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=Valley of Memory=
==ASoE==
;Art
;[[Assassin's Creed: Mirage – A Soar of Eagles 1]]
{| width="100%" cellspacing="8" valign="top"
;[[Assassin's Creed: Mirage – A Soar of Eagles 2]]
| width="50%" style="background: rgba(180, 95, 55, .4); border: 1px solid #aaa; padding: 12px 12px 12px" | '''Landmarks''' {{c|Northern Wilds}}
;[[Assassin's Creed: Mirage – A Soar of Eagles 3]]
<small>
*[[Aksumite Kingdom]]
*Roman Fort
*[[Arwe]]
**{{ArtStation|oJvx2L|Roman Fort|zoh|Pierre Quéru}}
*[[Church of Abuna Yemata]]
**{{ArtStation|L4Pgkv|Roman Fort|latarekran|Julia Blardat}}
*[[Endubis]]
**{{ArtStation|wrWvEV|Roman Fort|latarekran|Julia Blardat}}
*[[Memnon (eagle)]]
**{{ArtStation|V2616X|Roman Fort|latarekran|Julia Blardat}}
*[[Nibris]]
**{{ArtStation|dyXG4W|Roman Fort|latarekran|Julia Blardat}}
*[[Fuladh Al Haami]]
**{{ArtStation|mAkyza|Roman Fort|marogax|Lucas Clement}}
*[[Roshan]]
*Ikmah Mountain
**{{ArtStation|EznzEq|Ikmah Mountain|constantinbodescu|Constantin Bodescu}}
**{{ArtStation|GvykOB|Ikmah Mountain|zoh|Pierre Quéru}}
**{{ArtStation|gR1ZoL|Ikmah Mountain|vadim_tougeron|Vadim Tougeron}}
**{{ArtStation|JrdPXn|Ikmah Mountain|dianascarlatescu|Diana Scarlatescu}}
</small>
| width="50%" style="background: rgba(180, 95, 55, .4); border: 1px solid #aaa; padding: 12px 12px 12px" | '''Landmarks''' {{c|AlUla}}
<small>
*AlUla Market
**{{ArtStation|4NrA6n|Old Town|marogax|Lucas Clement}}
*Musa ibn Nusayr Fort
**{{ArtStation|dy5a8X|Musa ibn Nusayr Fort|zoh|Pierre Quéru}}
</small>
|-
| width="50%" style="background: rgba(180, 95, 55, .4); border: 1px solid #aaa; padding: 12px 12px 12px" | '''Landmarks''' {{c|Ramm Valley}}
<small>
*Robbers' Water Supply
**{{ArtStation|AZxZ6W|Robbers' Water Supply|constantinbodescu|Constantin Bodescu}}
**{{ArtStation|AZbdJX|Robbers' Water Supply|corneliagrozavu|Cornelia Grozavu}}
*Elephant Rock
**{{ArtStation|RKrnLX|Elephant Rock|eulalieprats|Eulalie Prats}}
*Robbers' North Outpost
**{{ArtStation|0lwle4|Robbers' North Outpost|constantinbodescu|Constantin Bodescu}}
**{{ArtStation|eRwkNX|Robbers' North Outpost|corneliagrozavu|Cornelia Grozavu}}
</small>
| width="50%" style="background: rgba(180, 95, 55, .4); border: 1px solid #aaa; padding: 12px 12px 12px" | '''Landmarks''' {{c|Hegra}}
<small>
*Al-Khuraymat
*Al-Ahmar Mountain
**{{ArtStation|RKGqor|Al-Ahmar Mountain|jeanchoukroun|Jean Choukroun}}
*Tomb of Hayyan son of Kuza
**{{ArtStation|DLR9vE|Tomb of Hayyan Son of Kuza|zoh|Pierre Quéru}}
**{{ArtStation|gRN82G|Tomb of Hayyan Son of Kuza|eulalieprats|Eulalie Prats}}
*Al-Banat Mountain
**{{ArtStation|EznzwK|Al-Banat Mountain|constantinbodescu|Constantin Bodescu}}
**{{ArtStation|3E30QE|Al-Banat Mountain|calciuvalentina|Valentina Calciu}}
*Ithlib Mountain
**{{ArtStation|YG9GPY|Ithlib Mountain|constantinbodescu|Constantin Bodescu}}
**{{ArtStation|V2KvVN|Ithlib Mountain|hopiz|Anthony Bonnet}}
**{{ArtStation|GvlE4V|Ithlib Mountain|dianascarlatescu|Diana Scarlatescu}}
|-
| width="50%" style="background: rgba(180, 95, 55, .4); border: 1px solid #aaa; padding: 12px 12px 12px" | '''Regions'''
<small>
*[[AlUla]]
**{{ArtStation|gRmwnE|Old Town|jeanchoukroun|Jean Choukroun}}
**{{ArtStation|4NrA6n|Old Town|marogax|Lucas Clement}}
**{{ArtStation|qJVq6y|Old Town|calciuvalentina|Valentina Calciu}}
**{{ArtStation|oJvGOz|Old Town|andreea_firan|Andreea Firan}}
**{{ArtStation|qJyJZP|Old Town|constantinbodescu|Constantin Bodescu}}
**{{ArtStation|QK2yRx|Old Town|corneliagrozavu|Cornelia Grozavu}}
*Hegra
**{{ArtStation|vbqzrx|Hegra|jeanchoukroun|Jean Choukroun}}
**{{ArtStation|980N1q|Hegra|eulalieprats|Eulalie Prats}}
**{{ArtStation|eRLGQG|Hegra|vadim_tougeron|Vadim Tougeron}}
*Ramm Valley
**{{ArtStation|XJoaVR|Ramm Valley|jeanchoukroun|Jean Choukroun}}
*Northern Wilds
*Southern Wilds
*AlUla Oasis
**{{ArtStation|1NvLgX|AlUla Oasis|jeanchoukroun|Jean Choukroun}}
</small>
| width="50%" style="background: rgba(180, 95, 55, .4); border: 1px solid #aaa; padding: 12px 12px 12px" | '''Landmarks''' {{c|Southern Wilds}}
<small>
*Lion's Tomb
**{{ArtStation|6L6LBV|Lion's Tomb|constantinbodescu|Constantin Bodescu}}
**{{ArtStation|nJR6ar|Lion's Tomb|dianascarlatescu|Diana Scarlatescu}}
**{{ArtStation|wrW0YO|Lion's Tomb|vipulul|Paul-Bogdan Grigore}}
*Warehouses
**{{ArtStation|P6vOXo|Warehouses|zoh|Pierre Quéru}}
**{{ArtStation|Ez53W0|Warehouses|marogax|Lucas Clement}}
*Robbers' South Outpost
**{{ArtStation|nJRJ6O|Robbers' South Outpost|constantinbodescu|Constantin Bodescu}}
**{{ArtStation|eRwkbJ|Robbers' South Outpost|corneliagrozavu|Cornelia Grozavu}}
*AlUla Cemetery
**{{ArtStation|Gvy1bB|AlUla Cemetary|zoh|Pierre Quéru}}
**{{ArtStation|0l9AV8|AlUla Cemetary|marogax|Lucas Clement}}
*Traveler's Camp
**{{ArtStation|8BYB5x|Travelers' Camp|constantinbodescu|Constantin Bodescu}}
**{{ArtStation|5WD5nO|Travelers' Camp|dianascarlatescu|Diana Scarlatescu}}
**{{ArtStation|2BvELK|Travelers' Camp|marogax|Lucas Clement}}
*Ruinous Sanctuary
**{{ArtStation|3ENEeg|Ruinous Sanctuary|constantinbodescu|Constantin Bodescu}}
**{{ArtStation|6L43l0|Ruinous Sanctuary|corneliagrozavu|Cornelia Grozavu}}
</small>
|-
| width="50%" style="background: rgba(180, 95, 55, .4); border: 1px solid #aaa; padding: 12px 12px 12px" | '''Landmarks''' {{c|AlUla Oasis}}
<small>
*Abandoned Farm
**{{ArtStation|zxvxz4|Abandoned Farm|constantinbodescu|Constantin Bodescu}}
**{{ArtStation|989N5L|Abandoned Farm|dianascarlatescu|Diana Scarlatescu}}
**{{ArtStation|vb6D8x|Abandoned Farm|vipulul|Paul-Bogdan Grigore}}
*Farm Camp
**{{ArtStation|K3b3PG|Farm Camp|constantinbodescu|Constantin Bodescu}}
**{{ArtStation|x3V8Or|Farm Camp|calciuvalentina|Valentina Calciu}}
*Oasis Lookout Rock
**{{ArtStation|qJyJZe|Oasis Lookout Rock|constantinbodescu|Constantin Bodescu}}
**{{ArtStation|nJVK89|Oasis Lookout Rock|calciuvalentina|Valentina Calciu}}
*The Blue House
**{{ArtStation|2Br9aB|Blue House|vadim_tougeron|Vadim Tougeron}}
*Farmer's Quarter
**{{ArtStation|P6w62n|Farmers' Quarter|constantinbodescu|Constantin Bodescu}}
**{{ArtStation|oJ52dz|Farmer's Quarter|dianascarlatescu|Diana Scarlatescu}}
**{{ArtStation|lGWPLV|Farmer's Quarter|corneliagrozavu|Cornelia Grozavu}}
*Nimlot's Estate
</small>
|
|}


;Artists
==Missing tours==
*Constantin Bodescu
*Echoes of Revolution
*Jean Choukroun
**[https://www.pocketgamer.com/echoes-of-revolution/sugar-creative-interview-assassins-creed/ 1]
*Andreea Firan
**[https://www.echoesofrevolution.com/ 2]
*Anthony Bonnet
*Le Trésor Perdu d'Aliénor
*Diana Scarlatescu
**[https://assassinscreed.fandom.com/fr/wiki/Assassin%27s_Creed:_Le_Tr%C3%A9sor_Perdu_d%27Ali%C3%A9nor 1]
*Julia Blardat
*Valentina Calciu
*Paul-Bogdan Grigore
*Cornelia Grozavu
*Lucas Clement


<!--
==Archival==
=Incense Road=
Thread:210691‏‎
{{Era|Locations|Culture}}{{WP-REAL|Incense trade route}}
Thread:212830‏‎
The '''Incense Road''' was an ancient network of land and sea routes trading routes that linked [[Arabia]] to the [[Mediterranean Sea|Mediterranean]] world, driven by the strong demand for frankincense from Oman.<ref name= "DB Incense Road">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Incense Road]]</ref> The land route flourished between the 3rd century BCE and 2nd century CE,<ref name="Wiki">{{WP|Incense trade route}}</ref> being later superseded by transport through the [[Red Sea]].<ref name= "DB Incense Road"/> The [[Al-Ula Valley]] was long considered a mandatory stop along the route, due to its geographic position, availability of water and food produced at the [[AlUla Oasis|local oasis]].<ref name= "DB Merchant">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Life of a Merchant]]</ref><ref name= "DB Incense Road"/>
Thread:212867‏‎
User blog:Sol Pacificus/Q&A with Assassin's Creed: Dynasty's author Xu Xianzhe‏‎
User blog:VilkaIsBack/Assassin's Creed: Rebellion Update Notes 2.3.0‏‎
+ the hootside/fragment interviews
+ move nygma pi's blogs?
+ vilka blog of odyssey


During the first millennium BCE, both Dadanite and Lihyanite kingdoms at the valley took advantage of the region's placement along the Incense Road to develop their civilizations, with inspiration from their trading partners, namely the [[Levant]], [[Egypt]], [[Mesopotamia]],<ref name= "DB Civilizations">''[[Assassin's Creed: Mirage]] [[Valley of Memory]]'' – [[Database: Dadanite/Lihyanite & Nabataean Civilizations]]</ref> and [[Greece]], influencing their culture.<ref name= "DB Sanctuary">''[[Assassin's Creed: Mirage]] [[Valley of Memory]]'' – [[Database: Sanctuary Ruins]]</ref> After the [[Nabataean Kingdom]] took over the region and established their regional authority at [[Hegra]] by the middle of the 1st century BCE,<ref name= "DB Civilizations"/> it became an essential stop on the route,<ref name= "DB Hegra">''[[Assassin's Creed: Mirage]] [[Valley of Memory]]'' – [[Database: Hegra]]</ref> allowing the [[Nabataeans]] to make a fortune from caravan trade.<ref name= "DB Incense Road"/>
==Update==
 
{{Scroll box|
Though the road receives its name from frankincense, it was not the only good traded, and other items hailing from locations much further than Arabia,<ref name= "DB Incense Road"/> such as [[India]] and the Horn of [[Africa]] also found purchase by the caravans, with spices, [[precious stone]]s, [[pearl]]s, [[silk]], [[gold]] and even [[Slavery|enslaved people]] being traded bought and sold.<ref name="Wiki">{{WP|Incense trade route}}</ref>
*[[1526 Macau fires]]
 
*[[Abstergo Philadelphia Facility]]
==Appearances==
*[[Agnes MacBean]]
*''[[Assassin's Creed: Mirage]] [[Valley of Memory]]''
*[[Agneta Reider]]
*''[[Echoes of History]] – Valley of Memory''
*[[An Unexpected Summon]]
 
*[[Animi Training Program]]
==References==
*[[Anticosti Island]]
{{Reflist}}
*[[Apollo 11]]
{{ACMir}}
*[[Bayezid District]]
[[Category:Arabia]]
*[[Black market dealer]]
[[Category:Economy]]
*[[Bleeding Effect]]
 
*[[Bolden family]]
 
*[[Buzz Aldrin]]
 
*[[Cabin]]
=Hind=
*[[Cambridge]]
{{Era|Individuals}}
*[[Central Intelligence Agency]]
[[File:ACMir DB Hind.png|thumb|250px|Hind]]
*[[Charlestown]]
'''Hind''' was a woman active in [[Al-Ula]] during the 860s. Once married to a prosperous merchant, his sudden death forced her to manage her family's business in order to insure a good life for her two sons.<ref name= "DB Hind">''[[Assassin's Creed: Mirage]] [[Valley of Memory]]'' – [[Database: Hind]]</ref>
*[[Clinkers]]
 
*[[Constantine District]]
==Biography==
*[[Deptford]]
After her husband passed and was buried, Hind sent her two young sons to stay with relatives, believing herself to not be the company they deserved due to her grief. She visited her husband's grave at [[AlUla Cemetery]], staying there for a prolonged period of time until she was startled by an [[Enkidu|eagle]] landing on the gravestone before her. The eagle's owner, [[Basim ibn Ishaq]], apologized for the incident and offered to escort her to her home, which she accepted. While they walked, she spoke about her life and her recent loss, giving him the advice to ask the [[Dervis|heavier man]] who she had seen with him at the cemetery about chest pains and heart flutters, considering that her husband had suffered such ailments often during the previous year.
*[[Diego Vázquez]]
 
*[[Dover]]
Upon arriving at the [[Warehouses|complex]] that included both her home and her husband's warehouse, Hind saw the robbers' mark painted upon a wall, and turned to Basim, asking that he infiltrate the location and retrieve a small wooden case holding her husband's portrait from the building. He soon returned with the requested item, much to her relief, and, knowing that the robbers usually killed any witnesses, asked him to escort her to [[Nimlot's Estate]], hoping that the [[Nimlot|merchant]] would take her in. During their trek, she told Basim all she knew about the robbers and the man she suspected to be their leader, [['Abis]]. At the estate's entrance, she asked one last favor of Basim, to bring any stolen items retrieved from the robbers to her, so that she could return them to their rightful owners, thinking of it as a way she could oppose the criminals while also being cautious. She then met with Nimlot and explained what had happened, being welcomed under his roof, and she would later send word for her children to join her there.<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref>
*[[Dubai]]
 
*[[Easter eggs]]
Basim managed to retrieve a number of stolen items from the robbers' caches and returned them to Hind, who, in turn, gave them back to the people of Al-Ula and gave Basim a talisman as a reward.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref> After Basim dealt with the robbers and despite her grief, Hind began managing her family's trading ventures to secure their future. Due to never  hesitating to aid neighbors in need, even when dealing with her own hardships, she became known throughout Al-Ula for her compassion.<ref name= "DB Hind"/>
*[[Eduardo]]
 
*[[El Tiburón]]
==Appearances==
*[[Federal Bureau of Investigation]]
*''[[Assassin's Creed: Mirage]] [[Valley of Memory]]''
*[[Forlì – A Crimson Sunset]]
 
*[[Fort]]
==References==
*[[Francis Cotton]]
{{Reflist}}
*[[Gatling gun]]
{{ACMir}}
*[[General of the Cross (2014)]]
[[Category:Individuals]]
*[[Generals of the Cross]]
 
*[[George Davidson]]
 
*[[George Dorrance]]
=AlUla Market=
*[[Golden Flintlock Pistols]]
{{Era|Landmarks}}
*[[Grand Temple]]
[[File:FILENAME.TYPE|thumb|250px|AlUla Market]]
*[[Guardian]]
'''AlUla Market''' was an open air market in [[Al-Ula]], northwest of the [[Masjid Al'Itham]] mosque.
*[[Guardian (Pharos)]]
 
*[[Guardians]]
==History==
*[[Hartford]]
In the 860s, [[Basim ibn Ishaq]] visited the market to gather information on his [[Ishaq ibn Khalid|father]]'s whereabouts, following the advice of [[Nimlot]], who called it the "heartbeat of AlUla".<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref> There, he spoke with a merchant, who warned him against venturing towards a section of the market where illicit business occured. Having seen one of the robbers he sought leaving such location, he followed the man out of the market.<ref name= "Wares and Shadows">''[[Assassin's Creed: Mirage]] [[Valley of Memory]]'' – [[Wares and Shadows]]</ref>
*[[Hatherton]]
 
*[[Headless Horseman]]
==Gallery==
*[[Heart]]
<gallery captionalign="center" position="center" widths="180">
*[[Hôtel de Lauzun]]
 
*[[Hotep Cavern]]
</gallery>
*[[Île de la Cité]]
 
*[[Île Saint-Louis]]
==Appearances==
*[[Imperial District]]
*''[[Assassin's Creed: Mirage]] [[Valley of Memory]]''
*[[Independence Hall]]
 
*[[Isle of Skye]]
==References==
*[[Joachim Meyer]]
{{Reflist}}
*[[John Pitcairn]]
{{ACMir}}
*[[Katasraj Temple]]
[[Category:Landmarks in AlUla]]
*[[Lake Nemi]]
 
*[[Layla Hassan's hideout]]
 
*[[Lewis Carroll]]
=Al-Banat Mountain=
*[[Liverpool]]
{{Era|Landmarks}}
*[[Liverpool merchant]]
[[File:FILENAME.TYPE|thumb|250px|Al-Banat Mountain]]
*[[Machine Gun]]
'''Al-Banat Mountain''' is a sandstone necropolis in south [[Hegra]].
*[[Milo van der Graaff]]
 
*[[Mission to Egypt]]
==History==
*[[Morrigan]]
The necropolis contains 29 tombs carved during the first century CE, having been popular with local notables. These tombs, visible from the city of [[Al-Ula]], had many noteworthy sculptural elements, with their triangular pediments presenting animals, such as eagles, snakes, and fish, as well as mythological creatures, such as [[Medusa]], a gorgon from Greek myth.<ref name= "DB Al-Banat">''[[Assassin's Creed: Mirage]] [[Valley of Memory]]'' – [[Database: City Surrounded by the Dead]]</ref>
*[[Motion to Impeach]]
 
*[[Mungo MacBean]]
After rescuing his father, [[Ishaq ibn Khalid|Ishaq]], from the clutches of [[Nimlot]] at the [[Roman Fort Ruins]], [[Basim ibn Ishaq|Basim]] made camp at [[Ithlib Mountain]]. Ishaq, suffering from memory issues, believed he was in [[Samarra]] about to leave his young son behind and wished to see the sunrise one last time near a tomb similar to the ones in [[Al-Ula Valley]]. Deciding against breaking the illusion, Basim offered to accompany Ishaq to the tomb, leading him to Al-Banat to watch the sunrise together one last time. Ishaq then said goodbye, walking off into the sands.<ref name= "In the Vulture's Nest">''[[Assassin's Creed: Mirage]] [[Valley of Memory]]'' – [[In the Vulture's Nest]]</ref>
*[[NASA]]
 
*[[Newgate Jail]]
At the site, Basim also recovered a paper containing ''Hams Al-hijara'' (Whispers of the Stones), an oud melody,<ref>''[[Assassin's Creed: Mirage]] [[Valley of Memory]]''</ref> as well as a stolen item from one of the robbers' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>
*[[Noob's figurines]]
 
*[[Odai Dunqas]]
==Gallery==
*[[Oxford]]
<gallery captionalign="center" position="center" widths="180">
*[[Pennsylvania]]
 
*[[Peter Chamberlaine]]
</gallery>
*[[Philadelphia]]
 
*[[Philadelphia, United States]]
==Appearances==
*[[Port-Menier]]
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
*[[Prison hulk]]
 
*[[Ptolemaic Kingdom]]
==References==
*[[Punjab]]
{{Reflist}}
*[[Qattara Depression]]
{{ACMir}}
*[[River Thames]]
[[Category:Landmarks in AlUla]]
*[[Rome hideout]]
 
*[[Simon Hathaway]]
 
*[[Smuggling]]
=Ithlib Mountain=
*[[Surrey]]
{{Era|Landmarks}}
*[[Tank]]
[[File:FILENAME.TYPE|thumb|250px|Ithlib Mountain]]
*[[Taurus Team]]
'''Ithlib Mountain''' is a sandstone mountain located in eastern [[Hegra]], [[Al-Ula Valley]].
*[[The Den]]
 
*[[The Forlì Punisher]]
==History==
*[[The Forlì Reaper]]
During the {{Wiki|Nabataean Kingdom|Nabataean period}}, the mountain was carved to include many sacred and functional spaces, such as niches made to house betyls (rectangular stones symbolizing Nabataean deities) and a large room meant for meetings, banquets and ritual feastings. The complex also included a system of channels, cisterns and reservoirs to supply water to Ithlib.<ref name= "DB Ithlib Mountain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Rites of Passage]]</ref>
*[[The Forts]]
 
*[[The Lizard's Face]]
After rescuing his father, [[Ishaq ibn Khalid|Ishaq]], from the clutches of [[Nimlot]] at the [[Roman Fort Ruins]], [[Basim ibn Ishaq|Basim]] made camp at Ithlib Mountain. Ishaq, suffering from memory issues, believed he was in [[Samarra]] about to leave his young son behind and wished to see the sunrise one last time near a tomb similar to the ones in [[Al-Ula Valley]]. Deciding against breaking the illusion, Basim offered to accompany Ishaq to the tomb, leading him to the [[Al-Banat Mountain]] necropolis to watch the sunrise together.<ref name= "In the Vulture's Nest">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[In the Vulture's Nest]]</ref> At the site, Basim also recovered a paper containing ''Ya Atlal Al-Ams'' (O Remains of Yesterday), an oud melody.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>
*[[The Nest of the Bird]]
 
*[[The Sword of Altaïr]]
==Gallery==
*[[Train]]
<gallery captionalign="center" position="center" widths="180">
*[[Train Hideout]]
 
</gallery>
 
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
 
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
 
 
 
 
=Warehouses=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Warehouses]]
The '''Warehouses''' were a collection of trading depots and residential buildings located in [[Southern Wilds]], [[Al-Ula Valley]], near the border with the [[AlUla Oasis|Oasis]]. Among its buildings, it included the house of [[Hind]], as well as her husband's warehouse.<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref>
 
==History==
In the 860s, the location was invaded by robbers, who took a [[Hind's servant|servant]] hostage while searching for Hind's husband's valuables after his passing. Hind, having noticed their mark painted on a wall, asked [[Basim ibn Ishaq]] to infiltrate the location and retrieve a small wooden case with her late husband's portrait inside. Basim entered the complex, freed the servant and retrieved the portrait before meeting again with Hind and escorted her to a safer [[Nimlot's Estate|place]].<ref name= "The Ones Who Remain"/>
 
==Gallery==
<gallery captionalign="center" position="center" widths="180">
 
</gallery>
 
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
 
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
 
 
 
 
=AlUla Cemetery=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|AlUla Cemetery]]
'''AlUla Cemetery''' was a cemetery west of the [[Travelers' Camp]] in [[Southern Wilds]], [[Al-Ula Valley]].
 
==History==
In the 860s, the cemetery was visited by [[Basim ibn Ishaq]] and [[Dervis]], who sought to learn if Basim's father [[Ishaq ibn Khalid]] was alive or not, by seeking a grave with his name. Having found no such tomb, the attention of the pair was caught by a cry from a [[Hind|woman]] nearby, who had been startled by [[Enkidu]] landing on her husband's gravestone. Basim apologized and offered to accompany the widow home while Dervis returned to the Travelers' Camp to seek word of Ishaq.<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref>
 
Later, Basim returned to the site and recovered a stolen item from one of the robbers' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>
 
==Gallery==
<gallery captionalign="center" position="center" widths="180">
 
</gallery>
 
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
 
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
 
 
 
=The Blue House=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|The Blue House]]
'''The Blue House''' was the residence of [[Ishaq ibn Khalid]] in the [[Farmer's Quarter]] of [[AlUla Oasis]].
 
==History==
In the 860s, robbers under the command of [[Nimlot]] invaded the house and kidnapped Ishaq to use him in a plot against [[Basim ibn Ishaq]], his son.<ref name= "In the Vulture's Nest">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[In the Vulture's Nest]]</ref> A short time later, after learning of the house's location and escaping from [[Musa ibn Nusayr Fort]],<ref name= "The Heart of Corruption">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Heart of Corruption]]</ref> Basim entered the building looking for Ishaq. Finding the place ransacked, he investigated further, though was waylaid from his objective by a number of objects that reminded him of his childhood. While pondering over a book of bedtime songs on the upper floor of the house, Basim was surprised by [[Abbasid Caliphate|Abbasid]] [[soldier]]s entering the home to pretend to investigate the disappearance, as they would not dare oppose the robbers. He then left the house and set off for [[Ramm Valley]], based on information he obtained eavesdropping on the guards.<ref name= "House of Memories">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[House of Memories]]</ref>
 
==Gallery==
<gallery captionalign="center" position="center" widths="180">
 
</gallery>
 
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
 
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
 
 
 
 
=Nimlot's Estate=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Nimlot's Estate]]
'''Nimlot's Estate''' was an opulent farmhouse belonging to the merchant [[Nimlot]], located in southeast [[AlUla Oasis]].
 
==History==
In the 860s, after the robbers took over the [[Warehouses]], [[Hind]], whose house was part of the complex, requested [[Basim ibn Ishaq]] take her to Nimlot's Estate for her own protection, as the thieves were known to eliminate witnesses. There, Nimlot welcomed Hind in, sending some of his men to guard her home, and she would later send word for her children to join her there.<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref>
 
In the nearby palm farm, Basim recovered a stolen item from one of the robbers' hidden caches. After retrieving all items he could find, Basim returned them to Hind at the estate, who, in turn, gave them back to their rightful owners.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>
 
==Gallery==
<gallery captionalign="center" position="center" widths="180">
 
</gallery>
 
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
 
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
 
 
 
 
=AlUla Oasis=
{{Era|Locations}}
[[File:FILENAME.TYPE|thumb|250px|AlUla Oasis]]
'''AlUla Oasis''' is a region covering over 200 hectares of the greater [[Al-Ula Valley]],<ref name= "DB AlUla Oasis">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: AlUla Oasis]]</ref> being part of the [[Abbasid Caliphate]] in the 9th century. It was to the east of [[Al-Ula]] and surrounded by the [[Southern Wilds]].<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref> Inhabitants of Al-Ula would often relocate to family farms at the oasis during the summer, as it was cooler.<ref name= "DB Oasis Irrigation">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Oasis Irrigation and Flora]]</ref>
 
==History==
The region's high water table and soil fertility led to the development of cultivated oases since ancient times,<ref name= "DB Oasis Irrigation"/><ref name= "DB AlUla Oasis"/> with the Dadanites, Lihyanites, and Nabataeans having dug a number of wells to access the fresh water.<ref name= "DB Oasis Life">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Oasis Life]]</ref>
 
Composed of both open fields and walled gardens<ref name= "DB AlUla Oasis"/> with elevated walkways, the oases produced wheat and barley in winter and dates in late summer and early autumn. Under the Nabataean Kingdom, cotton was also cultivated.<ref name= "DB Oasis Irrigation"/> From the early 8th century CE, already under [[Islam]]ic control, came the implementation of an underground qanat system which made it possible to carry water from the aquifer to the fields, where it was then distributed among the plots through surface channels,<ref name= "DB Oasis Life"/> as well as the introduction of a variety of citrus fruits. The goods produced at the Oasis was sold on the [[AlUla Market|local markets]].<ref name= "DB Oasis Irrigation"/>
 
In the 20th century, the qanat system was replaced with the implementation of mechanical pumping techniques.<ref name= "DB Oasis Life"/>
 
==Landmarks==
*[[Abandoned Farm]]
*[[Farm Camp]]
*[[Farmer's Quarter]]
**[[The Blue House]]
*[[Nimlot's Estate]]
*[[Oasis Lookout Rock]]
 
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
 
==References==
{{Reflist}}
{{ACMir}}
[[Category:Regions of Al-Ula Valley]]
 
 
=Northern Wilds=
{{Era|Locations}}
[[File:FILENAME.TYPE|thumb|250px|Northern Wilds]]
The '''Northern Wilds''' are a region of the greater [[Al-Ula Valley]], being part of the [[Abbasid Caliphate]] in the 9th century. At that time, it was bordered by [[Hegra]] to the north, [[Ramm Valley]] to the south and east, and [[Southern Wilds]] to the south.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>
 
==Landmarks==
*[[Roman Fort Ruins]]
*[[Ikmah Mountain]]
 
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
 
==References==
{{Reflist}}
{{ACMir}}
[[Category:Regions of Al-Ula Valley]]
 
 
 
=Southern Wilds=
{{Era|Locations}}
[[File:FILENAME.TYPE|thumb|250px|Southern Wilds]]
The '''Southern Wilds''' are a region of the greater [[Al-Ula Valley]], being part of the [[Abbasid Caliphate]] in the 9th century. It was bordered by [[Ramm Valley]] and the [[Northern Wilds]] to the north and contained the {{Wiki|Enclave and exclaves|enclave territories}} of both [[Al-Ula]] and [[AlUla Oasis]].<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>
 
==Landmarks==
*[[AlUla Cemetery]]
*[[Lion's Tomb]]
*[[Robbers' South Outpost]]
*[[Ruinous Sanctuary]]
*[[Travelers' Camp]]
*[[Warehouses]]
 
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
 
==References==
{{Reflist}}
{{ACMir}}
[[Category:Regions of Al-Ula Valley]]
 
 
 
=Ramm Valley=
{{Era|Locations}}
[[File:FILENAME.TYPE|thumb|250px|Ramm Valley]]
'''Ramm Valley''' is a region to the north of [[Al-Ula Valley]], being part of the [[Abbasid Caliphate]] in the 9th century. At that time, it bordered the [[Northern Wilds]] to the north and was separated from the [[AlUla Oasis]] by a small strip of territory belonging to the [[Southern Wilds]]. Marked by sandstone canyons and outcrops eroded into various shapes, it's presently known as '''Wadi AlFann''' (English: ''Valley of Art''), and serves as an open-air exhibition area of contemporary art and installations.<ref name= "DB Ramm Valley">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Ramm Valley]]</ref>
 
==History==
In the 860s, the valley was terrorized by a gang of robbers led by [[Nimlot]].<ref name= "Tracks in the Desert">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Tracks in the Desert]]</ref> Having a grudge against [[Hidden Ones|Hidden One]] [[Basim ibn Ishaq]], who had murdered his father, [[Mas'ood Al-Ya'qoob]],<ref name= "In the Vulture's Nest">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[In the Vulture's Nest]]</ref> Nimlot ordered his men to kidnap Basim's father, [[Ishaq ibn Khalid]], and had him taken to their outpost in Ramm Valley. Basim travelled to the valley, coming upon a caravan of traders being ambushed. He managed to interrupt the robbers' attack, causing them to flee further into the canyons. Following their tracks, he arrived at the [[Robbers' Water Supply]], where he found both a map to another camp, the [[Robbers' North Outpost]], and a note mentioning that his father had been moved. In this hidden den, Basim located a renegade robber locked in a cage who offered information in exchange for his freedom. The man revealed Nimlot's plot and location, further explaining that in order to gain entry to the [[Roman Fort Ruins]], he would need to use a whistle to signal the others. Basim picked up a bone whistle from a nearby table and set the man free before heading over to the place his father was being kept.<ref name= "Tracks in the Desert"/>
 
While traversing the valley, Basim also met with an artist drawing on the sand. The artist requested that Basim look at the art piece from up high so that he could be certain it was as grand as he imagined. A group of leopards suddenly attacked them, though Basim managed to eliminate them before they could kill the artist, leaving him with a piece of advice to bring a companion next time to avoid such issues.<ref name= "The Sand Artist">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Sand Artist]]</ref>
 
==Landmarks==
*[[Elephant Rock]]
*[[Robbers' North Outpost]]
*[[Robbers' Water Supply]]
 
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
 
==References==
{{Reflist}}
{{ACMir}}
[[Category:Regions of Al-Ula Valley]]
 
 
=Robbers' Water Supply=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Robbers' Water Supply]]
'''Robbers' Water Supply''' was a bandit hideout southwest of [[Elephant Rock]], in [[Ramm Valley]], [[Al-Ula Valley|Al-Ula]].
 
==History==
In the 860s, Al-Ula was terrorized by a gang of robbers led by [[Nimlot]].<ref name= "Tracks in the Desert">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Tracks in the Desert]]</ref> Having a grudge against [[Hidden Ones|Hidden One]] [[Basim ibn Ishaq]], Nimlot ordered his men to kidnap Basim's father, [[Ishaq ibn Khalid]], and had him taken to their hideout. Basim travelled to Ramm Valley, and tracked the robbers to their hideout, where he found both a map to another camp, the [[Robbers' North Outpost]], and a note mentioning that his father had been moved.<ref name= "Tracks in the Desert"/>
 
At the site, Basim also recovered a clue to one of the robbers' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>
 
==Gallery==
<gallery captionalign="center" position="center" widths="180">
 
</gallery>
 
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
 
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
 
=Robbers' North Outpost=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Robbers' North Outpost]]
'''Robbers' North Outpost''' was one of the main locations used by the robbers that terrorized the [[Al-Ula Valley]] in the 860s. It was located in eastern [[Ramm Valley]].
 
==History==
In the 860s, [[Nimlot]] ordered his men to kidnap [[Basim ibn Ishaq]]'s father, [[Ishaq ibn Khalid]], and had him taken to their outpost in Ramm Valley. Basim travelled to the valley, and located the outpost due to a map he found at the [[Robbers' Water Supply]]. In the den, Basim came upon a renegade robber locked in a cage who offered information in exchange for his freedom. The man revealed Nimlot's plot and location, further explaining that in order to gain entry to the [[Roman Fort Ruins]], he would need to use a whistle to signal the others. Basim picked up a bone whistle from a nearby table and set the man free before heading over to the place his father was being kept.<ref name= "Tracks in the Desert">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Tracks in the Desert]]</ref>
 
At the site, Basim both recovered a clue to one of the robbers' hidden caches, as well as one of the caches itself.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>
 
==Gallery==
<gallery captionalign="center" position="center" widths="180">
 
</gallery>
 
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
 
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
 
 
 
 
 
=Hegra=
{{Era|Locations}}{{WP-REAL}}
[[File:FILENAME.TYPE|thumb|250px|Hegra]]
'''Hegra''' (Arabic: ٱلْحِجْر, romanized: al-Ḥijr), also known as '''Mada'in Salih''' (English: ''Cities of Salih''), is a region to the north of [[Al-Ula Valley]], located about 20 kilometers north of [[Al-Ula Oasis]],<ref name= "DB Hegra">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Hegra]]</ref> and it was bordered by the [[Northern Wilds]] to the south.<ref name="VoM">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref> In 2008, the Hegra Archaeological Site became {{Wiki|Saudi Arabia}}'s first {{Wiki|Lists of World Heritage Sites|World Heritage Site}}.<ref name= "DB Hegra"/>
 
==History==
By the middle of the 1st century BCE, the [[Nabataean Kingdom]] took control of the AlUla region and established its regional authority at Hegra. Commerce through the [[Incense Road]], which considered Hegra an essential stop,<ref name= "DB Hegra"/> as well as the agricultural development under the [[Nabataeans]],<ref name= "DB Oasis">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Oasis Irrigation and Flora]]</ref> ensured Hegra's influence over the region. As part of their funeral customs, a number of {{Wiki|Necropolis|necropoli}} were carved onto the many sandstone outcrops in the area,<ref name= "DB Civilizations">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Dadanite/Lihyanite & Nabataean Civilizations]]</ref> examples of which include [[Al-Banat Mountain]] and the [[Tomb of Hayyan ibn Kuza]].<ref name="VoM"/>
 
In 106 CE, under the reign of [[Trajan]], the Nabataean Kingdom was annexed into the Roman Empire and Roman presence in Hegra was later expanded with the establishment of a [[Roman Fort Ruins|fort]] for the protection and collection of charges along the Incense Road. Despite nomadic raids and the threats from the {{Wiki|Parthian Empire}}, Hegra remained under Roman influence for many centuries,<ref name= "DB Romans">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Roman Life in AlUla]]</ref> being later controlled by the [[Abbasid Caliphate]].
 
