurring at certain points while using an Animus.

History[edit | edit source]

Animus 1.28[edit | edit source]

While reliving the Levantine Assassin Altaïr Ibn-La'Ahad's memories via the Animus 1.28, Desmond Miles observed glitches as representations of nucleotides flashing across the interface.[1] Whenever this occurred, Desmond could shift the camera view from behind his ancestor to a position looking directly at the subjects of the scene. Continuously interacting with the glitches during the scene allowed Desmond to cycle through all of the available views. Similar glitches also occurred while Altaïr was chased by guards; the glitches allowed Desmond to view both Altaïr and the guards chasing him.[1]

The glitches that occurred when Altaïr spoke to a dying assassination target were exceptional cases, wherein interacting with the glitches changed the conditions of the scene, and not simply the camera angle. By interacting with the glitch, the scene would change to show the dying target, who appeared to be standing, uninjured, as they talked. Otherwise, they died in Altaïr's arms.[1]

Mobile Animus 4.38[edit | edit source]

In 2018, Abstergo Industries' multimedia subsidiary, Abstergo Entertainment, released the Mobile Animus 4.38 along with the video game Rebellion. Fashioned after the memories of the Spanish Assassin Aguilar de Nerha, the game featured cyclical events, one of which was called Echoes Through the Animus. However, this event set was plagued by glitches of their own, with the graphics pixelated with black blocks, as well as memories overlapping each other. The Player Admin advised users to ignore these glitches, and promised that Abstergo would "solve the issue as fast as possible."[2]

Behind the scenes[edit | edit source]

When played on Xbox 360, the Assassin's Creed achievement "Hungerer of Knowledge" was rewarded for viewing 85% of the total glitches in cinematics throughout the game's storyline.

In some areas in Assassin's Creed II: Discovery, glitches flashed across the screen. Shaking the device during these moments made an extra area appear, in which bonus artwork could be found.

Appearances[edit | edit source]

References[edit | edit source]