==Landmarks==
*[[Al-Khuraymat]]
*[[Al-Ahmar Mountain]]
*[[Tomb of Hayyan son of Kuza]]
*[[Al-Banat Mountain]]
*[[Ithlib Mountain]]
 
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
 
==References==
{{Reflist}}
{{ACMir}}
[[Category:Regions of Al-Ula Valley]]
 
 
 
=Nabataean Kingdom=
{{Era|Organizations}}{{WP-REAL}}
{{Quote|When Nabatea was free, we could all die with our heads held high, and the sky was an endless banner of happiness...|Haganu, singing about the former kingdom, 38 BCE|Assassin's Creed: Origins|Howls of the Dead}}
The '''Nabataean Kingdom''', also known as '''Nabatea''',<ref name= "Howls">''[[Assassin's Creed: Origins]] – [[The Hidden Ones (DLC)|The Hidden Ones]]'' – [[Howls of the Dead]]</ref> was the political state of the [[Nabataeans]], existent from the 3rd century BCE<ref name="Wiki">{{WP|Nabataean Kingdom}}</ref> until its annexation by the [[Roman Empire]] in 106 CE.<ref name= "DB Romans">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Roman Life in AlUla]]</ref> It was based in the Arabian Peninsula, and its capital was at [[Petra (city)|Petra]], in what is now {{Wiki|Jordan}}.<ref name= "DB Civilizations">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Dadanite/Lihyanite & Nabataean Civilizations]]</ref>
 
By the middle of the 1st century BCE, the Nabataean Kingdom took control of the [[Al-Ula Valley]], establishing their regional authority at [[Hegra]]. With the agricultural development of the region,<ref name= "DB Oasis">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Oasis Irrigation and Flora]]</ref> allied with the commerce through the [[Incense Road]], which considered Hegra an essential stop,<ref name= "DB Hegra">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Hegra]]</ref> the Nabataeans managed to accrue great wealth and their culture adopted and adapted influences from their many trading partners, such as [[Mesopotamia]], [[Egypt]], and [[Greece]].<ref name= "DB Civilizations"/> As part of their funeral customs, a number of {{Wiki|Necropolis|necropoli}} were carved onto the many sandstone outcrops in the area,<ref name= "DB Eternity">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: The Path to Eternity]]</ref> examples of which include [[Al-Banat Mountain]] and the [[Tomb of Hayyan ibn Kuza]].<ref name="VoM">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>
 
Already a key trading partner to the Roman Empire, Nabatea was annexed in 106 CE, under the reign of [[Trajan]],<ref name= "DB Romans"/> being renamed into {{Wiki|Arabia Petraea}}.<ref name="Wiki"/> Despite the annexation, Nabataean culture thrived for centuries after.<ref name= "DB Civilizations"/>
 
==Appearances==
*''[[Assassin's Creed: Origins]] – [[The Hidden Ones (DLC)|The Hidden Ones]]'' {{Mo}}
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' {{Mdat}}
 
==References==
{{Reflist}}
[[Category:Former kingdoms]]
 
 
=Al-Ula Valley=
{{Era|Locations}}{{WP-REAL|al-Ula}}
{{Expand}}
[[File:FILENAME.TYPE|thumb|250px|Al-Ula Valley]]
'''Al-Ula Valley'''<ref name= "DB Merchant">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Life of a Merchant]]</ref> is a region in what is now {{Wiki|Medina Province, Saudi Arabia|Medina Province}}, {{Wiki|Saudi Arabia}}.<ref>{{WP|al-Ula}}</ref> It is named for the market city of [[Al-Ula]].
 
Many different authorities dominated the region during the first millennium BCE, namely the Kingdom of Dadan, followed by the Kingdom of Lihyan around 500 or 400 BCE and later the [[Nabataean Kingdom]], who established their regional authority at [[Hegra]].<ref name= "DB Civilizations">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Dadanite/Lihyanite & Nabataean Civilizations]]</ref> The region was considered a mandatory stop along the land routes of the [[Incense Road]], due to its geographic position, availability of water and food produced at the [[AlUla Oasis|local oasis]].<ref name= "DB Merchant">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Life of a Merchant]]</ref><ref name= "DB Incense Road">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Incense Road]]</ref>
 
==Regions==
*[[Al-Ula]]
*[[AlUla Oasis]]
*[[Hegra]]
*[[Northern Wilds]]
*[[Ramm Valley]]
*[[Southern Wilds]]
 
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
 
==References==
{{Reflist}}
{{ACMir}}
[[Category:Arabia]]
 
 
 
=[[Al-Ula]]=
{{Era|Locations}}{{WP-REAL|Old Town, Al-Ula}}
[[File:FILENAME.TYPE|thumb|250px|Al-Ula]]
'''al-Ula''' (Arabic: ٱلْعُلَا) is an [[Arabia]]n archaeological city and {{Wiki|UNESCO}} {{Wiki|World Heritage Site}} located in what is now {{Wiki|Medina Province, Saudi Arabia|Medina Province}}, {{Wiki|Saudi Arabia}}.<ref>{{WP|al-Ula}}</ref> During its heyday, it was a prosperous market town with notable agricultural resources<ref name= "DB Old Town">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: The Thriving Town]]</ref> coming from the neighbouring [[Al-Ula Oasis|oasis]], as well as through the [[Incense Road]]. Considered an important place for the merchants to resupply, Al-Ula was also an essential stop in the pilgrimage route to Mecca.<ref name= "DB AlUla">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: AlUla]]</ref>
 
==History==
It is difficult to date the first occupation of the city, though it may date back to the first millennium BCE, when the [[Al-Ula Valley|valley]] was under the control of the Kingdom of Dadan and later the Kingdom of Lihyan. The city developed on a naturally raised area on the western side of valley, with a large outcrop that offered good defensive prospects and where later a [[Musa ibn Nusayr Fort|fort]] was established. The "Old Town" of Al-Ula is characterized by hundreds of mostly small mud-brick houses in narrow lanes to preserve coolness,<ref name= "DB Old Town"/> emerging during the Islamic era from the 8th century CE onwards.<ref name= "DB AlUla"/> Other landmarks included the tantora, a sundial placed on the east side of town, and the [[AlUla Market|open-air market]].<ref name= "DB Old Town"/>
 
In the 860s, [[Basim ibn Ishaq]] visited the town while searching for leads on the location of his father, [[Ishaq ibn Khalid]], and the robbers that had been terrorizing the region.<ref name="VoM">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref> While in town, the sound of crying caught Basim's attention, and a young woman in tears requested that he retrieve her journal from a nearby courtyard, which had been closed off by soldiers. There, Basim located the journal near a dead body, which he learned from reading an excerpt to be the yound lady's father, who had wanted to marry her off without her say. Basim then returned to the woman and pronounced judgement on her situation. <ref name= "Obscure Deeds">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Obscure Deeds]]</ref>
 
Responding to a contract put forth by an organizer put in charge of designing a contest of speed and skill to celebrate a pact of trade between the merchants of Al-Ula and a neighbouring {{Wiki|Sheikh|shaykh}}, Basim met with the man in the city. There, he was challenged to destroy a number of pots within the alloted time, in order to test the game so that difficulty could be adjusted. Basim completed the task and received the [[Wardrobe of Basim ibn Ishaq|Toxic Shroud Outfit]] in exchange for it.<ref name= "Player of Games">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Player of Games]]</ref> Basim also recovered a couple of clues to the robbers' hidden caches, as well as two of the stolen items from caches located in different houses.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref> He also recovered a paper containing ''Ahlamun Wa Amani'' (Dreams and Wishes), an oud melody.<ref name="VoM"/>
 
The town was occupied continuously until the 1980s, when a new AlUla with modern amenities was created.<ref name= "DB Old Town"/>
 
==Landmarks==
*[[AlUla Market]]
*[[Masjid Al'Itham]]
*[[Musa ibn Nusayr Fort]]
 
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
 
==References==
{{Reflist}}
{{ACMir}}
[[Category:Regions of Al-Ula Valley]]
 
 
=Robbers of Al-Ula=
{{Era|Organizations}}
{{Conjecture}}
{{Expand}}
[[File:ACMir Robbers' mark.TYPE|thumb|250px|The mark of the Robbers]]
The '''Robbers of Al-Ula''' were a group of thieves active in [[Al-Ula Valley]] in the 860s. Though some believed they were led by local criminal [['Abis]], its real leader was actually the merchant [[Nimlot]].[REF TRACKS IN THE DESERT] The group began by stealing from passing caravans, though soon expanded to stealing from the people living in Al-Ula and even the dead. At their height, not even the [[Abbasid Caliphate|Caliphate]] [[soldiers]] dared to move against them,[REF DB ROBBERS] since the few who attempted to intervene met with grisly fates.[REF THE ONES WHO REMAIN] Basim ibn Ishaq, who had arrived in Al-Ula seeking his father [[Ishaq ibn Khalid]], first happened upon the group by happenstance,[REF THE ONES WHO REMAIN] but later actively opposed them, leading to the deaths of the group's leaders.[REF ABIS DIE][REF NIMLOT DIE]
 
The Robbers had stronghold at many locations throughout the valley, including [[Al-Khuraymat]] and [[Al-Ahmar Mountain]] in [[Hegra]], the [[Robbers' South Outpost]] in the [[Southern Wilds]], as well as the [[Robbers' Water Supply]] and the [[Robbers' North Outpost]] in [[Ramm Valley]]. The [[Musa ibn Nusayr Fort]] in Al-Ula was controlled by 'Abis, while Nimlot held court at the Roman Fort Ruins in the [[Northern Wilds]].[REF VOM DLC]
 
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
 
==References==
{{Reflist}}
{{ACMir}}
[[Category:Organizations]]
 
=Travelers' Camp=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Travelers' Camp]]
The '''Travelers' Camp''' was an encampment east of [[AlUla Cemetary]] in [[Southern Wilds]], [[Al-Ula Valley]]. It served as a stop for many different merchants and even included a [[stable]].
 
==History==
In the 860, [[Dervis]] and [[Basim ibn Ishaq]], who had come to the region following leads on Basim's missing father, [[Ishaq ibn Khalid]], joined the camp, erecting a tent that they used as a headquarters while investigating.<ref name= "Valley of Memory">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Valley of Memory (memory)|Valley of Memory]]</ref>
 
During Basim's time in the region, he climbed a nearby rock to [[Viewpoint|better orient]] himself, taking note of other landmarks from above.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref> At the camp, a [[merchant]] asked Basim to sample a new drink he was selling. After trying coffee for the first time, Basim suggested the addition of milk, much to the merchant's disdain.<ref name= "Wine of the Bean">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Wine of the Bean]]</ref>
 
After confronting the [['Abis|apparent leader]] of the [[Robbers of Al-Ula|robbers]] and being poisoned in return, Basim collapsed while attempting to return to safety. Being found by a [[civilian]] who alerted Dervis, Basim was taken to the Travelers' Camp where Dervis nursed him back to health.<ref name= "The Heart of Corruption">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Heart of Corruption]]</ref>
 
==Gallery==
<gallery captionalign="center" position="center" widths="180">
 
</gallery>
 
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
 
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
 
=Hind's servant=
{{Era|Individuals}}
[[File:FILENAME.TYPE|thumb|250px|Hind's servant]]
The '''servant''' was a worker employed by [[Hind]] and her husband.
 
==Biography==
After the death of Hind's husband, the family's [[Warehouses|warehouse]] was targeted by the robbers terrorizing the [[Al-Ula Valley|valley]] and she was taken hostage by them as well. She was saved by [[Basim ibn Ishaq]], leaving the location quietly after thanking him profusely. Seeking a safer line of work,<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref> she then became the cook at the [[Musa ibn Nusayr Fort]] in [[Al-Ula]]. At her new job, she was also responsible for delivering the food to the cells, while accompannied by a guard escorting her.<ref name= "The Heart of Corruption">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Heart of Corruption]]</ref>
 
On one of her rounds, she noticed that her rescuer had been placed in a cell, though did not address him and kept on working. Some time later, she returned to his cell, alone, to talk with him. Basim brought up her vow to not forget the service he did her and asked her to get the key to his cell, which she refused to do as it would be far too dangerous. Instead, she offered to aid him by using the [[mandrake]] found in the kitchens to brew a sedative to lull the guards to sleep.<ref name= "The Heart of Corruption"/>
 
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
 
==References==
{{Reflist}}
{{ACMir}}
[[Category:Individuals]]
 
=Musa ibn Nusayr Fort=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Musa ibn Nusayr Fort]]
'''Musa ibn Nusayr Fort''', also referred to as '''AlUla Fort''', was a fort and prison located in central [[Al-Ula]], north of the [[Masjid Al'Itham]] mosque. In the 860s, it was controlled by [['Abis]], the apparent leader of the [[Robbers of Al-Ula|robbers]] active in the valley.
 
==History==
Named after the Arab general and governor of the same name, Musa ibn Nusayr Fort occupied the top of an outcrop about fifty meters high, a position that offered a view of the town below, as well as the valley surrounding it, allowing for better observation and defense of both.<ref name= "DB Nusayr Fort">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: The Overlook Fortress]]</ref>
 
In the 860s, [[Basim ibn Ishaq]] traveled to Al-Ula in search of his father, [[Ishaq ibn Khalid]], and learned of the threat posed by the robbers in the region. While following one of them out of the [[AlUla Market|market]], he [[Pickpocketing|pickpocketed]] a note that detailed hidden spots where the thieves kept their weapons, with even one such cache being inside the fort. Continuing his tailing of the robber led Basim to an ambush in an alley and he was taken to the fort while unconscious.<ref name= "Wares and Shadows">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Wares and Shadows]]</ref>
 
The atmosphere at the prison was oppresive, both for the prisoners, who were used by 'Abis as test subjects for the poisons he concocted in his laboratory within the complex, and for those who worked there, who were subject to ruthless captains. During his stay there, Basim spoke with the prisoner in the neighboring cell, learning about the prison as well as [[The Blue House|where]] his father lived, though he was unable to help the man before 'Abis experiments killed him.<ref name= "The Heart of Corruption"/>
 
With the aid of [[Enkidu]] and the prison's [[Hind's servant|cook]], Basim managed to escape his cell and make his way to 'Abis' laboratory, freeing other captives during the breakout. Basim fatally stabbed 'Abis, but was hit with a poisoned blade before the man passed. Suffering from the effects of the poison, Basim fled the fort, attempting to reach [[Dervis]].<ref name= "The Heart of Corruption"/>
 
While Basim healed, Dervis infiltrated the complex, retrieving Basim's items that had been confiscated, as well as the [['Abis Dagger|poisoned dagger]] that had injured him.<ref name= "The Heart of Corruption"/>
 
==Gallery==
<gallery captionalign="center" position="center" widths="180">
 
</gallery>
 
==Behind the scenes==
At the time of the release of the Valley of Memory update (1.1.0) in 18 November 2025, this landmark was named "Musa ibn Nusayr Fort" and was renamed into "AlUla Fort" in update 1.1.1, released a month later. However, its original name is kept both during the memory "[[Wares and Shadows]]" and in the respective [[database]] [[Database: The Overlook Fortress|entry]].
 
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
 
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
 
='Abis=
{{Era|Individuals}}
{{Quote|'Abis is a stain on all this land.|Hind's servant on 'Abis, 860s.|Assassin's Creed: Mirage|The Heart of Corruption}}
[[File:ACMir DB Abis.TYPE|thumb|250px|'Abis]]
'''{{'}}Abis''' (meaning "the one who frowns",<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref> died 860s<ref name= "The Heart of Corruption">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Heart of Corruption]]</ref>) was a criminal in [[Al-Ula]], having started out as a petty thief and later robber and murderer, ending up as a head of the head of the robbers who terrorized the [[Al-Ula Valley|valley]],<ref name= "DB Abis">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: 'Abis]]</ref> operating under the true leader [[Nimlot]].<ref name= "Tracks in the Desert">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Tracks in the Desert]]</ref>
 
==Biography==
Born<ref name= "DB Abis"/> and raised<ref name= "The Ones Who Remain"/> in Al-Ula, 'Abis was described as "sadistic and utterly without mercy",<ref name= "DB Abis"/> having begun his criminal career as a young man. Obsessed with poison, he brewed experimental mixtures<ref name= "DB Abis"/> in a laboratory within [[Musa ibn Nusayr Fort]], which he controlled, and used the prisoners as his test subjects.<ref name= "The Heart of Corruption">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Heart of Corruption]]</ref>
 
In the 860s, 'Abis had [[Basim ibn Ishaq]], who had traveled to the region in search of his [[Ishaq ibn Khalid|father]], ambushed and taken to the fort while unconscious.<ref name= "Wares and Shadows">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Wares and Shadows]]</ref> With the threat the Hidden One posed seemingly nullified, 'Abis continued to run the prison with an iron fist, as well as continuing his experiments with poisons. Though the death of a well-respected silversmith was thought to be the harbinger of consequences for 'Abis, his downfall came when Basim managed to escape his cell and make his way to the laboratory, where he fatally wounded 'Abis, though not without getting stabbed with a poisonous dagger in turn.<ref name= "The Heart of Corruption"/>
 
The merchant [[Dervis]] would later infiltrate the complex and retrieve the [['Abis Dagger|dagger]], which he gave to Basim after he was nursed back to health.<ref name= "The Heart of Corruption"/>
 
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
 
==References==
{{Reflist}}
{{ACMir}}
[[Category:Individuals]]
 
=Nimlot=
{{Era|Individuals}}
[[File:ACMir DB Nimlot.png|thumb|250px|Nimlot]]
'''Nimlot''' (died 860s)<ref name= "In the Vulture's Nest">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[In the Vulture's Nest]]</ref> was a merchant active in [[Egypt]] and later [[Al-Ula]],<ref name= "DB Nimlot">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Nimlot]]</ref> where he also functioned as the leader of a gang of robbers.<ref name= "Tracks in the Desert">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Tracks in the Desert]]</ref> The son of [[Mas'ood Al-Ya'qoob]], Nimlot was present during the latter's [[assassination]] by [[Basim ibn Ishaq]]. Some time later, when Basim travelled to Al-Ula in search of his own father, [[Ishaq ibn Khalid]], Nimlot had his robbers kidnap the old man in order to force a confrotation with Basim, hoping to inflict the same pain in him, though Basim managed to kill Nimlot before he could harm Ishaq.<ref name= "In the Vulture's Nest"/>
 
==Biography==
Born as the heir to a family of wealthy merchants<ref name= "DB Nimlot">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Nimlot]]</ref> in [[Bagdhad]],<ref name= "In the Vulture's Nest">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[In the Vulture's Nest]]</ref> Nimlot left for Egypt as a teenager hoping to win his father's respect. There, he served as a soldier, earning the name Nimlot, before becoming a merchant.<ref name= "DB Nimlot"/> Having made his fortune,<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref> and with limited future prospects in the country, he traveled to Al-Ula, where he became known for his keen business acumen, compassion and honor,<ref name= "DB Nimlot">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Nimlot]]</ref> though unbeknownst to most of the region he was also the leader of a gang of robbers that frightened even the [[Abbasid Caliphate|Caliphate]] [[soldier]]s.<ref name= "Tracks in the Desert">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Tracks in the Desert]]</ref>
 
After years away, Nimlot returned to Baghdad to see his father, but as they were starting to rekindle their ties, Mas'ood, a member of the [[Order of the Ancients]] was [[Assassination|assassinated]] by the Hidden One [[Basim ibn Ishaq]] at a [[Caravanserai, Baghdad|Caravanserai]] near Baghdad. Having witnessed the deed, Nimlot soon returned to Al-Ula.<ref name= "In the Vulture's Nest"/>
 
Some months later, his robbers attacked the [[Warehouses]], and [[Hind]], whose house was part of the complex, asked Basim to escort her to Nimlot's Estate, fearing for her life. Nimlot met with Hind and welcomed her to his home, allowing her to stay there for the mean time. He then spoke to Basim, recognizing him as his father's killer though not being recognized in return. Basim explained he hadn't come to Al-Ula seeking bloodshed, but in search of his own father, Ishaq ibn Khalid, to which Nimlot pointed him at the [[AlUla Market]] as a place to gather further information.<ref name= "The Ones Who Remain"/>
 
Nimlot had Ishaq kidnapped from his [[The Blue House|home]]<ref name= "House of Memories">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[House of Memories]]</ref> and taken to one of the robbers' outposts in [[Ramm Valley]], before having him moved to his stronghold at the [[Roman Fort Ruins]].<ref name= "Tracks in the Desert">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Tracks in the Desert]]</ref> There, he awaited Basim in the complex's inner tower.<ref name= "In the Vulture's Nest"/>
 
When Basim arrived, Nimlot confronted him about the murder at the Caravanserai, revealing himself as the son of the man Basim called Al-Ghul. Nimlot then attempted to kill Ishaq, though was stopped by Basim before he could reach the older man. The Hidden One then exfiltrated himself and his father from the stronghold, but not without also taking [[Nimlot's Sword]] with him.<ref name= "In the Vulture's Nest"/>
 
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
 
==References==
{{Reflist}}
{{ACMir}}
[[Category:Individuals]]
 
 
 
 
=Roman Fort Ruins=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Roman Fort Ruins]]
The '''Roman Fort Ruins''' were a ruined complex in eastern [[Northern Wilds]], [[Al-Ula Valley]]. In the 860s, it served as the stronghold of the robbers commanded by [[Nimlot]].
 
==History==
In 106 CE, the {{Wiki|Nabataean Kingdom}} was annexed into the [[Roman Empire]] under [[Trajan]], and Roman presence spread through the area. A garrison was then established at Hegra to protect and collect charges along the [[Incense Route]], being manned by [[Roman army|legionaries]] of the {{Wiki|Legio III Cyrenaica|Legio III}} of [[Cyrenaica]]. As the probable southernmost inland fortified post in the Empire, it withstood both nomadic raids and threats from the {{Wiki|Parthian Empire|Parthians}} for many centuries.<ref name= "DB Romans">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Roman Life in AlUla]]</ref>
 
By 860s, it had been taken over by the robbers, who kept tight control of who was allowed to access it, requiring a signal from a bone whistle from someone standing at a precise point marked by their symbol.<ref name= "Tracks in the Desert">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Tracks in the Desert]]</ref>
 
[[Basim ibn Ishaq]], having learned his father [[Ishaq ibn Khalid]] had been kidnapped and was being kept at the fort ruins, infiltrated the compound<ref name= "In the Vulture's Nest">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[In the Vulture's Nest]]</ref> by using a whistle he'd acquired from the [[Robbers' North Outpost]].<ref name= "Tracks in the Desert"/> Basim made his way to the inner tower Nimlot had locked himself in, where he was confronted by the merchant, who had planned to kill Ishaq while Basim watched mirroring the moment where he'd witnessed the Hidden One kill his own father, [[Mas'ood Al-Ya'qoob]]. After revealing himself as the son of Al-Ghul, Nimlot then attempted to kill Ishaq, though was stopped by Basim before he could reach the older man. The Hidden One then exfiltrated himself and his father from the stronghold, but not without also taking [[Nimlot's Sword]] with him.<ref name= "In the Vulture's Nest"/>
 
==Gallery==
<gallery captionalign="center" position="center" widths="180">
 
</gallery>
 
==Behind the scenes==
At the time of the release of the Valley of Memory update (1.1.0) in 18 November 2025, this landmark was named simply "Roman Fort" and was renamed into Roman Fort Ruins in update 1.1.1, released a month later.
 
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
 
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
 
 
=Ikmah Mountain=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Ikmah Mountain]]
'''Ikmah Mountain''' (Arabic:''جبل عكمة'', transliterated: '''Jabal Ikmah''') is a mountain in southest [[Northern Wilds]], [[Al-Ula Valley]]. Because of the several hundred inscriptions engraved and carved onto the rocks, it received the moniker of '''the Open-Air Library'''.<ref name="Echoes 04">''[[Echoes of History]] – Valley of Memory'' – The ancient open-air library of Jabal Ikmah</ref>
 
==History==
The messages inscribed on Jabal Ikmah are estimated to have been written between 500-300 BCE and are mostly in Dadanitic language. These messages include ritual formulas, testimonies on agriculture and religious dedications, many of which are requests for blessings and strong rains, as well as offerings to the Lihyanite god Dhu Ghaybah in exchange for safe travels.<ref name= "DB Ikmah Mountain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Memory of an Old Civilization]]</ref> Other carvings interpretations include a hunting scene, a field of crops and an animal deity.<ref name= "Creative Interpretations">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Creative Interpretations]]</ref>
 
In the 860s, [[Basim ibn Ishaq]] visited the landmark, while traveling through the valley. There, a visiting historian from Baghdad requested his help, for the three students that accompannied him to study the carvings had been absent for a while. Basim checked in on the three students, who all provided Basim with wild interpretations of the images on the rocks they had been examining, and he returned to the historian to report back before leaving.<ref name= "Creative Interpretations">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Creative Interpretations]]</ref> At the site, Basim also recovered a paper containing ''Ya Durub As-saba'' (O Paths of Youth), an oud melody.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>
 
In 2023, Jabal Ikmah was inscribed on {{Wiki|UNESCO}}'s {{Wiki|Memory of the World Programme|Memory of the World International Register}}.
<ref name= "DB Ikmah Mountain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Memory of an Old Civilization]]</ref>
 
==Gallery==
<gallery captionalign="center" position="center" widths="180">
 
</gallery>
 
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
*''[[Echoes of History]] – Valley of Memory''
 
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
 
=Masjid Al'Itham=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Masjid Al'Itham]]
'''Masjid Al'Itham''' (English: ''Mosque of Bones'') was a mosque in [[Al-Ula]], south of [[Musa ibn Nusayr Fort]]. It served as an important stop along the [[Islam|Muslim]] {{Wiki|Hajj|pilgrimage}} route to {{Wiki|Medina}} and {{Wiki|Mecca}}.<ref name= "DB Masjid Al'Itham">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Masjid Al'Itham]]</ref>
 
==History==
According to tradition, the Prophet [[Muhammad]] once stopped at the site to pray while {{Wiki|Expedition of Tabuk|on his way}} to {{Wiki|Tabuk, Saudi Arabia|Tabuk}} and, having been unable to locate suitable stones to mark the {{Wiki|Qibla|direction of prayer}}, he used animal bones. The local population later built the mosque on that very location, to honor the event.<ref name= "DB Masjid Al'Itham">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Masjid Al'Itham]]</ref>
 
During [[Basim ibn Ishaq]]'s time in the region, he climbed the mosque's minaret to [[Viewpoint|better orient]] himself, taking note of other landmarks from above.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>
 
==Gallery==
<gallery captionalign="center" position="center" widths="180">
 
</gallery>
 
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
 
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
 
 
=Elephant Rock=
{{Era|Landmarks}}{{WP-REAL|Elephant Rock (Saudi Arabia)}}
[[File:FILENAME.TYPE|thumb|250px|Elephant Rock]]
'''Elephant Rock''' was a rock formation in central [[Ramm Valley]], [[Al-Ula Valley]]. A sandstone outcrop of about 50 meters, it received its name due to its [[elephant]]-like shape.<ref name= "DB Elephant Rock">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Solitary and Stoic]]</ref> In the 860s, during [[Basim ibn Ishaq]]'s travels through the valley, he climbed the rock to [[Viewpoint|better orient]] himself, taking note of other landmarks from above.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>
 
==Gallery==
<gallery captionalign="center" position="center" widths="180">
 
</gallery>
 
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
 
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
 
 
=Al-Khuraymat=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Al-Khuraymat]]
'''Al-Khuraymat''' is a sandstone necropolis in northern [[Hegra]]. In the 860s, it was occupied by a group of [[Robbers of AlUla|robbers]] that terrorized the [[Al-Ula Valley|Al-Ula region]].
 
==History==
Responding to a contract put forth by a merchant whose caravans kept being attacked by the same four bandits, [[Basim ibn Ishaq]] infiltrated the camp and eliminated the quartet, making sure their deaths looked like accidents as to avoid possible retributions towards the merchant.<ref name= "Managed Misfortunes">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Managed Misfortunes]]</ref> At the site, Basim also recovered a clue to one of the robbers' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>
 
==Gallery==
<gallery captionalign="center" position="center" widths="180">
 
</gallery>
 
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
 
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
 
 
=Al-Ahmar Mountain=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Al-Ahmar Mountain]]
'''Al-Ahmar Mountain''' is a sandstone necropolis in [[Hegra]], north of the [[Tomb of Hayyan ibn Kuza]]. In the 860s, it was occupied by a group of [[Robbers of AlUla|robbers]] that terrorized the [[Al-Ula Valley|Al-Ula region]].
 
==History==
In response to a note found on a dead body, [[Basim ibn Ishaq]] infiltrated the camp and freed the animals kept in capitivity by the robbers, protecting them from further injuries.<ref name= "Free the Animals">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Free the Animals]]</ref> At the site, Basim also recovered a clue to one of the robbers' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>
 
==Gallery==
<gallery captionalign="center" position="center" widths="180">
 
</gallery>
 
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
 
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
 
=Tomb of Hayyan son of Kuza=
#REDIRECT [[Tomb of Hayyan ibn Kuza]]
[[Cateogry:Redirections]]
 
=Tomb of Hayyan ibn Kuza=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Tomb of Hayyan ibn Kuza]]
The '''Tomb of Hayyan ibn Kuza''' is a 21 meters tall tomb in southwest [[Hegra]]. It is also referred to as '''IGN 110''' by present-day archaeologists.<ref name= "DB Hayyan">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: The Ones that Defied Time]]</ref>
 
==History==
Construction of the tomb began during the [[Nabataean Kingdom]], though it was never completed. It stands isolated from other tombs in the area, such as the ones forming the necropolis at [[Al-Banat Mountain]], and is one of the largest tombs at Hegra, being visible from the nearby city of [[Al-Ula]], leading to the assumption of it being one of the most prestigious tombs of its period.<ref name= "DB Hayyan">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: The Ones that Defied Time]]</ref>
 
During [[Basim ibn Ishaq]]'s time in the region, he climbed the tomb to [[Viewpoint|better orient]] himself, taking note of other landmarks from above.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref> At the site, Basim also recovered a stolen item from one of the [[Robbers of AlUla|robbers]]' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>
 
==Gallery==
<gallery captionalign="center" position="center" widths="180">
 
</gallery>
 
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
 
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
 
 
=Lion's Tomb=
{{Era|Landmarks}}{{WP-REAL|Lion tombs of Dedan}}
[[File:FILENAME.TYPE|thumb|250px|Lion's Tomb]]
The '''Lion's Tomb''' is a funerary complex in [[Southern Wilds]], southeast of the [[Ruinous Sanctuary]]. The name is derived from the reliefs of [[lion]]s that adorn the niches cut into the rock by the ancient Kingdom of Dadan.<ref>{{WP|Lion tombs of Dedan}}</ref> In 860s, during [[Basim ibn Ishaq]]'s time in the region, he visited the landmark.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>
 
==Gallery==
<gallery captionalign="center" position="center" widths="180">
 
</gallery>
 
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
 
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
 
=Robbers' South Outpost=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Robbers' South Outpost]]
'''Robbers' South Outpost''' was one of the main locations used by the [[Robbers of AlUla|robbers]] that terrorized the [[Al-Ula Valley]] in the 860s. It was located in the south of the [[Southern Wilds]].
 
==History==
Responding to a contract put forth by a merchant whose valuables had been stolen prior to his son's wedding, [[Basim ibn Ishaq]] infiltrated the camp and pickpocketed the items, allowing the wedding to go forth with the thieves being none the wiser.<ref name= "To Save A Wedding">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[To Save A Wedding]]</ref> At the site, Basim also recovered a clue to one of the robbers' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>
 
==Gallery==
<gallery captionalign="center" position="center" widths="180">
 
</gallery>
 
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
 
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
 
 
=Ruinous Sanctuary=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Ruinous Sanctuary]]
The '''Ruinous Sanctuary''' was an ancient Lihyanite sanctuary located northeast of [[Lion's Tomb]] in the [[Southern Wilds]], [[Al-Ula Valley]].
 
==History==
In the later 1st millennium BCE, the sanctuary was established at Dadan by the Lihyanites. Among its features were examples of Lihyanite sculpture, with [[Egypt]]ian and [[Greece|Greek]] influences, including colossal stone statues that are interpreted as local rulers, as well as a large stone basin, which was likely used for the worshippers' ablutions.<ref name= "DB Sanctuary Ruins">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Sanctuary Ruins]]</ref>
 
In the 860s, during [[Basim ibn Ishaq]]'s time in the region, he visited the landmark, already in ruins.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>
 
==Gallery==
<gallery captionalign="center" position="center" widths="180">
 
</gallery>
 
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
 
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
 
=Abandoned Farm=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Abandoned Farm]]
The '''Abandoned Farm''' was a ruined farm in the north of [[AlUla Oasis]].
 
==History==
Responding to a contract put forth by a merchant, [[Basim ibn Ishaq]] arrived at the location to help with delivering a heavy chest of valuables. However, upon finding an injured person inside a nearby house, he learned that the merchant was a bandit in disguise, luring workers to the location before sedating and delivering them to his fellow [[Robbers of AlUla|robbers]] for ransom. Basim then returned to the false merchant and dealt with him.<ref name= "Precious Bundle">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Precious Bundle]]</ref> At the site, Basim also recovered a clue to one of the robbers' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>
 
==Gallery==
<gallery captionalign="center" position="center" widths="180">
 
</gallery>
 
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
 
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
 
=Farm Camp=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Farm Camp]]
The '''Farm Camp''' was a farm northwest of the [[Oasis Lookout Rock]], in [[AlUla Oasis]]. In the 860s, it was occupied by a contingent of [[Abbasid Caliphate|Abbasid]] [[soldiers]].
 
==History==
Responding to a contract put forth by a merchant whose poppy resin had been seized by a band of crooked soldiers, [[Basim ibn Ishaq]] infiltrated the camp and retrieved the vial, being faster than the [[Robbers of AlUla|robbers]] attempting the same theft while also not killing anyone, allowing the merchant's camel, Bahja, to be relieved of her pain.<ref name= "My Beautiful Bahja">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[My Beautiful Bahja]]</ref>
 
==Gallery==
<gallery captionalign="center" position="center" widths="180">
 
</gallery>
 
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
 
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
 
=Oasis Lookout Rock=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Oasis Lookout Rock]]
'''Oasis Lookout Rock''' was a sandstone outcrop northwest of the [[Farmer's Quarter]], in [[AlUla Oasis]]. In the 860s, during [[Basim ibn Ishaq]]'s time in the region, he climbed the rock to [[Viewpoint|better orient]] himself, taking note of other landmarks from above.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>
 
==Gallery==
<gallery captionalign="center" position="center" widths="180">
 
</gallery>
 
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
 
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
 
 
=Farmer's Quarter=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Farmer's Quarter]]
The '''Farmer's Quarter''' was a district in central [[AlUla Oasis]]. In the 860s, it was home to [[Ishaq ibn Khalid]], who lived in [[the Blue House]]. During [[Basim ibn Ishaq]]'s quest to locate his father, he visited the district looking for leads. At the site, Basim also recovered a paper containing ''Anfas Al-Fusul'' (Breaths of the Seasons), an oud melody.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>
 
==Gallery==
<gallery captionalign="center" position="center" widths="180">
 
</gallery>
 
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
 
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
 
=Crafting (Assassin's Creed: Mirage)=
|Eternal Wanderer Outfit I
|
|
|Complete 45 Sequence Challenges
|-
|Eternal Wanderer Outfit II
|
|
|Complete 78 Sequence Challenges
|-
|Toxic Shroud Outfit I
|
|
|Complete [[Free the Animals]]
|-
|Toxic Shroud Outfit II
|
|
|Complete [[Managed Misfortunes]]
|-
|[[Eternal Wanderer Sword]] I
|
|
|Complete 39 Sequence Challenges
|-
|Eternal Wanderer Sword II
|
|
|Complete 66 Sequence Challenges
|-
|[[Eternal Wanderer Dagger]] I
|
|
|Complete 24 Sequence Challenges
|-
|Eternal Wanderer Dagger II
|
|
|Complete 51 Sequence Challenges
|-
|[['Abis Dagger]] I
|
|
|Purchased from traders
|-
|'Abis Dagger II
|
|
|Purchased from traders
|-
|[[Nimlot's Sword]] I
|
|
|Purchased from traders
|-
|Nimlot's Sword II
|
|
|Purchased from traders
 
=Wardrobe of Basim ibn Ishaq=
==Costumes==
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="800px" style="text-align:center;"
! width="1%" |'''Image'''
! width="1%" |'''Name'''
! width="5%" |'''Description'''
! width="5%" |'''Availability'''
|-
|[[File:ACMir Desert Scorpion Costume.jpg|thumb|center]]
!Desert Scorpion Costume
|''A costume that seems to come from another world, one that few would like to visit.''
|
|-
|[[File:ACMir Eternal Wanderer Costume.jpg|thumb|center]]
!Eternal Wanderer Costume
|''This costume has the authentic appeal of an ancient artefact. Its gilded pattern and sharp lines inspire respect for something others cannot name.''
|
|-
|[[File:ACMir Prince of Persia Costume.jpg|thumb|center]]
!Prince of Persia Costume
|''Light extravagant fabric moves with fluid grace.''
|
|-
|[[File:ACMir Toxic Shroud Costume.jpg|thumb|center]]
!Toxic Shroud Costume
|''Tinged with the color of a vicious poison, the Toxic Shroud brings sickness to the hearts of one's enemies.''
|
|-
|}
 
==Outfits==
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="800px" style="text-align:center;"
! width="1%" |'''Image'''
! width="1%" |'''Name'''
! width="5%" |'''Description'''
!'''Perk'''
! width="5%" |'''Availability'''
|-
|[[File:ACMir Desert Scorpion Outfit.png|thumb|center]]
!Desert Scorpion
|''Charred cloth and scorched metal, both still warm to the touch.''
|Backfire<br>Once per conflict, the first 3 melee hits are denied and the attacker is set on fire
|Purchase the ''[[Desert Scorpion Pack]]''
|-
|[[File:ACMir Eternal Wanderer Outfit.png|thumb|center]]
!Eternal Wanderer
|''A light cloak that mutes your movements completely.''
|Silent Path<br>Basim is completely silent but maximum health is decreased by 50%
|Complete 33 Sequence Challenges
|-
|[[File:ACMir Toxic Shroud Outfit.png|thumb|center]]
!Toxic Shroud
|''A rugged outfit that carries a faint scent of rare herbs.''
|Mithridatism<br>Basim is immune to poison damage
|Complete [[Player of Games]]
|-
|}
 
==Dyes==
;Eternal Wanderer Dye
An ebony-black customization with gold and white accents for the Eternal Wanderer Outfit
 
;Obsidian Rayhan Dye
A deep obsidian dye with crimson accents for the Rayhan Outfit.
 
=AC:CST/Weapons=
==Swords==
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
!width="20%"|Name
!width="5%" |Dam (Max)
!width="5%" |Def.Dmg (Max)
!width="20%"|Perk
!width="20%"|Availability
|-
![[Blunt Sword]]<section begin="Blunt Sword"/>
|25
|25
|N/A
|Acquired during [[The Heart of Corruption]]<section end="Blunt Sword"/>
|-
![[Celestial Sword]]<section begin="Celestial Sword"/>
|72
|59
|Harvester of Souls<br><small>Kills during combat refill the Assassin's Focus gauge</small>
|Purchase the ''[[Celestial Weapons Pack]]''<section end="Celestial Sword"/>
|-
![[Desert Scorpion Sword]]<section begin="Desert Scorpion Sword"/>
|78
|46
|Short Fuse<br><small>If you kill a target while they're on fire, they will explode</small>
|Purchase the ''[[Desert Scorpion Pack]]''<section end="Desert Scorpion Sword"/>
|-
![[Eternal Wanderer Sword]]<section begin="Eternal Wanderer Sword"/>
|65
|65
|The Mighty<br><small>Heavy attacks deal 30% more damage</small>
|Complete 18 Sequence Challenges<section end="Eternal Wanderer Sword"/>
|-
![[Nimlot's Sword]]<section begin="Nimlot's Sword"/>
|46
|78
|Healing Slash<br><small>Heal 10% with each hit on enemies with afflictions, up to 50% of maximum health</small>
|Acquired during [[In the Vulture's Nest]]<section end="Nimlot's Sword"/>
|-
|}
 
==Daggers==
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
!width="20%"|Name
!width="5%" |Dam (Max)
!width="5%" |Def.Dmg (Max)
!width="20%"|Perk
!width="20%"|Availability
|-
![['Abis Dagger]]<section begin="Abis Dagger"/>
|27
|47
|Veil of Silence<br><small>During stealth kills, corpses dissolve completely, leaving no trace dehind.</small>
|Complete [[The Heart of Corruption]]<section end="Abis Dagger"/>
|-
![[Celestial Dagger]]<section begin="Celestial Dagger"/>
|43
|35
|Shard of Stars<br><small>Additional charge of Assassin's Focus</small>
|Purchase the ''[[Celestial Weapons Pack]]''<section end="Celestial Dagger"/>
|-
![[Desert Scorpion Dagger]]<section begin="Desert Scorpion Dagger"/>
|47
|27
|Embers<br><small>Set an enemy on fire when executing a successful dodge (limited to 3 times per encounter)</small>
|Purchase the ''[[Desert Scorpion Pack]]''<section end="Desert Scorpion Dagger"/>
|-
![[Eternal Wanderer Dagger]]<section begin="Eternal Wanderer Dagger"/>
|39
|39
|Full Strength<br><small>When at full health, deal 20% more Attack damage</small>
|Complete 3 Sequence Challenges<section end="Eternal Wanderer Dagger"/>
|-
![[Old Dagger]]<section begin="Old Dagger"/>
|15
|15
|N/A
|Acquired during [[The Heart of Corruption]]<section end="Old Dagger"/>
|-
|}
 
=Desert Scorpion Pack=
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|ACMir|Realworld}}
[[File:ACMirage - Desert Scorpion Pack Promo Image.jpg|thumb|250px|Promo image]]
The '''Desert Scorpion Pack'''  is a [[Assassin's Creed: Mirage downloadable content|downloadable content]] pack for ''[[Assassin's Creed: Mirage]]''. The Pack contains an [[Wardrobe of Basim ibn Ishaq|Outfit]], a [[Talisman]], a [[Sword]], a [[Dagger]], a [[Horse|Mount Skin]], and an [[Enkidu|Eagle Skin]].<ref>''[[Assassin's Creed: Mirage]]''</ref>
 
==Description==
''A legendary set forged from desert scorpion scales and the radiant power of the sun, granting unmatched strength and protection, fueled by the fury of the desert.''
 
==Content==
*Desert Scorpion Outfit
*Desert Scorpion Talisman
*[[Desert Scorpion Sword]]
*[[Desert Scorpion Dagger]]
*Desert Scorpion Horse
*Desert Scorpion Eagle
 
==References==
{{Reflist}}
[[Category:Assassin's Creed: Mirage DLC]]
 
 
=Celestial Weapons Pack=
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|ACMir|Realworld}}
[[File:ACMirage - Celestial Weapons Pack Promo Image.jpg|thumb|250px|Promo image]]
The '''Celestial Weapons Pack'''  is a [[Assassin's Creed: Mirage downloadable content|downloadable content]] pack for ''[[Assassin's Creed: Mirage]]''. The Pack contains a [[Sword]] and a [[Dagger]].<ref>''[[Assassin's Creed: Mirage]]''</ref>
 
==Description==
''Forged in the heart of the heavens, this legendary set unites a sword born of stardust and a dagger infused with a comet's fury, twin relics of cosmic power.''
 
==Content==
*[[Celestial Sword]]
*[[Celestial Dagger]]
 
==References==
{{Reflist}}
[[Category:Assassin's Creed: Mirage DLC]]
 
=Desert Scorpion Dagger=
{{Era|Weapons}}
[[File:ACMir Desert Scorpion Dagger.png|thumb|250px|Desert Scorpion Dagger]]
The '''Desert Scorpion Dagger''' was a [[Short blade|dagger]] adorned with flames. When an [[Animus]]-user relived [[Basim Ibn Ishaq]]'s [[Genetic memory|memories]] as a [[Hidden Ones|Hidden One]], they applied an [[Animus mod]] to add the weapon and a [[Desert Scorpion Sword|matching sword]] into his arsenal.<ref name="ACM">''[[Assassin's Creed: Mirage]]''</ref>
 
==Weapon statistics==
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
!Dmg (max)
!Def.Dmg (max)
!Perk
!Availability
|-
{{#section:AC:CST/Weapons|"Desert Scorpion Dagger"}}
|-
! colspan="4" |Description
|-
| colspan="4" |''A dagger whose hilt has been blackened by fire.''
|}
 
==Appearances==
*''[[Assassin's Creed: Mirage]]''
 
==References==
{{Reflist}}
[[Category:Daggers]]
[[Category:9th century weapons]]
[[Category:Animus mods]]
 
 
=Eternal Wanderer Dagger=
{{Era|Weapons}}
[[File:ACMir Eternal Wanderer Dagger.png|thumb|250px|Eternal Wanderer Dagger]]
The '''Eternal Wanderer Dagger''' was a [[Short blade|dagger]] with a flawless blade, adorned with a light purple cloth. When an [[Animus]]-user relived [[Basim Ibn Ishaq]]'s [[Genetic memory|memories]] as a [[Hidden Ones|Hidden One]], they applied an [[Animus mod]] to add the weapon and a [[Eternal Wanderer Sword|matching sword]] into his arsenal, following the completion of some challenges.<ref name="ACM">''[[Assassin's Creed: Mirage]]''</ref>
 
==Weapon statistics==
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
!Dmg (max)
!Def.Dmg (max)
!Perk
!Availability
|-
{{#section:AC:CST/Weapons|"Eternal Wanderer Dagger"}}
|-
! colspan="4" |Description
|-
| colspan="4" |''A pristine dagger with a flawless, unblemished blade.''
|}
 
==Appearances==
*''[[Assassin's Creed: Mirage]]''
 
==References==
{{Reflist}}
[[Category:Daggers]]
[[Category:9th century weapons]]
[[Category:Animus mods]]
 
 
=Celestial Dagger=
{{Era|Weapons}}
[[File:ACMir Celestial Dagger.png|thumb|250px|Celestial Dagger]]
The '''Celestial Dagger''' was a [[Short blade|dagger]] inspired by the stars. When an [[Animus]]-user relived [[Basim Ibn Ishaq]]'s [[Genetic memory|memories]] as a [[Hidden Ones|Hidden One]], they applied an [[Animus mod]] to add the weapon and a [[Celestial Sword|matching sword]] into his arsenal.<ref name="ACM">''[[Assassin's Creed: Mirage]]''</ref>
 
==Weapon statistics==
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
!Dmg (max)
!Def.Dmg (max)
!Perk
!Availability
|-
{{#section:AC:CST/Weapons|"Celestial Dagger"}}
|-
! colspan="4" |Description
|-
| colspan="4" |''A slender blade that shimmers as if lit by distant starlight.''
|}
 
==Appearances==
*''[[Assassin's Creed: Mirage]]''
 
==References==
{{Reflist}}
[[Category:Daggers]]
[[Category:9th century weapons]]
[[Category:Animus mods]]
 
 
=Old Dagger=
{{Era|Weapons}}
{{Quote|Though of humble make, these weapons should serve me well.|Basim, upon acquiring the dagger, 860s.|Assassin's Creed: Mirage|The Heart of Corruption}}
[[File:ACMir Old Dagger.png|thumb|250px|Old Dagger]]
The '''Old Dagger''' was a well-used [[Short blade|dagger]] employed by one of the guards at [[Musa ibn Nusayr Fort]] in [[Al-Ula]].<ref name="ACM">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>
 
In the 860s, the [[Hidden Ones|Hidden One]] [[Basim Ibn Ishaq]] looted the short blade and a [[Blunt Sword|sword]] from the guard while escaping his imprisonment under the orders of [['Abis]]. Locating the prison master in his room, Basim used the dagger to assassinate him, though not without also sustaining injuries.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Heart of Corruption]]</ref>
 
==Weapon statistics==
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
!Dmg (max)
!Def.Dmg (max)
!Perk
!Availability
|-
{{#section:AC:CST/Weapons|"Old Dagger"}}
|-
! colspan="4" |Description
|-
| colspan="4" |''Built for quick strikes... and a swift getaway.''
|}
 
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
 
==References==
{{Reflist}}
[[Category:Daggers]]
[[Category:9th century weapons]]
 
 
='Abis Dagger=
{{Era|Weapons}}
{{Quote|That poisoned blade... I can feel its filth in my blood, stronger than anything I have felt before.|Basim, feeling the effects of the dagger, 860s.|Assassin's Creed: Mirage|The Heart of Corruption}}
[[File:ACMir 'Abis Dagger.png|thumb|250px|'Abis Dagger]]
The '''{{'}}'Abis Dagger''' was a poisoned [[Short blade|dagger]] used by [['Abis]], the prison master of [[Musa ibn Nusayr Fort]] in [[Al-Ula]], as well as one of the leaders of the robbers that plagued the region in the 860s.<ref name="ACM">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>
 
In the 860s, the [[Hidden Ones|Hidden One]] [[Basim Ibn Ishaq]] assassinated 'Abis, who used his last moments to retaliate by plunging his dagger into Basim's chest, poisoning him. The Hidden One managed to endure the poison enough to escape from the fort, leaving the dagger behind, though not enough to reach his destination, collapsing from exhaustion. [[Dervis]] found and nursed Basim back to health, a process that took some time. He also ventured into the fort to learn more about what happened, recovering the blade, which he later gifted to Basim.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Heart of Corruption]]</ref>
 
==Weapon statistics==
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
!Dmg (max)
!Def.Dmg (max)
!Perk
!Availability
|-
{{#section:AC:CST/Weapons|"Abis Dagger"}}
|-
! colspan="4" |Description
|-
| colspan="4" |''A cursed dagger that erases the memories of those it wounds.''
|}
 
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
 
==References==
{{Reflist}}
[[Category:Daggers]]
[[Category:9th century weapons]]
 
 
=Desert Scorpion Sword=
{{Era|Weapons}}
[[File:ACMir Desert Scorpion Sword.png|thumb|250px|Desert Scorpion Sword]]
The '''Desert Scorpion Sword''' was a [[sword]] adorned with flames. When an [[Animus]]-user relived [[Basim Ibn Ishaq]]'s [[Genetic memory|memories]] as a [[Hidden Ones|Hidden One]], they applied an [[Animus mod]] to add the weapon and a [[Desert Scorpion Dagger|matching dagger]] into his arsenal.<ref name="ACM">''[[Assassin's Creed: Mirage]]''</ref>
 
==Weapon statistics==
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
!Dmg (max)
!Def.Dmg (max)
!Perk
!Availability
|-
{{#section:AC:CST/Weapons|"Desert Scorpion Sword"}}
|-
! colspan="4" |Description
|-
| colspan="4" |''A sword forged in the desert's heart, its hilt still carrying the scent of scorching winds.''
|}
 
==Appearances==
*''[[Assassin's Creed: Mirage]]''
 
==References==
{{Reflist}}
[[Category:Swords]]
[[Category:9th century weapons]]
[[Category:Animus mods]]
 
 
=Celestial Sword=
{{Era|Weapons}}
[[File:ACMir Celestial Sword.png|thumb|250px|Celestial Sword]]
The '''Celestial Sword''' was a [[sword]] inspired by the stars. When an [[Animus]]-user relived [[Basim Ibn Ishaq]]'s [[Genetic memory|memories]] as a [[Hidden Ones|Hidden One]], they applied an [[Animus mod]] to add the weapon and a [[Celestial Dagger|matching dagger]] into his arsenal.<ref name="ACM">''[[Assassin's Creed: Mirage]]''</ref>
 
==Weapon statistics==
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
!Dmg (max)
!Def.Dmg (max)
!Perk
!Availability
|-
{{#section:AC:CST/Weapons|"Celestial Sword"}}
|-
! colspan="4" |Description
|-
| colspan="4" |''A sword that feels otherworldly, its surface shimmering with an elusive brilliance.''
|}
 
==Appearances==
*''[[Assassin's Creed: Mirage]]''
 
==References==
{{Reflist}}
[[Category:Swords]]
[[Category:9th century weapons]]
[[Category:Animus mods]]
 
 
=Eternal Wanderer Sword=
{{Era|Weapons}}
[[File:ACMir Eternal Wanderer Sword.png|thumb|250px|Eternal Wanderer Sword]]
The '''Eternal Wanderer Sword''' was a [[sword]] with a flawless blade, adorned with a light purple cloth. When an [[Animus]]-user relived [[Basim Ibn Ishaq]]'s [[Genetic memory|memories]] as a [[Hidden Ones|Hidden One]], they applied an [[Animus mod]] to add the weapon and a [[Eternal Wanderer Dagger|matching dagger]] into his arsenal, following the completion of some challenges.<ref name="ACM">''[[Assassin's Creed: Mirage]]''</ref>
 
==Weapon statistics==
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
!Dmg (max)
!Def.Dmg (max)
!Perk
!Availability
|-
{{#section:AC:CST/Weapons|"Eternal Wanderer Sword"}}
|-
! colspan="4" |Description
|-
| colspan="4" |''A well-used sword whose edge is chipped from countless heavy blows.''
|}
 
==Appearances==
*''[[Assassin's Creed: Mirage]]''
 
==References==
{{Reflist}}
[[Category:Swords]]
[[Category:9th century weapons]]
[[Category:Animus mods]]
 
 
=Blunt Sword=
{{Era|Weapons}}
{{Quote|Though of humble make, these weapons should serve me well.|Basim, upon acquiring the sword, 860s.|Assassin's Creed: Mirage|The Heart of Corruption}}
[[File:ACMir Blunt Sword.png|thumb|250px|Blunt Sword]]
The '''Blunt Sword''' was a well-used [[sword]] employed by one of the guards at [[Musa ibn Nusayr Fort]] in [[Al-Ula]].<ref name="ACM">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>
 
In the 860s, the [[Hidden Ones|Hidden One]] [[Basim Ibn Ishaq]] looted the sword and a [[Old Dagger|dagger]] from the guard while escaping his imprisonment under the orders of prison master [['Abis]].<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Heart of Corruption]]</ref>
 
==Weapon statistics==
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
!Dmg (max)
!Def.Dmg (max)
!Perk
!Availability
|-
{{#section:AC:CST/Weapons|"Blunt Sword"}}
|-
! colspan="4" |Description
|-
| colspan="4" |''Has lain here unused for a long time.''
|}
 
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
 
==References==
{{Reflist}}
[[Category:Swords]]
[[Category:9th century weapons]]
 
 
=Nimlot's Sword=
{{Era|Weapons}}
[[File:ACMir Nimlot's Sword.png|thumb|250px|Nimlot's Sword]]
'''Nimlot's Sword''' was a [[sword]] used by the merchant [[Nimlot]], the son of [[Mas'ood Al-Ya'qoob]] and the true leader of the robbers that plagued the region of [[Al-Ula]] in the 860s.<ref name="ACM">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[In the Vulture's Nest]]</ref>
 
In the 860s, following an encounter with his father's murderer, the [[Hidden Ones|Hidden One]] [[Basim Ibn Ishaq]], Nimlot had his father, [[Ishaq ibn Khalid|Ishaq]] kidnapped and brought to his hadquarters at the [[Roman Fort]]. There, Nimlot confronted Basim when he arrived to rescue Ishaq, perishing in the process. Basim then took Nimlot's sword as a reward.<ref name="ACM"/>
 
==Weapon statistics==
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
!Dmg (max)
!Def.Dmg (max)
!Perk
!Availability
|-
{{#section:AC:CST/Weapons|"Nimlot's Sword"}}
|-
! colspan="4" |Description
|-
| colspan="4" |''A cruel blade that resonates with the wrath of its fallen master.''
|}
 
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
 
==References==
{{Reflist}}
[[Category:Swords]]
[[Category:9th century weapons]]
-->
 
=Unity=
<!--
=Social Club=
{{Era|Landmarks}}{{WP-REAL|Social club}}
'''Social Club''' was a term used to refer to cafés that functioned as part of the [[Parisian Brotherhood of Assassins]]'s intelligence network in [[Paris]] during the [[French Revolution]].<ref name="ACU">''[[Assassin's Creed: Unity]]''</ref> These satellite locations reported to the [[Café Théâtre]], which served as the central clearinghouse.<ref name="DB">''[[Assassin's Creed: Unity]]'' – [[Database: Café Théâtre]]</ref>
 
In 1791, the [[Assassin]] [[Arno Dorian]] became the steward of the Café Théâtre and began purchasing several [[coffee]] houses throughout Paris, on the advice of fellow Brotherhood member and café manager [[Charlotte Gouze]]. By expanding Assassin influence to other districts of the city, Arno managed to not only increase the earnings of the Café Théâtre,<ref name="Exploring">''[[Assassin's Creed: Unity]]'' – [[Explore the Café Théâtre]]</ref> but also cultivated allies and curbed the presence of [[Extremist]]s in the area. The [[Assassin Council]] often issued missions for Arno through letters left at the social club closest to the action.<ref name="ACU"/>
 
==List of known Social Clubs==
{|Class="wikitable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
!Social Club
!Renovation cost ([[Livre|₣]])
!Location
|-
|[[Café de l'Ile de la Cité]]
|500
|Near the [[Palais de Justice]], [[Île de la Cité]]
|-
|[[Café du Ventre de Paris]]
|1,000
|Near the [[Louvre]], [[Ventre de Paris]]
|-
|[[Café du Quartier Latin]]
|1,500
|Near [[Abbey of Saint-Germain-des-Prés|St-Germain-des-Prés]], [[Le Quartier Latin]]
|-
|[[Café du Louvre]]
|1,500
|Near [[Place Vendôme]], [[Le Louvre]]
|-
|[[Café du Marais]]
|5,000
|Near [[Place des Vosges]], [[Le Marais]]
|-
|[[Café des Invalides]]
|10,000
|Near the [[Les Invalides|Hôtel des Invalides]], [[Les Invalides (district)|Les Invalides]]
|-
|[[Café de la Bièvre]]
|10,000
|Near the [[Salpêtrière Hospital|Hôpital de la Salpêtrière]], [[La Bièvre]]
|-
|}
 
==Behind the scenes==
The "Social Clubs" featured in ''[[Assassin's Creed: Unity]]'' share their name with the contemporary ''{{Wiki|Society of the Friends of Truth|Social Club}}'', a French revolutionary organization that had [[Camille Desmoulins]] and [[Nicolas de Condorcet]] as key figures.
 
==Appearances==
*''[[Assassin's Creed: Unity]]''
 
==References==
{{Reflist}}
{{ACU}}
[[Category:Cafés]]
 
 
=Café de l'Ile de la Cité=
{{Era|Landmarks}}
{{Imageneed|''[[Assassin's Creed: Unity]]''}}
The '''Café de l'Ile de la Cité''' was a café and [[Assassins|Assassin]] [[Social Club|social club]] in the [[Île de la Cité]] district of [[Paris]],  [[France]].
 
==History==
At some point after receiving stewardship over the [[Café Théâtre]] in 1791, the [[Parisian Brotherhood of Assassins|French Assassin]] [[Arno Dorian]] [[Renovation|renovated]] the café with 500 [[livre]]s as a social club for the Parisian Brotherhood. After the renovation, the [[Assassin Council]] assigned Arno a mission to eliminate four captains extorting citizens at the bridges to the Île de la Cité.<ref>''[[Assassin's Creed: Unity]]'' – [[Bridge Brigands]]</ref> Another mission they assigned him envolved stealing a letter by [[Jean-Paul Marat]] which prevented a group of grave robbers from being arrested.<ref>''[[Assassin's Creed: Unity]]'' – [[Marat's Missive]]</ref>
 
==Appearances==
*''[[Assassin's Creed: Unity]]''
 
==References==
{{Reflist}}
[[Category:Landmarks in Paris]]
[[Category:Cafés]]
 
 
=Café du Ventre de Paris=
{{Era|Landmarks}}
{{Imageneed|''[[Assassin's Creed: Unity]]''}}
The '''Café du Ventre de Paris''' was a café and [[Assassins|Assassin]] [[Social Club|social club]] in the [[Ventre de Paris]] district of [[Paris]],  [[France]].
 
==History==
At some point after receiving stewardship over the [[Café Théâtre]] in 1791, the [[Parisian Brotherhood of Assassins|French Assassin]] [[Arno Dorian]] [[Renovation|renovated]] the café with 1,000 [[livre]]s as a social club for the Parisian Brotherhood. After the renovation, Arno was assigned a number of missions by the [[Assassin Council]] intending to deal with food hoarders, namely by opening one of [[Joseph Foullon de Doué]]'s warehouses to the populace,<ref>''[[Assassin's Creed: Unity]]'' – [[Let Them Eat Hay]]</ref> followed by eliminating his lieutenants,<ref>''[[Assassin's Creed: Unity]]'' – [[Cat Food on a Hot Tin Roof]]</ref> and liberating a group of farmers taken hostage by the hoarders.<ref>''[[Assassin's Creed: Unity]]'' – [[Hoarding Hostages]]</ref>
 
==Appearances==
*''[[Assassin's Creed: Unity]]''
 
==References==
{{Reflist}}
[[Category:Landmarks in Paris]]
[[Category:Cafés]]
 
 
=Café du Quartier Latin=
{{Era|Landmarks}}
{{Imageneed|''[[Assassin's Creed: Unity]]''}}
The '''Café du Quartier Latin''' was a café and [[Assassins|Assassin]] [[Social Club|social club]] in the [[Le Quartier Latin]] district of [[Paris]],  [[France]].
 
==History==
At some point after receiving stewardship over the [[Café Théâtre]] in 1791, the [[Parisian Brotherhood of Assassins|French Assassin]] [[Arno Dorian]] [[Renovation|renovated]] the café with 1,500 [[livre]]s as a social club for the Parisian Brotherhood. After the renovation, the [[Assassin Council]] assigned Arno a mission to eliminate a group of [[Maximilien de Robespierre]]'s allies who sought to overthrow the [[Legislative Assembly]].<ref>''[[Assassin's Creed: Unity]]'' – [[Café Procope (memory)|Café Procope]]</ref> In 1794, he was taked with [[Assassination|assassinating]] [[Jacques Roux's lieutenant]] to avoid a riot.<ref>''[[Assassin's Creed: Unity]]'' – [[Roux's Remains]]</ref> In the 1820s, the Council requested Arno assist [[Jean-François Champollion]] in recovering a stolen rubbing of the [[Rosetta Stone]] that contained sensitive information concerning the Assassins.<ref>''[[Assassin's Creed: Unity]]'' – [[An Engaging Egyptologist]]</ref>
 
==Appearances==
*''[[Assassin's Creed: Unity]]''
 
==References==
{{Reflist}}
[[Category:Landmarks in Paris]]
[[Category:Cafés]]
 
 
=Café du Louvre=
{{Era|Landmarks}}
{{Imageneed|''[[Assassin's Creed: Unity]]''}}
The '''Café du Louvre''' was a café and [[Assassins|Assassin]] [[Social Club|social club]] in the [[Le Louvre]] district of [[Paris]],  [[France]].
 
==History==
At some point after receiving stewardship over the [[Café Théâtre]] in 1791, the [[Parisian Brotherhood of Assassins|French Assassin]] [[Arno Dorian]] [[Renovation|renovated]] the café with 1,500 [[livre]]s as a social club for the Parisian Brotherhood. After the renovation, the [[Assassin Council]] assigned Arno a mission to [[Assassination|assassinate]] [[Jean Gilbert]], a [[Templars|Templar]] who exposed an attempt by a group of friends of [[Honoré Gabriel Riqueti, comte de Mirabeau|Mirabeau]] to free [[Marie Antoinette]] before her execution.<ref>''[[Assassin's Creed: Unity]]'' – [[Betrayer of the Queen]]</ref> Later, Arno was instructed to investigate the existence of the "[[Black Office]]".<ref>''[[Assassin's Creed: Unity]]'' – [[The Black Office]]</ref> In 1794, he was tasked with eliminating [[Andrés de Guzmán]], one of the drivers of the execution of the [[Girondists]].
<ref>''[[Assassin's Creed: Unity]]'' – [[Retribution for a Rabble-Rouser]]</ref>
 
==Appearances==
*''[[Assassin's Creed: Unity]]''
 
==References==
{{Reflist}}
[[Category:Landmarks in Paris]]
[[Category:Cafés]]
 
 
=Café du Marais=
{{Era|Landmarks}}
{{Imageneed|''[[Assassin's Creed: Unity]]''}}
The '''Café du Marais''' was a café and [[Assassins|Assassin]] [[Social Club|social club]] in the [[Le Marais]] district of [[Paris]],  [[France]].
 
==History==
At some point after receiving stewardship over the [[Café Théâtre]] in 1791, the [[Parisian Brotherhood of Assassins|French Assassin]] [[Arno Dorian]] [[Renovation|renovated]] the café with 5,000 [[livre]]s as a social club for the Parisian Brotherhood. After the renovation, the [[Assassin Council]] assigned Arno missions to eliminate various criminal, including the leader of a band of looters focused on stealing valuable artworks,<ref>''[[Assassin's Creed: Unity]]'' – [[Artful Dodger]]</ref> a [[Duc de Barrois|duke]] that used his influence to execute his rivals and take their properties,<ref>''[[Assassin's Creed: Unity]]'' – [[A Dramatic Exit]]</ref> as well as the leader of a group of thugs harassing the nuns from the [[Convent of the Daughters of Calvary]].<ref>''[[Assassin's Creed: Unity]]'' – [[Breaking the Habit]]</ref>
 
==Appearances==
*''[[Assassin's Creed: Unity]]''
 
==References==
{{Reflist}}
[[Category:Landmarks in Paris]]
[[Category:Cafés]]
 
 
=Café des Invalides=
{{Era|Landmarks}}
{{Imageneed|''[[Assassin's Creed: Unity]]''}}
The '''Café des Invalides''' was a café and [[Assassins|Assassin]] [[Social Club|social club]] in the [[Les Invalides (district)|Les Invalides]] district of [[Paris]], [[France]].
 
==History==
At some point after receiving stewardship over the [[Café Théâtre]] in 1791, the [[Parisian Brotherhood of Assassins|French Assassin]] [[Arno Dorian]] [[Renovation|renovated]] the café with 10,000 [[livre]]s as a social club for the Parisian Brotherhood. After the renovation, the [[Assassin Council]] assigned Arno a mission to eliminate four [[Templars]] that had managed to infiltrate the [[Council of Five Hundred]] and were attempting to continue the [[Reign of Terror]].<ref>''[[Assassin's Creed: Unity]]'' – [[Spiked Bourbon]]</ref> Another mission was to investigate a series of brutal mail coach robberies and deal with the [[L'Au|person]] behind them.<ref>''[[Assassin's Creed: Unity]]'' – [[Special Delivery (Unity)|Special Delivery]]</ref> Arno was also tasked with protecting local vineyards from the [[Chouans]].<ref>''[[Assassin's Creed: Unity]]'' – [[Smoky Yet Robust]]</ref>
 
==Appearances==
*''[[Assassin's Creed: Unity]]''
 
==References==
{{Reflist}}
[[Category:Landmarks in Paris]]
[[Category:Cafés]]
 
-->
 
=Shadows=
<!--
=Gashadokuro Pack=
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|ACSH|Realworld}}
[[File:ACSH Gashadokuro Pack.jpg|thumb|250px|Promotional image]]
The '''Gashadokuro Pack''' is a [[Assassin's Creed: Shadows downloadable content|downloadable content]] pack for ''[[Assassin's Creed: Shadows]]''. The pack can be purchased for 2300 [[Helix Credit]]s in the [[Helix Store]] and consists of a light armor piece and a headgear for [[Fujibayashi Naoe]], an armor piece and a helmet for [[Yasuke]], two weapons (one for each), a trinket, an amulet, and a mount skin. Alternatively, one could acquire packs meant specifically for each character, containing only the four items usable by them and the mount skin, costing 1800 credits. The two weapons were also available as a separate pack for 600 credits.<ref>''[[Assassin's Creed: Shadows]]''</ref>
 
==Description==
''Drive the fear of undeath into your enemies with this pack inspired by the Gashadokuro, skeletal ghosts of Japanese folklore.''
 
==Content==
*Robes of the Enraged
*Hood of the Enraged
*Armor of the Undead
*Kabuto of the Undead
*Ornate Bone Naginata
*Carved Bone Katana
*Steed of Lost Souls
*Bone of the Fallen Warrior (trinket)
*Bone of the Fallen Warrior (amulet)
 
==References==
{{Reflist}}
[[Category:Assassin's Creed: Shadows DLC]]
 
 
=Kaen Pack=
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|ACSH|Realworld}}
[[File:ACSH Kaen Pack.jpg|thumb|250px|Promotional image]]
The '''Kaen Pack''' is a [[Assassin's Creed: Shadows downloadable content|downloadable content]] pack for ''[[Assassin's Creed: Shadows]]''. The pack can be purchased for 2300 [[Helix Credit]]s in the [[Helix Store]] and consists of a light armor piece and a headgear for [[Fujibayashi Naoe]], an armor piece and a helmet for [[Yasuke]], two weapons (one for each), a trinket, an amulet, and a mount skin. Alternatively, one could acquire packs meant specifically for each character, containing only the four items usable by them and the mount skin, costing 1800 credits. The two weapons were also available as a separate pack for 600 credits.<ref>''[[Assassin's Creed: Shadows]]''</ref>
 
==Description==
''Eliminate your foes as fire runs through your veins.''
 
==Content==
*Blazing Spark Light Armor
*Headpiece of Ashes
*Cinder Oni Armor
*Infernal Eternity Headpiece
*Kaen Kanabo
*Kaen Kusarigama
*Kaen Mount
*Kaen Amulet (amulet)
*Kaen Amulet (trinket)
 
==References==
{{Reflist}}
[[Category:Assassin's Creed: Shadows DLC]]
 
 
=Hatou Pack=
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|ACSH|Realworld}}
[[File:ACSH Hatou Pack.jpg|thumb|250px|Promotional image]]
The '''Hatou Pack''' is a [[Assassin's Creed: Shadows downloadable content|downloadable content]] pack for ''[[Assassin's Creed: Shadows]]''. The pack can be purchased for 2300 [[Helix Credit]]s in the [[Helix Store]] and consists of a light armor piece and a headgear for [[Fujibayashi Naoe]], an armor piece and a helmet for [[Yasuke]], two weapons (one for each), a trinket, an amulet, and a mount skin. Alternatively, one could acquire packs meant specifically for each character, containing only the four items usable by them and the mount skin, costing 1800 credits. The two weapons were also available as a separate pack for 600 credits.<ref>''[[Assassin's Creed: Shadows]]''</ref>
 
==Description==
''Crush your enemies with the force of the ocean.''
 
==Content==
*Azure Serpent Light Armor
*Typhoon Dragon Headpiece
*Azure Core Armor
*Golden Horn Helmet
*Hatou Tanto
*Hatou Teppo
*Hatou Sea Mount
*Hatou Dragon Orb (amulet)
*Hatou Dragon Orb (trinket)
 
==References==
{{Reflist}}
[[Category:Assassin's Creed: Shadows DLC]]
 
 
=Sekiryu Pack=
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|ACSH|Realworld}}
[[File:ACSH Sekiryu Pack.jpg|thumb|250px|Promotional image]]
The '''Sekiryu Pack''' is a [[Assassin's Creed: Shadows downloadable content|downloadable content]] pack for ''[[Assassin's Creed: Shadows]]''. The pack can be purchased for 2300 [[Helix Credit]]s in the [[Helix Store]] and consists of a light armor piece and a headgear for [[Fujibayashi Naoe]], an armor piece and a helmet for [[Yasuke]], two weapons (one for each), a trinket, an amulet, and a mount skin. Alternatively, one could acquire packs meant specifically for each character, containing only the four items usable by them and the mount skin, costing 1800 credits. The two weapons were also available as a separate pack for 600 credits.<ref>''[[Assassin's Creed: Shadows]]''</ref>
 
==Description==
''Unleash the fire of your fury as you evoke the mighty red dragon.''
 
==Content==
*Dragon Roar's Light Armor
*Hood of the Dragon
*Crimson Scales Armor
*Red Dragon Helmet
*Eye of the Dragon
*Claw of the Dragon
*Sekiryu Beast
*Dragon Tooth (amulet)
*Dragon Tooth (trinket)
 
==References==
{{Reflist}}
[[Category:Assassin's Creed: Shadows DLC]]
 
 
=Sakura Pack=
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|ACSH|Realworld}}
[[File:ACSH Sakura Pack.jpg|thumb|250px|Promotional image]]
The '''Sakura Pack''' is a [[Assassin's Creed: Shadows downloadable content|downloadable content]] pack for ''[[Assassin's Creed: Shadows]]''. The pack can be purchased for 2300 [[Helix Credit]]s in the [[Helix Store]] and consists of a light armor piece and a headgear for [[Fujibayashi Naoe]], an armor piece and a helmet for [[Yasuke]], two weapons (one for each), a trinket, an amulet, and a mount skin. Alternatively, one could acquire packs meant specifically for each character, containing only the four items usable by them and the mount skin, costing 1800 credits. The two weapons were also available as a separate pack for 600 credits.<ref>''[[Assassin's Creed: Shadows]]''</ref>
 
==Description==
''Dispatch your enemies with elegance and grace.''
 
==Content==
*Pink Petal Kosode
*Bright Blossom Headpiece
*Sakura Bloom Armor
*Perennial Blossom Headpiece
*Sakura Tanto
*Sakura Naginata
*Sakura Fox Mount
*Perfect Cherry Blossom Branch (amulet)
*Perfect Cherry Blossom Branch (trinket)
 
==References==
{{Reflist}}
[[Category:Assassin's Creed: Shadows DLC]]
 
 
=Tengu Pack=
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|ACSH|Realworld}}
[[File:ACSH Tengu Pack.jpg|thumb|250px|Promotional image]]
The '''Tengu Pack''' is a [[Assassin's Creed: Shadows downloadable content|downloadable content]] pack for ''[[Assassin's Creed: Shadows]]''. The pack can be purchased for 2300 [[Helix Credit]]s in the [[Helix Store]] and consists of a light armor piece and a headgear for [[Fujibayashi Naoe]], an armor piece and a helmet for [[Yasuke]], two weapons (one for each), a trinket, an amulet, and a mount skin. Alternatively, one could acquire packs meant specifically for each character, containing only the four items usable by them and the mount skin, costing 1800 credits. The two weapons were also available as a separate pack for 600 credits.<ref>''[[Assassin's Creed: Shadows]]''</ref>
 
==Description==
''Embody the forests and mountains with this pack inspired by the Tengu, divine nature spirits of Shinto.''
 
==Content==
*Feathered Robes of the Sylvan Spirit
*Beaked Hood of the Sylvan Spirit
*Crow Head Robes of the Summit Spirit
*Kabuto of the Summit Spirit
*Mountain Demon Kanabo
*Dark Woods Kusarigama
*Spirit of the Wilds
*Crow Spirit Talisman (amulet)
*Crow Spirit Talisman (trinket)
 
==References==
{{Reflist}}
[[Category:Assassin's Creed: Shadows DLC]]
 
 
=Dead by Daylight Pack=
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|ACSH|Realworld}}
[[File:ACSH Dead by Daylight Pack.jpg|thumb|250px|Promotional image]]
The '''Dead by Daylight Pack''' is a [[Assassin's Creed: Shadows downloadable content|downloadable content]] pack for ''[[Assassin's Creed: Shadows]]''. The pack can be purchased for 2300 [[Helix Credit]]s in the [[Helix Store]] and consists of a light armor piece and a headgear for [[Fujibayashi Naoe]], an armor piece and a helmet for [[Yasuke]], two weapons (one for each), a trinket, an amulet, and a mount skin. Alternatively, one could acquire packs meant specifically for each character, containing only the four items usable by them and the mount skin, costing 1800 credits. The two weapons were also available as a separate pack for 600 credits.<ref>''[[Assassin's Creed: Shadows]]''</ref>
 
==Description==
''Incarnate two terrible lurkers of the Realms and instill terror in your prey with this Dead by Daylight-inspired pack.''
 
==Content==
*Gown of the Spirit
*Etheral Cloth
*Oni's Flesh
*Oni's Rage
*Oni's Gaze
*Shattered Tanto
*Maurice
*Blood Orb (amulet)
*Blood Orb (trinket)
 
==References==
{{Reflist}}
[[Category:Assassin's Creed: Shadows DLC]]
 
 
=Kintsugi Pack=
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|ACSH|Realworld}}
[[File:ACSH Kintsugi Pack.jpg|thumb|250px|Promotional image]]
The '''Kintsugi Pack''' is a [[Assassin's Creed: Shadows downloadable content|downloadable content]] pack for ''[[Assassin's Creed: Shadows]]''. The pack can be purchased for 2300 [[Helix Credit]]s in the [[Helix Store]] and consists of a light armor piece and a headgear for [[Fujibayashi Naoe]], an armor piece and a helmet for [[Yasuke]], two weapons (one for each), a trinket, an amulet, and a mount skin. Alternatively, one could acquire packs meant specifically for each character, containing only the four items usable by them and the mount skin, costing 1800 credits. The two weapons were also available as a separate pack for 600 credits.<ref>''[[Assassin's Creed: Shadows]]''</ref>
 
==Description==
''Accept the marks of the past with this pack inspired by the art and philosophy of kintsugi, or golden repair.''
 
==Content==
*Recovered Hood
*Recovered Armor
*Resilience Armor
*Kasa of Resilience
*Sharpened Ceramic Katana
*Elegant Ceramic Long Katana
*Shattered Mount
*Porcelain Teacup (amulet)
*Porcelain Teacup (trinket)
 
==References==
{{Reflist}}
[[Category:Assassin's Creed: Shadows DLC]]*Kintsugi Dual Pack
 
 
=Sun & Moon Pack=
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|ACSH|Realworld}}
[[File:ACSH Kintsugi Pack.jpg|thumb|250px|Promotional image]]
The '''Sun & Moon Pack''' is a [[Assassin's Creed: Shadows downloadable content|downloadable content]] pack for ''[[Assassin's Creed: Shadows]]''. The pack can be purchased for 2300 [[Helix Credit]]s in the [[Helix Store]] and consists of a light armor piece and a headgear for [[Fujibayashi Naoe]], an armor piece and a helmet for [[Yasuke]], two weapons (one for each), a trinket, an amulet, and a mount skin. Alternatively, one could acquire packs meant specifically for each character, containing only the four items usable by them and the mount skin, costing 1800 credits. The two weapons were also available as a separate pack for 600 credits.<ref>''[[Assassin's Creed: Shadows]]''</ref>
 
==Description==
''Embody the attributes of the Sun and Moon with this celestial collection.''
 
==Content==
*Incandescent Sun Crown
*Incandescent Sun Robes
*Moonlight Crescent Mask
*Moonlight Crescent Robes
*Sunburst Katana
*Nightfall Haze Long Katana
*Celestial Wolf Dragon
*Cosmic Harmony Decoration (amulet)
*Cosmic Harmony Decoration (trinket)
 
==References==
{{Reflist}}
[[Category:Assassin's Creed: Shadows DLC]]
 
 
=Hanabi Pack=
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|ACSH|Realworld}}
[[File:ACSH Hanabi Pack.jpg|thumb|250px|Promotional image]]
The '''Hanabi Pack''' is a [[Assassin's Creed: Shadows downloadable content|downloadable content]] pack for ''[[Assassin's Creed: Shadows]]''. The pack can be purchased for 2300 [[Helix Credit]]s in the [[Helix Store]] and consists of a light armor piece and a headgear for [[Fujibayashi Naoe]], an armor piece and a helmet for [[Yasuke]], two weapons (one for each), a trinket, an amulet, and a mount skin. Alternatively, one could acquire packs meant specifically for each character, containing only the four items usable by them and the mount skin, costing 1800 credits. The two weapons were also available as a separate pack for 600 credits.<ref>''[[Assassin's Creed: Shadows]]''</ref>
 
==Description==
''Ward off evil spirits with this explosive pack inspired by the art of fireworks.''
 
==Content==
*Firecracker Robes
*Firecracker Amigasa
*Starburst Robes
*Starburst Amigasa
*Dazzling Aura
*Screaming Rocket
*Fire Flower Kitsune
*Sky Flower Insignia (trinket)
*Sky Flower Insignia (amulet)
 
==References==
{{Reflist}}
[[Category:Assassin's Creed: Shadows DLC]]
 
 
=Far Future Pack=
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|ACSH|Realworld}}
[[File:ACSH Far Future Pack.jpg|thumb|250px|Promotional image]]
The '''Far Future Pack''' is a [[Assassin's Creed: Shadows downloadable content|downloadable content]] pack for ''[[Assassin's Creed: Shadows]]''. The pack can be purchased for 2300 [[Helix Credit]]s in the [[Helix Store]] and consists of a light armor piece and a headgear for [[Fujibayashi Naoe]], an armor piece and a helmet for [[Yasuke]], two weapons (one for each), a trinket, an amulet, and a mount skin. Alternatively, one could acquire packs meant specifically for each character, containing only the four items usable by them and the mount skin, costing 1800 credits. The two weapons were also available as a separate pack for 600 credits.<ref>''[[Assassin's Creed: Shadows]]''</ref>
 
==Description==
''With this technology, are you still human? Or all-powerful machine?''
 
==Content==
*Android Casing
*Android Vision
*Cyborg Safeguard
*Cyborg Grimace
*Petallic Rim
*Time Blaster
*Mecha
*AJ30 Pod (trinket)
*AJ30 Pod (amulet)
 
==References==
{{Reflist}}
[[Category:Assassin's Creed: Shadows DLC]]
 
 
=Attack on Titan Pack=
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|ACSH|Realworld}}
[[File:ACSH Attack on Titan Pack.jpg|thumb|250px|Promotional image]]
The '''Attack on Titan Pack''' is a [[Assassin's Creed: Shadows downloadable content|downloadable content]] pack for ''[[Assassin's Creed: Shadows]]''. The pack can be purchased for 2300 [[Helix Credit]]s in the [[Helix Store]] and consists of a light armor piece and a headgear for [[Fujibayashi Naoe]], an armor piece and a helmet for [[Yasuke]], two weapons (one for each), a trinket, an amulet, and a mount skin. Alternatively, one could acquire packs meant specifically for each character, containing only the four items usable by them and the mount skin, costing 1800 credits. The two weapons were also available as a separate pack for 600 credits.<ref>''[[Assassin's Creed: Shadows]]''</ref>
 
==Description==
''When you scout beyond the walls, a whole new world awaits. These will help your exploration.''
 
==Content==
*Scarf of Freedom
*Uniform of Freedom
*Titan Mask
*Titan Muscle
*Snap Blade
*Flesh and Bone Club
*The Wings of Freedom
*Empty Spinal Fluid Syringe (trinket)
*Empty Spinal Fluid Syringe (amulet)
 
==References==
{{Reflist}}
[[Category:Assassin's Creed: Shadows DLC]]
 
 
=Temper of Elements Pack=
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|ACSH|Realworld}}
[[File:ACSH Temper of Elements Pack.jpg|thumb|250px|Promotional image]]
The '''Temper of Elements Pack''' is a [[Assassin's Creed: Shadows downloadable content|downloadable content]] pack for ''[[Assassin's Creed: Shadows]]''. The pack can be purchased for 2300 [[Helix Credit]]s in the [[Helix Store]] and consists of a light armor piece and a headgear for [[Fujibayashi Naoe]], an armor piece and a helmet for [[Yasuke]], two weapons (one for each), a trinket, an amulet, and a mount skin. Alternatively, one could acquire packs meant specifically for each character, containing only the four items usable by them and the mount skin, costing 1800 credits. The two weapons were also available as a separate pack for 600 credits.<ref>''[[Assassin's Creed: Shadows]]''</ref>
 
==Description==
''This set harnesses the power of the elements. But can you tame them?''
 
==Content==
*Molten Mask
*Ashes of the Pyre
*Frigid Peak Helmet
*Shiver of the Mountain
*Frost Saw
*Lit Fuse
*Hurricane
*Eye of the Snowstorm (trinket)
*Eye of the Snowstorm (amulet)
 
==References==
{{Reflist}}
[[Category:Assassin's Creed: Shadows DLC]]
 
 
=Underworld Shadow Pack=
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|ACSH|Realworld}}
[[File:ACSH Underworld Shadow Pack.jpg|thumb|250px|Promotional image]]
The '''Underworld Shadow Pack''' is a [[Assassin's Creed: Shadows downloadable content|downloadable content]] pack for ''[[Assassin's Creed: Shadows]]''. The pack can be purchased for 2300 [[Helix Credit]]s in the [[Helix Store]] and consists of a light armor piece and a headgear for [[Fujibayashi Naoe]], an armor piece and a helmet for [[Yasuke]], two weapons (one for each), a trinket, an amulet, and a mount skin. Alternatively, one could acquire packs meant specifically for each character, containing only the four items usable by them and the mount skin, costing 1800 credits. The two weapons were also available as a separate pack for 600 credits.<ref>''[[Assassin's Creed: Shadows]]''</ref>
 
==Description==
''Break free, creatures of the underworld, and roam the world once more.''
 
==Content==
*Underworld Emissary Horns
*Underworld Emissary Robes
*Underworld Keeper Helmet
*Underworld Keeper Armor
*Abyss Chains
*Gilded Parting
*Brume
*Destiny's Grin (trinket)
*Destiny's Grin (amulet)
 
==References==
{{Reflist}}
[[Category:Assassin's Creed: Shadows DLC]]
 
 
=Critical Role Weapon Pack=
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|ACSH|Realworld}}
[[File:ACSH Critical Role Weapon Pack.jpg|thumb|250px|Promotional image]]
The '''Critical Role Weapon Pack''' is a [[Assassin's Creed: Shadows downloadable content|downloadable content]] pack for ''[[Assassin's Creed: Shadows]]''. The pack can be purchased for 1000 [[Helix Credit]]s in the [[Helix Store]] and consists of four weapons, two meant for [[Fujibayashi Naoe]] and two for [[Yasuke]].<ref>''[[Assassin's Creed: Shadows]]''</ref>
 
==Description==
''Do battle like your favorite nerdy voice actors with these Critical Role inspired weapons.''
 
==Content==
*Whisper
*Sword of Fathoms
*Heart of Glass
*Bad News
 
==References==
{{Reflist}}
[[Category:Assassin's Creed: Shadows DLC]]
 
 
=Eikyo Weapon Pack=
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|ACSH|Realworld}}
[[File:ACSH Eikyo Weapon Pack.jpg|thumb|250px|Promotional image]]
The '''Eikyo Weapon Pack''' is a [[Assassin's Creed: Shadows downloadable content|downloadable content]] pack for ''[[Assassin's Creed: Shadows]]''. The pack can be purchased for 1000 [[Helix Credit]]s in the [[Helix Store]] and consists of four weapons, two meant for [[Fujibayashi Naoe]] and two for [[Yasuke]].<ref>''[[Assassin's Creed: Shadows]]''</ref>
 
==Description==
''Usher your enemies to their death with this set of otherwordly weapons.''
 
==Content==
*Eikyo Kusarigama -> Chains of Purgatory
*Eikyo Bow -> The Decider
*Eikyo Katana -> Sliver of Smoke
*Eikyo Kanabo -> Final Blow
 
==References==
{{Reflist}}
[[Category:Assassin's Creed: Shadows DLC]]
 
 
=Dark Kitsune Weapon Pack=
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|ACSH|Realworld}}
[[File:ACSH Dark Kitsune Weapon Pack.jpg|thumb|250px|Promotional image]]
The '''Dark Kitsune Weapon Pack''' is a [[Assassin's Creed: Shadows downloadable content|downloadable content]] pack for ''[[Assassin's Creed: Shadows]]''. The pack can be purchased for 1000 [[Helix Credit]]s in the [[Helix Store]] and consists of four weapons, two meant for [[Fujibayashi Naoe]] and two for [[Yasuke]].<ref>''[[Assassin's Creed: Shadows]]''</ref>
 
==Description==
''Skulk and tail weaker prey with these weapons inspired by one of Japan's most mystic night prowlers.''
 
==Content==
*Fox Tail
*Kitsune Fang
*The Fox Head
*Silent Howl
 
==References==
{{Reflist}}
[[Category:Assassin's Creed: Shadows DLC]]
-->
 
=Le Secret de Napoléon Ier=
<!--
=[[Apple of Eden 1]]=
Before being exiled to Saint Helena, Napoleon hid the Apple of Eden in a crypt underneath [[Les Invalides]], where it would stay until 1840, when his remains were repatriated. That year, General [[Henri Gatien Bertrand]] moved it to the Saint-Jérôme chapel at Les Invalides, to keep it close to the late emperor, hiding it under a golden cushion atop of which rested Napoleon's precious sword from Austerlitz. It was transferred to an even safe location in 1861.[REF SNI]
 
 
=[[Charles Leclerc]]=
After his death, his heart was placed into a urn by his wife Pauline Bonaparte, which was later transferred to [[Les Invalides]].[REF SNI]
 
 
=[[Napoleon Bonaparte]]=
Before being exiled to Saint Helena, Napoleon hid the [[Apple of Eden 1|Apple of Eden]] in a crypt underneath [[Les Invalides]]. While at the island, he expressed his wish to see his ashes rest on the banks of the Seine, amidst the French people he loved so much and where he had left his precious relic.[REF SNI]
 
In 1840, Napoleon's executor General [[Henri-Gatien Bertrand]] participated in the repatriation of the late emperor's body to France, and he was moved to the the Saint-Jérôme chapel at Les Invalides, along with some of his items. Bertrand retrieved the Apple of Eden from the crypt, hiding it closer to the late Emperor, under a golden cushion atop of which rested Napoleon's precious sword from Austerlitz.[REF SNI]
 
 
=[[Henri-Gatien Bertrand]]=
{{Era|Individuals}}{{WP-REAL}}
'''Henri-Gatien Bertrand''' (1773 – 1844) was a French general who served during the French Revolutionary Wars and the Napoleonic Wars. He also served as Napoleon Bonapart's executor, having followed the emperor in both the exiles to Elba and Saint Helena.[REF WIKI]
 
In 1840, he participated in the repatriation of Napoleon's body to France, having it moved to the Saint-Jérôme chapel at [[Les Invalides]] along with some of his items. Bertrand also retrieved the late emperor's [[Apple of Eden 1|Apple of Eden]] from its hiding place in a crypt underneath the hospital, moving it closer to Napoleon's body, under a golden cushion atop of which rested Napoleon's precious sword from Austerlitz.[REF SNI]
 
==Appearances==
*[[Le Secret de Napoléon Ier]] {{Mo}}
 
==References==
{{Reflist}}
{{Hootside}}
[[Category:Individuals]]
-->
=Le Secret de Camerone=
<!--
=[[Alan Seeger]]=
{{Era|Individuals}}{{WP-REAL}}
'''Alan Seeger''' (1888 – 1916) was an American war poet who served in the [[French Foreign Legion]], fighting and dying in World War I.<ref name="Wiki">{{WP|Alan Seeger}}</ref>
 
Out of love for France, Seeger joined the Foreign Legion in 1914, at the outset of the First World War. During his travels, his path crossed that of the [[Crystal Skull of Camarón|Crystal Skull]] the Foreign Legion guarded, and he began working on unlocking the artifact's secrets. He kept a diary with notes of his investiagtion and even hid clues in his poems. He was killed in action in July 1916, and his diary would later end up in the hands of fellow legionnaire [[Paul-Frédéric Rollet]].[REF CAM]
 
==Appearances==
*''[[Le Secret de Camerone]]'' {{Mo}}
 
==References==
{{Reflist}}
{{Hootside}}
[[Category:Individuals]]
 
 
 
=[[Paul-Frédéric Rollet]]=
{{Era|Individuals}}{{WP-REAL}}
{{Quote|I fear the sun more than German bullets.|Paul-Frédéric Rollet, during World War I.|Le Secret de Camerone}}
'''Paul-Frédéric Rollet''' (1875 – 1941) was a French Army General part of the [[French Foreign Legion]].<ref name="Wiki">{{WP|Paul-Frédéric Rollet}}</ref> Due to his long career in the corps and great influence, he is also referred to as the "father of the Foreign Legion".[REF CAM]
 
On 18 May 1917, Rollet took command of the Foreign Legion Marching Regiment, discovering the diary of American poet and legionnaire [[Alan Seeger]], shortly afterwards. The diary detailed Segger's investigations into the [[Crystal Skull of Camarón|Crystal Skull]] the Foreign Legion guarded, indicating it had been hidden in the Marne, a battleground during [[World War I]]. The Skull was retrieved from its location and Rollet became the guardian of that secret.[REF CAM]
 
==Appearances==
*''[[Le Secret de Camerone]]'' {{Mo}}
 
==References==
{{Reflist}}
{{Hootside}}
[[Category:Individuals]]
 
 
 
=[[Battle of Camarón]]=
The '''Battle of  Camarón''' (French:''Bataille de Camerone'') was a conflict that took place on 30 April 1863 in [[Mexico]],[REF CAM] between the [[French Empire]] and the {{Wiki|Second Federal Republic of Mexico|Mexican Republic}} as part of the {{Wiki|Second French intervention in Mexico}},<ref name="Wiki">{{WP|Battle of Camarón}}</ref> when a [[French Foreign Legion]] unit led by Captain [[Jean Danjou]] was ambushed by the Mexican army. The 65 legionnaries took up positions in a nearby {{Wiki|hacienda}}, Hacienda Camarón, to defend themselves against the 2000 soldiers, managing to resist for over a day, though they suffered great losses and only a few legionnaires survived. The few survivors were then taken prisoner, with only the drummer, [[Casimir Lai]], escaping, having been gravely wounded and left for dead after the battle. He was later rescued by reinforcements from the Foreign Legion. Casimir had been tasked with protecting a [[Crystal Skull of Camarón|Crystal Skull]], no matter the cost, and they managed to smuggle it out of the country inside his drum.[REF CAM]
 
Long after the battle, rumors began attributing the prodigious resistance of the Foreign Legion to a powerful artifact, though the Skull itself only served to reveal mysterious messages and symbols. Jean Danjou's prosthetic hand was recovered by a Mexican citizen after the battle and later purchased by the French government and taken to Aubagne, where it has since been kept as a relic in the {{Wiki|Foreign Legion Museum}}.[REF CAM]
{{Reflist}}
 
 
=[[Aubagne]]=
'''Aubagne''' is a commune in southern [[France]], being 17 km east of [[Marseille]].<ref name="Wiki">{{WP|Aubagne}}</ref>
 
In 1962, the [[French Foreign Legion|Foreign Legion]] War Memorial was moved from [[Algeria]] to Aubagne, bringing with it a [[Crystal Skull of Camarón|Crystal Skull]] the Foreign Legion guarded. It was installed inside a hollow globe indicating the locations of the Legion's major battles and campaigns. In the 2020s, the [[Assassins|Assassin Brotherhood]] came into possession of a scroll linked to the artifact and sent [[Senka]] to investigate, leading to its discovery.[REF CAM]
 
==Appearances==
*''[[Le Secret de Camerone]]''
 
==References==
{{Reflist}}
{{Hootside}}
[[Category:Cities in France]]
 
 
 
=[[Casimir Lai]]=
'''Casimir Lai''' was an Italian who served in the [[French Foreign Legion]], serving as a military musician.<ref name="Wiki">{{WP|fr:Bataille de Camerone}}</ref>
 
On 30 April 1863, Lai's unit, which had been participating in the {{Wiki|Second French intervention in Mexico}},<ref name="Wiki"/> was [[Battle of Camarón|ambushed]] by the Mexican army. The 65 legionnaries took up positions in a nearby {{Wiki|hacienda}} to defend themselves, though they suffered great losses. Lai, who had been gravely wounded and left for dead, escaped becoming a prisoner of war and was later rescued by reinforcements from the Foreign Legion. Lai had been tasked with protecting a [[Crystal Skull of Camarón|Crystal Skull]], no matter the cost, and they managed to smuggle it out of Mexico inside his drum.[REF CAM]
 
==Appearances==
*''[[Le Secret de Camerone]]'' {{Mo}}
 
==References==
{{Reflist}}
{{Hootside}}
[[Category:Individuals]]
 
 
 
=[[Jean Danjou]]=
{{Era|Individuals}}{{WP-REAL}}
'''Jean Danjou''' (1828 – 1863) was a decorated captain of the [[French Foreign Legion|Foreign Legion]] in the [[French Army]].<ref name="Wiki">{{WP|Jean Danjou}}</ref>
 
On 30 April 1863, Danjou's unit, which had been participating in the {{Wiki|Second French intervention in Mexico}},<ref name="Wiki"/> was [[Battle of Camarón|ambushed]] by the Mexican army. Danjou had his men take up positions in a nearby {{Wiki|hacienda}} to defend themselves against the soldiers, and despite being greatly outnumbered with 65 legionnaires against 2000 soldiers, they resisted for over a day. Danjou died in the battle, and the few survivors were taken prisoners, with the exception of drummer [[Casimir Lai]], who managed to escape.[REF CAM]
 
Jean Danjou's prosthetic hand was recovered by a Mexican citizen after the battle and later purchased by the French government and taken to [[Aubagne]], where it has since been kept as a relic in the {{Wiki|Foreign Legion Museum}}.[REF CAM]
 
==Behind the scenes==
Jean Danjou is implied to be an Assassin, with the ''[[Le Secret de Camerone]]'' app deliberately pointing out that one of the fingers in his prosthetic hand is missing.
 
==Appearances==
*''[[Le Secret de Camerone]]'' {{Mo}}
 
==References==
{{Reflist}}
{{Hootside}}
[[Category:Individuals]]
 
 
=[[Crystal Skull of Camarón]]=
{{Era|Isu}}
{{Conjecture}}
The '''Crystal Skull of Camarón''' is a [[Crystal Skulls|Crystal Skull]], a [[Piece of Eden]] created by the [[Isu]], that was recovered from [[Mexico]] by the [[French Foreign Legion]] in 1863 and guarded by the group until the 2020s, when it was retrieved by the [[Assassins|Assassin]] [[Senka]]. The function of the artifact is to reveal mysterious messages and symbols, and Senka also speculated that it also contained recordings that she wished to analyse.[REF CAM]
 
==History==
During the 1860s {{Wiki|Second French intervention in Mexico|invasion}} of Mexico, a Foreign Legion unit led by Captain [[Jean Danjou]] located the crystal skull and Italian military musician [[Casimir Lai]] was tasked with protecting it regardless of the cost. On 30 April 1863, the unit of 65 legionnaries was ambushed by a contingent of 2000 Mexican soldiers and, though they managed to resist for over a day, they suffered great losses and only a few legionnaires survived. The few survivors were then taken prisoner, with only Casimir Lai escaping, having been gravely wounded and left for dead after the battle. Being rescued by reinforcements from the Foreign Legion, they managed to smuggle the artifact out of the country inside Casimir's drum.[REF CAM]
 
During [[World War I]], the artifact crossed paths with American poet and legionnaire [[Alan Seeger]], who began working on unlocking the artifact's secrets. He kept a diary with notes of his investigation and even hid clues in his poems. Seeger discovered that the skull had been hidden in the Marne, an early battleground in the war, but was killed in action in July 1916. On 18 May 1917, [[Paul-Frédéric Rollet]] took command of the Foreign Legion Marching Regiment, discovering Seeger's diary shortly afterwards. The Skull was then retrieved from its location and Rollet became the guardian of the secret.[REF CAM]
 
In 1940, the {{Wiki|13th Demi-Brigade of the Foreign Legion|13th Demi-Brigade}} was created to fight Nazi Germany. This regiment also managed a convoy carrying Casimir Lai's drum, moving it to a temporary placement at the legion's barracks in {{Wiki|Sidi Bel Abbès}}, [[Algeria]], during the {{Wiki|Operation Torch|Morrocan campaign}} of [[World War II]].[REF CAM]
 
In 1962, the Foreign Legion War Memorial was moved from [[Algeria]] to [[Aubagne]], [[France]] bringing with it the skull. At the site of the {{Wiki|Foreign Legion Museum}}, it was installed inside a hollow globe indicating the locations of the Legion's major battles and campaigns. In the 2020s, the [[Assassins|Assassin Brotherhood]] came into possession of a scroll linked to the artifact and sent [[Senka]] to investigate, leading to its discovery.[REF CAM]
 
==Appearances==
*''[[Le Secret de Camerone]]'' {{Mo}}
 
==References==
{{Reflist}}
{{Hootside}}
[[Category:Pieces of Eden]]
 
=[[French Foreign Legion]]=
{{Era|Organizations}}{{WP-REAL}}
The '''French Foreign Legion''' (French: ''Légion étrangère'') is a unique corps of the [[French Army]], which allows foreign nationals into French service. Formed in 1831, it was primarily used to help protect and expand the French colonial empire, with great focus in North Africa.<ref name="Wiki">{{WP|French Foreign Legion}}</ref> Among its symbols is the white {{Wiki|kepi}}.[REF CAM]
 
==History==
In 1831, King {{Wiki|Louis-Philippe I}} created the Foreign Legion to carry out missions outside of the Kingdom, including secret missions such as finding mysterious treasures and powerful objects.[REF CAM]
 
During the 1860s {{Wiki|Second French intervention in Mexico|invasion}} of [[Mexico]], a Foreign Legion unit led by Captain [[Jean Danjou]] located a [[Crystal Skull of Camarón|crystal skull]] and Italian military musician [[Casimir Lai]] was tasked with protecting it regardless of the cost. On 30 April 1863, the unit of 65 legionnaries was ambushed by a contingent of 2000 Mexican soldiers and, though they managed to resist for over a day, they suffered great losses and only a few legionnaires survived. The few survivors were then taken prisoner, with only Casimir Lai escaping, having been gravely wounded and left for dead after the battle. Being rescued by reinforcements from the Foreign Legion, they managed to smuggle the artifact out of the country inside Casimir's drum.[REF CAM]
 
The Legion participated in many battles during [[World War I]], including {{Wiki|First Battle of the Marne|one}} at the {{Wiki|Marne River}} valley, where they hid the skull. On 18 May 1917, [[Paul-Frédéric Rollet]] took command of the Foreign Legion Marching Regiment, and later on, he retrieved the artifact from its hiding place.[REF CAM]
 
In 1940, the {{Wiki|13th Demi-Brigade of the Foreign Legion|13th Demi-Brigade}} was created to fight Nazi Germany. This regiment also managed a convoy carrying Casimir Lai's drum, moving it to a temporary placement at the legion's barracks in {{Wiki|Sidi Bel Abbès}}, [[Algeria]], during the {{Wiki|Operation Torch|Morrocan campaign}} of [[World War II]].[REF CAM]
 
In 1946 to 1954, the Legion participated in the {{Wiki|First Indochina War}}.[REF CAM]
 
==Appearances==
*''[[Le Secret de Camerone]]'' {{Mo}}
 
==References==
{{Reflist}}
{{Hootside}}
[[Category:Organizations]]
-->
 
=L'Armoire de Fer=
<!--
=[[Louis XVI of France]]=
On 6 August 1792, a crowd gathered at the Champ de Mars once more to demand the abolition of the monarchy. Fearing attempts to derail the revolution, radical Jacobins and Cordeliers took refuge at the Hôtel de Ville along with 7,000 troops and took over the Paris Commune. In response, Louis strengthened the defences at the Tuileries from 2,000 to 3,000 men, mainly composed of his Swiss Guard.[23] When the grounds of the Tuileries were invaded on 10 August by 20,000 revolutionaries, the angry crowd sought to kill the royal family, but Louis had seemingly predicted the situation and fled in advance with his family.[22] They took refuge with the Legislative Assembly in the Salle du Manège,[24] where Louis was arrested soon after and stripped of his power,[3] before being imprisoned in the Temple with his family.[25] During the storming of the Tuileries, the young artillery officer Napoleon Bonaparte stole the temple key, while copies of the King's correspondence with Mirabeau were found in the iron cabinet and made public by the Templars.[19] The iron cabinet also housed a register with the names of Assassins and Templars, though this document went unnoticed by the invaders and was eventually destroyed.[REF ARM] On 21 September, France was proclaimed a republic.[1]
 
[...]
 
Throughout his life, Louis displayed indecisiveness and shyness, and was mild-mannered, most likely having taken these traits from his childhood tutors. Despite his good intentions of helping the French people, his lack of a strong personality meant that he was unable to exert power in the field of politics, of which he had little knowledge.[1] He was also frequently influenced by his close associates and his wife.[21] It is believed that he was clinically depressed, and he often sought refuge from his duties by indulging in hobbies.[1] Louis XVI was a great lover of locks and clocks, preferring to spend more time in his workshop than with his queen. He also studied extensively, being a keen student of science, with a passion for geography and the navy, as well as a fluent English speaker.[REF ARM] In 2014, the Abstergo Entertainment researcher Robert Fraser said of Louis, "Very mild mannered (i.e., boring). His speech to the Estates-General almost put me to sleep".[1]
 
 
=[[World War I]]=
The countries envolved signed an armistice on 11 November 1918, ending the war.[REF ARM]
 
 
The day following the armistice, painter Claude Monet gifted a selection of his ''{{Wiki|Water Lilies (Monet series)|Water Lilies}}'' to the French government as a symbol of peace. These paintings would later be installed at the {{Wiki|Musée de l'Orangerie}} a few months after his death in 1927.[REF ARM]
 
During the war, the French adopted the {{Wiki|Centaurea cyanus|cornflower}} as {{Wiki|Bleuet de France|symbol}} of remembrance and solidarity with the veterans and victims of war, as it was one of the few flowers that grew on battlefields riddled with shells. The [[poppy]] serves the same {{Wiki|Remembrance poppy|symbolic}} function in England.[REF ARM]
 
 
=[[Storming of the Bastille]]=
On 12 July 1789, Swiss courtier and military officer {{Wiki|Pierre Victor, baron de Besenval de Brünstatt|Marquis de Besenval}} withdrew his troops from Paris in the face of government inaction[REF ARM] in suppressing the popular riots,[REF WIKI] which culminated two days later. On 14 July, a delegation of the National Assembly was invited to the Bastille to discuss terms with the governor. However, the protesters outside had become restless and managed to cut the chains holding the raised drawbridge.[2] The fortress was attacked by outraged Frenchmen joined by the Templar Élise de la Serre, who was searching for Arno. The general of the Bastille, de Launay, was killed by the mob; his head was hanged on a pike, which served as the start of the French Revolution.[3] During the havoc, Arno and Bellec used the opportunity to make their escape. The novelist Donatien Alphonse François, Marquis de Sade was also a prisoner, but had been transferred shortly before the building fell to the mob.[1]
 
In 1789, the Marquis de Besenval was imprisoned, wrongly accused of having instigated the burning of Paris and the massacre of its inhabitants.[REF ARM]
 
 
=[[Palais Bourbon]]=
After the French Revolution broke out, the Palais Bourbon was nationalized,[REF DB] and it was used first as a revolutionary prison, and later as the {{Wiki|École Polytechnique}}. On 21 January 1798, it began functioning as the home to the legislative Council of Five Hundred.[REF ARM] Several members of the Templar Order were able to join the Council and used their influence to attempt to continue the Reign of Terror. In response, the Assassin Council of the French Brotherhood had Arno Dorian kill the Templars, curtailing their influence.[2]
 
In January 2007, the tricolour flag was first brought into the National Assembly.[REF ARM]
 
 
=[[Tuileries Palace|Tuileries Gardens]]=
The original palace was built in 1564 under orders of Catherine de' Medici, widow of King [[Henry II of France]],[REF ARM] who found the Louvre too small to serve as the royal palace.[1] She was keen to express her Florentine heritage with the palace, using Italian Renaissance style in the architecture. [REF ARM] The Tuileries were later united with the Louvre by Henry IV.[1] In 1664, King Louis XIV had landscape architect {{Wiki|André Le Nôtre}} redesign the gardens, as he had done with [[Palace of Versailles|Versailles]] previously.[REF ARM]
 
Over the centuries, the Tuileries' garden would become much like an amusement park,[1] the highlight of which came on 27 August 1783 when physicist and chemist Jacques Charles led the world's first manned hydrogen balloon flight, accompannied by aeronauts and engineers {{Wiki|Robert brothers|Anne-Jean and Nicolas-Louis Robert}}.[REF ARM]
 
During the 1871 Paris Commune, the palace burned down.[REF ARM]
 
 
=[[Palace of Versailles]]=
Originally a hunting lodge for King Louis XIII, the palace was gradually expanded and renovated over the course of the century by his son and successor, Louis XIV,[1] who commissioned landscape architect {{Wiki|André Le Nôtre}} to design the gardens.
 
 
=[[Place de la Concorde]]=
On 25 October 1836, an {{Wiki|Luxor Obelisks|obelisk}} was erected in the Place de la Concorde, with the engineer of the machine that raised it, {{Wiki|fr:Apollinaire Lebas|Jean-Baptiste Apollinaire Lebas}}, remaining underneath during the process, so that if it failed, he would die without suffering the shame.[REF ARM]
 
 
=[[Basilica di San Marco]]=
In 1797, [[Napoleon Bonaparte]] {{Wiki|Fall of the Republic of Venice|invaded}} Venice,[REF ARM] dissolving the approximately 1,100 year old [[Republic of Venice|republic]][REF WIKI] and stealing the {{Wiki|Horses of Saint Mark|four bronze horses}} that adorned the Basilica. They would later be returned,[REF ARM] but only after his defeat in 1815.<ref name="Horses">{{WP|Horses of Saint Mark}}</ref>
 
 
=[[Napoleon Bonaparte]]=
In 1797, Napoleon {{Wiki|Fall of the Republic of Venice|invaded}} Venice,[REF ARM] dissolving the approximately 1,100 year old [[Republic of Venice|republic]][REF WIKI] and stealing the {{Wiki|Horses of Saint Mark|four bronze horses}} that adorned the [[Basilica di San Marco]] for use decorating the {{Wiki|Arc de Triomphe du Carrousel}}.[REF ARM]
 
 
=[[Venice]]=
In 1797, [[Napoleon Bonaparte]] {{Wiki|Fall of the Republic of Venice|invaded}} Venice,[REF ARM] dissolving the approximately 1,100 year old [[Republic of Venice|republic]][REF WIKI] and stealing the {{Wiki|Horses of Saint Mark|four bronze horses}} that adorned the Basilica di San Marco.[REF ARM]
 
 
=[[Sainte-Clotilde]]=
{{Era|Landmarks}}{{WP-REAL}}
'''Sainte-Clotilde''' is a basilica church in [[Paris]], [[France]].[REF WIKI]
 
In 1789, the site of the basilica was occupied by the church of {{Wiki|fr:Couvent de Sainte-Valère|Saint-Valère}}. There, the Community of Penitent Ladies<!--"Communauté des Filles Pénitentes" in the original.-> housed women of ill repute. It was later replaced by the basilica, the current form of which dates from 1857,[REF ARM] being the first neo-Gothic style church in the city.[REF WIKI] A {{Wiki|Sacred Heart Cathedral (Guangzhou)|replica church}} was eventually erected in [[China]].[REF ARM]
 
==Appearances==
*''[[L'Armoire de Fer]]'' {{Mo}}
 
==References==
{{Reflist}}
{{Hootside}}
[[Category:Landmarks in Paris]]
-->
=Le Secret des Mines=
==Complete==
<!--
=[[Luxor]], [[Jean-François Champollion]], [[Place de la Concorde]]=
In 1830, the {{Wiki|Luxor obelisks|obelisks}} at the portal of [[Luxor|Luxor Temple]] were given by Egypt to France,[REF WIKI] through the influence of [[Jean-François Champollion]]. The original pedestal, which had sculptures of baboons with prominent male genitalia, was deemed too obscene and it was separated from the rest of the work, being sent to the [[Louvre]], and would later be exhibited in the museum's [[Louvre-Lens|annex]] in [[Lens]]. The main column was installed at the [[Place de la Concorde]].[REF MIN]
 
=[[Isis]]=
In myths from the Ptolemaic era, Isis was paired with Serapis and they had a son named {{Wiki|Harpocrates}}.[REF MIN]
 
=[[Serapis]]=
Serapis was paired with the goddess Isis, with whom he had a son, {{Wiki|Harpocrates}}.[REF MIN]
 
=[[Honoré Gabriel Riqueti, comte de Mirabeau]]=
Among his many actions as an Assassin, Mirabeau also managed to confirm the presence of a Templar treasure in the region of [[Lens]].[REF MIN]
 
=[[Napoleon Bonaparte]]=
After successfully retrieving the Apple of Eden, Napoleon returned home in October 1799. As the Jacobins took control of France in a coup, Napoleon allied with the Director Emmanuel Joseph Sieyès to organize another coup.[1] Using his newfound power,[20] Bonaparte seized power for himself during the coup of 18 Brumaire in 9 November, becoming the First Consul of France.[REF MIN][1]
 
[...]In 1800, his sister Caroline married General Joachim Murat.[15] In May of that year, Bonaparte took command of an army in Lyon and crossed the Great St Bernard Pass to confront the Austrians in Italy.[REF MIN]
 
=[[Mithras]]=
Mithras, an evolution of the Persian sun god[REF MIN] Mithra, was a god worshipped by ancient Romans as a form of Roman paganism.[REF WIKI] Mithras was often depicted slaying a bull, and often had on a Phrygian cap[1, MIN] and Iranian trousers to emphasize his Eastern origins. His festival was celebrated on 25 December.[REF MIN]
 
The cult of Mithras appeared in Rome at the end of the 1st century CE, and spread throughout the Roman Empire, with several temples being built across the provinces.[REF MIN] The province of Brittania, had at least two such {{Wiki|mithraeum}}, one in [[London|Londinium]][1] and another in [[Winchester|Venta Belgarum]].[Impaling the Seax] After being abandoned for numerous centuries following the Roman exodus of Britannia in the 5th century, these temples were subsequently used by a faction of the Order of the Ancients, who worshipped the god and practiced its beliefs.[1+Impaling the Seax]
 
In the Middle Ages, the Levantine Assassin Mentor Altaïr Ibn-La'Ahad noted in his codex the similarities between Mithra and figures of other belief systems such as Jesus of Nazareth, Horus, and Dionysos. He postulated that these stories shared a common source.[2]
 
=[[Lens Mining Company]]=
{{Era|Organizations}}{{WP-REAL|fr:Compagnie des mines de Lens}}
The '''Lens Mining Company''' (French: ''Compagnie des mines de Lens'') was the company responsible for the extraction of coal in the {{Wiki|Nord-Pas de Calais Mining Basin}} of Northern [[France]]. It was established in 1852 and operated in the city of [[Lens]] until it was nationalized in 1946,[REF WIKI] with its main building being later transformed into the [[Faculty of Sciences]] of the {{Wiki|University of Artois}}. Besides mining, the company also operated with construction, building not only the housing estates for its employees, but also many amenities in the city such as a school, a clinic and a {{Wiki|fr:Église Saint-Théodore de Lens|church}}.[REF MIN]
 
In 1960, then operating under the name of ''Groupe de Lens-Liévin'',[REF WIKI] the company closed operations at the [[Lens mining site number 9]], transferring the workers into the construction of the [[Stade Bollaert-Delelis|Bollaert-Delelis stadium]] with assistance from [[Abstergo Industries]], who used such operations as a cover for their investigations on a lost [[Templars|Templar]] treasure in the region. Unbeknownst to both companies, miner [[Henri Mulio]] had already located and hidden the treasure by then,[REF MIN] which would only be recovered by his great-grandson[REF INTERVIEW] [[Simon Mulio]] in the 2020s.[REF MIN]
 
==Appearances==
*''[[Le Secret des Mines]]''
 
==References==
{{Reflist}}
{{Hootside}}
[[Category:Organizations]]
 
 
=[[Church of Saint-Léger]]=
{{Era|Landmarks}}{{WP-REAL|fr:Église Saint-Léger de Lens}}
The '''Church of Saint-Léger''' is a church in [[Lens]], [[France]] dedicated to {{Wiki|Leodegar|Saint Léger of Autun}}.
 
==History==
First built during the 10th centry CE,[REF WIKI] the original church was destroyed by the Spanish[REF MIN] during the {{Wiki|Thirty Years' War}}. Though rebuilt in 1776,[REF WIKI] the relentless bombing of the city during [[World War I]] would once again reduce the church to rubble, along with over 98% of Lens. After the war, it was rebuilt with the assistance of [[Abstergo Industries]], who used the reconstruction effort as a pretext to conduct a survey of the city center as part of their investigations of a lost [[Templars|Templar]] treasure.[REF MIN]
 
In the 2020s, [[Simon Mulio]] visited the church during his own search for the treasure and, after his disappearance, an Abstergo employee tracking him did the same.[REF MIN]
 
==Appearances==
*''[[Le Secret des Mines]]''
 
==References==
{{Reflist}}
{{Hootside}}
[[Category:Landmarks in Lens]]
 
 
=[[Henri Mulio]]=
{{Era|Individuals}}
'''Henri Mulio''' (1886 – 1922)[REF INTERVIEW] was a miner employed by the [[Lens mining company]]. While working at [[Lens mining site number 9|mining site number 9]] in the city of [[Lens]], Henri discovered a long-lost [[Templars|Templar]] treasure. Though initially surprised, Henri quickly re-hid the treasure further in the tunnels and informed the foreman it had been a false alarm. The treause would remain hidden until the 2020s, when his great-grandson, the [[Assassins|Assassin]] ally [[Simon Mulio]],  retrieved it.[REF MIN]
 
==Appearances==
*''[[Le Secret des Mines]]'' {{Mo}}
 
==References==
{{Reflist}}
{{Hootside}}
[[Category:Individuals]]
 
 
=[[Simon Mulio]]=
{{Era|Individuals}}
'''Simon Mulio''' (born 1974) is a [[France|French]] [[Assassins|Assassin]] ally, who works as an informant. He is the great-grandson of miner [[Henri Mulio]].[REF INTERVIEW]
 
==Biography==
In the early 2020s , Mulio explored the city of [[Lens]] in search of clues to a mysterious [[Templars|Templar]] treasure once discovered by his great-grandfather, who had worked at the [[Lens mining site number 9|mining site number 9]] for the [[Lens mining company]]. He visited a number of landmarks in the city, such as the [[Stade Bollaert-Delelis]] and the [[Church of Saint-Léger]], being picked up on [[Abstergo Industries]' surveillance, who had long suspected him of having ties to the Assassins.[REF MIN]
 
Simon forged an employee badge and infiltrated the [[Louvre-Lens]] museum, which had been built atop mining site number 9, installing a computer security system that prevented the treasure's location in an underground gallery from being found. After searching the gallery and finding the treasure himself, Mulio passed the information onto the Brotherhood. Noticing his actions had drawn further attention from Abstergo, Mulio took the treasure through the tunnels to [[Lens station]] and escaped,[REF MIN] with Abstergo failing to locate him since the incident.[REF INTERVIEW]
 
==Appearances==
*''[[Le Secret des Mines]]''
 
==References==
{{Reflist}}
{{Hootside}}
[[Category:Individuals]]
 
=[[Faculty of Sciences]]=
{{Era|Landmarks}}
The '''Faculty of Sciences''' is the main building of the [[Lens]] campus of the {{Wiki|University of Artois}}.
 
==History==
Originally the the offices for the [[Lens mining company]],[REF MIN] the building is adorned with eighteen {{Wiki|Dormer|dormer windows}}, built to represent the eighteen mines they operated. At their productive peak, a [[train]] platform was once installed for the shareholders, removing the need to go to [[Lens station]] proper.[REF MIN]
 
In the early 1990s, the building had passed into the hands of the university[REF WIKI UNI] and, in 1994,[REF https://e-monumen.net/patrimoine-monumental/le-mineur-lens/ ] a bronze statue of a miner was installed in the gardens, made by Hungarian artist Daniel Ference Nagy.[REF MIN] In the 2020s, [[Assassins|Assassin]] ally [[Simon Mulio]] visited the university during his search for a [[Templars|Templar]] treasure and, after his disappearance, an [[Abstergo Industries|Abstergo]] employee tracking him did the same.[REF MIN]
 
==Appearances==
*''[[Le Secret des Mines]]''
 
==References==
{{Reflist}}
{{Hootside}}
[[Category:Landmarks in Lens]]
 
 
=[[Lens station]]=
{{Era|Landmarks}}{{WP-REAL|fr:Gare de Lens (Pas-de-Calais)}}
'''Lens station''' (French: ''Gare de Lens'') is a [[Train|railway]] station in [[Lens]], [[France]]. Originally built in 1860,<ref>{{Wiki|fr:Gare de Lens (Pas-de-Calais)}}</ref> it remains an important transit point to this day.[REF MIN]
 
==History==
Destroyed along much of the city during [[World War I]], it was quickly rebuilt, with its new shape evoking a locomotive, illustrating the Art Deco influence of the period. To compensate for the deficiencies of a soil weakened by underground mining tunnels carved by the [[Lens mining company|local mining company]], the foundations were reinforced with hydraulic jacks to prevent it from collapsing.[REF MIN]
 
In the 2020s, [[Assassins|Assassin]] ally [[Simon Mulio]] visited the station during his search for a [[Templars|Templar]] treasure and, after locating it, he moved it through the tunnels underneath the station before escaping. After his disappearance, an [[Abstergo Industries|Abstergo]] employee tracking him also visited the location.[REF MIN]
 
==Appearances==
*''[[Le Secret des Mines]]''
 
==References==
{{Reflist}}
{{Hootside}}
[[Category:Landmarks in Lens]]
-->
 
==Incomplete==
<!--
 
=[[Lens]]=
{{Era|Locations}}{{WP-REAL|Lens, Pas-de-Calais}}
'''Lens''' is a city in the {{Wiki|Pas-de-Calais}} department in northern [[France]].
 
==History==
 
*Abstergo believed that a Templar treasure is buried somewhere beneath Lens.
*The immense black hills overlooking the city are slag heaps. Formed by decades of accumulation of mining waste extracted from the tunnels, they are the highest in Europe. The shale that makes up the spoil heaps takes on a red color inside. This same red shale was long used to make the clay courts of Roland Garros.
*The Lens mining company [fr:Compagnie des mines de Lens] wasn't limited to mining infrastructure. It built everything necessary for its workers and their families: a school, a clinic, a church… and even a stadium! The most sophisticated houses at the entrance to the miners' housing estates were intended for positions of responsibility (surveyor, engineer, etc.). They allowed the mine managers to be close to the extraction site and to observe the comings and goings of the workers on a daily basis.
*There are numerous pits in the region. The countless galleries have transformed the subsoil of the region into a veritable Swiss cheese. Some are located at depths of over 600 meters. The Louvre-Lens is built above pit number 9 [Fosse no 9 des mines de Lens]. The grove of trees in front of the building's main entrance is located on the site of the former mine shaft entrance. Louvre-Lens was created in 2012. The layout of the main gallery is unique. The works are meticulously displayed along two axes: in depth you travel through the eras, while horizontally you journey between continents.
*Lens was one of the cities most severely affected during the First World War. It was almost 99% destroyed. In addition to being on the front line, its capacity for extracting mineral resources made it a prime target.
*Lens had approximately 20,000 miners out of a population of 40,000.
*Lens is the smallest city to have hosted a World Cup match, in 1998. The match was between France and Paraguay, and France's victory allowed them to advance to the quarter-finals. With only 32,000 inhabitants, the Lens stadium can accommodate more than 38,000 supporters, which is more than its own population.
 
==Appearances==
*''[[Le Secret des Mines]]''
 
==References==
{{Reflist}}
{{Hootside}}
[[Category:Cities in France]]
 
 
=[[Lens mining site number 9]]=
{{Era|Landmarks}}{{WP-REAL|fr:Fosse no 9 des mines de Lens}}
The '''Lens mining site number 9''' is a
 
==History==
 
 
*For several decades, the Lens No. 9 mine shaft produced a large quantity of coal, until it ceased operations in 1960. Its backfilling in 1980 should have marked its closure, but rumors circulated among the miners: what if the mine still held something hidden? The conclusions of the research conducted by Abstergo on this subject are incredible: it could very well be the famous Templar Treasure!
*The clues you found lead to the old mine shaft number 9, the one located beneath the Louvre-Lens… Could the Assassin Brotherhood also be on the trail of the Treasure?
*Congratulations! Your research has revealed that Mulio was following in the footsteps of his ancestor Henri Mulio, a former miner. The latter had apparently discovered the Templar Treasure in pit number 9, now located beneath the Louvre-Lens museum.
 
==Appearances==
*''[[Le Secret des Mines]]''
 
==References==
{{Reflist}}
{{Hootside}}
[[Category:Landmarks in Lens]]
 
 
 
=[[Louvre-Lens]]=
{{Era|Landmarks}}{{WP-REAL|Louvre-Lens}}
'''''Louvre-Lens''''' is an art museum located in [[Lens]], [[France]]. It is a satellite museum of the [[Louvre]], which lends its collections to the smaller gallery on medium- or long-term basis.<ref>{{Wiki|Louvre-Lens}}</ref>
 
==History==
 
 
*Simon Mulio infiltrated the Louvre-Lens.
*Clues found at Mulio's home pointed to a piece in the museum's main exhibition hall [La Galerie du temps].
*Mulio implemented a computer security system at the museum, the purpose of which was to protect something.
*A forged employee badge was found: this would explain Mulio's ability to move freely within the museum…
*The treasure was hidden in an underground gallery, the entrance to which was concealed behind the portrait of Napoleon crossing the alps.
*An abstergo agent managed to discover the gallery, but no treasure.
*The clues you found lead to the old mine shaft number 9, the one located beneath the Louvre-Lens… Could the Assassin Brotherhood also be on the trail of the Treasure?
*There are numerous pits in the region. The countless galleries have transformed the subsoil of the region into a veritable Swiss cheese. Some are located at depths of over 600 meters. The Louvre-Lens is built above pit number 9 [Fosse no 9 des mines de Lens]. The grove of trees in front of the building's main entrance is located on the site of the former mine shaft entrance. Louvre-Lens was created in 2012. The layout of the main gallery is unique. The works are meticulously displayed along two axes: in depth you travel through the eras, while horizontally you journey between continents.
 
==Appearances==
*''[[Le Secret des Mines]]''
 
==References==
{{Reflist}}
{{Hootside}}
[[Category:Landmarks in Lens]]
 
 
 
=[[Stade Bollaert-Delelis]]=
{{Era|Landmarks}}{{WP-REAL}}
The '''''Stade Bollaert-Delelis''''' is a football stadium in [[Lens]], [[France]].
 
==History==
 
*The Lens mining company [fr:Compagnie des mines de Lens] wasn't limited to mining infrastructure. It built everything necessary for its workers and their families: a school, a clinic, a church… and even a stadium! The most sophisticated houses at the entrance to the miners' housing estates were intended for positions of responsibility (surveyor, engineer, etc.). They allowed the mine managers to be close to the extraction site and to observe the comings and goings of the workers on a daily basis.
*To keep the workers occupied after the closure of certain mines, the construction of the stadium was entrusted to them. A miner's lamp is featured on the Racing Club de Lens crest to commemorate this special connection. The club's emblem, in blood and gold colors, is not a coincidence. It is said to have been inspired by the ruins of the Saint-Léger church, a vestige of past Spanish rule.
*Lens is the smallest city to have hosted a World Cup match, in 1998. The match was between France and Paraguay, and France's victory allowed them to advance to the quarter-finals. With only 32,000 inhabitants, the Lens stadium can accommodate more than 38,000 supporters, which is more than its own population.
*To keep its workers occupied after the mine closures, the mining company tasked its men with building their own stadium. In its search for treasure, Abstergo cooperated with the mining company to excavate the area. The stadium, like other buildings, served as cover during these searches. But Mulio apparently realized this and narrowed down his investigation area.
*Mulio discovered that the construction of the stadium, ordered by the mining company, was merely a pretext to acquire and explore more underground resources in the surrounding area...
 
==Appearances==
*''[[Le Secret des Mines]]''
 
==References==
{{Reflist}}
{{Hootside}}
[[Category:Landmarks in Lens]]
 
 
 
 
-->
 
=Assassin's Creed: The Last Quest of Leonardo da Vinci=
<!--
=The full quest=
==The inciting incident==
After moving to [[Amboise]], [[France]], [[Leonardo da Vinci]] turned his attention to researching ideal cities and, with the aid of [[England|English]] author [[Thomas More]], uncovered nine locations he thought conducive to the construction of [[Assassins|Assassin]] refuges meant to train and initiate [[Assassin apprentice|apprentices]], which he remarked were ancient and some even mythical. Afraid of possible interception, he hid encoded information with trusted friends scattered around [[Europe]] under express instructions to destroy it should the Assassins not be able to contact them within a month of his death. He then sent [[Ezio Auditore da Firenze]] a letter with the first hints needed to arrive at the havens.<ref name="Letter">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Letter from Leonardo</ref>
 
==First phase of the quest==
===Florence===
Leonardo's letter about Florence informed the Assassins that his famous painting, ''[[Annunciation]]'', had been fragmented and its pieces scattered. He tasked the Brotherhood with reconstructing it in order to find the clue to the havens hidden in the [[Assassin Tombs|Assassin Tomb]] inside the [[Cattedrale di Santa Maria del Fiore|Santa Maria Del Fiore]]. [REF: MINI-MAP: FLORENCE] Having received the quest, the local chapter sent agents to five landmarks to investigate.
 
At Leonardo's [[Bottega di Leonardo#Florence|oldest atelier]],[REF P28] a day of intense search yielded a type of matrix meant to hold different parts of a painting.[REF 047] One of the sections of ''Annunciation'' was located in the nearby ruins of the [[Palazzo Auditore]],[REF P44] having been hidden there a short time prior.[REF 089] Investigation into the [[Ponte Vecchio]][REF P42] did not garner any new pieces of the puzzle, but did lead to a skirmish against a group of bandits that had been attacking passers-by.[REF 069] After they had been driven off,[REF 084] two would-be-victims, [[Flora]][REF 024] and [[Alessio]],[REF 036] offered to join the Assassin in their quest, helping out with their experience as a thief and sharp mind, respectively.
 
One of the Assassins' informants tracked down other fragments of the painting to a merchant[REF 079] operating in the [[Mercato Vecchio]],[REF P37] leading the Brotherhood to retrieving two pieces from his locked chest.[REF 076] A doctor walking quickly through the market intrigued the Assassin and they followed the doctor[REF 094] to the [[Ospedale degli Innocenti]].[REF P17] At the hospital, they talked to the head doctor, learning that he had worked as Leonardo's personal assistant, accompannying him during his last year at Amboise before being called back to Florence some weeks prior to his death. He had been gifted with both the final section of the painting and with some instructions to solve the riddle, which he relayed to the Assassin.[REF CV9]
 
Infiltrating the Duomo, the Assassins find that the entrance to the Tomb does not open as it once did.[REF 012] Figuring out Leonardo's enigma, they manage to trigger the new mechanism,[REF 080] and inside found another note from him as well as a map of Europe and the Mediterranean.[REF 092]
 
===Venice===
Leonardo's letter about Venice informed the Assassins that he would leave his ally unnamed, for any information given would risk compromising him, instead leaving clues to his name scattered around the city for the Brotherhood to find.[REF: MINI-MAP: VENICE] Having received the quest, the local chapter sent agents to five landmarks to investigate.
 
At Leonardo's [[Bottega di Leonardo#Venice|former atelier]],[REF P38] inspection returned a letter with a hint[REF CV23], old inscriptions on a wall,[REF 149] and some letters carved onto stone.[REF 103] One Assassin infiltrated the officers' quarters at the [[Arsenale di Venezia]],[REF P45] where they located a chest containing all items aprehended by the officials.[REF 009] Picking the lock,[REF CV5] they located another clue to the ally's name.[REF 141] More perilous was the investigation into the [[Ponte di Rialto]],[REF P18] where the guard patrols had been reinforced.[REF 195] Though they managed to fight off the guards, they had to spend some hours recuperating before continuing their search.[REF 077] Taking a closer look at the sign[REF 144] for the typographer's street revealed another fragment behind it.[REF CV2]
 
The bustling market stands erected at the [[Piazza San Marco]] also commanded attention.[REF P43] A slave merchant settled near the [[Campanile di San Marco|Campanile]] boasted about the people he had for sale,[REF CV38] and one Assassin purchased and immediately freed Slav fighter [[Milosz]][REF 021] and Japanese acrobat [[Akiko]],[REF 097] both of whom offered to join in their quest as thanks. A stall for printed items near the [[Torre dell'Orologio]][REF CV43] held the final fragment.[REF 173]  Unscrambling the letters in all small clues led to the name "[[Aldus Manutius]]". Consulting the register for all of the printers in Venice also available at the market stall, the Assassins located the address to his press.[REF CV19] At the location, the [[Paulus Manutius|printer]] in charge told them that Aldus, his father, had passed away some years ago and he, along with his uncle and grandfather, took over the press. He continued, revealing that Leonardo had forewarned him of the quest, handing the Assassins a piece of paper bearing the typography mark for {{Wiki|Aldine Press}}.[REF CV40]
 
At the [[Palazzo Ducale di Venezia|Palazzo Ducale]],[REF P29] the Assassins tailed a steward to a room where he kept a record of affairs tha most worried the Doges, with the current topic on vogue dealing with the printing of licentious works by modern typographical techniques.[REF 119] In the room, there were a number of {{Wiki|incunable}}s, including a copy of ''{{Wiki|Hypnerotomachia Poliphili}}'' that had the mark for Aldine Press.[REF CV13] Recognizing the mark and flipping through the book revealed a note from Leonardo as as well as a map of Europe and the Mediterranean.[REF 086]
 
===Rome===
Leonardo's letter about Rome informed the Assassins that the clue to the havens was left in a hidden compartment behind the [[Sistine Chapel]]'s ceiling, but getting it to open would require outwitting the [[Papal Guard]] and uncovering a riddle. [REF: MINI-MAP: ROME] Having received the quest, the local chapter sent agents to five landmarks to investigate.
 
At Leonardo's [[Bottega di Leonardo#Rome|former atelier]],[REF P12] after a full day searching through the bric-a-brac he had left behind, an Assassin uncovered a small clay tablet with a riddle.[REF 133] An ally of Leonardo's was located at the [[Colosseum]],[REF P7] waiting for the Assassin atop the tallest pillar[REF 158] in order to hand them a reproduction of one of the scenes painted on the Sistine Chapel's ceiling.[REF 122] Seeking further help in [[Tiber Island]],[REF P30] they followed an Assassin to a hideout[REF 188] and, after convincing those inside they were part of the Brotherhood, two of them, [[Arturo]][REF 061] and [[Esteban]],[REF 016] offered to join in their quest.[REF CV32]
 
Incursion into the [[Vaticano District]] began with the [[Castel Sant'Angelo]],[REF P39] where the Assassins infiltrated the administrator's study, where important items intercepted by the Papal authorities were kept.[REF 113] Searching through the writing desk,[REF 032] they found another reproduction among many licencious images.[REF 179] Climbing down the stairs towards the dungeon led to a skirmish with the guards,[REF 136] which, in turn, allowed the Assassins to retrieve the cell keys from the guard captain.[REF 091] They then freed two prisoners, a man who ran away in tears[REF 104] and a woman who thanked them for liberating her. She claimed she had been arrested because she had been hiding something, handing a small reproduction to her savior, mentioning that Leonardo had been correct in trusting them.[REF 164]
 
Reaching the Sistine Chapel,[REF P21] they dealt with the guard captain stationed ther taking another of the reproduction from his belongings.[REF 102] Cleared to approach the ceiling without interruptions, they climbed up.[REF 152] In the borders of some of the scenes of the fresco, they located buttons,[REF 068] which they pushed according to the riddle, revealing the secret compartment mentioned by da Vinci. Inside, they found another note from him as well as a map of Europe and the Mediterranean.[REF 082]
 
==Second phase of the quest==
===Grenoble===
Leonardo's letter about Grenoble informed the Assassins that the ally holding the clue to the havens, Sir [[Pierre Taillard]], chevalier de Bayard, was a cautious man and not easily approached. He then taked them with winning over his trust by reconstructing his coat of arms.[REF MINI-MAP GRENOBLE] Having received the quest, the local chapter sent agents to four landmarks to investigate.
 
At the ''[[Tour de l'Isle]]'',[REF P6] an Assassin ovearheard someone yelling for help through a locked door and promptly picked the lock,[REF 115] releasing a man who had been in the dark cellar.[ref 034] [[Jean (inspector)|Jean]], an inspector, thanked his saviour and explained that he had entered the tower to investigate a fire on the roof and ended up locked, offering his services as an investigator to the Assassin.[REF 031] Climbing the tower up to the roof,[REF 056] the Assassin found a plaque detailing that a fire inspection had been recently undertaken there by Bayard himself.[REF 019] They also retrieved a piece of fabric with an embroidered red lion found near the plaque.[REF 165]
 
One Assassin went to the fortified mansion at ''[[Ferme de Vaulnaveys]]'',[REF P22] infiltrating the location and blending in with the workers[REF 040] by disguising as a servant. Having followed a team of workers attending to a group of dignitaries on vacation[REF 041] and learning through subtle interrogation that these aristocrats were known friends and allies of da Vinci,[REF CV42] the Assassin talked their way into being the one serving them tea.[REF 041] While alone with the three dignitaries, [[Clément Marot]], [[Marguerite of Navarre]] and [[François Rabelais]], the Assassin revealed themselves, though was met with some skepticism, leading to the trio testing them with a riddle each.[REF CV42] Being able to answer correctly pleased the dignitaries, who collectively agreed to allow the Assassin to meet with Bayard, handing them a fragment of the coat of arms they would need to do so.[REF 030]
 
Seeking to gather information at the ''[[Place de la Granaterie]]'', the Assassins investigated three leads.[REF P31] An old man at the square mentioned that Bayard's coat of arms featured a red lion, which he states represented Taillard completely.[REF 127] His feelings towards the town's protector was not shared by all, however, as a nearby wall seem to make fun of Bayard. His coat of arms was included in the inscribings at one point, to be used as a base for parodies, but had since been erased, probably by the authorities.[REF060] A drunk soldier on a break also proved to be a good source of intel, with the Assassin directing the conversation to the right places.[REF 135] From him, they learned not only  more about the coat of arms, receiving a fabric fragment similar to it,[REF CV29] but also heard that Bayard had dislocated his right soldier while supressing a mutiny some days prior, but kept on fighting.[REF CV36]
 
Having uncovered the complete picture of Bayard's coat of arms, the Assassins went to ''[[Église Saint-Laurent]]''.[REF P1] There they located a secret mechanism inside a panel in a wall under a discreet niche.[REF 131] Reconstructing the coat of arms in the mechanism, they unlocked a door leading down[REF 087] into the ''[[Crypte Saint-Oyard]]'', where Bayard awaited to test them.[REF P16] Before the Assassin could even speak, Bayard lunged into combat.[REF 126] Exploiting Bayard's injured soldier allowed the Assassin to keep up with the French military leader and he eventually stopped the fight, satisfied with the Assassin's performance.[REF 075] Bayard revealed that though Leonardo had mentioned the Assassin was a worthy opponent, he believed that words should be proven with actions. Finally convinced, he then handed them the translucid sheet with a line Leonardo had given him for safe keeping.[REF CV11]
 
===Brussels===
Leonardo's letter about Brussels informed the Assassins that after {{Wiki|Hieronymus Bosch}}'s death some years prior, his most famous work, ''{{Wiki|The Garden of Earthly Delights}}'', was bought and is being kept in Brussels. His ally in the city, a great traveller staying near the main town square of ''[[Grand'Place]]'', is awaiting the answer of a riddle involving the painting. [REF MINI-MAP BRUSSELS] Having received the quest, the local chapter sent agents to four landmarks to investigate.
 
The seat of the {{Wiki|House of Orange-Nassau|House of Orange}}, the ''[[Palais de Nassau]]'',[REF P19] proved well-guarded,[REF 139] though the Assassins prevailed in combat. After waiting for the commotion to die down, they explored the palace further[REF 46] and found Bosch's painting, preparing a sketch of it for later use.[REF 72]
 
Sent to the ''[[Cathédrale Saints-Michel-et-Gudule]]'',[REF P15] an Assassin's investigation into da Vinci's quest was temporarily put aside when they caught a priest violently beating children. Quickly killing the abusive man, they heard from the children that they were orphans who had been taken in by the priest only for him to use them as a way to release his rage.[REF 120] One of the orphans, [[Peter (orphan)|Peter]], thanked the Assassin and offered to become an informant for the Brotherhood.[REF 002] Returning to their original purpose, they searched a room to right, locating a confusing manuscript containing a reproduction of Bosch's painting with an attached riddle fragment.[REF 117]
 
The inspection at the church of ''[[Notre-dame du Sablon]]''[REF P32] was calmer. Examination of the holy scriptures near the altar revealed some annotations made by the priest that could help in figuring out the riddles[REF 129] and one of the monks in the church subtly motioned for the Assassin to follow him,[REF 050] leading him to a stained glass window and pointing to a swan, another hint.[REF 153]
 
At the bustling ''Grand'Place'', the Assassins had a number of possible leads to follow.[REF P23] At a fabric shop off the square, one Assassin overheard a merchant boasting that his artisans had been inspired by the ''The Garden of Earthly Delights'' for their latest creation,[REF 198]
and managed to retrieve a fragment of the riddle from the location.[REF 182] In the open air market, another boasting merchant was claiming to have figured out the secret behind the painting, with his information being kept in a nearby wooden chest.[REF 101] Picking the lock on the chest[REF 038] allowed the Brotherhood to acquire another riddle fragment.[REF 159] A hustler playing dice proposed a gamble where he would give information if the Assassin managed to win his game, having mentioned he knew about the painting at the ''Palais de Nassau''.[REF CV18] Impressed by the Assassin's skills, the hustler hands them a piece of paper witht the missing enigma fragment.[REF 125] Climbing up the tower of the {{Wiki|Brussels Town Hall|town hall}} for a better look at the ''Grand'Place'',[REF 172] allowed for the Assassin to locate a building with a swan adorning its façade.[REF CV4]
 
The Assassins headed to the ''[[Maison du Cygne]]'', where they finally met da Vinci's ally, the theologian [[Desiderius Erasmus]].[REF P9] Erasmus congratulated the Assassins on locating him, but required them to tell him the secret of the painting to prove that Leonardo had been correct in placing his trust on them.[REF 177] Puzzling out the solution based on the information they had collected,[REF 015] they tell Erasmus the answer. Nodding in agreement with the explanation, he disappeared into the building and quickly returned, handing them the translucid sheet with a line Leonardo had given him for safe keeping.[REF 192]
 
===Augsburg===
Leonardo's letter about Augsburg informed the Assassins that the city is still resonating with the 95 theses that dissident theologian [[Martin Luther]] had plastered on the door of its churchs to encourage a {{Wiki|Reformation}} and, though the Brotherhood usually did not involve itself in matters of religion, one of the theses could correspond to [[the Creed]] and they should discuss it with Luther.[REF MINI-MAP AUGSBURG] Having received the quest, the local chapter sent agents to five landmarks to investigate.
 
Considering it relevant to the affair, Assassins visited two of the churches in the city, ''[[Dom Mariä Heimsuchung]]''[REF P5] and the ''[[Basilika St Ulrich und Afra]]''.[REF P13] For the former, they entered through an open window and, during their search, noted something fixed against a wall in the room beneath the spire.[REF 166] A closer inspection revealed these to be a section of the theses, containing some of the most controverse among them.[REF 008] At the ''Basilika'', the Assassin picked the lock to a side door[REF 154] leading to a study, where another section of the theses previously affixed to the church's door was being kept.[REF 004]
 
At [[Atelier Holbein]],[REF P24] an Assassin spoke to [[Hans Holbein the Elder]], who did not see eye to eye with Luther's views and claimed that he and his {{Wiki|Hans Holbein the Younger|son}}<!-- Considering he says "son" singular, this implies that Ambrosius Holbein has already passed.-- have been "fighting" against the reformation in their own way, slipping in their demands into some of their paintings.[REF 111] Examining some of the completed paintings by the Holbein family more closely[REF CV15] led the Assassin to notice that a panel in the background of the ''{{Wiki|Portrait of Bonifacius Amerbach}}'' showed some of the thesis.[REF 055] [[Greta]], an illuminator who worked as an assistant to Holbein, overheard the dialogue and, having both recently finished her apprenticeship and a wish for adventure, offered to join the Assassin in their quest.[REF 003]
 
One Assassin elected to go to the ''[[Wassertürme]]'',[REF P33] one of the water towers serving the city, where they located old inscriptions left behind by the Brotherhood quite some time before. Surmising that the intention had been to show that the location of the many water towers had a specific meaning,[REF 148] they decided to check a diagram of the water management system,[REF CV1] being led to a point in town where they located a plaque adorned with the Creed under a tree.[REF 043]
 
Tracking down Martin Luther to ''[[Die Fuggerei]]'',[REF P2] a recently-opened public housing complex, the Assassins paid him a visit. Luther had been aware of the Brotherhood, but seemed surprised to hear that their philosophies were compatible, requesting proof that the Creed could be conciliated with his Reformation.[REF 026] Matching the last sentence in the plaque found following the water towers ("By protecting the weakest, we become stronger.") to Luther's 44th thesis ("By the very exercise of benevolence, benevolence grows and man becomes better."),[REF 044] the Assassins were able to convince the theologian that the modern preocupations of the Reformation and the Creed were compatible, and handed them the translucid sheet with a line Leonardo had given him for safe keeping.[REF 070]
 
==Third phase of the quest==
===London===
Leonardo's letter about London was more direct than the others, reflecting the gravity of the situation: [[Thomas More]], who had aided him in researching the havens, had been arrested and taken to the [[Tower of London]]. Da Vinci requested that the Brotherhood locate More within the complex and free him.[REF MINI-MAP LONDON] Having received the quest, the local chapter sent agents to five landmarks to investigate.
 
One Assassin infiltrated [[Ebury Manor]],[REF P4] whose inhabitants had strong ties with the organization of detentions and guards at the Tower of London, and located a number of papers of interest,[REF 064] including a fragment of the complex's floor plans.[REF 175] A secret document, that was difficult to decipher, detailed that More was being kept in a building between Legge's Mount and Develin Tower.[REF 096]
 
Seeking allies of More, an Assassin travelled to [[Peterhouse]], [[Cambridge]],[REF P10] where they attended a talk by [[Richard Croke]], a disciple of [[Desiderius Erasmus]].[REF 171] Croke, a friend of More, had spent the last few weeksdoing his own investigation on the matter, managing to figure out that he was being kept somewhere between Martin Tower and Well Tower, which he relayed to the Assassin.[REF CV28] While still at the university, the Assassin interacted with a group of students, collecting information on everything related to More's enprisonment and discussing the Tower of London with a specialist on urban planning,[REF 100] acquiring another section of the floor plans.[REF 194]
 
The center of government in England, [[Palace of Westminster|Westminster Palace]],[REF P20] would also yield a section of the tower's plans,[REF 187] acquired by following an intendant responsible for urban matters to the building register office.<!--This predates the HM Land Registry by like 3 centuries--[REF 150] A compartment just under the spire[REF 157] of [[St. Paul's Cathedral|Old St. Paul's]][REF P25] held an {{Wiki|Toposcope|orientation table}} with a section detailing some of the characteristics of the Tower of London,[REF 025] and was also collected.[REF 190]
 
With the collected information, the Assassins went to the Tower of London.[REF P34] From a vantage point at the tallest point in the prison complex, they prepared a precise map of the area[REF 020] to fine-tune their plans.[REF 146] Locating More within the Salt Tower,[REF 022] the Assassins released him and, in thanks, received the translucid sheet with a line Leonardo had given him. He also encouraged them, saying to "make good use of it, and carry out our great utopia."[REF CV8]
 
===Seville===
Leonardo's letter about Seville informed the Assassins that alongside his work on ideal cities that led to the discovery of the havens, he had also been working on designing a device meant for use in a naval capacity, under the request of his friend Portuguese explorer [[Ferdinand Magellan]]. Having been fascinated with the charm of ''{{Wiki|azulejo}}s'', decorated ceramic tiles, that had also captivated Spain, he had etched his designs onto a number of them and scattered them throughout Seville to prevent discovery by unsavory elements, asking the Brotherhood to collect the tiles and help Magellan construct the device.[REF MINI-MAP SEVILLE] Having received the quest, the local chapter sent agents to four landmarks to investigate.
 
Incursion into the military tower of ''[[Torre del Oro]]''[REF P3] led to a skirmish with a group of guards,[REF 161] though they were driven back by exploiting their weaknesses, such as one guard with an unprotected shoulder. With ample time to inspect the recently affixed tiles,[REF 078] the Assassins uncovered one fragment of the diagram.[REF 98]
 
Hoping to get a [[Viewpoint|better view]] of the city,[REF 189] one Assassin decided to scale the ''[[Giralda]]'',[REF P35] the minaret repurposed as the bell tower of [[Seville Cathedral]]. Up high, they noticed tiles in the tower's parapet,[REF 27] an unusual location for them to be added,[REF 106] and further examination did confirm another diagram fragment.[REF 174] They also took note of a nearby building that was of interest, and left for the ''[[Alcázar]]'',[REF P40] where a wall of ''azulejos'' also yielded a fragment.[CV3]
 
An Assassin elected to investigate the ''[[Estudio General de Sevilla]]'',[REF P14] where they met with [[Ignacio de Loyola]], one of the most eminent members of the university and a Brotherhood ally. The theologian listened to the Assassin's description of their quest and motivations and informed him of two artists living in Seville and frequenting the Estudio that may have known da Vinci.[REF CV22] The Assassin then tracked down[REF CV10] both [[Alonso Berruguete]] and [[Nicoluso Pisano]]. Berruguete, [[Michelangelo]]'s pupil, revealed that he had traded letters with Leonardo through his master, since his big plan was to introduce {{Wiki|Florentine painting}} to Spain, and he had been entrusted with half a tile.[REF CV6] Pisano, who claimed to be responsible for introducing ''azulejos'' to the {{Wiki|Iberian Peninsula}}, had been friends with Leonardo and was deeply saddened by his death. He had discussed the ceramic techniques required for crafting ''azulejos'' with da Vinci and had also been entrusted with a half tile.[REF CV33] After recognizing da Vinci's prudence in dividing the clues among his allies in Seville, the Assassin received both halves from the artists.[REF CV39]
 
Ferdinand Magellan was easily tracked down to the ''[[Palacio de las Dueñas]]'',[REF P6] where he asked the Assassin's for help in completing da Vinci's device, since it was meant for his upcoming {{Wiki|Magellan expedition|circumnavigation voyage}}. He handed them the purchase list of final items Leonardo required,[REF CV30] which the Assassin cross-referenced with the completed design,[REF 059] receiving in thanks the translucid sheet with a line Magellan had been keeping.[REF 168]
 
===Lisbon===
Leonardo's letter about Lisbon informed the Assassins that he had lost contact with his ally, the Portuguese explorer [[Vasco da Gama]], in the last few years. He managed to discover that da Gama has retired and moved to a village near Lisbon, but could not uncover where exactly, leaving that task up to the Brotherhood.[REF: Mini-map: Lisbon] Having received the quest, the local chapter sent agents to four landmarks to investigate.
 
An Assassin infiltrated the ''[[Torre de Belém]]'',[REF P27] a [[fort]] that served as the main point of embarkation and disembarkation for Portuguese explorers,<ref>{{WP|Belém Tower}}</ref> and searched the place for documents related to da Gama's passage through the city,[REF 088] finding a note with his name and a map of Portugal with Lisbon and the main surrounding villages marked.[REF ENIGME 9] At the ''[[Carmo Convent|Convento do Carmo]]'',[REF P41] they uncovered a couple of recently painted nautical frescos, and copied over two fragments of a map with a trajectory inscribed upon them.[REF CV41, CV44]
 
In the city's main fort of ''[[Castelo de São Jorge]]'',[REF P11] an Assassin following a group of actors disguised themselves as an {{Wiki|Supernumerary actor|extra}} for a few days and joined their troupe without raising suspicions, with the aim of getting closer to the theatre director, [[Gil Vicente]], one of the main playwrights of Portugal, assuming he would have a lead into da Gama.[REF 160] Vicente was forthcoming with information, saying that da Gama had been an avid theatre goer, but had stopped watching plays some time ago. He also mentioned that after being quite impressed with one of his plays, the old explorer had given Vicente a piece of a map with the trajectory of his fabled trip to [[Calcutta]] in thanks, which he handed to the Assassin.[REF CV16]
 
The investigation into the ''[[Mosteiro dos Jerónimos]]''[REF P36] had some difficulties, as their locks were difficult to pick, thanks to the {{Wiki|Hieronymites}}' tendency for secrecy,[REF 001] and the Assassin was surprised by one of the monks in the study,[REF 052] who would not calm down[REF CV35] and had to be silenced permanently to avoid further discovery.[REF 108] The search was, however, fruitful,[REF CV14] leading to the discovery of another map fragment[REF 200] as well as a register containing the distances between Lisbon and the main nearby villages.[REF 137]
 
By superimposing the map fragments atop the map of Portugal, the Assassins discover the location of da Gama: [[Vidigueira]], and set off immediately for the village.[REF 180] There, da Gama received the Assassins warmly, mentioning that though Leonardo had told him someone would come for the item he was guarding, he did not expect they would find them in Vidigueira. He then handed the Assassins the translucid sheet with a line Leonardo had given him for safe keeping.[REF CV12]
 
==The outcome==
Combining the information retrieved from each city, the Assassins located the nine havens discovered by da Vinci.<ref name="Last Quest">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''</ref>
 
 
=[[Haven]]=
{{Era|Locations|Assassins}}
{{Quote|This is what I would like to offer in my will: Havens, in which new apprentices could be trained and initiated.|Leonardo da Vinci in his final letter to Ezio Auditore, 1519.|Assassin's Creed: The Last Quest of Leonardo da Vinci}}
A '''haven'''  was a place selected by [[Leonardo da Vinci]] as a secretive location conducive to the construction of [[Assassins|Assassin]] refuges meant to train and initiate [[Assassin apprentice|apprentices]]. After moving to [[Amboise]], [[France]], Leonardo turned his attention to researching ideal cities and, with the aid of [[England|English]] author [[Thomas More]], uncovered nine such sites, which he remarked were ancient and some even mythical. Afraid of possible interception, he hid encoded information with trusted friends scattered around [[Europe]] under express instructions to destroy it should the Assassins not be able to contact them within a month of his death. He then sent [[Ezio Auditore da Firenze]] a letter with the first hints needed to arrive at the havens.<ref name="Letter">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Letter from Leonardo</ref>
 
Ezio, with the help of other members of the [[Italian Brotherhood of Assassins]], followed the trail in the [[Italy|Italian]] cities of [[Florence]], [[Venice]] and [[Rome]] before sending messages to the local Brotherhood chapters in [[Grenoble]], [[Brussels]] and [[Augsburg]], which then contacted the Assassins living further west, in the cities of [[London]], [[Seville]] and [[Lisbon]]. Combining the information retrieved from each city, the Assassins located the nine havens discovered by da Vinci.<ref name="Last Quest">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''</ref>
 
==List of havens==
*[[Abbaye de Thélème]], [[France]]<ref name="C042">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 042</ref>
*[[Dunwic]]h, [[England]]<ref name="C063">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 063</ref>
*[[Kythera Island|Kythera]], [[Greece]]<ref name="C018">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 018</ref>
*[[Miletos]], [[Turkey]]<ref name="C029">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 029</ref>
*[[Neuf-Brisach]], France<ref name="C054">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 054</ref>
*[[Palmanova]], Italy<ref name="C045">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 045</ref>
*[[Pienza]], Italy<ref name="C035">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 035</ref>
*[[Timgad]], [[Algeria]]<ref name="C013">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 013</ref>
*[[Ys]], France<ref name="C051">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 051</ref>
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{Assassins nav}}
{{ACLQLDV}}
[[Category:Assassin Brotherhood]]
 
 
 
=[[Peter (orphan)]]=
{{Era|Individuals}}
{{Quote|Let me help you: I can sneak through the crowd without being seen, and bring you information about whoever you want.|Peter, to his savior.|Assassin's Creed: The Last Quest of Leonardo da Vinci}}
'''Peter''' was an orphan living in [[Brussels]] in the early 16th century.
 
==Biography==
By May 1519 Peter had already lost his parents and had been taken in by a priest working at the [[Cathédrale Saints-Michel-et-Gudule]].<ref name="P15">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Porfolio 15</ref> The man, who had also welcomed other children at the church, only took them in to violently beat them as a way to release his rage. In May 1519, an [[Assassins|Assassin]] caught the torturer red-handed and killed him.<ref name="Card 120">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 120</ref> Peter thanked the Assassin and offered to become an informant for the Brotherhood.<ref name="Card 002">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 002</ref>
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Individuals]]
 
=[[Greta]]=
{{Era|Individuals}}
{{Quote|Let me accompany you: even the slightest detail cannot escape my gaze.|Greta, May 1519.|Assassin's Creed: The Last Quest of Leonardo da Vinci}}
'''Greta''' was an illuminator who worked as an assistant to [[Hans Holbein the Elder]] at his [[Atelier Holbein|atelier]] in [[Augsburg]] in the early 16th century.
 
==Biography==
In May 1519, the atelier was visited by a local [[Assassins|Assassin]] seeking leads.<ref name="P24">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Portfolio 24</ref> Having recently finished her apprenticeship, Greta wished for an adventure and offered to help out the Assassin in their quest.<ref name="Card 003">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 003</ref>
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Individuals]]
 
=[[Esteban]]=
{{Era|Individuals}}
'''Esteban''' was an [[Assassins|Assassin]] who operated in [[Rome]], [[Italy]] in the early 16th century.
 
==Biography==
On May 1519, Esteban, along with [[Arturo]] and another member of the Rome chapter of the [[Italian Brotherhood of Assassins|Italian Brotherhood]], were tracked down by an Assassin tasked with a mission by [[Ezio Auditore da Firenze]]. Initially cold towards them, the trio eventually showed more trust once they proved their affiliation, and Esteban offered to accompany them,<ref name="CV32">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Carnet de Voyage 32</ref> boasting his prowess in [[Assassination|assassinating]].<ref name="C016">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 016</ref>
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Individuals]]
 
=[[Arturo]]=
{{Era|Individuals}}
'''Arturo''' was an [[Assassins|Assassin]] who operated in [[Rome]], [[Italy]] in the early 16th century.
 
==Biography==
On May 1519, Arturo, along with [[Esteban]] and another member of the Rome chapter of the [[Italian Brotherhood of Assassins|Italian Brotherhood]], were tracked down by an Assassin tasked with a mission by [[Ezio Auditore da Firenze]]. Initially cold towards them, the trio eventually showed more trust once they proved their affiliation, and Arturo offered to accompany them,<ref name="CV32">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Carnet de Voyage 32</ref> mentioning his experience in interrogating people.<ref name="C061">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 061</ref>
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Individuals]]
 
=[[Milosz]]=
{{Era|Individuals}}
'''Milosz''' was a {{Wiki|Slavs|Slav}} fighter active in early 16th century [[Venice]].
 
==Biography==
At some point, Milosz was captured and forced into [[slavery]]. On May 1519, Milosz was presented at a slave sale in the [[Piazza San Marco]] along with [[Akiko]]. The slave trader boasted about Milosz's strength, claiming the "Slav colossus" could pull the equivalent of a team of four people.<ref name="CV38">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Carnet de Voyage 38</ref> An [[Assassins|Assassin]], who happened upon the scene purchased both him and Akiko and promptly set them free. In gratitude for their gesture, Milosz offered to fight for the Brotherhood.<ref name="C021">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 021</ref>
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Individuals]]
 
=[[Akiko]]=
{{Era|Individuals}}
'''Akiko''' was a [[Japan]]ese acrobat active in early 16th century [[Venice]].
 
==Biography==
At some point, Akiko was captured and forced into [[slavery]], being taken to [[Europe]]. On May 1519, Akiko was presented at a slave sale in the [[Piazza San Marco]] along with [[Milosz]]. The slave trader boasted about Akiko's agility, claiming the "young tigress" had escaped gis grasp a dozen times.<ref name="CV38">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Carnet de Voyage 38</ref> An [[Assassins|Assassin]], who happened upon the scene purchased both her and Milosz and promptly set them free. In gratitude for their gesture, Akiko offered to use her agility and climbing prowess for the Brotherhood.<ref name="C097">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 097</ref>
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Individuals]]
 
=[[Flora]]=
{{Era|Individuals}}
'''Flora''' was a [[thief]] active in [[Florence]] during the early 16th century.
 
==Biography==
On May 1519, a group of thugs decided to attack the passerbys at the [[Ponte Vecchio]].<ref name="P42">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Portfolio 42</ref>  Both Flora and a [[Alessio|teenager]] were saved from the aggressors by an [[Assassins|Assassin]],<ref name="C084">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 084</ref> prompting her to offer to join them and employ her experience as a thief for their quest.<ref name="C024">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 024</ref>
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Individuals]]
 
=[[Alessio]]=
{{Era|Individuals}}
'''Alessio''' was a disciple of [[Niccolò Machiavelli]] active in [[Florence]] during the early 16th century.
 
==Biography==
On May 1519, a group of thugs decided to attack the passerbys at the [[Ponte Vecchio]].<ref name="P42">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Portfolio 42</ref>  Both Alessio and an [[Flora|old woman]] were saved from the aggressors by an [[Assassins|Assassin]],<ref name="C084">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 084</ref> prompting him to offer to join them and employ his sharp mind in service to their quest.<ref name="C036">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 036</ref>
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Individuals]]
 
=[[Jean (inspector)]]=
{{Era|Individuals}}
'''Jean''' was an inspector who worked in [[Grenoble]] in the early 16th century.
 
==Biography==
On May 1519, Jean entered the [[Tour de l'Isle]]<ref name="P6">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Portfolio 6</ref> to investigate a fire on the tower's roof and ended up locked in the cellar.<ref name="C031">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – C031</ref> A local [[Assassins|Assassin]] heard his cries for help<ref name="C115">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – C115</ref> and managed to open the lock.<ref name="C034">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – C034</ref> Thankful for being released from a dark, oven-hot room, Jean offered his services as an investigator to the Assassin.<ref name="C031"/>
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Individuals]]
 
 
=[[Abbaye de Thélème]]=
{{Era|Locations}}{{WP-REAL|fr:Abbaye de Thélème}}
The '''Abbaye de Thélème''' (English: ''Abbey of Theleme'') was an abbey in western [[France]].<ref name="Quest">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''</ref> It operated as a collective utopia, where its members had permission to live however they chose, receiving intensive education on the arts and general knowledge, including languages. Accepting only exceptional people, it was celebrated by [[François Rabelais]] in his 1534 novel ''{{Wiki|Gargantua}}''.<ref name="C042">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 042</ref>
 
During his latter years, [[Leonardo da Vinci]], with the aid of [[Thomas More]], selected this location as a [[haven]], a secretive location conducive to the construction of an [[Assassins|Assassin]] refugesmeant to train and initiate [[Assassin apprentice|apprentices]]. Within a month of his death on 2 May 1519,<ref name="Letter">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Letter from Leonardo</ref> the Assassins managed to decipher the clues he left behind and uncovered the site.<ref name="Quest">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''</ref>
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Abbeys]]
 
=[[Neuf-Brisach]]=
{{Era|Locations}}{{WP-REAL}}
'''Neuf-Brisach''' is a fortified town and commune in [[France]]. A {{Wiki|Bastion fort|star-shaped}} fortification, it was officially designed in 1697 by French Royal Army officer {{Wiki|Sébastien Le Prestre, Marquis of Vauban|Vauban}} though its original founding occured two centuries earlier, near the site of {{Wiki|Breisach|Vieux-Brisach}}.<ref name="C054">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 054</ref>
 
During his latter years, [[Leonardo da Vinci]], with the aid of [[Thomas More]], selected this location as a [[haven]], a secretive location conducive to the construction of an [[Assassins|Assassin]] refugesmeant to train and initiate [[Assassin apprentice|apprentices]]. Within a month of his death on 2 May 1519,<ref name="Letter">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Letter from Leonardo</ref> the Assassins managed to decipher the clues he left behind and uncovered the site.<ref name="Quest">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''</ref>
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Cities in France]]
 
=[[Palmanova]]=
{{Era|Locations}}{{WP-REAL}}
'''Palmanova''' is a town and comune in northeast Italy. A {{Wiki|Bastion fort|star-shaped}} fortification that celebrated the perfect union between military organization and urban management, it was officially founded in 1593, though its original plans were designed earlier.<ref name="C045">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 045</ref>
 
During his latter years, [[Leonardo da Vinci]], with the aid of [[Thomas More]], selected this location as a [[haven]], a secretive location conducive to the construction of an [[Assassins|Assassin]] refugesmeant to train and initiate [[Assassin apprentice|apprentices]]. Within a month of his death on 2 May 1519,<ref name="Letter">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Letter from Leonardo</ref> the Assassins managed to decipher the clues he left behind and uncovered the site.<ref name="Quest">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''</ref>
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Cities in Italy]]
 
=[[Timgad]]=
{{Era|Locations}}{{WP-REAL}}
'''Timgad''' was a [[Roman Empire|Roman]] city in [[Algeria]], built to the specifications of classic Roman towns of Italy. Founded by [[Trajan]] in 100 CE, it was abandoned around the time of the 6th century and forgotten after the [[Islam|Muslim]] conquest of the [[Maghreb]].<ref name="C013">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 013</ref>
 
During his latter years, [[Leonardo da Vinci]], with the aid of [[Thomas More]], selected this location as a [[haven]], a secretive location conducive to the construction of an [[Assassins|Assassin]] refugesmeant to train and initiate [[Assassin apprentice|apprentices]]. Within a month of his death on 2 May 1519,<ref name="Letter">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Letter from Leonardo</ref> the Assassins managed to decipher the clues he left behind and uncovered the site.<ref name="Quest">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''</ref>
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:XXXXXXXXXXXX]]
 
=[[Ys]]=
{{Era|Locations}}{{WP-REAL}}
'''Ys''' is a legendary city on the coast of {{Wiki|Brittany}} that was swallowed up by the ocean. It appears originally in [[Celtic mythology]] and [[druid]]ic traditions, later being included in {{Wiki|Hagiography|hagiographies}} through the characters of King {{Wiki|Gradlon}} and the fisherwoman {{Dahut}}.<ref name="C051">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 051</ref>
 
During his latter years, [[Leonardo da Vinci]], with the aid of [[Thomas More]], selected this location as a [[haven]], a secretive location conducive to the construction of an [[Assassins|Assassin]] refugesmeant to train and initiate [[Assassin apprentice|apprentices]]. Within a month of his death on 2 May 1519,<ref name="Letter">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Letter from Leonardo</ref> the Assassins managed to decipher the clues he left behind and uncovered the site.<ref name="Quest">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''</ref>
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:XXXXXXXXXXXX]]
 
=[[Aldus Manutius]]=
{{Era|Individuals}}{{WP-REAL}}
'''Aldus Manutius''' (Italian: ''Aldo Manuzio''; c. 1449/1452 – 1515) was an [[Italy|Italian]] printer who founded {{Wiki|Aldine Press}} in [[Venice]].<ref name="Wiki">{{WP|Aldus Manutius}}</ref>
 
Aldus was a friend and ally to artist [[Leonardo da Vinci]], and was involved in the latter's research on the [[haven]]s, being entrusted with a clue, but died before he could hand it off to the [[Assassins]]. After his death, his son [[Paulus Manutius]] took over as the main printer of their press, as well as the keeper of the clue.<ref name="CV40">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Carnet de Voyage 40</ref>
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' {{Mo}}
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Individuals]]
 
=[[Paulus Manutius]]=
{{Era|Individuals}}{{WP-REAL}}
'''Paulus Manutius''' (Italian: ''Paolo Manuzio''; 1512 – 1574) was a [[Venice|Venetian]] printer and the third son of [[Aldus Manutius]].<ref name="Wiki">{{WP|Paulus Manutius}}</ref>
 
==Biography==
Paulus's father Aldus was a friend and ally to artist [[Leonardo da Vinci]], and was involved in the latter's research on the [[haven]]s, being entrusted with a clue, but died before he could hand it off to the [[Assassins]]. After his death in 1515, Paulus, along with his uncle and grandfather, took over {{Wiki|Aldine Press}}. Leonardo contacted Paulus and asked that he also take upon the responsability of keeping the clue safe. In May 1519, Paulus was visited at the printing shop by an Assassin seeking Aldus, and he gave them clue as requested.<ref name="CV40">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Carnet de Voyage 40</ref>
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Individuals]]
 
 
=[[Gil Vicente]]=
{{Era|Individuals}}{{WP-REAL}}
'''Gil Vicente''' (c. 1465 – c. 1536) was a Portuguese playwright and poet.<ref name="Wiki">{{WP|Gil Vicente}}</ref>
 
==Biography==
On May 1519, Vicente was at the [[Castelo de São Jorge]] rehearsing with his theater troupe when he was approached by an Assassin asking about [[Vasco da Gama]].<ref name="C160">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 160</ref> Vicente was forthcoming with information, saying that da Gama had been an avid theatre goer, but had stopped watching plays some time ago. He also mentioned that after being quite impressed with one of his plays, the old explorer had given Vicente a piece of a map with the trajectory of his fabled trip to [[Calcutta]] in thanks, which he handed to the Assassin.<ref name="CV16">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Carnet de Voyage 16</ref>
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Individuals]]
 
 
=[[Richard Croke]]=
{{Era|Individuals}}{{WP-REAL}}
'''Richard Croke''' (c. 1489–1558) was an English classical scholar<ref name="Wiki">{{WP|Richard Croke}}</ref> and a disciple of [[Desiderius Erasmus]].<ref name="C171">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 171</ref>
 
==Biography==
In early 1519, Croke's friend [[Thomas More]] was arrested and taken to the Tower of London. Croke then began to investigate the matter, attempting to learn which building inside the prison he was being kept in.<ref name="CV28">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Carnet de Voyage 28</ref> On May of that year, after a lecture in [[Peterhouse]], [[Cambridge]], Croke was approached by a member of the [[British Brotherhood of Assassins]] who had been tasked with locating and freeing More.<ref name="C171"/> Croke relayed the findings of his investigation to the Assassin, mentioning that his friend was being kept somewhere between Martin Tower and Well Tower.<ref name="CV28"/>
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Individuals]]
 
 
=[[Die Fuggerei]]=
{{Era|Landmarks}}{{WP-REAL|Fuggerei}}
'''''Die Fuggerei''''' is the world's oldest public housing complex still in use, being founded in 1516 in the city of [[Augsburg]], [[Germany]].<ref name="Wiki">{{WP|Fuggerei}}</ref>
 
==History==
In May 1519, members of the local chapter of the [[Assassins]] visited ''Die Fuggerei'' as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] Having tracked down theologian [[Martin Luther]] to the then-recently-opened public housing complex, the Assassins paid him a visit. There, Luther showed he had been aware of the Brotherhood, but seemed surprised to hear that their philosophies were compatible, requesting proof that the Creed could be conciliated with his Reformation.[REF 026] Using the clues they had already found at other landmarks in Augsburg,[REF 044] the Assassins were able to convince the theologian that the modern preocupations of the Reformation and the Creed were compatible, and handed them the translucid sheet with a line Leonardo had given him for safe keeping.[REF 070]
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Landmarks in Augsburg]]
 
 
=[[Dom Mariä Heimsuchung]]=
{{Era|Landmarks}}{{WP-REAL|Augsburg Cathedral}}
'''''Dom Mariä Heimsuchung''''' is a Catholic cathedral in [[Augsburg]], [[Germany]], founded in the 11th century.<ref name="Wiki">{{WP|Augsburg Cathedral}}</ref>
 
==History==
In May 1519, members of the local chapter of the [[Assassins]] visited Dom Mariä Heimsuchung as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] Having been tasked with uncovering a connection between [[the Creed]] and [[Martin Luther]]'s 95 theses in order to convince the theologian in handing off the clue Leonardo had given him, the Assassins visited the cathedral.[REF P5] They entered through an open window and, during their search, noted something fixed against a wall in the room beneath the spire.[REF 166] A closer inspection revealed these to be a section of the theses, containing some of the most controverse among them.[REF 008]
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Landmarks in Augsburg]]
 
 
=[[Basilika St Ulrich und Afra]]=
{{Era|Landmarks}}{{WP-REAL|Basilica of Saints Ulrich and Afra}}
'''''Basilika St Ulrich und Afra''''' is a Catholic church in [[Augsburg]], [[Germany]].<ref name="Wiki">{{WP|Basilica of Saints Ulrich and Afra}}</ref>
 
==History==
In May 1519, members of the local chapter of the [[Assassins]] visited Basilika St Ulrich und Afra as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] Having been tasked with uncovering a connection between [[the Creed]] and [[Martin Luther]]'s 95 theses in order to convince the theologian in handing off the clue Leonardo had given him, the Assassins visited the basilica.[REF P13] There, the Assassins picked the lock to a side door[REF 154] leading to a study, where a section of the theses previously affixed to the church's door was being kept.[REF 004]
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Landmarks in Augsburg]]
 
 
=[[Atelier Holbein]]=
{{Era|Landmarks}}
'''Atelier Holbein''' was the atelier of {{Wiki|German Renaissance}} painter [[Hans Holbein the Elder]], and his two sons, {{Wiki|Ambrosius Holbein}} and {{Wiki|Hans Holbein the Younger}}, in the city of [[Augsburg]], [[Germany]].
 
==History==
In May 1519, members of the local chapter of the [[Assassins]] visited Atelier Holbein as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] At the atelier, At [[Atelier Holbein]],[REF P24] an Assassin spoke to [[Hans Holbein the Elder]], who did not see eye to eye with Luther's views and claimed that he and his surviving son, Hans, had been "fighting" against the Reformation in their own way, slipping in their demands into some of their paintings.[REF 111] Examining some of the completed paintings by the Holbein family more closely[REF CV15] led the Assassin to notice that a panel in the background of the ''{{Wiki|Portrait of Bonifacius Amerbach}}'' showed some of the theses.[REF 055] [[Greta]], an illuminator who worked as an assistant to Holbein, overheard the dialogue and, having both recently finished her apprenticeship and a wish for adventure, offered to join the Assassin in their quest.[REF 003]
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Landmarks in Augsburg]]
 
 
=[[Wassertürme]]=
{{Era|Landmarks}}{{WP-REAL|de:Wassertürme (Augsburg)}}
The '''''Wassertürme''''' are a system of water towers in [[Augsburg]], [[Germany]]. Once needed for the town to sustain itself, the towers have since been decommissioned and preserved.<ref name="Wiki">{{WP|de:Wassertürme (Augsburg)}}</ref>
 
==History==
In May 1519, members of the local chapter of the [[Assassins]] visited the Wassertürme as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] One Assassin elected to go to the ''Wassertürme'',[REF P33] where they located old inscriptions left behind by the Brotherhood quite some time before. Surmising that the intention had been to show that the location of the many water towers had a specific meaning,[REF 148] they decided to check a diagram of the water management system,[REF CV1] being led to a point in town where they located a plaque adorned with the Creed under a tree.[REF 043]
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Landmarks in Augsburg]]
 
 
=[[Maison du Cygne]]=
{{Era|Landmarks}}{{WP-REAL|fr:Maison du Cygne (Bruxelles)}}
The '''''Maison du Cygne''''' is a mansion in the [[Grand'Place]] of [[Brussels]], [[Belgium]].<ref name="Wiki">{{WP|fr:Maison du Cygne (Bruxelles)}}</ref>
 
==History==
In May 1519, members of the local chapter of the [[Assassins]] visited the Maison du Cygne as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] Thanks to a monk at the the church of ''[[Notre-dame du Sablon]]'', who had given them a hint in the form of a stained glass swan,[REF 153] the Assassins at the ''[[Grand'Place]]'' knew to search for a building with a swan adorning its façade.[REF CV4] At the mansion, they met da Vinci's ally, the theologian [[Desiderius Erasmus]].[REF P9] Erasmus congratulated the Assassins on locating him, but required them to tell him the secret related to the ''{{Wiki|The Garden of Earthly Delights}}'' painting to prove that Leonardo had been correct in placing his trust on them.[REF 177] Puzzling out the solution based on the information they had collected,[REF 015] they told Erasmus the answer to Leonardo's riddle. Nodding in agreement with the explanation, he disappeared into the building and quickly returned, handing them the translucid sheet with a line Leonardo had given him for safe keeping.[REF 192]
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Landmarks in Brussels]]
 
 
=[[Palais de Nassau]]=
{{Era|Landmarks}}{{WP-REAL|Nassau Palace, Brussels}}
The '''''Palais de Nassau''''' was the former city palace of the {{Wiki|House of Orange}} in [[Brussels]], [[Belgium]]. At present, only the chapel remains, with the rest of the palace having been destroyed.<ref name="Wiki">{{WP|Nassau Palace, Brussels}}</ref>
 
==History==
In May 1519, members of the local chapter of the [[Assassins]] visited the Palais de Nassau as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] The palace proved well-guarded,[REF 139] though the Assassins prevailed in combat. After waiting for the commotion to die down, they explored the palace further[REF 46] and found {{Wiki|Hieronymus Bosch}}'s ''{{Wiki|The Garden of Earthly Delights}}'', preparing a sketch of it for later use.[REF 72]
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Landmarks in Brussels]]
 
 
=[[Cathédrale Saints-Michel-et-Gudule]]=
{{Era|Landmarks}}{{WP-REAL|Cathedral of St. Michael and St. Gudula}}
The '''''Cathédrale Saints-Michel-et-Gudule''''' is a medieval Catholic cathedral in [[Brussels]], [[Belgium]].<ref name="Wiki">{{WP|Cathedral of St. Michael and St. Gudula}}</ref>
 
==History==
In May 1519, members of the local chapter of the [[Assassins]] visited the Cathédrale Saints-Michel-et-Gudule as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] Sent to the cathedral,[REF P15] an Assassin's investigation into da Vinci's quest was temporarily put aside when they caught a priest violently beating children. Quickly killing the abusive man, they heard from the children that they were orphans who had been taken in by the priest only for him to use them as a way to release his rage.[REF 120] One of the orphans, [[Peter (orphan)|Peter]], thanked the Assassin and offered to become an informant for the Brotherhood.[REF 002] Returning to their original purpose, they searched a room off to right, locating a confusing manuscript containing a reproduction of Bosch's painting with an attached riddle fragment.[REF 117]
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Landmarks in Brussels]]
 
 
=[[Grand'Place]]=
{{Era|Landmarks}}{{WP-REAL|Grand-Place}}
The '''''Grand'Place''''' is the central square of [[Brussels]], [[Belgium]].<ref name="Wiki">{{WP|Grand-Place}}</ref>
 
==History==
In May 1519, members of the local chapter of the [[Assassins]] visited the Grand'Place as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] At the bustling plaza, the Assassins had a number of possible leads to follow.[REF P23] At a fabric shop off the square, one Assassin overheard a merchant boasting that his artisans had been inspired by the ''{{Wiki|The Garden of Earthly Delights}}'' for their latest creation,[REF 198] and managed to retrieve a fragment of the riddle from the location.[REF 182] In the open air market, another boasting merchant was claiming to have figured out the secret behind the painting, with his information being kept in a nearby wooden chest.[REF 101] Picking the lock on the chest[REF 038] allowed the Brotherhood to acquire another riddle fragment.[REF 159] A hustler playing dice proposed a gamble where he would give information if the Assassin managed to win his game, having mentioned he knew about the painting at the ''[[Palais de Nassau]]''.[REF CV18] Impressed by the Assassin's skills, the hustler handed them a piece of paper witht the missing enigma fragment.[REF 125] Climbing up the tower of the {{Wiki|Brussels Town Hall|town hall}} for a better look at the ''Grand'Place'',[REF 172] allowed for the Assassin to locate a building with a swan adorning its façade,[REF CV4] the [[Maison du Cygne]], where they headed next.
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Landmarks in Brussels]]
 
 
=[[Notre-dame du Sablon]]=
{{Era|Landmarks}}{{WP-REAL|Church of Our Lady of Victories at the Sablon}}
'''''Notre-dame du Sablon''''' is a Catholic church in [[Brussels]], [[Belgium]].<ref name="Wiki">{{WP|Church of Our Lady of Victories at the Sablon}}</ref>
 
==History==
In May 1519, members of the local chapter of the [[Assassins]] visited Notre-dame du Sablon as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] At the church, they examined the holy scriptures near the altar, revealing some annotations made by the priest that could help in figuring out the riddles.[REF 129] One of the monks in the church subtly motioned for the Assassin to follow him,[REF 050] leading him to a stained glass window and pointing to a swan, a hint towards a [[Maison du Cygne|landmark]] the Assassins would also need to investigate.[REF 153]
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Landmarks in Brussels]]
 
 
=[[Église Saint-Laurent]]=
{{Era|Landmarks}}{{WP-REAL|Grenoble Archaeological Museum}}
'''''Église Saint-Laurent''''' was a Catholic church established in [[Grenoble]], [[France]]. It was built atop the remains of a Gallo-Roman necropolis, including the 6th century [[Crypte Saint-Oyand]].<ref name="Wiki">{{WP|Grenoble Archaeological Museum}}</ref>
 
==History==
In May 1519, members of the local chapter of the [[Assassins]] visited Église Saint-Laurent as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] Having been tasked with winning over the trust of Sir [[Pierre Taillard]], chevalier de Bayard, the Assassins pieced together Bayard's coat of arms thanks to hints collected throughout Grenoble. At the church, they located a secret mechanism inside a panel in a wall under a discreet niche.[REF 131] Reconstructing the coat of arms in the mechanism, they unlocked a door leading down[REF 087] into the crypts, where they would encounter Bayard.[REF P16]
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Landmarks in Grenoble]]
 
 
=[[Crypte Saint-Oyand]]=
{{Era|Landmarks}}{{WP-REAL|Grenoble Archaeological Museum}}
The '''''Crypte Saint-Oyand''''' is a 6th century crypt in [[Grenoble]], [[France]]. The [[Église Saint-Laurent]] was later built atop the crypt.<ref name="Wiki">{{WP|Grenoble Archaeological Museum}}</ref>
 
==History==
In May 1519, members of the local chapter of the [[Assassins]] visited the Crypte Saint-Oyand as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] Having used a secret mechanism in the Église Saint-Laurent to unlock a doorway into the crypt, the Assassin went down only to find Leonardo's ally Sir [[Pierre Taillard]], chevalier de Bayard, awaiting to test them.[REF P16] Before the Assassin could even speak, Bayard lunged into combat.[REF 126] Exploiting Bayard's injured shoulder allowed the Assassin to keep up with the French military leader and he eventually stopped the fight, satisfied with the Assassin's performance.[REF 075] Bayard revealed that though Leonardo had mentioned the Assassin was a worthy opponent, he believed that words should be proven with actions. Finally convinced, he then handed them the translucid sheet with a line Leonardo had given him for safe keeping.[REF CV11]
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Landmarks in Grenoble]]
 
 
=[[Tour de l'Isle]]=
{{Era|Landmarks}}{{WP-REAL|fr:Tour de l'Isle}}
The '''''Tour de l'Isle''''' is a large crenellated tower in [[Grenoble]], [[France]], built in 1381.<ref name="Wiki">{{WP|fr:Tour de l'Isle}}</ref>
 
==History==
In May 1519, members of the local chapter of the [[Assassins]] visited the Tour de l'Isle as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] At the tower,[REF P6] an Assassin overheard someone yelling for help through a locked door and promptly picked the lock,[REF 115] releasing a man who had been in the dark cellar.[ref 034] [[Jean (inspector)|Jean]], an inspector, thanked his saviour and explained that he had entered the tower to investigate a fire on the roof and ended up locked, offering his services as an investigator to the Assassins.[REF 031] Climbing the tower up to the roof,[REF 056] the Assassin found a plaque detailing that a fire inspection had been recently undertaken there by Leonardo's ally, Sir [[Pierre Taillard]], chevalier de Bayard, himself.[REF 019] They also retrieved a piece of fabric with an embroidered red lion found near the plaque.[REF 165]
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Landmarks in Grenoble]]
 
 
=[[Ebury Manor]]=
{{Era|Landmarks}}{{WP-REAL|Eia}}
'''Ebury Manor''' was an early medieval manor in [[Westminster]], [[London]], [[England]]. The area where the manor once stood later became the site of [[Hyde Park]] and the grounds of [[Buckingham Palace]], among other areas.<ref name="Wiki">{{WP|Eia}}</ref>
 
==History==
In May 1519, members of the local chapter of the [[Assassins]] visited Ebury Manor as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] At that time, the inhabitants of the manor had strong ties with the organization of detentions and guards at the [[Tower of London]], where [[Thomas More]] was being kept. Infiltrating Ebury, the Assassins located a number of papers of interest,[REF 064] including a fragment of the complex's floor plans.[REF 175] A secret document, though difficult to decipher, detailed that More was being kept in a building between Legge's Mount and Develin Tower.[REF 096]
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Landmarks in London]]
 
 
=[[Peterhouse]]=
{{Era|Landmarks}}{{WP-REAL|Peterhouse, Cambridge}}
'''Peterhouse''' is a constituent college of the {{Wiki|University of Cambridge}} in [[England]].<ref name="Wiki">{{WP|Peterhouse, Cambridge}}</ref>
 
==History==
In May 1519, members of the local chapter of the [[Assassins]] visited Peterhouse as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in [[London]].[REF GAME] Having been tasked with locating which building [[Thomas More]] was being kept in at the tower of London, an Assassin travelled to Peterhouse, [[Cambridge]] seeking allies of More.[REF P10] There, they attended a talk by [[Richard Croke]], a disciple of [[Desiderius Erasmus]].[REF 171] Croke, a friend of More, had spent the last few weeks doing his own investigation on the matter, managing to figure out that his friend was being kept somewhere between Martin Tower and Well Tower, which he relayed to the Assassin.[REF CV28] While still at the university, the Assassin interacted with a group of students, collecting information on everything related to More's enprisonment and discussing the Tower of London with a specialist on urban planning,[REF 100] acquiring a section of the prison's floor plans.[REF 194]
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Landmarks in Cambridge]]
 
 
=[[Estudio General de Sevilla]]=
{{Era|Landmarks}}{{WP-REAL|University of Seville}}
The '''''Estudio General de Sevilla''''' is a university in [[Seville]], [[Spain]].<ref name="Wiki">{{WP|University of Seville}}</ref>
 
==History==
In May 1519, members of the local chapter of the [[Assassins]] visited the Estudio General de Sevilla as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] An Assassin elected to investigate the university,[REF P14] where they met with [[Ignatius of Loyola]], one of the most eminent members of the university and a Brotherhood ally. The theologian listened to the Assassin's description of their quest and motivations and informed him of two artists living in Seville and frequenting the Estudio that may have known da Vinci.[REF CV22] The Assassin then tracked down[REF CV10] both [[Alonso Berruguete]] and [[Nicoluso Pisano]]. Berruguete, [[Michelangelo]]'s pupil, revealed that he had traded letters with Leonardo through his master, since his big plan was to introduce {{Wiki|Florentine painting}} to Spain, and he had been entrusted with half a tile.[REF CV6] Pisano, who claimed to be responsible for introducing ''azulejos'' to the {{Wiki|Iberian Peninsula}}, had been friends with Leonardo and was deeply saddened by his death. He had discussed the ceramic techniques required for crafting ''azulejos'' with da Vinci and had also been entrusted with a half tile.[REF CV33] After recognizing da Vinci's prudence in dividing the clues among his allies in Seville, the Assassin received both halves from the artists.[REF CV39]
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Landmarks in Seville]]
 
 
=[[Torre del Oro]]=
{{Era|Landmarks}}{{WP-REAL}}
The '''''Torre del Oro''''' is a military watchtower in [[Seville]], [[Spain]].<ref name="Wiki">{{WP|Torre del Oro}}</ref>
 
==History==
In May 1519, members of the local chapter of the [[Assassins]] visited the Torre del Oro as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] Incursion into the tower of [REF P3] led to a skirmish with a group of guards,[REF 161] though they were driven back by exploiting their weaknesses, such as one guard with an unprotected shoulder. With ample time to inspect the recently affixed ''{{Wiki|azulejo}}'' tiles,[REF 078] the Assassins uncovered one fragment of da Vinci's diagram.[REF 98]
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Landmarks in Seville]]
 
 
=[[Alcázar]]=
{{Era|Landmarks}}{{WP-REAL|Alcázar of Seville}}
The '''''Alcázar''''' is a royal palace in Seville, Spain and one of the official residences of the Spanish royal family.<ref name="Wiki">{{WP|Alcázar of Seville}}</ref>
 
==History==
In May 1519, members of the local chapter of the [[Assassins]] visited the Alcázar as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] From a [[viewpoint|vantage point]] atop the [[Giralda|bell tower]] of [[Seville Cathedral]], an Assassin took note of the nearby palace of Alcázar and searched the location,[REF P40] finding a wall of  ''{{Wiki|azulejo}}s'' where a tile containing da Vinci's diagram of a new piece of naval engineering had been etched and retrieving it.[REF CV3]
 
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Landmarks in Seville]]
 
 
=[[Palacio de las Dueñas]]=
{{Era|Landmarks}}{{WP-REAL}}
The '''''Palacio de las Dueñas''''' is a 15th century palace in [[Seville]], [[Spain]].<ref name="Wiki">{{WP|Palacio de las Dueñas}}</ref>
 
==History==
In May 1519, members of the local chapter of the [[Assassins]] visited the Palacio de las Dueñas as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city. Having been tasked with locating a diagram to a piece of naval engineering da Vinci had been asked to built by [[Ferdinand Magellan]], the Assassins scoured Seville for the ''{{Wiki|azulejo}}s'' upon which it had been inscribed.[REF GAME] They then tracked down Magellan to the palace, where they paid him a visit.[REF P6] He asked the Assassin's for help in completing the device he had commissioned, since it was meant for his upcoming {{Wiki|Magellan expedition|circumnavigation voyage}}. He handed them the final purchase list of items Leonardo required,[REF CV30] which the Assassin cross-referenced with the completed design,[REF 059] receiving in thanks the translucid sheet with a line Magellan had been keeping.[REF 168]
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Landmarks in Seville]]
 
 
=[[Giralda]]=
{{Era|Landmarks}}{{WP-REAL}}
The '''''Giralda''''' is the bell tower of [[Seville Cathedral]] in [[Seville]], [[Spain]], being repurposed from the minaret for the Great Mosque.<ref name="Wiki">{{WP|Giralda}}</ref>
 
==History==
In May 1519, members of the local chapter of the [[Assassins]] visited the Giralda as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] Hoping to get a [[Viewpoint|better view]] of the city,[REF 189] one Assassin decided to scale the bell tower.[REF P35] Up high, they noticed tiles in the tower's parapet,[REF 27] an unusual location for them to be added,[REF 106] and further examination did confirm a diagram fragment made by da Vinci.[REF 174] They also took note of a nearby building that was of interest, and left for the ''[[Alcázar]]''.[REF P40]
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Landmarks in Seville]]
 
 
=[[Ferme de Vaulnaveys]]=
{{Era|Landmarks}}{{WP-REAL|fr:Tour Prémol}}
The '''''Ferme de Vaulnaveys''''' is a building in [[Grenoble]], [[France]], it is characterized by its square brick tower.<ref name="Wiki">{{WP|fr:Tour Prémol}}</ref>
 
==History==
In May 1519, members of the local chapter of the [[Assassins]] visited the Ferme de Vaulnaveys as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] One Assassin went to the fortified mansion at the site,[REF P22] infiltrating the location and blending in with the rural workers[REF 040] by disguising as a servant. Having followed a team of workers attending to a group of dignitaries on vacation[REF 041] and learning through subtle interrogation that these aristocrats were known friends and allies of da Vinci,[REF CV42] the Assassin talked their way into being the one serving them tea.[REF 041] While alone with the three dignitaries, [[Clément Marot]], [[Marguerite of Navarre]] and [[François Rabelais]], the Assassin revealed themselves, though was met with some skepticism, leading to the trio testing them with a riddle each.[REF CV42] Being able to answer correctly pleased the dignitaries, who collectively agreed to allow the Assassin to meet with Bayard, handing them a fragment of the coat of arms they would need to do so.[REF 030]
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Landmarks in Grenoble]]
 
 
=[[Place de la Granaterie]]=
{{Era|Landmarks}}{{WP-REAL|fr:Place Grenette}}
The '''''Place de la Granaterie''''' is a city square in [[Grenoble]], [[France]].<ref name="Wiki">{{WP|fr:Place Grenette}}</ref>
 
==History==
In May 1519, members of the local chapter of the [[Assassins]] visited the Place de la Granaterie as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] Having been tasked with winning over the trust of Sir [[Pierre Taillard]], chevalier de Bayard, the Assassins sought to gather information at the square, investigating three leads.[REF P31] An old man at the square mentioned that Bayard's coat of arms featured a red lion, which he stated completely represented Taillard.[REF 127] His feelings towards the town's protector was not shared by all, however, as a nearby wall had graffiti that seemed to make fun of Bayard. His coat of arms was included in the inscribings at one point, to be used as a base for parodies, but had since been erased, probably by the authorities.[REF060] A drunk soldier on a break also proved to be a good source of intel, with the Assassin directing the conversation to the right places.[REF 135] From him, they learned not only more about the coat of arms, receiving a fabric fragment similar to it,[REF CV29] but also heard that Bayard had dislocated his right soldier while supressing a mutiny some days prior, but kept on fighting.[REF CV36]
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Landmarks in Grenoble]]
 
 
=[[Castelo de São Jorge]]=
{{Era|Landmarks}}{{WP-REAL|São Jorge Castle}}
'''''Castelo de São Jorge''''' is a castle in [[Lisbon]], [[Portugal]]. During its long history, it has served as a royal palace, a military barracks, national archive, and currently functions as a museum.<ref name="Wiki">{{WP|São Jorge Castle}}</ref>
 
==History==
In May 1519, members of the local chapter of the [[Assassins]] visited Castelo de São Jorge as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] In the fort, an Assassin following a group of actors disguised themselves as an {{Wiki|Supernumerary actor|extra}} for a few days and joined their troupe without raising suspicions, with the aim of getting closer to the theatre director, [[Gil Vicente]], one of the main playwrights of Portugal, assuming he would have a lead into [[Vasco da Gama]]'s location.[REF 160] Vicente was forthcoming with information, saying that da Gama had been an avid theatre goer, but had stopped attending plays some time ago. He also mentioned that after being quite impressed with one of his plays, the old explorer had given Vicente a piece of a map with the trajectory of his fabled trip to [[Calcutta]] in thanks, which he handed to the Assassin.[REF CV16]
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Landmarks in Lisbon]]
 
 
=[[Torre de Belém]]=
{{Era|Landmarks}}{{WP-REAL|Belém Tower}}
The '''''Torre de Belém''''' is a 16th-century [[fort]]ification in [[Lisbon]], [[Portugal]], that served as a point of embarkation and disembarkation for Portuguese explorers.<ref name="Wiki">{{WP|Belém Tower}}</ref>
 
==History==
In May 1519, members of the local chapter of the [[Assassins]] visited the Torre de Belém as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] An Assassin infiltrated the fort and searched the place for documents related to [[Vasco da Gama]]'s passage through the city,[REF 088] finding a note with his name and a map of Portugal with Lisbon and the main surrounding villages marked.[REF ENIGME 9]
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Landmarks in Lisbon]]
 
 
=[[Mosteiro dos Jerónimos]]=
{{Era|Landmarks}}{{WP-REAL|Jerónimos Monastery}}
'''''Mosteiro dos Jerónimos''''' was a monastery of the {{Wiki|Order of Saint Jerome}} in [[Lisbon]], [[Portugal]]. The building is now a World Heritage Site.<ref name="Wiki">{{WP|Jerónimos Monastery}}</ref>
 
==History==
In May 1519, members of the local chapter of the [[Assassins]] visited the Mosteiro dos Jerónimos as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] The investigation into the monastery had some difficulties, starting with their locks being difficult to pick, thanks to the Hieronymites' tendency for secrecy.[REF 001] The Assassin infiltrating the location was also surprised by one of the monks in the study,[REF 052] who would not calm down[REF CV35] and had to be silenced permanently to avoid further discovery.[REF 108] The search was, however, fruitful,[REF CV14] leading to the discovery of a map fragment[REF 200] as well as a register containing the distances between Lisbon and the main nearby villages.[REF 137]
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Landmarks in Lisbon]]
 
 
=[[Ignatius of Loyola]]=
{{Era|Individuals}}{{WP-REAL}}
'''Ignatius of Loyola''' (1491 – 1556) was a Spanish Catholic priest and theologian, and one of the founders of the [[Jesuits|Society of Jesus]].<ref name="Wiki">{{WP|Ignatius of Loyola}}</ref> He was one of the most eminent members of the [[Estudio General de Sevilla]] as well as an ally to the [[Assassins]].[REF CV10]
 
==Biography==
In May 1519, an Assassin searching the Sevillian university for leads in their search for the clues to [[Leonardo da Vinci]]'s [[haven]]s sought the aid of Ignatius. The theologian listened to the Assassin's description of their quest and motivations and informed him of two artists living in Seville and frequenting the Estudio that may have known da Vinci, [[Alonso Berruguete]] and [[Nicoluso Pisano]].[REF CV10]
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Individuals]]
 
 
=[[Nicoluso Pisano]]=
{{Era|Individuals}}{{WP-REAL|fr:Niculoso Pisano}}
'''Nicoluso Pisano''' (c. 1470 – 1529) was an [[Italy|Italian]] {{Wiki|maiolica}} painter,<ref name="Wiki">{{WP|fr:Niculoso Pisano}}</ref> responsible for introducing the Italian methods to [[Spain]] and being greatly influential in the production of ''{{Wiki|azulejo}}s''.[REF CV33]
 
==Biography==
In May 1519, an Assassin searching the [[Estudio General de Sevilla]] for leads in their search for the clues to [[Leonardo da Vinci]]'s [[haven]]s met with Pisano under advice from [[Ignatius of Loyola]].[REF CV22] Pisano, who had been friends with Leonardo, was deeply saddened by his recent passing. He revealed to the Assassin that he had discussed the ceramic techniques required for crafting ''azulejos'' with da Vinci and had also been entrusted with a half tile containing a diagram for a new naval engineering device.[REF CV33] He gave the Assassin his piece, as Leonardo had requested of him.[REF CV39]
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Individuals]]
 
 
=[[Alonso Berruguete]]=
{{Era|Individuals}}{{WP-REAL}}
'''Alonso Berruguete''' (c. 1488 – 1561) was a Spanish painter, sculptor and architect.<ref name="Wiki">{{WP|Alonso Berruguete}}</ref> He was the pupil of [[Michelangelo]] and aimed to introduce {{Wiki|Florentine painting}} to Spain.[REF CV6]
 
==Biography==
In May 1519, an Assassin searching the [[Estudio General de Sevilla]] for leads in their search for the clues to [[Leonardo da Vinci]]'s [[haven]]s met with Berruguete, under advice from [[Ignatius of Loyola]].[REF CV22] Berruguete, who had traded letters with Leonardo through his master, revealed that he had been entrusted with a half tile containing a diagram for a new naval engineering device.[REF CV33] He gave the Assassin his piece, as Leonardo had requested of him.[REF CV39]
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Individuals]]
 
 
=[[Clément Marot]]=
{{Era|Individuals}}{{WP-REAL}}
'''Clément Marot''' (1496 – 1544) was a French Renaissance poet,<ref name="Wiki">{{WP|Clément Marot}}</ref> as well as the official poet for King [[Francis I of France]].[REF CV42]
 
==Biography==
In May 1519, Marot, alongside fellow French literature luminaries [[Marguerite de Navarre]] and [[François Rabelais]], enjoyed a vacation at the mansion at [[Ferme de Vaulnaveys]] in [[Grenoble]].[REF 041] There, the trio of known friends and allies of [[Leonardo da Vinci]] were approached by an [[Assassins|Assassin]] searching for leads in their search for the clues to da Vinci's [[haven]]s. Marot and the others expressed some skepticism, and decided to test the Assassin with a riddle each,[REF CV42] which they managed to answer correctly. Pleased withm, the three dignitaries collectively agreed to allow the Assassin to meet with another of Leonardo's allies, Sir [[Pierre Terrail]], giving them a fragment of the coat of arms they would need to do so.[REF 030]
 
In 1526, Marot was arrested on a charge of heresy<ref name="Wiki"/> and taken to the [[Grand Châtelet]].<ref>''[[Assassin's Creed: Unity]]'' — [[Database: Grand Châtelet]]</ref>
 
==Appearances==
*''[[Assassin's Creed: Unity]]'' {{Mdat}}
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Individuals]]
 
 
=[[Marguerite de Navarre]]=
{{Era|Individuals}}{{WP-REAL}}
'''Marguerite de Navarre''' (1492 – 1549) was a princess of France, being the elder sister of King [[Francis I of France]], and Queen of Navarre by her second marriage to King Henry II of Navarre. She was also an accomplished author, having written poems, plays and short stories.<ref name="Wiki">{{WP|Marguerite de Navarre}}</ref>
 
==Biography==
In May 1519, Marguerite, alongside fellow French literature luminaries [[Clément Marot]] and [[François Rabelais]], enjoyed a vacation at the mansion at [[Ferme de Vaulnaveys]] in [[Grenoble]].[REF 041] There, the trio of known friends and allies of [[Leonardo da Vinci]] were approached by an [[Assassins|Assassin]] searching for leads in their search for the clues to da Vinci's [[haven]]s. Marguerite and the others expressed some skepticism, and decided to test the Assassin with a riddle each,[REF CV42] which they managed to answer correctly. Pleased with them, the three dignitaries collectively agreed to allow the Assassin to meet with another of Leonardo's allies, Sir [[Pierre Terrail]], giving them a fragment of the coat of arms they would need to do so.[REF 030]
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Individuals]]
 
 
=[[François Rabelais]]=
{{Era|Individuals}}{{WP-REAL}}
'''François Rabelais''' (died 1553) was a French writer,<ref name="Wiki">{{WP|François Rabelais}}</ref> known for both his work in prose and satirism.[REF CV42]
 
==Biography==
In May 1519, Rabelais, alongside fellow French literature luminaries [[Marguerite de Navarre]] and [[Clément Marot]], enjoyed a vacation at the mansion at [[Ferme de Vaulnaveys]] in [[Grenoble]].[REF 041] There, the trio of known friends and allies of [[Leonardo da Vinci]] were approached by an [[Assassins|Assassin]] searching for leads in their search for the clues to da Vinci's [[haven]]s. Rabelais and the others expressed some skepticism, and decided to test the Assassin with a riddle each,[REF CV42] which they managed to answer correctly. Pleased withm, the three dignitaries collectively agreed to allow the Assassin to meet with another of Leonardo's allies, Sir [[Pierre Terrail]], giving them a fragment of the coat of arms they would need to do so.[REF 030].
 
==Appearances==
*''[[Assassin's Creed: Unity]]'' {{Mdat}}
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Individuals]]
 
 
=[[Hans Holbein the Elder]]=
{{Era|Individuals}}{{WP-REAL}}
'''Hans Holbein the Elder''' (c. 1460 – 1524) was a German painter,<ref name="Wiki">{{WP|Hans Holbein the Elder}}</ref> operating the [[Atelier Holbein]] at [[Augsburg]] alongside his sons {{Wiki|Ambrosius Holbein}} and {{Wiki|Hans Holbein the Younger}}.[REF CV15]
 
==Biography==
At some point prior to 1519, Holbein took in [[Greta]] as an apprentice, having the young illuminator employed as his assistant.
 
In early 1519, he lost his son Ambrosius. In May 1519, an Assassin searching the atelier for leads in their search for the clues to [[Leonardo da Vinci]]'s [[haven]]s spoke with Holbein about theologian [[Martin Luther]], who Holbein did not see eye to eye with, going so far as to claim that he and his surviving son had been fighting against the Reformation in their own way, slipping in their demands into some of their paintings.[REF 111] 
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Individuals]]
 
 
=[[Thomas More]]=
{{Era|Individuals}}{{WP-REAL}}
'''Thomas More''' (1478 – 1535) was an English philosopher and author.<ref name="Wiki">{{WP|Thomas More}}</ref>
 
==Biography==
Beginning in 1516,[Note: when Leo moved to Amboise] More aided [[Leonardo da Vinci]] with his research into ideal cities, during which they managed to uncover nine locations that da Vinci considered conducive to the construction of [[Assassins|Assassin]] refuges meant to train and initiate [[Assassin apprentice|apprentices]]. Afraid of possible interception, da Vinci hid encoded information with trusted friends,[REF LETTER] including More.[REF MINI-MAP LONDON]
 
In early 1519, More was arrested and taken to the [[Tower of London]]. Having heard of this event in his final days, Leonardo requested that the Brotherhood locate More within the complex and free him.[REF MINI-MAP LONDON] Another of More's friends, academic [[Richard Croke]], also investigated the arrest on his own, later informing the Assassins of what he had managed to learn.[REF CV28] The Assassins managed to locate More within the Salt Tower,[REF 022] releasing him from his emprisonment. In thanks, he gave them the translucid sheet with a line Leonardo had given him, encouraging them to "make good use of it, and carry out our great utopia."[REF CV8]
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Individuals]]
 
 
=[[Pierre Taillard, chevalier de Bayard]]=
{{Era|Individuals}}{{WP-REAL|Pierre Terrail, seigneur de Bayard}}
'''Pierre Taillard, chevalier de Bayard''' (c. 1476 – 1524) was a French knight and military leader. He served many French kings,<ref name="Wiki">{{WP|Pierre Terrail, seigneur de Bayard}}</ref> and even knighted [[Francis I of France]] himself. He lived in and was the protector of the town of [[Grenoble]].[REF MINI-MAP GRENOBLE]
 
==Biography==
At some point prior to May 1519, Bayard met [[Leonardo da Vinci]] and became the artist's friend and ally. When Leonardo became afraid of possible interception of his research on [[haven]]s, he contacted Bayard and gave him encoded information that he was to give to the Assassins who approached him or to destory it if none arrived within a month of Leonardo's death.[REF LETTER] In early 1519, Bayard undertook a fire inspection at the [[Tour de l'Isle]].[REF 019] Around the same time, he suppressed a mutiny, having his right shoulder dislocated in the process, but kept on fighting, earning more respect from his troops.[REF CV36]
 
In May 1519, the Assassins investigated Grenoble for leads to Leonardo's havens, and Bayard locked himself in the [[Crypte Saint-Oyard]] beneath the [[Église Saint-Laurent]], where he awaited to test them.[REF 087] When an Assassin finally descended, Bayard lunged into combat before they could even speak.[REF 126] Exploiting Bayard's injured shoulder allowed the Assassin to keep up with the French military leader and he eventually stopped the fight, satisfied with their performance.[REF 075] Bayard revealed that though Leonardo had mentioned the Assassin was a worthy opponent, he believed that words should be proven with actions. Finally convinced, he then handed them the translucid sheet with a line Leonardo had given him for safe keeping.[REF CV11]
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
{{ACLQLDV}}
[[Category:Individuals]]
 
 
=[[Vidigueira]]=
{{Era|Locations}}{{WP-REAL}}
'''Vidigueira''' (Portuguese: ''Vila da Vidigueira''), is a town and a municipality in [[Portugal]].<ref>{{WP|Vidigueira}}</ref>
 
==History==
In 1519, Portuguese explorer [[Vasco da Gama]] was made Count of Vidigueira<ref>{{WP|Vasco da Gama}}</ref> and he moved from [[Lisbon]] to the  small town.[REF 180] In May of the same year, da Gama was tracked down by members of the local chapter of the [[Assassins]] as part of their search for the clues to [[Leonardo da Vinci]]'s [[haven]]s. He received the Assassins warmly, mentioning that though Leonardo had told him someone would come for the item he was guarding, he did not expect they would find them in Vidigueira. He then handed the Assassins the translucid sheet with a line Leonardo had given him for safe keeping.[REF CV12]
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
[[Category:Cities in Portugal]]
 
 
=[[Augsburg]]=
{{Era|Locations}}{{WP-REAL}}
'''Augsburg''' is the third-largest city in {{Wiki|Bavaria}}, [[Germany]].<ref>{{WP|Augsburg}}</ref> It was one of the nine cities [[Leonardo da Vinci]] selected to hide his research on the [[haven]]s in 1519.[REF GAME]
 
==History==
Just before his death in 1519, Leonardo da Vinci, afraid of possible interception, hid encoded information with trusted friends scattered around [[Europe]] under express instructions to destroy it should the [[Assassins]] not be able to contact them within a month of his death.[REF LETTER] After a first round of clues was uncovered by the [[Italian Brotherhood of Assassins]] in the cities of [[Florence]], [[Venice]] and [[Rome]], they then contacted the local Brotherhood chapter at Augsburg, passing along a letter from Leonardo.[REF CV17] Leonardo's letter about Augsburg informed the Assassins that the city is still resonating with the 95 theses that dissident theologian [[Martin Luther]] had plastered on the door of its churchs to encourage a {{Wiki|Reformation}} and, though the Brotherhood usually did not involve itself in matters of religion, one of the theses could correspond to [[the Creed]] and they should discuss it with Luther.[REF MINI-MAP AUGSBURG] Having received the quest, the local chapter sent agents to five landmarks to investigate.
 
Considering it relevant to the affair, Assassins visited two of the churches in the city, ''[[Dom Mariä Heimsuchung]]''[REF P5] and the ''[[Basilika St Ulrich und Afra]]''.[REF P13] For the former, they entered through an open window and, during their search, noted something fixed against a wall in the room beneath the spire.[REF 166] A closer inspection revealed these to be a section of the theses, containing some of the most controverse among them.[REF 008] At the ''Basilika'', the Assassin picked the lock to a side door[REF 154] leading to a study, where another section of the theses previously affixed to the church's door was being kept.[REF 004]
 
At [[Atelier Holbein]],[REF P24] an Assassin spoke to [[Hans Holbein the Elder]], who did not see eye to eye with Luther's views and claimed that he and his {{Wiki|Hans Holbein the Younger|son}}<!- Considering he says "son" singular, this implies that Ambrosius Holbein has already passed.-- have been "fighting" against the reformation in their own way, slipping in their demands into some of their paintings.[REF 111] Examining some of the completed paintings by the Holbein family more closely[REF CV15] led the Assassin to notice that a panel in the background of the ''{{Wiki|Portrait of Bonifacius Amerbach}}'' showed some of the thesis.[REF 055] [[Greta]], an illuminator who worked as an assistant to Holbein, overheard the dialogue and, having both recently finished her apprenticeship and a wish for adventure, offered to join the Assassin in their quest.[REF 003]
 
One Assassin elected to go to the ''[[Wassertürme]]'',[REF P33] one of the water towers serving the city, where they located old inscriptions left behind by the Brotherhood quite some time before. Surmising that the intention had been to show that the location of the many water towers had a specific meaning,[REF 148] they decided to check a diagram of the water management system,[REF CV1] being led to a point in town where they located a plaque adorned with the Creed under a tree.[REF 043]
 
Tracking down Martin Luther to ''[[Die Fuggerei]]'',[REF P2] a recently-opened public housing complex, the Assassins paid him a visit. Luther had been aware of the Brotherhood, but seemed surprised to hear that their philosophies were compatible, requesting proof that the Creed could be conciliated with his Reformation.[REF 026] Matching the last sentence in the plaque found following the water towers ("By protecting the weakest, we become stronger.") to Luther's 44th thesis ("By the very exercise of benevolence, benevolence grows and man becomes better."),[REF 044] the Assassins were able to convince the theologian that the modern preocupations of the Reformation and the Creed were compatible, and handed them the translucid sheet with a line Leonardo had given him for safe keeping.[REF 070]
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
[[Category:Cities in Germany]]
 
 
=[[Grenoble]]=
{{Era|Locations}}{{WP-REAL}}
'''Grenoble''' is the largest city of the {{Wiki|Isère}} department of southeastern [[France]].<ref>{{WP|Grenoble}}</ref> It was one of the nine cities [[Leonardo da Vinci]] selected to hide his research on the [[haven]]s in 1519.[REF GAME]
 
==History==
Just before his death in 1519, Leonardo da Vinci, afraid of possible interception, hid encoded information with trusted friends scattered around [[Europe]] under express instructions to destroy it should the [[Assassins]] not be able to contact them within a month of his death.[REF LETTER] After a first round of clues was uncovered by the [[Italian Brotherhood of Assassins]] in the cities of [[Florence]], [[Venice]] and [[Rome]], they then contacted the local Brotherhood chapter at Grenoble, passing along a letter from Leonardo.[REF CV17] Leonardo's letter about Grenoble informed the Assassins that the ally holding the clue to the havens, Sir [[Pierre Taillard]], chevalier de Bayard, was a cautious man and not easily approached. He then taked them with winning over his trust by reconstructing his coat of arms.[REF MINI-MAP GRENOBLE] Having received the quest, the local chapter sent agents to four landmarks to investigate.
 
At the ''[[Tour de l'Isle]]'',[REF P6] an Assassin ovearheard someone yelling for help through a locked door and promptly picked the lock,[REF 115] releasing a man who had been in the dark cellar.[ref 034] [[Jean (inspector)|Jean]], an inspector, thanked his saviour and explained that he had entered the tower to investigate a fire on the roof and ended up locked, offering his services as an investigator to the Assassin.[REF 031] Climbing the tower up to the roof,[REF 056] the Assassin found a plaque detailing that a fire inspection had been recently undertaken there by Bayard himself.[REF 019] They also retrieved a piece of fabric with an embroidered red lion found near the plaque.[REF 165]
 
One Assassin went to the fortified mansion at ''[[Ferme de Vaulnaveys]]'',[REF P22] infiltrating the location and blending in with the workers[REF 040] by disguising as a servant. Having followed a team of workers attending to a group of dignitaries on vacation[REF 041] and learning through subtle interrogation that these aristocrats were known friends and allies of da Vinci,[REF CV42] the Assassin talked their way into being the one serving them tea.[REF 041] While alone with the three dignitaries, [[Clément Marot]], [[Marguerite of Navarre]] and [[François Rabelais]], the Assassin revealed themselves, though was met with some skepticism, leading to the trio testing them with a riddle each.[REF CV42] Being able to answer correctly pleased the dignitaries, who collectively agreed to allow the Assassin to meet with Bayard, handing them a fragment of the coat of arms they would need to do so.[REF 030]
 
Seeking to gather information at the ''[[Place de la Granaterie]]'', the Assassins investigated three leads.[REF P31] An old man at the square mentioned that Bayard's coat of arms featured a red lion, which he states represented Taillard completely.[REF 127] His feelings towards the town's protector was not shared by all, however, as a nearby wall seem to make fun of Bayard. His coat of arms was included in the inscribings at one point, to be used as a base for parodies, but had since been erased, probably by the authorities.[REF060] A drunk soldier on a break also proved to be a good source of intel, with the Assassin directing the conversation to the right places.[REF 135] From him, they learned not only  more about the coat of arms, receiving a fabric fragment similar to it,[REF CV29] but also heard that Bayard had dislocated his right soldier while supressing a mutiny some days prior, but kept on fighting.[REF CV36]
 
Having uncovered the complete picture of Bayard's coat of arms, the Assassins went to ''[[Église Saint-Laurent]]''.[REF P1] There they located a secret mechanism inside a panel in a wall under a discreet niche.[REF 131] Reconstructing the coat of arms in the mechanism, they unlocked a door leading down[REF 087] into the ''[[Crypte Saint-Oyard]]'', where Bayard awaited to test them.[REF P16] Before the Assassin could even speak, Bayard lunged into combat.[REF 126] Exploiting Bayard's injured soldier allowed the Assassin to keep up with the French military leader and he eventually stopped the fight, satisfied with the Assassin's performance.[REF 075] Bayard revealed that though Leonardo had mentioned the Assassin was a worthy opponent, he believed that words should be proven with actions. Finally convinced, he then handed them the translucid sheet with a line Leonardo had given him for safe keeping.[REF CV11]
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
[[Category:Cities in France]]
 
 
=[[Dunwic]]=
During his latter years, [[Leonardo da Vinci]], with the aid of [[Thomas More]], selected this location as a [[haven]], a secretive location conducive to the construction of an [[Assassins|Assassin]] refugesmeant to train and initiate [[Assassin apprentice|apprentices]]. Within a month of his death on 2 May 1519,<ref name="Letter">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Letter from Leonardo</ref> the Assassins managed to decipher the clues he left behind and uncovered the site.<ref name="Quest">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''</ref>
 
Uma vila medieval inglesa, cuja maior parte afundou no mar e que continua a perder 1 metro por ano devido ao avanço das águas. Seu declínio começou no século XIII. Frequentemente chamada de "Atlântida inglesa". Lovecraft deu o nome de uma de suas famosas vilas amaldiçoadas em homenagem a ela, desta vez situando-a em Massachusetts.<ref name="C063">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 063</ref>
 
 
=[[Kythera Island]]=
During his latter years, [[Leonardo da Vinci]], with the aid of [[Thomas More]], selected this location as a [[haven]], a secretive location conducive to the construction of an [[Assassins|Assassin]] refugesmeant to train and initiate [[Assassin apprentice|apprentices]]. Within a month of his death on 2 May 1519,<ref name="Letter">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Letter from Leonardo</ref> the Assassins managed to decipher the clues he left behind and uncovered the site.<ref name="Quest">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''</ref>
 
Kythera é vista como a ilha onde Afrodite nasceu e, portanto, como um paraíso utópico de celebração incondicional do amor e da galanteria, com particular respeito pela figura feminina.<ref name="C018">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 018</ref>
 
=[[Miletos]]=
During his latter years, [[Leonardo da Vinci]], with the aid of [[Thomas More]], selected this location as a [[haven]], a secretive location conducive to the construction of an [[Assassins|Assassin]] refugesmeant to train and initiate [[Assassin apprentice|apprentices]]. Within a month of his death on 2 May 1519,<ref name="Letter">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Letter from Leonardo</ref> the Assassins managed to decipher the clues he left behind and uncovered the site.<ref name="Quest">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''</ref>
 
Uma cidade da Grécia Antiga cuja lenda é semelhante à da Guerra de Troia, projetada segundo um plano ortogonal de ilhas, que serviu de influência para o famoso plano ortogonal hipodâmico. Foi incorporada ao Império Otomano no século XV.<ref name="C029">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 029</ref>
 
=[[Pienza]]=
During his latter years, [[Leonardo da Vinci]], with the aid of [[Thomas More]], selected this location as a [[haven]], a secretive location conducive to the construction of an [[Assassins|Assassin]] refugesmeant to train and initiate [[Assassin apprentice|apprentices]]. Within a month of his death on 2 May 1519,<ref name="Letter">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Letter from Leonardo</ref> the Assassins managed to decipher the clues he left behind and uncovered the site.<ref name="Quest">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''</ref>
 
Vila fundada no século XV por ordem do Papa Pio II, a materialização da utopia renascentista e da cidade ideal imaginada na época. É uma concentração do gênio arquitetônico italiano, inspirada pelo ilustre Leon Battista Alberti.<ref name="C035">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 035</ref>
 
-->
 
=Tales of Iga=
<!--
=[[Assassin's Creed: Shadows – Tales of Iga Chapter 19]]=
{{DISPLAYTITLE:''Assassin's Creed: Shadows – Tales of Iga'' Chapter 19}}{{Era|RW}}
{{Manga Chapter Infobox
|title=Chapter 19
|image=ACSH_InM_-_Ch19.jpg
|volume=2
|chapter=19
|native_title=
|romanized_title=
|total_pages=16
|release_date=15 January 2026
|issue=''[https://yanmaga.jp/comics/ Young Magazine Web]''
|Previous=[[Assassin's Creed: Shadows – Tales of Iga Chapter 18|Chapter 18]]
|Next=[[Assassin's Creed: Shadows – Tales of Iga Chapter 20|Chapter 20]]
}}
'''''Assassin's Creed: Shadows – Tales of Iga'' Chapter 19''' is the nineteenth chapter of the manga ''[[Assassin's Creed: Shadows – Tales of Iga]]'', a prequel to ''[[Assassin's Creed: Shadows]]''. The manga, written and illustrated by [[Reguje]], was released on 15 January 2026.
 
==Characters in order of appearances==
*Fujibayashi Masayasu
*Tsuyu
*Momochi Sandayu
*Alvaro Catarribera
 
==References==
*''[[Assassin's Creed: Shadows – Tales of Iga]]''
{{Comic Nav}}
[[Category:Assassin's Creed: Shadows – Tales of Iga]]
 
=[[Assassin's Creed: Shadows – Tales of Iga Chapter 20]]=
{{DISPLAYTITLE:''Assassin's Creed: Shadows – Tales of Iga'' Chapter 20}}{{Era|RW}}
{{Manga Chapter Infobox
|title=Chapter 20
|image=ACSH_InM_-_Ch20.jpg
|volume=2
|chapter=20
|native_title=
|romanized_title=
|total_pages=16
|release_date=5 February 2026
|issue=''[https://yanmaga.jp/comics/ Young Magazine Web]''
|Previous=[[Assassin's Creed: Shadows – Tales of Iga Chapter 19|Chapter 19]]
|Next=[[Assassin's Creed: Shadows – Tales of Iga Chapter 21|Chapter 21]]
}}
'''''Assassin's Creed: Shadows – Tales of Iga'' Chapter 20''' is the twentieth chapter of the manga ''[[Assassin's Creed: Shadows – Tales of Iga]]'', a prequel to ''[[Assassin's Creed: Shadows]]''. The manga, written and illustrated by [[Reguje]], was released on 5 February 2026.
 
==Characters in order of appearances==
*Tsuyu
*Fujibayashi Masayasu
 
==References==
*''[[Assassin's Creed: Shadows – Tales of Iga]]''
{{Comic Nav}}
[[Category:Assassin's Creed: Shadows – Tales of Iga]]
 
=[[Assassin's Creed: Shadows – Tales of Iga Chapter 21]]=
{{DISPLAYTITLE:''Assassin's Creed: Shadows – Tales of Iga'' Chapter 21}}{{Era|RW}}
{{Spoilerhd|26 June 2026|[[Assassin's Creed: Shadows – Tales of Iga]]}}
{{Manga Chapter Infobox
|title=Chapter 21
|image=ACSH_InM_-_Ch21.jpg
|volume=2
|chapter=21
|native_title=
|romanized_title=
|total_pages=20
|release_date=26 March 2026
|issue=''[https://yanmaga.jp/comics/ Young Magazine Web]''
|Previous=[[Assassin's Creed: Shadows – Tales of Iga Chapter 20|Chapter 20]]
|Next=[[Assassin's Creed: Shadows – Tales of Iga Chapter 22|Chapter 22]]
}}
'''''Assassin's Creed: Shadows – Tales of Iga'' Chapter 21''' is the twenty-first chapter of the manga ''[[Assassin's Creed: Shadows – Tales of Iga]]'', a prequel to ''[[Assassin's Creed: Shadows]]''. The manga, written and illustrated by [[Reguje]], was released on 26 March 2026.
 
==Characters in order of appearances==
*Fujibayashi Masayasu
*Tsuyu
*Hattori Hanzō
 
==References==
*''[[Assassin's Creed: Shadows – Tales of Iga]]''
{{Comic Nav}}
[[Category:Assassin's Creed: Shadows – Tales of Iga]]
 
=[[Assassin's Creed: Shadows – Tales of Iga Chapter 22]]=
{{DISPLAYTITLE:''Assassin's Creed: Shadows – Tales of Iga'' Chapter 22}}{{Era|RW}}
{{Spoilerhd|16 July 2026|[[Assassin's Creed: Shadows – Tales of Iga]]}}
{{Manga Chapter Infobox
|title=Chapter 22
|image=ACSH_InM_-_Ch22.jpg
|volume=2
|chapter=22
|native_title=
|romanized_title=
|total_pages=16
|release_date=16 April 2026
|issue=''[https://yanmaga.jp/comics/ Young Magazine Web]''
|Previous=[[Assassin's Creed: Shadows – Tales of Iga Chapter 22|Chapter 22]]
|Next=[[Assassin's Creed: Shadows – Tales of Iga Chapter 23|Chapter 23]]
}}
}}
'''''Assassin's Creed: Shadows – Tales of Iga'' Chapter 22''' is the twenty-second chapter of the manga ''[[Assassin's Creed: Shadows – Tales of Iga]]'', a prequel to ''[[Assassin's Creed: Shadows]]''. The manga, written and illustrated by [[Reguje]], was released on 16 April 2026.
==Characters in order of appearances==
*Hattori Hanzō
*Watanabe Moritsuna
==References==
*''[[Assassin's Creed: Shadows – Tales of Iga]]''
{{Comic Nav}}
[[Category:Assassin's Creed: Shadows – Tales of Iga]]
=[[Assassin's Creed: Shadows – Tales of Iga Chapter 23]]=
{{DISPLAYTITLE:''Assassin's Creed: Shadows – Tales of Iga'' Chapter 23}}{{Era|RW}}
{{Spoilerhd|30 July 2026|[[Assassin's Creed: Shadows – Tales of Iga]]}}
{{Manga Chapter Infobox
|title=Chapter 23
|image=ACSH_InM_-_Ch23.jpg
|volume=2
|chapter=23
|native_title=
|romanized_title=
|total_pages=18
|release_date=30 April 2026
|issue=''[https://yanmaga.jp/comics/ Young Magazine Web]''
|Previous=[[Assassin's Creed: Shadows – Tales of Iga Chapter 22|Chapter 22]]
|Next=[[Assassin's Creed: Shadows – Tales of Iga Chapter 23|Chapter 23]]
}}
'''''Assassin's Creed: Shadows – Tales of Iga'' Chapter 23''' is the twenty-third chapter of the manga ''[[Assassin's Creed: Shadows – Tales of Iga]]'', a prequel to ''[[Assassin's Creed: Shadows]]''. The manga, written and illustrated by [[Reguje]], was released on 30 April 2026.
==Characters in order of appearances==
*Hattori Hanzō
*Watanabe Moritsuna
==References==
*''[[Assassin's Creed: Shadows – Tales of Iga]]''
{{Comic Nav}}
[[Category:Assassin's Creed: Shadows – Tales of Iga]]
-->
=Other=
<!--
=[[Talisman]]=
{{Era|Culture}}{{WP-REAL}}
{{Update|[[Assassin's Creed: Shadows]]''}}
{{Imageneed|[[Assassin's Creed: Shadows]]}}
[[File:AC3 Trinket map.png|thumb|A map with trinket locations marked]]
A '''talisman''' or '''amulet''' is an object ascribed with religious or magical powers with the intended purpose of protection for the individuals for whom they are made. They are often worn as portable objects in many ways, but can also be installed permanently in architecture.<ref>{{WP|Talisman}}</ref> Often of small size, they can also be referred to as '''trinkets'''.<ref>{{WT|trinket}}</ref>
==History==
When the [[Hidden Ones|Hidden One]] [[Basim Ibn Ishaq]] pursued the [[Order of the Ancients]] in 9th century [[Baghdad]], he carried and wore a number of talismans, some of which he bought from local [[merchant]]s while others were treasures acquired by solving [[Enigma]]s throughout the city.<ref name="ACM">''[[Assassin's Creed: Mirage]]''</ref>
Both [[Fujibayashi Naoe]] and [[Yasuke]] collected a number of trinkets and amulets while opposing the [[Sanzoku Ippa]],<ref>''[[Assassin's Creed: Shadows]] - [[Claws of Awaji]]''</ref> the [[Shinbakufu]], and the puppeteer behind both groups, the [[Templars|Templar Order]] in [[Sengoku period|Sengoku era]] [[Japan]].<ref>''[[Assassin's Creed: Shadows]]''</ref>
In the 18th century, numerous trinkets were scattered around the [[Davenport Homestead]], the [[Frontier]], [[Boston]], and [[New York City]]. The [[American Brotherhood of Assassins|Colonial Assassin]] [[Ratonhnhaké:ton]] collected several of these and gave them to the man known only as "[[Peg Leg]]" in exchange for letters from [[William Kidd]]. These letters ultimately led to a map which revealed Kidd's treasure.<ref>''[[Assassin's Creed III]]'' - [[Oak Island (memory)]]</ref>
==Particular collections==
===Basim ibn Ishaq's talismans===
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
!'''Image'''
!'''Name'''
!'''Description'''
!'''Availability'''
|-
|[[File:ACMir Apprentice Talisman.png|150px|center]]
|Apprentice Talisman
|''This talisman is awarded when one attains the [[Assassin rank|rank]] of "[[Assassin apprentice|Apprentice]]" among the Hidden Ones of [[Alamut]].''
|Reach the rank of Apprentice
|-
|[[File:ACMir Novice Talisman.png|150px|center]]
|Novice Talisman
|''This talisman is awarded when one attains the rank of "[[Novice]]" among the Hidden Ones of Alamut.''
|Reach the rank of Novice
|-
|[[File:ACMir Disciple Talisman.png|150px|center]]
|Disciple Talisman
|''This talisman is awarded when one attains the rank of "Disciple" among the Hidden Ones of Alamut.''
|Reach the rank of Disciple
|-
|[[File:ACMir Assassin Talisman.png|150px|center]]
|Assassin Talisman
|''This talisman is awarded when one attains the rank of "[[Assassins|Assassin]]" among the Hidden Ones of Alamut.''
|Reach the rank of Assassin
|-
|[[File:ACMir Master Talisman.png|150px|center]]
|Master Talisman
|''This talisman is awarded when one attains the rank of "[[Master Assassin|Master]]" among the Hidden Ones of Alamut.''
|Reach the rank of Master
|-
|[[File:ACMir Lion's Head Talisman.png|150px|center]]
|Lion's Head Talisman
|''This talisman inlaid with garnet evokes the legend of [[Rostam]], a heroic figure in {{Wiki|Persian mythology}}. His exploits are chronicled in the [[Shahnameh]], or the Epic of Kings.''
|Purchase from Traders for 90 [[Dirham]]
|-
|[[File:ACMir Scarab Talisman.png|150px|center]]
|Scarab Talisman
|''This talisman is sculpted in the shape of a scarab beetle. The scarab features prominently in the [[Egyptian mythology|iconography]] of [[Egypt]], ancestral home of the Hidden Ones.''
|Purchase from Trades for 180 Dirham
|-
|[[File:ACMir Jeweled Talisman.png|150px|center]]
|Jeweled Talisman
|''This dazzling talisman is laden with [[gold]] and [[Precious stone|gems]] and proudly declaims the wealth of its wearer to the world.''
|Purchase from Traders for 135 Dirham
|-
|[[File:ACMir Knight's Talisman.png|150px|center]]
|Knight's Talisman
|''This talisman would have adorned the [[horse]] that bore an [[Abbasid Caliphate|Abbasid]] knight into battle. Red and gold, it bears the cavalry's colors.''
|Solve the enigma The Gift
|-
|[[File:ACMir Horned Lion Talisman.png|150px|center]]
|Horned Lion Talisman
|''This talisman evokes the legend of Rostam, a heroic figure in Persian mythology. His exploits are chronicled in the Shahnameh, or the Epic of Kings.''
|Solve the enigma Left Behind
|-
|[[File:ACMir Bedouin Talisman.png|150px|center]]
|Bedouin Talisman
|''A talisman marked with the insignia of the {{Wiki|Bedouin}}, nomadic tribes who have roamed the desert for centuries.''
|Solve the enigma A Gift for You
|-
|[[File:ACMir Monstrous Talisman.png|150px|center]]
|Monstrous Talisman
|''A talisman featuring the terrifying figure of an {{Wiki|Cthulhu Mythos|ancient}} {{Wiki|Cthulhu|eldritch being}}. Thought to be a primordial god, its history is chronicled by {{Wiki|H. P. Lovecraft|Abdul Alhazred}} in his [[Kitab al-Azif]].''
|Return the Kitab al-Azif to [[Al-Jahiz]]
|-
|[[File:ACMir Rebel's Talisman.png|150px|center]]
|Rebel's Talisman
|''This red-and-white talisman marks the wearer as sympathetic to the [[Zanj Rebellion|cause]] of [[Ali ibn Muhammad]] and his rebels, who seek to end [[slavery]] and topple the Caliphate.''
|Solve the enigma Surrender
|-
|[[File:ACMir Eldritch Talisman.png|150px|center]]
|Eldritch Talisman
|''This talisman evokes an eldritch creature whose history is chronicled by Abdul Alhazred in his Kitab al-Azif.''
|Solve the enigma Reap from the Ruins
|-
|[[File:ACMir Mysterious Talisman.png|150px|center]]
|Mysterious Talisman
|''A strange talisman whose symbology can be traced back to a little-known ancient civilization. Much of its history has been lost, yet it is said that the odd relic remains for those keen-eyed enough to spot them.''
|Solve the enigma Left Behind
|-
|[[File:ACMir Hourglass of Time.png|150px|center]]
|Hourglass of Time
|''This talisman is shaped like an hourglass. According to {{Wiki|Prince of Persia: The Sands of Time|legend}}, [[w:c:princeofpersia:Hourglass of Time|one]] such vessel was thought to contain [[w:c:princeofpersia:Sands of Time|sands]] that held a [[w:c:princeofpersia:Sand Creature|fearful power]] that would wreak havok if ever unleashed.''
|Purchase the ''[[Deluxe Pack (Mirage)|Deluxe Pack]]''
|-
|[[File:ACMir Skull Talisman.png|150px|center]]
|Skull Talisman
|''An eerie talisman awarded to one who has survived the Full Synchronization challenge.''
|Complete the game on New Game Plus, with Full Synchronization turned on
|-
|[[File:ACMir Desert Scorpion Talisman.png|150px|center]]
|Desert Scorpion Talisman
|Shaped like a flaming scorpion, this talisman radiates the fierce heat of the sun, imbuing its bearer with the power of the desert's fiery wrath.
|Purchase the ''[[Desert Scorpion Pack]]''
|-
|[[File:ACMir Sandstorm Emblem.png|150px|center]]
|Sandstorm Emblem
|An ornamental dagger made of sandstone.
|Ubisoft Club
|-
|[[File:ACMir Ishaq's Emblem.png|150px|center]]
|Is'haq's Emblem
|An intricate bronze medallion.
|Complete [[In the Vulture's Nest]]
|-
|[[File:ACMir Eternal Wanderer Emblem.png|150px|center]]
|Eternal Wanderer Emblem
|At first glance, a simple pendant - but this bejeweled piece is masterfully carved.
|Complete 9 Sequence Challenges
|-
|[[File:ACMir Robber Emblem.png|150px|center]]
|Robber Emblem
|A vulture's skull, bleached in the sun and carved by a robber's blade.
|Complete [[Stolen Goods (Mirage)|Stolen Goods]]
|}
===Fujibayashi Naoe's trinkets===
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
!width="5%"|Image
!width="5%"|Name
!width="5%"|Rarity
!width="5%"|Health
!width="10%"|Modifiers
!width="10%"|Attributes
!width="5%"|Availability
|-
|
!AJ30 Pod
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+39.3% Critical Damage
|Electricity damage triggers a chain of electricity, hitting up to 3 targets
|Purchase the Far Future Pack
|-
|
!Bone of the Fallen Warrior
|Legendary
| +19.4%
| +12.0% Critical Chance<br>+34.3% Vulnerable Damage
| 25+% Damage and +16% less Cooldown on Ally Abilities
|Purchase the Gashadokuro Pack
|-
|
!Butterfly of Benevolence
|Rare
| +19.2%
| +44.0% Adrenaline Gain<br>+11.8% Critical Chance
| +100% origami skills
|Complete The Butterfly Collector
|-
|
!Cerulean Puzzle Trinket
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+34.3% Vulnerable Damage
| +2 Health Segments removed on Running Assassinate
|Complete rank 13 of "The Legacy" project
|-
|
!Charm of Firenze
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+39.3% Critical Damage
| +150% of an Adrenaline Chunk when killing an enemy using a tool
|Complete rank 18 of "Sanctuary" project
|-
|
!Cosmic Harmony Decoration
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+34.3% Vulnerable Damage
| +4% Damage Reduction on consecutive hits
|Purchase the Sun & Moon Pack
|-
|
!Crow Spirit Talisman
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+12.0% Critical Chance
| +50% damage for 3 seconds after healing
|Purchase the Tengu Pack
|-
|
!Destiny's Grin
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+39.3% Critical Damage
|Smoke Bombs deal damage to enemies
|Purchase the Underworld Shadows Pack
|-
|
!Dragon Tooth
|Legendary
| +19.4%
| +39.3% Critical Damage<br>+34.3% Vulnerable Damage
| +100% Critical Chance on next hit after a Finisher
|Purchase the Sekiryu Pack
|-
|
!Dragonfly's Cunning
|Legendary
| +18.4%
| +48.7% Adrenaline Gain<br>+32.6% Vulnerable Damage
| +15% to Stats with only a Katana equipped
|The Hoarder (The Corrupt Daikan)
|-
|
!Elegance Defined*
|Legendary
| +21.3%
| +39.9% Adrenaline Gain<br>+12.0% Critical Chance
| +1% Posture damage per Mastery Point in the Bo Tree
|Complete Way of the Bo
|-
|
!Empty Spinal Fluid Syringe
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+39.3% Critical Damage
|Ration grants 5% Health on hit instead of Health on use
|Purchase the Attack on Titan Pack
|-
|
!Eye of the Snowstorm
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+39.3% Critical Damage
|Affliction effects received are reduced by 50%
|Purchase the Temper of Elements Pack
|-
|
!Flight of the Ubagabi
|Legendary
| +19.4%
| +48.7% Adrenaline Gain<br>+30.9% Vulnerable Damage
| +1% Adrenaline Gain per Mastery Point in Kusarigama
|The Laughing Man (The Kabukimono)
|-
|
!Fluttering Moth
|Legendary
| +18.4%
| +42.1% Adrenaline Gain<br>+12.6% Critical Chance
| +15% to Stats with only a Kusarigama equipped
|Treasure chest in Four Devils Lair, Iga
|-
|
!Gift from Yasuke
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+39.3% Critical Damage
|15% chance to gain a Vaulable on kill
|Advent calendar reward on 12 December
|-
|
!Graceful Crane
|Legendary
| +19.4%
| +12.0% Critical Chance<br>+39.3% Critical Damage
| +150% to Stats with no weapon equipped
|Treasure chest in Mikami Viewpoint, Omi
|-
|
!Hatou Dragon Orb
|Legendary
| +19.4%
| +12.0% Critical Chance<br>+34.3% Vulnerable Damage
| +50% damage with combo enders on vulnerable enemies
|Purchase the Hatou Pack
|-
|
!Kaen Amulet
|Legendary
| +19.4%
| +39.3% Critical Damage<br>+34.3% Vulnerable Damage
| +35% damage reduction when Health is critical
|Purchase the Kaen Pack
|-
|
!Okubi's Laughter
|Legendary
| +19.4%
| +10.8% Critical Chance<br>+37.7% Vulnerable Damage
| +1% Vulnerable Damage per Mastery Point in Assassin
|Treasure chest in Hitsugatakae Cacke, Yamato
|-
|
!Omukade's Feast
|Legendary
| +18.4%
| +11.4% Critical Chance<br>+37.7% Vulnerable Damage
| +15% to Stats with only a Tanto equipped
|Treasure chest in Uchimaki Hidden Stash tunnel, Yamato
|-
|
!Oni's Bite
|Legendary
| +19.4%
| +10.8% Critical Chance<br>+43.2% Critical Damage
| +2% Critical Damage per Mastery Point in Katana
|Treasure chest in Torike Cave, Nakahechi Route coast, Kii
|-
|
!Otakemaru's Battlecry
|Legendary
| +21.3%
| +44.3% Adrenaline Gain<br>+35.4% Critical Damage
| +1% Health per Mastery Point in Shinobi
|Treasure chest in Koriyama Camp, Izumi Settsu
|-
|
!Perfect Cherry Blossom Branch
|Legendary
| +19.4%
| +44.3% Critical Damage<br>+39.3% Vulnerable Damage
| +200% of an Adrenaline Chunk on ration use but no Health regained
|Purchase the Sakura Pack
|-
|
!Rebellion Talisman
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+39.3% Critical Damage
| +10% critical chance against Animus Anomalies
|Complete rank 13 of "Defiance" project
|-
|
!Seed of the Forest*
|Legendary
| +18.4%
| +39.3% Critical Damage<br>+36.0% Vulnerable Damage
| +50% damage reduction while climbing
|Defeat all of Nowaki's Ambushers during All That We Leave Behind
|-
|
!Sky Flower Insignia
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+34.3% Vulnerable Damage
| +50% damage and radius for Hanabi explosions
|Purchase the Hanabi Pack
|-
|
!Soaring Tatsu
|Legendary
| +19.4%
| +35.4% Critical Damage<br>+37.7% Vulnerable Damage
| +1% Armor Piercing per Mastery Point in Tanto
|Complete The Godai Shinobi
|-
|
!Tatsu's Triumph
|Legendary
| +20.4%
| +35.4% Critical Damage<br>+36.0% Vunerable Damage
| +2% tool damage per Mastery Point in Tools
|Treasure chest east of Ogura Peak Viewpoint
|-
|
!Trinket of Childlike Bravery
|Rare
| +19.2%
| +39.1% Critical Damage<br>+34.1% Vulnerable Damage
| +100% inner child protection
|Complete Safe as Sandals
|-
|
!Amaterasu's Blessing
|Legendary
| +19.4%
| +48.7% Adrenaline Gain<br>+10.8% Critical Chance
| +10% damage per unused Ability slot
|Old Kofun
|-
|
!Fujin's Tempest
|Legendary
| +21.3%
| +11.4% Critical Chance<br>+37.3% Critical Damage
| +10% damage per alerted province
|The Iron Hand Guild
|-
|
!Masakado's Vengeance
|Legendary
| +19.4%
| +12.0% Critical Chance<br>+34.3% Vulnerable Damage
| +1% damage per unspent Mastery Point, capped at 200%
|Ishibutai Kofun
|-
|
!Minogame's Protection
|Legendary
| +17.5%
| +43.2% Critical Damage<br>+34.3% Vulnerable Damage
| +50% damage per empty Armor Piece
|Treasure chest in Mibuno Castle
|-
|
!Oni's Fury
|Legendary
| +21.3%
| +44.3% Adrenaline Gain<br>+30.9% Vulnerable Damage
| +15% damage per non-Legendary Gear Equipped
|Treasure chest in Teratsutsuki Den
|-
|
!Entity's Touch
|Legendary
| +17.5%
| +46.5% Adrenaline Gain<br>+36.0% Vulnerable Damage
|Damage Reduction after losing 40% Health in 5 sec
|Complete Back to Reality
|-
|
!Blood Orb
|Legendary
| +19.4%
| +39.3% Critical Damage<br>+34.3% Vulnerable Damage
| +20% Damage Reduction while moving
|Purchase the Dead by Daylight Pack
|-
|
!Winning Hand
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+39.3% Critical Damage
|20% chance to trigger a random Affliction on Combo Ender
|Collect playing cards from Port Traders
|-
|
!Porcelain Teacup
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+34.3% Vulnerable Damage
| +50% Daze Buildup on  consecutive hits
|Purchase the Kintsugi Pack
|-
|
!Red Bull Medallion
|Epic
| +19.3%
| +12.0% Adrenaline Gain<br>+12.0% Critical Chance
| +8% Adrenaline Gain with consecutive hits
|Puzzle Code
|-
|
!Riddle Scroll Beacon
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+39.3% Critical Damage
|Alerts the wearer when in proximity of hidden glyphs<br>+1 Adrenaline Chunk
|Acquired during A Puzzlement
|-
|
!The Hourglass
|Epic
| +19.3%
| +12.0% Critical Chance<br>+39.3% Critical Damage
| +40% Daze Affliction duration
|Puzzle Code
|}
<small>*Only available after downloading ''[[Claws of Awaji]]''</small>
===Yasuke's amulets===
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
!width="5%"|Image
!width="5%"|Name
!width="5%"|Rarity
!width="5%"|Health
!width="10%"|Modifiers
!width="10%"|Attributes
!width="5%"|Availability
|-
|
!AJ30 Pod
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+39.3% Critical Damage
|Electricity damage triggers a chain of electricity, hitting up to 3 targets
|Purchase the Far Future Pack
|-
|
!Armor Eater
|Legendary
| +19.4%
| +10.8% Critical Chance<br>+43.2% Critical Damage
| +15% to Stats with a ranged weapon equipped
|Treasure chest southeast of Aokura Shrine, Tamba
|-
|
!Bone of the Fallen Warrior
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+34.3% Vulnerable Damage
|Trigger Poison Buildup with Posture Attacks
|Purchase the Gashadokuro Pack
|-
|
!Butterfly of Benevolence
|Rare
| +19.2%
| +44.0% Adrenaline Gain<br>+11.8% Critical Chance
| +100% origami skills
|Complete The Butterfly Collector
|-
|
!Cerulean Core
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+34.3% Vulnerable Damage
| +2 Health Segment removed on Brutal Assassinations during daytime
|Complete rank 13 of "Awakening" project
|-
|
!Circle of Fortune*
|Legendary
| +19.4%
| +13.2% Critical Chance<br>+30.9% Vulnerable Damage
| +50% damage reduction while climbing
|Complete Dismantling One by One
|-
|
!Talisman of Control
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+39.3% Critical Damage
|Deal +25% increased damage on Animus Anomalies
|Complete rank 18 of "Mnemosyne" project
|-
|
!Cosmic Harmony Decoration
|Legendary
| +19.4%
| +12.0% Critical Chance<br>+39.3% Critical Damage
| +4% Damage Reduction on consecutive hits
|Purchase the Sun & Moon Pack
|-
|
!Crow Spirit Talisman
|Legendary
| +19.4%
| +12.0% Critical Chance<br>+39.3% Critical Damage
| +50% damage for 3 seconds after healing
|Purchase the Tengu Pack
|-
|
!Discipline's Reward
|Legendary
| +17.5%
| +12.6% Critical Chance<br>+41.3% Critical Damage
| +1% Arrow Nock Speed per Mastery Point in Bow
|Arrow Strike (Rin)
|-
|
!Destiny's Grin
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+39.3% Critical Damage
|Smoke Bombs deal damage to enemies
|Purchase the Underworld Shadows Pack
|-
|
!Dragon Tooth
|Legendary
| +19.4%
| +39.3% Critical Damage<br>+34.3% Vulnerable Damage
| +100% Critical Chance on next hit after a Finisher
|Purchase the Sekiryu Pack
|-
|
!Empty Spinal Fluid Syringe
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+39.3% Critical Damage
|Ration grants 5% Health on hit instead of Health on use
|Purchase the Attack on Titan Pack
|-
|
!Encouragement
|Legendary
| +19.4%
| +43.2% Critical Damage<br>+30.9% Vulnerable Damage
| +15% Stats with only a Naginata equipped
|The Blacksmith Agent (Kurai Eikyou)
|-
|
!Eye of the Snowstorm
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+39.3% Critical Damage
|Affliction effects received are reduced by 50%
|Purchase the Temper of Elements Pack
|-
|
!Fisherman's Hook*
|Legendary
| +18.4%
| +46.5% Adrenaline Gain<br>+39.3% Critical Damage
|Slowdown while aiming with ranged weapons for 5 sec while at full health
|Defeat all of Yasuhira's Spies during All That We Leave Behind
|-
|
!Hatou Dragon Orb
|Legendary
| +19.4%
| +12.0% Critical Chance<br>+34.3% Vulnerable Damage
| +50% damage with combo enders on vulnerable enemies
|Purchase the Hatou Pack
|-
|
!Headhunter
|Legendary
| +19.4%
| +48.7% Adrenaline Gain<br>+30.9% Vulnerable Damage
| +15% to Stats with only a Long Katana equipped
|Treasure chest in Blackstone Cascades, Harima
|-
|
!Heartseeker
|Legendary
| +19.4%
| +35.4% Critical Damage<br>+37.7% Vulnerable Damage
| +15% to Stats with only a Kanabo equipped
|Marume Nagayoshi (Nobutsuna's Students)
|-
|
!Howl of the Dragon
|Legendary
| +18.4%
| +11.4% Critical Chance<br>+43.2% Critical Damage
| +2% Critical Damage per Mastery Point in Long Katana
|Baltazar (The Templars)
|-
|
!Kaen Amulet
|Legendary
| +19.4%
| +39.3% Critical Damage<br>+34.3% Vulnerable Damage
| +35% damage reduction when Health is critical
|Purchase the Kaen Pack
|-
|
!Kitsune's Trickery
|Legendary
| +21.3%
| +44.3% Adrenaline Gain<br>+35.4% Critical Damage
| +1% Health per Mastery Point in Samurai
|Takahashi Inoshichi (Twisted Tree)
|-
|
!Perfect Cherry Blossom Branch
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+39.3% Critical Damage
| +200% of an Adrenaline Chunk on ration use but no Health regained
|Purchase the Sakura Pack
|-
|
!Porcelain Teacup
|Legendary
| +19.4%
| +39.3% Critical Damage<br>+34.3% Vulnerable Damage
| +50% Daze Buildup on  consecutive hits
|Purchase the Kintsugi Pack
|-
|
!Present from Naoe
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+39.3% Critical Damage
|15% chance to gain a Vaulable on kill
|Advent calendar reward on 15 December
|-
|
!Rat Tail Finisher
|Legendary
| +18.4%
| +48.7% Adrenaline Gain<br>+32.6% Vulnerable Damage
| +1% Adrenaline Gain per Mastery Point in Naginata
|Yagyu Munetoshi (Nobutsuna's Students)
|-
|
!Red Bull Wooden Plaque
|Epic
| +19.3%
| +44.3% Adrenaline Gain<br>+12.0% Critical Chance
| +45% Adrenaline Gain at night
|Red Bull promotion
|-
|
!Riddle Scroll Beacon
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+39.3% Critical Chance
|Alerts the wearer when in proximity of hidden glyphs<br>+1 Adrenaline Chunk
|Acquired during A Puzzlement
|-
|
!Scale of the Koi
|Legendary
| +18.4%
| +37.3% Critical Damage<br>+37.7% Vulnerable Damage
| +1% Armor Piercing per Mastery Point in Kanabo
|Treasure chest in Abandoned Gardens, eastern Onyu Pass, Wakasa
|-
|
!Sky Flower Insignia
|Legendary
| +19.4%
| +12.0% Critical Chance<br>+39.3% Critical Damage
| +50% damage and radius for Hanabi explosions
|Purchase the Hanabi Pack
|-
|
!Trinket of Childlike Bravery
|Rare
| +19.2%
| +39.1% Critical Damage<br>+34.1% Vulnerable Damage
| +100% inner child protection
|Complete Safe as Sandals
|-
|
!Warrior's Respite
|Legendary
| +17.5%
| +12.6% Critical Chance<br>+36.0% Critical Damage
| +1% Headshot Damage per Mastery Point in Teppo
|Duarte de Melo (Yasuke's Past)
|-
|
!Amaterasu's Blessing
|Legendary
| +19.4%
| +48.7% Adrenaline Gain<br>+10.8% Critical Chance
| +10% damage per unused Ability slot
|A Prayer for Omi
|-
|
!Fujin's Tempest
|Legendary
| +21.3%
| +11.4% Critical Chance<br>+37.3% Critical Damage
| +10% damage per alerted province
|Koromodako Cave
|-
|
!Masakado's Vengeance
|Legendary
| +19.4%
| +12.0% Critical Chance<br>+34.3% Vulnerable Damage
| +1% damage per unspent Mastery Point, capped at 200%
|Nuno Caro
|-
|
!Minogame's Protection
|Legendary
| +17.5%
| +43.2% Critical Damage<br>+34.3% Vulnerable Damage
| +50% damage per empty Armor Piece
|Corrupt Daikan
|-
|
!Oni's Fury
|Legendary
| +21.3%
| +44.3% Adrenaline Gain<br>+30.9% Vulnerable Damage
| +15% damage per non-Legendary Gear Equipped
|Ukita Naoie
|-
|
!Entity's Touch
|Legendary
| +17.5%
| +46.5% Adrenaline Gain<br>+36.0% Vulnerable Damage
|Damage Reduction after losing 40% Health in 5 sec
|Complete Back to Reality
|-
|
!Blood Orb
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+12.0% Critical Chance
| +20% Damage Reduction while moving
|Purchase the Dead by Daylight Pack
|-
|
!Winning Hand
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+39.3% Critical Damage
|20% chance to trigger a random Affliction on Combo Ender
|Collect 5 playing cards from Port Traders
|}
<small>*Only available after downloading ''[[Claws of Awaji]]''</small>
==Appearances==
*''[[Assassin's Creed III]]'' {{1st}}
*''[[Assassin's Creed: Mirage]]''
*''[[Assassin's Creed: Shadows]]''
**''[[Claws of Awaji]]''
==References==
{{Reflist}}
[[Category:Objects]]
[[Category:Ratonhnhaké:ton's collections]]
[[Category:Basim Ibn Ishaq's collection]]
[[Category:Fujibayashi Naoe's collections]]
[[Category:Yasuke's collections]]
=[[Trinket]]=
#REDIRECT [[Talisman]]
[[Category:Redirections]
=[[Amulet]]=
#REDIRECT [[Talisman]]
[[Category:Redirections]
-->

Latest revision as of 16:34, 2 June 2026

ASoE[edit | edit source]

Assassin's Creed: Mirage – A Soar of Eagles 1
Assassin's Creed: Mirage – A Soar of Eagles 2
Assassin's Creed: Mirage – A Soar of Eagles 3

Missing tours[edit | edit source]

  • Echoes of Revolution
  • Le Trésor Perdu d'Aliénor

Archival[edit | edit source]

Thread:210691‏‎ Thread:212830‏‎ Thread:212867‏‎ User blog:Sol Pacificus/Q&A with Assassin's Creed: Dynasty's author Xu Xianzhe‏‎ User blog:VilkaIsBack/Assassin's Creed: Rebellion Update Notes 2.3.0‏‎ + the hootside/fragment interviews + move nygma pi's blogs? + vilka blog of odyssey

Update[edit | edit source]